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// SwiftShader Software Renderer
//
// Copyright(c) 2005-2013 TransGaming Inc.
//
// All rights reserved. No part of this software may be copied, distributed, transmitted,
// transcribed, stored in a retrieval system, translated into any human or computer
// language by any means, or disclosed to third parties without the explicit written
// agreement of TransGaming Inc. Without such an agreement, no rights or licenses, express
// or implied, including but not limited to any patent rights, are granted to you.
//
#ifndef gl_Image_hpp
#define gl_Image_hpp
#include "Renderer/Surface.hpp"
#define _GDI32_
#include <windows.h>
#include <GL/GL.h>
#include <GL/glext.h>
namespace gl
{
class Texture;
class Image : public sw::Surface
{
public:
Image(Texture *parentTexture, GLsizei width, GLsizei height, GLenum format, GLenum type);
Image(Texture *parentTexture, GLsizei width, GLsizei height, sw::Format internalFormat, int multiSampleDepth, bool lockable, bool renderTarget);
void loadImageData(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLint unpackAlignment, const void *input);
void loadCompressedData(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei imageSize, const void *pixels);
void *lock(unsigned int left, unsigned int top, sw::Lock lock);
unsigned int getPitch() const;
void unlock();
int getWidth();
int getHeight();
GLenum getFormat();
GLenum getType();
virtual sw::Format getInternalFormat();
int getMultiSampleDepth();
virtual void addRef();
virtual void release();
void unbind(); // Break parent ownership and release
static sw::Format selectInternalFormat(GLenum format, GLenum type);
private:
virtual ~Image();
void loadAlphaImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, int inputPitch, const void *input, void *buffer) const;
void loadAlphaFloatImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, int inputPitch, const void *input, void *buffer) const;
void loadAlphaHalfFloatImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, int inputPitch, const void *input, void *buffer) const;
void loadLuminanceImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, int inputPitch, const void *input, void *buffer) const;
void loadLuminanceFloatImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, int inputPitch, const void *input, void *buffer) const;
void loadLuminanceHalfFloatImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, int inputPitch, const void *input, void *buffer) const;
void loadLuminanceAlphaImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, int inputPitch, const void *input, void *buffer) const;
void loadLuminanceAlphaFloatImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, int inputPitch, const void *input, void *buffer) const;
void loadLuminanceAlphaHalfFloatImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, int inputPitch, const void *input, void *buffer) const;
void loadRGBUByteImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, int inputPitch, const void *input, void *buffer) const;
void loadRGB565ImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, int inputPitch, const void *input, void *buffer) const;
void loadRGBFloatImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, int inputPitch, const void *input, void *buffer) const;
void loadRGBHalfFloatImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, int inputPitch, const void *input, void *buffer) const;
void loadRGBAUByteImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, int inputPitch, const void *input, void *buffer) const;
void loadRGBA4444ImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, int inputPitch, const void *input, void *buffer) const;
void loadRGBA5551ImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, int inputPitch, const void *input, void *buffer) const;
void loadRGBAFloatImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, int inputPitch, const void *input, void *buffer) const;
void loadRGBAHalfFloatImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, int inputPitch, const void *input, void *buffer) const;
void loadBGRAImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, int inputPitch, const void *input, void *buffer) const;
void loadD16ImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, int inputPitch, const void *input, void *buffer) const;
void loadD32ImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, int inputPitch, const void *input, void *buffer) const;
void loadD24S8ImageData(GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, int inputPitch, const void *input, void *buffer);
Texture *parentTexture;
const GLsizei width;
const GLsizei height;
const GLenum format;
const GLenum type;
const sw::Format internalFormat;
const int multiSampleDepth;
volatile int referenceCount;
};
}
#endif // gl_Image_hpp