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// SwiftShader Software Renderer
//
// Copyright(c) 2005-2011 TransGaming Inc.
//
// All rights reserved. No part of this software may be copied, distributed, transmitted,
// transcribed, stored in a retrieval system, translated into any human or computer
// language by any means, or disclosed to third parties without the explicit written
// agreement of TransGaming Inc. Without such an agreement, no rights or licenses, express
// or implied, including but not limited to any patent rights, are granted to you.
//
#ifndef sw_MutexLock_hpp
#define sw_MutexLock_hpp
#include "Thread.hpp"
namespace sw
{
class BackoffLock
{
public:
BackoffLock()
{
mutex = 0;
}
bool attemptLock()
{
if(!isLocked())
{
if(atomicExchange(&mutex, 1) == 0)
{
return true;
}
}
return false;
}
void lock()
{
int backoff = 1;
while(!attemptLock())
{
if(backoff <= 64)
{
for(int i = 0; i < backoff; i++)
{
nop();
nop();
nop();
nop();
nop();
nop();
nop();
nop();
nop();
nop();
nop();
nop();
nop();
nop();
nop();
nop();
nop();
nop();
nop();
nop();
nop();
nop();
nop();
nop();
nop();
nop();
nop();
nop();
nop();
nop();
nop();
nop();
nop();
nop();
nop();
}
backoff *= 2;
}
else
{
Thread::yield();
backoff = 1;
}
};
}
void unlock()
{
mutex = 0;
}
bool isLocked()
{
return mutex != 0;
}
private:
// Ensure that the mutex variable is on its own 64-byte cache line to avoid false sharing
volatile int a[16];
volatile int mutex;
volatile int b[15];
};
}
#endif // sw_MutexLock_hpp