blob: 36b84e54007c199713872523ab848be6ab732926 [file] [log] [blame]
// SwiftShader Software Renderer
//
// Copyright(c) 2005-2013 TransGaming Inc.
//
// All rights reserved. No part of this software may be copied, distributed, transmitted,
// transcribed, stored in a retrieval system, translated into any human or computer
// language by any means, or disclosed to third parties without the explicit written
// agreement of TransGaming Inc. Without such an agreement, no rights or licenses, express
// or implied, including but not limited to any patent rights, are granted to you.
//
#ifndef Memory_hpp
#define Memory_hpp
#include <stddef.h>
namespace sw
{
size_t memoryPageSize();
void *allocate(size_t bytes, size_t alignment = 16);
void *allocateZero(size_t bytes, size_t alignment = 16);
void deallocate(void *memory);
void *allocateExecutable(size_t bytes); // Allocates memory that can be made executable using markExecutable()
void markExecutable(void *memory, size_t bytes);
void deallocateExecutable(void *memory, size_t bytes);
}
#endif // Memory_hpp