blob: 8fa54f1805d1916a0ba2402cdaf7093e80c1b199 [file] [log] [blame]
// SwiftShader Software Renderer
//
// Copyright(c) 2005-2012 TransGaming Inc.
//
// All rights reserved. No part of this software may be copied, distributed, transmitted,
// transcribed, stored in a retrieval system, translated into any human or computer
// language by any means, or disclosed to third parties without the explicit written
// agreement of TransGaming Inc. Without such an agreement, no rights or licenses, express
// or implied, including but not limited to any patent rights, are granted to you.
//
#ifndef sw_FrameBufferDD_hpp
#define sw_FrameBufferDD_hpp
#include "FrameBufferWin.hpp"
#include <ddraw.h>
namespace sw
{
class FrameBufferDD : public FrameBufferWin
{
public:
FrameBufferDD(HWND windowHandle, int width, int height, bool fullscreen, bool topLeftOrigin);
virtual ~FrameBufferDD();
virtual void flip(void *source, Format format);
virtual void blit(void *source, const Rect *sourceRect, const Rect *destRect, Format format);
virtual void flip(HWND windowOverride, void *source, Format format);
virtual void blit(HWND windowOverride, void *source, const Rect *sourceRect, const Rect *destRect, Format format);
virtual void *lock();
virtual void unlock();
virtual void setGammaRamp(GammaRamp *gammaRamp, bool calibrate);
virtual void getGammaRamp(GammaRamp *gammaRamp);
virtual void screenshot(void *destBuffer);
virtual bool getScanline(bool &inVerticalBlank, unsigned int &scanline);
void drawText(int x, int y, const char *string, ...);
private:
void initFullscreen();
void initWindowed();
void createSurfaces();
bool readySurfaces();
void updateClipper(HWND windowOverride);
void restoreSurfaces();
void releaseAll();
HMODULE ddraw;
typedef HRESULT (WINAPI *DIRECTDRAWCREATE)( GUID FAR *lpGUID, LPDIRECTDRAW FAR *lplpDD, IUnknown FAR *pUnkOuter );
HRESULT (WINAPI *DirectDrawCreate)( GUID FAR *lpGUID, LPDIRECTDRAW FAR *lplpDD, IUnknown FAR *pUnkOuter );
typedef HRESULT (WINAPI *DIRECTDRAWENUMERATEEXA)( LPDDENUMCALLBACKEXA lpCallback, LPVOID lpContext, DWORD dwFlags);
HRESULT (WINAPI *DirectDrawEnumerateExA)( LPDDENUMCALLBACKEXA lpCallback, LPVOID lpContext, DWORD dwFlags);
IDirectDraw *directDraw;
IDirectDrawSurface *frontBuffer;
IDirectDrawSurface *backBuffer;
};
}
#endif // sw_FrameBufferDD_hpp