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// SwiftShader Software Renderer
//
// Copyright(c) 2005-2011 TransGaming Inc.
//
// All rights reserved. No part of this software may be copied, distributed, transmitted,
// transcribed, stored in a retrieval system, translated into any human or computer
// language by any means, or disclosed to third parties without the explicit written
// agreement of TransGaming Inc. Without such an agreement, no rights or licenses, express
// or implied, including but not limited to any patent rights, are granted to you.
//
#include "Half.hpp"
namespace sw
{
half::half(float fp32)
{
unsigned int fp32i = *(unsigned int*)&fp32;
unsigned int sign = (fp32i & 0x80000000) >> 16;
unsigned int abs = fp32i & 0x7FFFFFFF;
if(abs > 0x47FFEFFF) // Infinity
{
fp16i = sign | 0x7FFF;
}
else if(abs < 0x38800000) // Denormal
{
unsigned int mantissa = (abs & 0x007FFFFF) | 0x00800000;
int e = 113 - (abs >> 23);
if(e < 24)
{
abs = mantissa >> e;
}
else
{
abs = 0;
}
fp16i = sign | (abs + 0x00000FFF + ((abs >> 13) & 1)) >> 13;
}
else
{
fp16i = sign | (abs + 0xC8000000 + 0x00000FFF + ((abs >> 13) & 1)) >> 13;
}
}
half::operator float() const
{
unsigned int fp32i;
int s = (fp16i >> 15) & 0x00000001;
int e = (fp16i >> 10) & 0x0000001F;
int m = fp16i & 0x000003FF;
if(e == 0)
{
if(m == 0)
{
fp32i = s << 31;
return (float&)fp32i;
}
else
{
while(!(m & 0x00000400))
{
m <<= 1;
e -= 1;
}
e += 1;
m &= ~0x00000400;
}
}
e = e + (127 - 15);
m = m << 13;
fp32i = (s << 31) | (e << 23) | m;
return (float&)fp32i;
}
half &half::operator=(half h)
{
fp16i = h.fp16i;
return *this;
}
half &half::operator=(float f)
{
*this = half(f);
return *this;
}
}