// SwiftShader Software Renderer | |
// | |
// Copyright(c) 2005-2012 TransGaming Inc. | |
// | |
// All rights reserved. No part of this software may be copied, distributed, transmitted, | |
// transcribed, stored in a retrieval system, translated into any human or computer | |
// language by any means, or disclosed to third parties without the explicit written | |
// agreement of TransGaming Inc. Without such an agreement, no rights or licenses, express | |
// or implied, including but not limited to any patent rights, are granted to you. | |
// | |
#ifndef sw_FrameBufferWin_hpp | |
#define sw_FrameBufferWin_hpp | |
#include "FrameBuffer.hpp" | |
namespace sw | |
{ | |
struct GammaRamp | |
{ | |
short red[256]; | |
short green[256]; | |
short blue[256]; | |
}; | |
class FrameBufferWin : public FrameBuffer | |
{ | |
public: | |
FrameBufferWin(HWND windowHandle, int width, int height, bool fullscreen, bool topLeftOrigin); | |
virtual ~FrameBufferWin(); | |
virtual void flip(void *source, Format format) = 0; | |
virtual void blit(void *source, const Rect *sourceRect, const Rect *destRect, Format format) = 0; | |
virtual void flip(HWND windowOverride, void *source, Format format) = 0; | |
virtual void blit(HWND windowOverride, void *source, const Rect *sourceRect, const Rect *destRect, Format format) = 0; | |
virtual void *lock() = 0; | |
virtual void unlock() = 0; | |
virtual void setGammaRamp(GammaRamp *gammaRamp, bool calibrate) = 0; | |
virtual void getGammaRamp(GammaRamp *gammaRamp) = 0; | |
virtual void screenshot(void *destBuffer) = 0; | |
virtual bool getScanline(bool &inVerticalBlank, unsigned int &scanline) = 0; | |
protected: | |
void updateBounds(HWND windowOverride); | |
HWND windowHandle; | |
DWORD originalWindowStyle; | |
RECT bounds; | |
}; | |
} | |
#endif // sw_FrameBufferWin_hpp |