blob: c8118b376fc3d6ab61b5de0895747fffeb2e6b5c [file] [log] [blame]
// SwiftShader Software Renderer
//
// Copyright(c) 2005-2012 TransGaming Inc.
//
// All rights reserved. No part of this software may be copied, distributed, transmitted,
// transcribed, stored in a retrieval system, translated into any human or computer
// language by any means, or disclosed to third parties without the explicit written
// agreement of TransGaming Inc. Without such an agreement, no rights or licenses, express
// or implied, including but not limited to any patent rights, are granted to you.
//
// Object.cpp: Defines the Object base class that provides
// lifecycle support for GL objects using the traditional BindObject scheme, but
// that need to be reference counted for correct cross-context deletion.
#include "Object.hpp"
#include "Common/Thread.hpp"
namespace gl
{
Object::Object()
{
referenceCount = 0;
}
Object::~Object()
{
ASSERT(referenceCount == 0);
}
void Object::addRef()
{
sw::atomicIncrement(&referenceCount);
}
void Object::release()
{
ASSERT(referenceCount > 0);
if(referenceCount > 0)
{
sw::atomicDecrement(&referenceCount);
}
if(referenceCount == 0)
{
delete this;
}
}
NamedObject::NamedObject(GLuint name) : name(name)
{
}
NamedObject::~NamedObject()
{
}
}