// SwiftShader Software Renderer | |
// | |
// Copyright(c) 2005-2011 TransGaming Inc. | |
// | |
// All rights reserved. No part of this software may be copied, distributed, transmitted, | |
// transcribed, stored in a retrieval system, translated into any human or computer | |
// language by any means, or disclosed to third parties without the explicit written | |
// agreement of TransGaming Inc. Without such an agreement, no rights or licenses, express | |
// or implied, including but not limited to any patent rights, are granted to you. | |
// | |
#ifndef sw_Half_hpp | |
#define sw_Half_hpp | |
#include <iostream> | |
namespace sw | |
{ | |
class half | |
{ | |
public: | |
explicit half(float f); | |
operator float() const; | |
half &operator=(half h); | |
half &operator=(float f); | |
private: | |
unsigned short fp16i; | |
}; | |
} | |
#endif // sw_Half_hpp |