| // SwiftShader Software Renderer |
| // |
| // Copyright(c) 2005-2012 TransGaming Inc. |
| // |
| // All rights reserved. No part of this software may be copied, distributed, transmitted, |
| // transcribed, stored in a retrieval system, translated into any human or computer |
| // language by any means, or disclosed to third parties without the explicit written |
| // agreement of TransGaming Inc. Without such an agreement, no rights or licenses, express |
| // or implied, including but not limited to any patent rights, are granted to you. |
| // |
| |
| // Object.cpp: Defines the Object base class that provides |
| // lifecycle support for GL objects using the traditional BindObject scheme, but |
| // that need to be reference counted for correct cross-context deletion. |
| |
| #include "Object.hpp" |
| |
| #include "Common/Thread.hpp" |
| |
| namespace gl |
| { |
| |
| Object::Object() |
| { |
| referenceCount = 0; |
| } |
| |
| Object::~Object() |
| { |
| ASSERT(referenceCount == 0); |
| } |
| |
| void Object::addRef() |
| { |
| sw::atomicIncrement(&referenceCount); |
| } |
| |
| void Object::release() |
| { |
| ASSERT(referenceCount > 0); |
| |
| if(referenceCount > 0) |
| { |
| sw::atomicDecrement(&referenceCount); |
| } |
| |
| if(referenceCount == 0) |
| { |
| delete this; |
| } |
| } |
| |
| NamedObject::NamedObject(GLuint name) : name(name) |
| { |
| } |
| |
| NamedObject::~NamedObject() |
| { |
| } |
| |
| } |