blob: 4a09aa53133e72f4026456e422a554295d5dfee1 [file] [log] [blame]
// SwiftShader Software Renderer
//
// Copyright(c) 2005-2013 TransGaming Inc.
//
// All rights reserved. No part of this software may be copied, distributed, transmitted,
// transcribed, stored in a retrieval system, translated into any human or computer
// language by any means, or disclosed to third parties without the explicit written
// agreement of TransGaming Inc. Without such an agreement, no rights or licenses, express
// or implied, including but not limited to any patent rights, are granted to you.
//
// main.cpp: DLL entry point and management of thread-local data.
#include "main.h"
#include "resource.h"
#include "Framebuffer.h"
#include "Surface.h"
#include "Common/Thread.hpp"
#include "common/debug.h"
static sw::Thread::LocalStorageKey currentTLS = TLS_OUT_OF_INDEXES;
#if !defined(_MSC_VER)
#define CONSTRUCTOR __attribute__((constructor))
#define DESTRUCTOR __attribute__((destructor))
#else
#define CONSTRUCTOR
#define DESTRUCTOR
#endif
static void glAttachThread()
{
TRACE("()");
gl::Current *current = new gl::Current;
if(current)
{
sw::Thread::setLocalStorage(currentTLS, current);
current->context = 0;
current->display = 0;
current->drawSurface = 0;
current->readSurface = 0;
}
}
static void glDetachThread()
{
TRACE("()");
gl::Current *current = (gl::Current*)sw::Thread::getLocalStorage(currentTLS);
if(current)
{
delete current;
}
}
CONSTRUCTOR static bool glAttachProcess()
{
TRACE("()");
#if !(ANGLE_DISABLE_TRACE)
FILE *debug = fopen(TRACE_OUTPUT_FILE, "rt");
if(debug)
{
fclose(debug);
debug = fopen(TRACE_OUTPUT_FILE, "wt"); // Erase
fclose(debug);
}
#endif
currentTLS = sw::Thread::allocateLocalStorageKey();
if(currentTLS == TLS_OUT_OF_INDEXES)
{
return false;
}
glAttachThread();
return true;
}
DESTRUCTOR static void glDetachProcess()
{
TRACE("()");
glDetachThread();
sw::Thread::freeLocalStorageKey(currentTLS);
}
#if defined(_WIN32)
static INT_PTR CALLBACK DebuggerWaitDialogProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
{
RECT rect;
switch(uMsg)
{
case WM_INITDIALOG:
GetWindowRect(GetDesktopWindow(), &rect);
SetWindowPos(hwnd, HWND_TOP, rect.right / 2, rect.bottom / 2, 0, 0, SWP_NOSIZE);
SetTimer(hwnd, 1, 100, NULL);
return TRUE;
case WM_COMMAND:
if(LOWORD(wParam) == IDCANCEL)
{
EndDialog(hwnd, 0);
}
break;
case WM_TIMER:
if(IsDebuggerPresent())
{
EndDialog(hwnd, 0);
}
}
return FALSE;
}
static void WaitForDebugger(HINSTANCE instance)
{
if(!IsDebuggerPresent())
{
HRSRC dialog = FindResource(instance, MAKEINTRESOURCE(IDD_DIALOG1), RT_DIALOG);
DLGTEMPLATE *dialogTemplate = (DLGTEMPLATE*)LoadResource(instance, dialog);
DialogBoxIndirect(instance, dialogTemplate, NULL, DebuggerWaitDialogProc);
}
}
extern "C" BOOL WINAPI DllMain(HINSTANCE instance, DWORD reason, LPVOID reserved)
{
switch(reason)
{
case DLL_PROCESS_ATTACH:
#ifndef NDEBUG
WaitForDebugger(instance);
#endif
return glAttachProcess();
break;
case DLL_THREAD_ATTACH:
glAttachThread();
break;
case DLL_THREAD_DETACH:
glDetachThread();
break;
case DLL_PROCESS_DETACH:
glDetachProcess();
break;
default:
break;
}
return TRUE;
}
#endif
namespace gl
{
static gl::Current *getCurrent(void)
{
Current *current = (Current*)sw::Thread::getLocalStorage(currentTLS);
if(!current)
{
glAttachThread();
}
return (Current*)sw::Thread::getLocalStorage(currentTLS);
}
void makeCurrent(Context *context, Display *display, Surface *surface)
{
Current *current = getCurrent();
current->context = context;
current->display = display;
if(context && display && surface)
{
context->makeCurrent(surface);
}
}
Context *getContext()
{
Current *current = getCurrent();
return current->context;
}
Display *getDisplay()
{
Current *current = getCurrent();
return current->display;
}
Device *getDevice()
{
Context *context = getContext();
return context ? context->getDevice() : 0;
}
void setCurrentDisplay(Display *dpy)
{
Current *current = getCurrent();
current->display = dpy;
}
void setCurrentContext(gl::Context *ctx)
{
Current *current = getCurrent();
current->context = ctx;
}
void setCurrentDrawSurface(Surface *surface)
{
Current *current = getCurrent();
current->drawSurface = surface;
}
Surface *getCurrentDrawSurface()
{
Current *current = getCurrent();
return current->drawSurface;
}
void setCurrentReadSurface(Surface *surface)
{
Current *current = getCurrent();
current->readSurface = surface;
}
Surface *getCurrentReadSurface()
{
Current *current = getCurrent();
return current->readSurface;
}
}
// Records an error code
void error(GLenum errorCode)
{
gl::Context *context = gl::getContext();
if(context)
{
switch(errorCode)
{
case GL_INVALID_ENUM:
context->recordInvalidEnum();
TRACE("\t! Error generated: invalid enum\n");
break;
case GL_INVALID_VALUE:
context->recordInvalidValue();
TRACE("\t! Error generated: invalid value\n");
break;
case GL_INVALID_OPERATION:
context->recordInvalidOperation();
TRACE("\t! Error generated: invalid operation\n");
break;
case GL_OUT_OF_MEMORY:
context->recordOutOfMemory();
TRACE("\t! Error generated: out of memory\n");
break;
case GL_INVALID_FRAMEBUFFER_OPERATION:
context->recordInvalidFramebufferOperation();
TRACE("\t! Error generated: invalid framebuffer operation\n");
break;
default: UNREACHABLE();
}
}
}