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// SwiftShader Software Renderer
//
// Copyright(c) 2005-2012 TransGaming Inc.
//
// All rights reserved. No part of this software may be copied, distributed, transmitted,
// transcribed, stored in a retrieval system, translated into any human or computer
// language by any means, or disclosed to third parties without the explicit written
// agreement of TransGaming Inc. Without such an agreement, no rights or licenses, express
// or implied, including but not limited to any patent rights, are granted to you.
//
// Buffer.h: Defines the Buffer class, representing storage of vertex and/or
// index data. Implements GL buffer objects and related functionality.
#ifndef LIBGL_BUFFER_H_
#define LIBGL_BUFFER_H_
#include "common/Object.hpp"
#include "Common/Resource.hpp"
#define _GDI32_
#include <windows.h>
#include <GL/GL.h>
#include <GL/glext.h>
#include <cstddef>
#include <vector>
namespace gl
{
class Buffer : public NamedObject
{
public:
explicit Buffer(GLuint name);
virtual ~Buffer();
void bufferData(const void *data, GLsizeiptr size, GLenum usage);
void bufferSubData(const void *data, GLsizeiptr size, GLintptr offset);
const void *data() { return mContents ? mContents->data() : 0; }
size_t size() const { return mSize; }
GLenum usage() const { return mUsage; }
sw::Resource *getResource();
private:
sw::Resource *mContents;
size_t mSize;
GLenum mUsage;
};
}
#endif // LIBGL_BUFFER_H_