blob: b712cd34857567cca5b92de604954b45920cb0cc [file] [log] [blame]
// SwiftShader Software Renderer
//
// Copyright(c) 2005-2012 TransGaming Inc.
//
// All rights reserved. No part of this software may be copied, distributed, transmitted,
// transcribed, stored in a retrieval system, translated into any human or computer
// language by any means, or disclosed to third parties without the explicit written
// agreement of TransGaming Inc. Without such an agreement, no rights or licenses, express
// or implied, including but not limited to any patent rights, are granted to you.
//
#ifndef sw_Socket_hpp
#define sw_Socket_hpp
#if defined(_WIN32)
#include <winsock2.h>
#else
#include <sys/socket.h>
typedef int SOCKET;
#endif
namespace sw
{
class Socket
{
public:
Socket(SOCKET socket);
Socket(const char *address, const char *port);
~Socket();
void listen(int backlog = 1);
bool select(int us);
Socket *accept();
int receive(char *buffer, int length);
void send(const char *buffer, int length);
static void startup();
static void cleanup();
private:
SOCKET socket;
};
}
#endif // sw_Socket_hpp