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// SwiftShader Software Renderer
//
// Copyright(c) 2005-2012 TransGaming Inc.
//
// All rights reserved. No part of this software may be copied, distributed, transmitted,
// transcribed, stored in a retrieval system, translated into any human or computer
// language by any means, or disclosed to third parties without the explicit written
// agreement of TransGaming Inc. Without such an agreement, no rights or licenses, express
// or implied, including but not limited to any patent rights, are granted to you.
//
// main.h: Management of thread-local data.
#ifndef LIBEGL_MAIN_H_
#define LIBEGL_MAIN_H_
#include "libGLES_CM/libGLES_CM.hpp"
#include "libGLESv2/libGLESv2.hpp"
#include <EGL/egl.h>
#include <EGL/eglext.h>
namespace egl
{
class Display;
class Context;
class Surface;
struct Current
{
EGLint error;
EGLenum API;
Display *display;
Context *context;
Surface *drawSurface;
Surface *readSurface;
};
void setCurrentError(EGLint error);
EGLint getCurrentError();
void setCurrentAPI(EGLenum API);
EGLenum getCurrentAPI();
void setCurrentDisplay(Display *dpy);
Display *getCurrentDisplay();
void setCurrentContext(Context *ctx);
Context *getCurrentContext();
void setCurrentDrawSurface(Surface *surface);
Surface *getCurrentDrawSurface();
void setCurrentReadSurface(Surface *surface);
Surface *getCurrentReadSurface();
void error(EGLint errorCode);
template<class T>
const T &error(EGLint errorCode, const T &returnValue)
{
egl::error(errorCode);
return returnValue;
}
template<class T>
const T &success(const T &returnValue)
{
egl::setCurrentError(EGL_SUCCESS);
return returnValue;
}
class Config;
class Surface;
class Display;
class Context;
class Image;
}
extern LibGLES_CM libGLES_CM;
extern LibGLESv2 libGLESv2;
#endif // LIBEGL_MAIN_H_