blob: 56ac43bc2032310ab0e97427251fbd053e92da3f [file] [log] [blame]
#ifndef OpenGL32_MatrixStack_hpp
#define OpenGL32_MatrixStack_hpp
#include "Renderer/Matrix.hpp"
namespace sw
{
class MatrixStack
{
public:
MatrixStack(int size = 2);
~MatrixStack();
void identity();
void load(const float *M);
void load(const double *M);
void translate(float x, float y, float z);
void translate(double x, double y, double z);
void rotate(float angle, float x, float y, float z);
void rotate(double angle, double x, double y, double z);
void scale(float x, float y, float z);
void scale(double x, double y, double z);
void multiply(const float *M);
void multiply(const double *M);
void frustum(float left, float right, float bottom, float top, float zNear, float zFar);
void ortho(double left, double right, double bottom, double top, double zNear, double zFar);
bool push(); // False on overflow
bool pop(); // False on underflow
const Matrix &current();
bool isIdentity() const;
private:
int top;
int size;
Matrix *stack;
};
}
#endif // OpenGL32_MatrixStack_hpp