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// SwiftShader Software Renderer
//
// Copyright(c) 2015 Google Inc.
//
// All rights reserved. No part of this software may be copied, distributed, transmitted,
// transcribed, stored in a retrieval system, translated into any human or computer
// language by any means, or disclosed to third parties without the explicit written
// agreement of Google Inc. Without such an agreement, no rights or licenses, express
// or implied, including but not limited to any patent rights, are granted to you.
//
// Sampler.h: Defines the es2::Sampler class
#ifndef LIBGLESV2_SAMPLER_H_
#define LIBGLESV2_SAMPLER_H_
#include "common/Object.hpp"
#include "Renderer/Renderer.hpp"
#include <GLES2/gl2.h>
namespace es2
{
class Sampler : public gl::NamedObject
{
public:
Sampler(GLuint name) : NamedObject(name)
{
mMinFilter = GL_NEAREST_MIPMAP_LINEAR;
mMagFilter = GL_LINEAR;
mWrapModeS = GL_REPEAT;
mWrapModeT = GL_REPEAT;
mWrapModeR = GL_REPEAT;
mMinLod = -1000.0f;
mMaxLod = 1000.0f;
mCompareMode = GL_NONE;
mCompareFunc = GL_LEQUAL;
}
GLenum mMinFilter;
GLenum mMagFilter;
GLenum mWrapModeS;
GLenum mWrapModeT;
GLenum mWrapModeR;
GLfloat mMinLod;
GLfloat mMaxLod;
GLenum mCompareMode;
GLenum mCompareFunc;
};
}
#endif // LIBGLESV2_SAMPLER_H_