Added definitions needed for Adobe GPU sniffer to accept SwiftShader as an Nvidia GPU
Change-Id: Ieee0dbdf425a0a58652c5ed4223c13f433091f9c
Reviewed-on: https://swiftshader-review.googlesource.com/3727
Reviewed-by: Maxime Grégoire <mgregoire@google.com>
Tested-by: Maxime Grégoire <mgregoire@google.com>
diff --git a/src/OpenGL/libGL/libGL.cpp b/src/OpenGL/libGL/libGL.cpp
index fa3073d..5ab5ceb 100644
--- a/src/OpenGL/libGL/libGL.cpp
+++ b/src/OpenGL/libGL/libGL.cpp
@@ -722,6 +722,419 @@
}
}
+void APIENTRY glVertexAttrib1dv(GLuint index, const GLdouble *v)
+{
+ TRACE("*");
+ UNIMPLEMENTED();
+}
+void APIENTRY glVertexAttrib1sv(GLuint index, const GLshort *v)
+{
+ TRACE("*");
+ UNIMPLEMENTED();
+}
+void APIENTRY glVertexAttrib2dv(GLuint index, const GLdouble *v)
+{
+ TRACE("*");
+ UNIMPLEMENTED();
+}
+
+void APIENTRY glVertexAttrib2sv(GLuint index, const GLshort *v)
+{
+ TRACE("*");
+ UNIMPLEMENTED();
+}
+void APIENTRY glVertexAttrib3dv(GLuint index, const GLdouble *v)
+{
+ TRACE("*");
+ UNIMPLEMENTED();
+}
+void APIENTRY glVertexAttrib3sv(GLuint index, const GLshort *v)
+{
+ TRACE("*");
+ UNIMPLEMENTED();
+}
+void APIENTRY glVertexAttrib4Nbv(GLuint index, const GLbyte *v)
+{
+ TRACE("*");
+ UNIMPLEMENTED();
+}
+void APIENTRY glVertexAttrib4Niv(GLuint index, const GLint *v)
+{
+ TRACE("*");
+ UNIMPLEMENTED();
+}
+void APIENTRY glVertexAttrib4Nsv(GLuint index, const GLshort *v)
+{
+ TRACE("*");
+ UNIMPLEMENTED();
+}
+void APIENTRY glVertexAttrib4Nubv(GLuint index, const GLubyte *v)
+{
+ TRACE("*");
+ UNIMPLEMENTED();
+}
+void APIENTRY glVertexAttrib4Nuiv(GLuint index, const GLuint *v)
+{
+ TRACE("*");
+ UNIMPLEMENTED();
+}
+void APIENTRY glVertexAttrib4Nusv(GLuint index, const GLushort *v)
+{
+ TRACE("*");
+ UNIMPLEMENTED();
+}
+void APIENTRY glFogCoordfv(const GLfloat *coord)
+{
+ TRACE("*");
+ UNIMPLEMENTED();
+}
+void APIENTRY glFogCoorddv(const GLdouble *coord)
+{
+ TRACE("*");
+ UNIMPLEMENTED();
+}
+void APIENTRY glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount)
+{
+ TRACE("*");
+ UNIMPLEMENTED();
+}
+void APIENTRY glSecondaryColor3bv(const GLbyte *v)
+{
+ TRACE("*");
+ UNIMPLEMENTED();
+}
+void APIENTRY glSecondaryColor3dv(const GLdouble *v)
+{
+ TRACE("*");
+ UNIMPLEMENTED();
+}
+void APIENTRY glSecondaryColor3fv(const GLfloat *v)
+{
+ TRACE("*");
+ UNIMPLEMENTED();
+}
+void APIENTRY glSecondaryColor3i(GLint red, GLint green, GLint blue)
+{
+ TRACE("*");
+ UNIMPLEMENTED();
+}
+void APIENTRY glSecondaryColor3iv(const GLint *v)
+{
+ TRACE("*");
+ UNIMPLEMENTED();
+}
+void APIENTRY glSecondaryColor3s(GLshort red, GLshort green, GLshort blue)
+{
+ TRACE("*");
+ UNIMPLEMENTED();
+}
+void APIENTRY glSecondaryColor3sv(const GLshort *v)
+{
+ TRACE("*");
+ UNIMPLEMENTED();
+}
+void APIENTRY glSecondaryColor3ubv(const GLubyte *v)
+{
+ TRACE("*");
+ UNIMPLEMENTED();
+}
+void APIENTRY glSecondaryColor3ui(GLuint red, GLuint green, GLuint blue)
+{
+ TRACE("*");
+ UNIMPLEMENTED();
+}
+void APIENTRY glSecondaryColor3uiv(const GLuint *v)
+{
+ TRACE("*");
+ UNIMPLEMENTED();
+}
+void APIENTRY glSecondaryColor3us(GLushort red, GLushort green, GLushort blue)
+{
+ TRACE("*");
+ UNIMPLEMENTED();
+}
+void APIENTRY glSecondaryColor3usv(const GLushort *v)
+{
+ TRACE("*");
+ UNIMPLEMENTED();
+}
+void APIENTRY glWindowPos2dv(const GLdouble *v)
+{
+ TRACE("*");
+ UNIMPLEMENTED();
+}
+void APIENTRY glWindowPos2fv(const GLfloat *v)
+{
+ TRACE("*");
+ UNIMPLEMENTED();
+}
+void APIENTRY glWindowPos2iv(const GLint *v)
+{
+ TRACE("*");
+ UNIMPLEMENTED();
+}
+void APIENTRY glWindowPos2s(GLshort x, GLshort y)
+{
+ TRACE("*");
+ UNIMPLEMENTED();
+}
+void APIENTRY glWindowPos2sv(const GLshort *v)
+{
+ TRACE("*");
+ UNIMPLEMENTED();
+}
+void APIENTRY glWindowPos3dv(const GLdouble *v)
+{
+ TRACE("*");
+ UNIMPLEMENTED();
+}
+void APIENTRY glWindowPos3fv(const GLfloat *v)
+{
+ TRACE("*");
+ UNIMPLEMENTED();
+}
+void APIENTRY glWindowPos3iv(const GLint *v)
+{
+ TRACE("*");
+ UNIMPLEMENTED();
+}
+void APIENTRY glWindowPos3s(GLshort x, GLshort y, GLshort z)
+{
+ TRACE("*");
+ UNIMPLEMENTED();
+}
+void APIENTRY glWindowPos3sv(const GLshort *v)
+{
+ TRACE("*");
+ UNIMPLEMENTED();
+}
+void APIENTRY glMultiTexCoord1dv(GLenum target, const GLdouble *v)
+{
+ TRACE("*");
+ UNIMPLEMENTED();
+}
+void APIENTRY glMultiTexCoord1fv(GLenum target, const GLfloat *v)
+{
+ TRACE("*");
+ UNIMPLEMENTED();
+}
+void APIENTRY glMultiTexCoord1i(GLenum target, GLint s)
+{
+ TRACE("*");
+ UNIMPLEMENTED();
+}
+void APIENTRY glMultiTexCoord1iv(GLenum target, const GLint *v)
+{
+ TRACE("*");
+ UNIMPLEMENTED();
+}
+void APIENTRY glMultiTexCoord1s(GLenum target, GLshort s)
+{
+ TRACE("*");
+ UNIMPLEMENTED();
+}
+void APIENTRY glMultiTexCoord1sv(GLenum target, const GLshort *v)
+{
+ TRACE("*");
+ UNIMPLEMENTED();
+}
+void APIENTRY glMultiTexCoord2dv(GLenum target, const GLdouble *v)
+{
+ TRACE("*");
+ UNIMPLEMENTED();
+}
+void APIENTRY glMultiTexCoord2fv(GLenum target, const GLfloat *v)
+{
+ TRACE("*");
+ UNIMPLEMENTED();
+}
+void APIENTRY glMultiTexCoord2i(GLenum target, GLint s, GLint t)
+{
+ TRACE("*");
+ UNIMPLEMENTED();
+}
+void APIENTRY glMultiTexCoord2iv(GLenum target, const GLint *v)
+{
+ TRACE("*");
+ UNIMPLEMENTED();
+}
+void APIENTRY glMultiTexCoord2s(GLenum target, GLshort s, GLshort t)
+{
+ TRACE("*");
+ UNIMPLEMENTED();
+}
+void APIENTRY glMultiTexCoord2sv(GLenum target, const GLshort *v)
+{
+ TRACE("*");
+ UNIMPLEMENTED();
+}
+void APIENTRY glMultiTexCoord3dv(GLenum target, const GLdouble *v)
+{
+ TRACE("*");
+ UNIMPLEMENTED();
+}
+void APIENTRY glMultiTexCoord3fv(GLenum target, const GLfloat *v)
+{
+ TRACE("*");
+ UNIMPLEMENTED();
+}
+void APIENTRY glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r)
+{
+ TRACE("*");
+ UNIMPLEMENTED();
+}
+void APIENTRY glMultiTexCoord3iv(GLenum target, const GLint *v)
+{
+ TRACE("*");
+ UNIMPLEMENTED();
+}
+void APIENTRY glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r)
+{
+ TRACE("*");
+ UNIMPLEMENTED();
+}
+void APIENTRY glMultiTexCoord3sv(GLenum target, const GLshort *v)
+{
+ TRACE("*");
+ UNIMPLEMENTED();
+}
+void APIENTRY glMultiTexCoord4dv(GLenum target, const GLdouble *v)
+{
+ TRACE("*");
+ UNIMPLEMENTED();
+}
+void APIENTRY glMultiTexCoord4fv(GLenum target, const GLfloat *v)
+{
+ TRACE("*");
+ UNIMPLEMENTED();
+}
+void APIENTRY glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q)
+{
+ TRACE("*");
+ UNIMPLEMENTED();
+}
+void APIENTRY glMultiTexCoord4iv(GLenum target, const GLint *v)
+{
+ TRACE("*");
+ UNIMPLEMENTED();
+}
+void APIENTRY glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)
+{
+ TRACE("*");
+ UNIMPLEMENTED();
+}
+void APIENTRY glMultiTexCoord4sv(GLenum target, const GLshort *v)
+{
+ TRACE("*");
+ UNIMPLEMENTED();
+}
+void APIENTRY glBlendEquationEXT(GLenum mode)
+{
+ TRACE("*");
+ UNIMPLEMENTED();
+}
+void APIENTRY glBlendFuncSeparateEXT(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
+{
+ TRACE("*");
+ UNIMPLEMENTED();
+}
+void APIENTRY glSecondaryColor3bEXT(GLbyte red, GLbyte green, GLbyte blue)
+{
+ TRACE("*");
+ UNIMPLEMENTED();
+}
+void APIENTRY glSecondaryColor3bvEXT(const GLbyte *v)
+{
+ TRACE("*");
+ UNIMPLEMENTED();
+}
+void APIENTRY glSecondaryColor3dEXT(GLdouble red, GLdouble green, GLdouble blue)
+{
+ TRACE("*");
+ UNIMPLEMENTED();
+}
+void APIENTRY glSecondaryColor3dvEXT(const GLdouble *v)
+{
+ TRACE("*");
+ UNIMPLEMENTED();
+}
+void APIENTRY glSecondaryColor3fEXT(GLfloat red, GLfloat green, GLfloat blue)
+{
+ TRACE("*");
+ UNIMPLEMENTED();
+}
+void APIENTRY glSecondaryColor3fvEXT(const GLfloat *v)
+{
+ TRACE("*");
+ UNIMPLEMENTED();
+}
+void APIENTRY glSecondaryColor3iEXT(GLint red, GLint green, GLint blue)
+{
+ TRACE("*");
+ UNIMPLEMENTED();
+}
+void APIENTRY glSecondaryColor3ivEXT(const GLint *v)
+{
+ TRACE("*");
+ UNIMPLEMENTED();
+}
+void APIENTRY glSecondaryColor3sEXT(GLshort red, GLshort green, GLshort blue)
+{
+ TRACE("*");
+ UNIMPLEMENTED();
+}
+void APIENTRY glSecondaryColor3svEXT(const GLshort *v)
+{
+ TRACE("*");
+ UNIMPLEMENTED();
+}
+void APIENTRY glSecondaryColor3ubEXT(GLubyte red, GLubyte green, GLubyte blue)
+{
+ TRACE("*");
+ UNIMPLEMENTED();
+}
+void APIENTRY glSecondaryColor3ubvEXT(const GLubyte *v)
+{
+ TRACE("*");
+ UNIMPLEMENTED();
+}
+void APIENTRY glSecondaryColor3uiEXT(GLuint red, GLuint green, GLuint blue)
+{
+ TRACE("*");
+ UNIMPLEMENTED();
+}
+void APIENTRY glSecondaryColor3uivEXT(const GLuint *v)
+{
+ TRACE("*");
+ UNIMPLEMENTED();
+}
+void APIENTRY glSecondaryColor3usEXT(GLushort red, GLushort green, GLushort blue)
+{
+ TRACE("*");
+ UNIMPLEMENTED();
+}
+void APIENTRY glSecondaryColor3usvEXT(const GLushort *v)
+{
+ TRACE("*");
+ UNIMPLEMENTED();
+}
+void APIENTRY glSecondaryColorPointerEXT(GLint size, GLenum type, GLsizei stride, const void *pointer)
+{
+ TRACE("*");
+ UNIMPLEMENTED();
+}
+void APIENTRY glBlitFramebufferEXT(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
+{
+ TRACE("*");
+ UNIMPLEMENTED();
+}
+void APIENTRY glRenderbufferStorageMultisampleEXT(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
+{
+ TRACE("*");
+ UNIMPLEMENTED();
+}
+
+
void APIENTRY glClearStencil(GLint s)
{
TRACE("(GLint s = %d)", s);
@@ -784,11 +1197,11 @@
}
void APIENTRY glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height,
- GLint border, GLsizei imageSize, const GLvoid* data)
+ GLint border, GLsizei imageSize, const GLvoid* data)
{
TRACE("(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, GLsizei width = %d, "
- "GLsizei height = %d, GLint border = %d, GLsizei imageSize = %d, const GLvoid* data = %p)",
- target, level, internalformat, width, height, border, imageSize, data);
+ "GLsizei height = %d, GLint border = %d, GLsizei imageSize = %d, const GLvoid* data = %p)",
+ target, level, internalformat, width, height, border, imageSize, data);
if(!validImageSize(level, width, height) || border != 0 || imageSize < 0)
{
@@ -839,7 +1252,7 @@
{
case GL_TEXTURE_2D:
if(width > (gl::IMPLEMENTATION_MAX_TEXTURE_SIZE >> level) ||
- height > (gl::IMPLEMENTATION_MAX_TEXTURE_SIZE >> level))
+ height > (gl::IMPLEMENTATION_MAX_TEXTURE_SIZE >> level))
{
return error(GL_INVALID_VALUE);
}
@@ -856,7 +1269,7 @@
}
if(width > (gl::IMPLEMENTATION_MAX_CUBE_MAP_TEXTURE_SIZE >> level) ||
- height > (gl::IMPLEMENTATION_MAX_CUBE_MAP_TEXTURE_SIZE >> level))
+ height > (gl::IMPLEMENTATION_MAX_CUBE_MAP_TEXTURE_SIZE >> level))
{
return error(GL_INVALID_VALUE);
}
@@ -907,12 +1320,12 @@
}
void APIENTRY glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
- GLenum format, GLsizei imageSize, const GLvoid* data)
+ GLenum format, GLsizei imageSize, const GLvoid* data)
{
TRACE("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, "
- "GLsizei width = %d, GLsizei height = %d, GLenum format = 0x%X, "
- "GLsizei imageSize = %d, const GLvoid* data = %p)",
- target, level, xoffset, yoffset, width, height, format, imageSize, data);
+ "GLsizei width = %d, GLsizei height = %d, GLenum format = 0x%X, "
+ "GLsizei imageSize = %d, const GLvoid* data = %p)",
+ target, level, xoffset, yoffset, width, height, format, imageSize, data);
if(!gl::IsTextureTarget(target))
{
@@ -997,8 +1410,8 @@
void APIENTRY glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
{
TRACE("(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, "
- "GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d, GLint border = %d)",
- target, level, internalformat, x, y, width, height, border);
+ "GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d, GLint border = %d)",
+ target, level, internalformat, x, y, width, height, border);
if(!validImageSize(level, width, height))
{
@@ -1023,7 +1436,7 @@
{
case GL_TEXTURE_2D:
if(width > (gl::IMPLEMENTATION_MAX_TEXTURE_SIZE >> level) ||
- height > (gl::IMPLEMENTATION_MAX_TEXTURE_SIZE >> level))
+ height > (gl::IMPLEMENTATION_MAX_TEXTURE_SIZE >> level))
{
return error(GL_INVALID_VALUE);
}
@@ -1040,7 +1453,7 @@
}
if(width > (gl::IMPLEMENTATION_MAX_CUBE_MAP_TEXTURE_SIZE >> level) ||
- height > (gl::IMPLEMENTATION_MAX_CUBE_MAP_TEXTURE_SIZE >> level))
+ height > (gl::IMPLEMENTATION_MAX_CUBE_MAP_TEXTURE_SIZE >> level))
{
return error(GL_INVALID_VALUE);
}
@@ -1068,10 +1481,10 @@
{
case GL_ALPHA:
if(colorbufferFormat != GL_ALPHA &&
- colorbufferFormat != GL_RGBA &&
- colorbufferFormat != GL_RGBA4 &&
- colorbufferFormat != GL_RGB5_A1 &&
- colorbufferFormat != GL_RGBA8_EXT)
+ colorbufferFormat != GL_RGBA &&
+ colorbufferFormat != GL_RGBA4 &&
+ colorbufferFormat != GL_RGB5_A1 &&
+ colorbufferFormat != GL_RGBA8_EXT)
{
return error(GL_INVALID_OPERATION);
}
@@ -1079,12 +1492,12 @@
case GL_LUMINANCE:
case GL_RGB:
if(colorbufferFormat != GL_RGB &&
- colorbufferFormat != GL_RGB565 &&
- colorbufferFormat != GL_RGB8_EXT &&
- colorbufferFormat != GL_RGBA &&
- colorbufferFormat != GL_RGBA4 &&
- colorbufferFormat != GL_RGB5_A1 &&
- colorbufferFormat != GL_RGBA8_EXT)
+ colorbufferFormat != GL_RGB565 &&
+ colorbufferFormat != GL_RGB8_EXT &&
+ colorbufferFormat != GL_RGBA &&
+ colorbufferFormat != GL_RGBA4 &&
+ colorbufferFormat != GL_RGB5_A1 &&
+ colorbufferFormat != GL_RGBA8_EXT)
{
return error(GL_INVALID_OPERATION);
}
@@ -1092,9 +1505,9 @@
case GL_LUMINANCE_ALPHA:
case GL_RGBA:
if(colorbufferFormat != GL_RGBA &&
- colorbufferFormat != GL_RGBA4 &&
- colorbufferFormat != GL_RGB5_A1 &&
- colorbufferFormat != GL_RGBA8_EXT)
+ colorbufferFormat != GL_RGBA4 &&
+ colorbufferFormat != GL_RGB5_A1 &&
+ colorbufferFormat != GL_RGBA8_EXT)
{
return error(GL_INVALID_OPERATION);
}
@@ -1144,8 +1557,8 @@
void APIENTRY glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
{
TRACE("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, "
- "GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)",
- target, level, xoffset, yoffset, x, y, width, height);
+ "GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)",
+ target, level, xoffset, yoffset, x, y, width, height);
if(!gl::IsTextureTarget(target))
{
@@ -1218,10 +1631,10 @@
{
case GL_ALPHA:
if(colorbufferFormat != GL_ALPHA &&
- colorbufferFormat != GL_RGBA &&
- colorbufferFormat != GL_RGBA4 &&
- colorbufferFormat != GL_RGB5_A1 &&
- colorbufferFormat != GL_RGBA8_EXT)
+ colorbufferFormat != GL_RGBA &&
+ colorbufferFormat != GL_RGBA4 &&
+ colorbufferFormat != GL_RGB5_A1 &&
+ colorbufferFormat != GL_RGBA8_EXT)
{
return error(GL_INVALID_OPERATION);
}
@@ -1229,12 +1642,12 @@
case GL_LUMINANCE:
case GL_RGB:
if(colorbufferFormat != GL_RGB &&
- colorbufferFormat != GL_RGB565 &&
- colorbufferFormat != GL_RGB8_EXT &&
- colorbufferFormat != GL_RGBA &&
- colorbufferFormat != GL_RGBA4 &&
- colorbufferFormat != GL_RGB5_A1 &&
- colorbufferFormat != GL_RGBA8_EXT)
+ colorbufferFormat != GL_RGB565 &&
+ colorbufferFormat != GL_RGB8_EXT &&
+ colorbufferFormat != GL_RGBA &&
+ colorbufferFormat != GL_RGBA4 &&
+ colorbufferFormat != GL_RGB5_A1 &&
+ colorbufferFormat != GL_RGBA8_EXT)
{
return error(GL_INVALID_OPERATION);
}
@@ -1242,9 +1655,9 @@
case GL_LUMINANCE_ALPHA:
case GL_RGBA:
if(colorbufferFormat != GL_RGBA &&
- colorbufferFormat != GL_RGBA4 &&
- colorbufferFormat != GL_RGB5_A1 &&
- colorbufferFormat != GL_RGBA8_EXT)
+ colorbufferFormat != GL_RGBA4 &&
+ colorbufferFormat != GL_RGB5_A1 &&
+ colorbufferFormat != GL_RGBA8_EXT)
{
return error(GL_INVALID_OPERATION);
}
@@ -1316,15 +1729,15 @@
case GL_FRONT:
case GL_BACK:
case GL_FRONT_AND_BACK:
- {
- gl::Context *context = gl::getContext();
+ {
+ gl::Context *context = gl::getContext();
- if(context)
- {
- context->setCullMode(mode);
- }
+ if(context)
+ {
+ context->setCullMode(mode);
}
- break;
+ }
+ break;
default:
return error(GL_INVALID_ENUM);
}
@@ -1655,30 +2068,30 @@
switch(cap)
{
- case GL_TEXTURE_1D: context->set1DTextureEnable(false); break;
- case GL_CULL_FACE: context->setCullFace(false); break;
- case GL_POLYGON_OFFSET_FILL: context->setPolygonOffsetFill(false); break;
- case GL_SAMPLE_ALPHA_TO_COVERAGE: context->setSampleAlphaToCoverage(false); break;
- case GL_SAMPLE_COVERAGE: context->setSampleCoverage(false); break;
- case GL_SCISSOR_TEST: context->setScissorTest(false); break;
- case GL_STENCIL_TEST: context->setStencilTest(false); break;
- case GL_DEPTH_TEST: context->setDepthTest(false); break;
- case GL_BLEND: context->setBlend(false); break;
- case GL_DITHER: context->setDither(false); break;
- case GL_LIGHTING: context->setLighting(false); break;
- case GL_FOG: context->setFog(false); break;
- case GL_ALPHA_TEST: context->setAlphaTest(false); break;
- case GL_TEXTURE_2D: context->setTexture2D(false); break;
- case GL_LIGHT0: context->setLight(0, false); break;
- case GL_LIGHT1: context->setLight(1, false); break;
- case GL_LIGHT2: context->setLight(2, false); break;
- case GL_LIGHT3: context->setLight(3, false); break;
- case GL_LIGHT4: context->setLight(4, false); break;
- case GL_LIGHT5: context->setLight(5, false); break;
- case GL_LIGHT6: context->setLight(6, false); break;
- case GL_LIGHT7: context->setLight(7, false); break;
- case GL_COLOR_MATERIAL: context->setColorMaterial(false); break;
- case GL_RESCALE_NORMAL: context->setNormalizeNormals(false); break;
+ case GL_CULL_FACE: context->setCullFace(false); break;
+ case GL_POLYGON_OFFSET_FILL: context->setPolygonOffsetFill(false); break;
+ case GL_SAMPLE_ALPHA_TO_COVERAGE: context->setSampleAlphaToCoverage(false); break;
+ case GL_SAMPLE_COVERAGE: context->setSampleCoverage(false); break;
+ case GL_SCISSOR_TEST: context->setScissorTest(false); break;
+ case GL_STENCIL_TEST: context->setStencilTest(false); break;
+ case GL_DEPTH_TEST: context->setDepthTest(false); break;
+ case GL_BLEND: context->setBlend(false); break;
+ case GL_DITHER: context->setDither(false); break;
+ case GL_LIGHTING: context->setLighting(false); break;
+ case GL_FOG: context->setFog(false); break;
+ case GL_ALPHA_TEST: context->setAlphaTest(false); break;
+ case GL_TEXTURE_2D: context->setTexture2D(false); break;
+ case GL_LIGHT0: context->setLight(0, false); break;
+ case GL_LIGHT1: context->setLight(1, false); break;
+ case GL_LIGHT2: context->setLight(2, false); break;
+ case GL_LIGHT3: context->setLight(3, false); break;
+ case GL_LIGHT4: context->setLight(4, false); break;
+ case GL_LIGHT5: context->setLight(5, false); break;
+ case GL_LIGHT6: context->setLight(6, false); break;
+ case GL_LIGHT7: context->setLight(7, false); break;
+ case GL_COLOR_MATERIAL: context->setColorMaterial(false); break;
+ case GL_RESCALE_NORMAL: context->setNormalizeNormals(false); break;
+ case GL_TEXTURE_1D: context->set1DTextureEnable(false); break;
default:
return error(GL_INVALID_ENUM);
}
@@ -1758,7 +2171,7 @@
void APIENTRY glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices)
{
TRACE("(GLenum mode = 0x%X, GLsizei count = %d, GLenum type = 0x%X, const GLvoid* indices = %p)",
- mode, count, type, indices);
+ mode, count, type, indices);
if(count < 0)
{
@@ -1803,7 +2216,6 @@
switch(cap)
{
- case GL_TEXTURE_1D: context->set1DTextureEnable(true); break;
case GL_CULL_FACE: context->setCullFace(true); break;
case GL_POLYGON_OFFSET_FILL: context->setPolygonOffsetFill(true); break;
case GL_SAMPLE_ALPHA_TO_COVERAGE: context->setSampleAlphaToCoverage(true); break;
@@ -1827,6 +2239,7 @@
case GL_LIGHT6: context->setLight(6, true); break;
case GL_LIGHT7: context->setLight(7, true); break;
case GL_RESCALE_NORMAL: context->setNormalizeNormals(true); break;
+ case GL_TEXTURE_1D: context->set1DTextureEnable(true); break;
default:
return error(GL_INVALID_ENUM);
}
@@ -1927,10 +2340,10 @@
void APIENTRY glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
{
TRACE("(GLenum target = 0x%X, GLenum attachment = 0x%X, GLenum renderbuffertarget = 0x%X, "
- "GLuint renderbuffer = %d)", target, attachment, renderbuffertarget, renderbuffer);
+ "GLuint renderbuffer = %d)", target, attachment, renderbuffertarget, renderbuffer);
if((target != GL_FRAMEBUFFER && target != GL_DRAW_FRAMEBUFFER_EXT && target != GL_READ_FRAMEBUFFER_EXT) ||
- (renderbuffertarget != GL_RENDERBUFFER && renderbuffer != 0))
+ (renderbuffertarget != GL_RENDERBUFFER && renderbuffer != 0))
{
return error(GL_INVALID_ENUM);
}
@@ -1987,7 +2400,7 @@
void APIENTRY glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
{
TRACE("(GLenum target = 0x%X, GLenum attachment = 0x%X, GLenum textarget = 0x%X, "
- "GLuint texture = %d, GLint level = %d)", target, attachment, textarget, texture, level);
+ "GLuint texture = %d, GLint level = %d)", target, attachment, textarget, texture, level);
if(target != GL_FRAMEBUFFER && target != GL_DRAW_FRAMEBUFFER_EXT && target != GL_READ_FRAMEBUFFER_EXT)
{
@@ -2100,15 +2513,15 @@
{
case GL_CW:
case GL_CCW:
- {
- gl::Context *context = gl::getContext();
+ {
+ gl::Context *context = gl::getContext();
- if(context)
- {
- context->setFrontFace(mode);
- }
+ if(context)
+ {
+ context->setFrontFace(mode);
}
- break;
+ }
+ break;
default:
return error(GL_INVALID_ENUM);
}
@@ -2288,8 +2701,8 @@
void APIENTRY glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
{
TRACE("(GLuint program = %d, GLuint index = %d, GLsizei bufsize = %d, GLsizei *length = %p, "
- "GLint *size = %p, GLenum *type = %p, GLchar *name = %p)",
- program, index, bufsize, length, size, type, name);
+ "GLint *size = %p, GLenum *type = %p, GLchar *name = %p)",
+ program, index, bufsize, length, size, type, name);
if(bufsize < 0)
{
@@ -2326,8 +2739,8 @@
void APIENTRY glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name)
{
TRACE("(GLuint program = %d, GLuint index = %d, GLsizei bufsize = %d, "
- "GLsizei* length = %p, GLint* size = %p, GLenum* type = %p, GLchar* name = %s)",
- program, index, bufsize, length, size, type, name);
+ "GLsizei* length = %p, GLint* size = %p, GLenum* type = %p, GLchar* name = %s)",
+ program, index, bufsize, length, size, type, name);
if(bufsize < 0)
{
@@ -2364,7 +2777,7 @@
void APIENTRY glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders)
{
TRACE("(GLuint program = %d, GLsizei maxcount = %d, GLsizei* count = %p, GLuint* shaders = %p)",
- program, maxcount, count, shaders);
+ program, maxcount, count, shaders);
if(maxcount < 0)
{
@@ -2428,7 +2841,7 @@
void APIENTRY glGetBooleanv(GLenum pname, GLboolean* params)
{
- TRACE("(GLenum pname = 0x%X, GLboolean* params = %p)", pname, params);
+ TRACE("(GLenum pname = 0x%X, GLboolean* params = %p)", pname, params);
gl::Context *context = gl::getContext();
@@ -2459,7 +2872,7 @@
params[i] = GL_TRUE;
}
- delete [] floatParams;
+ delete[] floatParams;
}
else if(nativeType == GL_INT)
{
@@ -2476,7 +2889,7 @@
params[i] = GL_TRUE;
}
- delete [] intParams;
+ delete[] intParams;
}
}
}
@@ -2590,7 +3003,7 @@
params[i] = 1.0f;
}
- delete [] boolParams;
+ delete[] boolParams;
}
else if(nativeType == GL_INT)
{
@@ -2604,7 +3017,7 @@
params[i] = (GLfloat)intParams[i];
}
- delete [] intParams;
+ delete[] intParams;
}
}
}
@@ -2613,7 +3026,7 @@
void APIENTRY glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint* params)
{
TRACE("(GLenum target = 0x%X, GLenum attachment = 0x%X, GLenum pname = 0x%X, GLint* params = %p)",
- target, attachment, pname, params);
+ target, attachment, pname, params);
gl::Context *context = gl::getContext();
@@ -2743,7 +3156,9 @@
GLenum nativeType;
unsigned int numParams = 0;
if(!context->getQueryParameterInfo(pname, &nativeType, &numParams))
+ {
return error(GL_INVALID_ENUM);
+ }
if(numParams == 0)
return; // it is known that pname is valid, but there are no parameters to return
@@ -2763,7 +3178,7 @@
params[i] = 1;
}
- delete [] boolParams;
+ delete[] boolParams;
}
else if(nativeType == GL_FLOAT)
{
@@ -2784,7 +3199,7 @@
}
}
- delete [] floatParams;
+ delete[] floatParams;
}
}
}
@@ -2843,7 +3258,7 @@
void APIENTRY glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog)
{
TRACE("(GLuint program = %d, GLsizei bufsize = %d, GLsizei* length = %p, GLchar* infolog = %p)",
- program, bufsize, length, infolog);
+ program, bufsize, length, infolog);
if(bufsize < 0)
{
@@ -3007,7 +3422,7 @@
void APIENTRY glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog)
{
TRACE("(GLuint shader = %d, GLsizei bufsize = %d, GLsizei* length = %p, GLchar* infolog = %p)",
- shader, bufsize, length, infolog);
+ shader, bufsize, length, infolog);
if(bufsize < 0)
{
@@ -3032,7 +3447,7 @@
void APIENTRY glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision)
{
TRACE("(GLenum shadertype = 0x%X, GLenum precisiontype = 0x%X, GLint* range = %p, GLint* precision = %p)",
- shadertype, precisiontype, range, precision);
+ shadertype, precisiontype, range, precision);
switch(shadertype)
{
@@ -3069,7 +3484,7 @@
void APIENTRY glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source)
{
TRACE("(GLuint shader = %d, GLsizei bufsize = %d, GLsizei* length = %p, GLchar* source = %p)",
- shader, bufsize, length, source);
+ shader, bufsize, length, source);
if(bufsize < 0)
{
@@ -3098,57 +3513,814 @@
switch(name)
{
case GL_VENDOR:
- return (GLubyte*)"TransGaming Inc.";
+ return (GLubyte*)"NVIDIA Corporation";// "TransGaming Inc.";
case GL_RENDERER:
- return (GLubyte*)"SwiftShader";
+ return (GLubyte*)"Quadro K600/PCIe/SSE2";// "SwiftShader";
case GL_VERSION:
- return (GLubyte*)"2.1 SwiftShader "VERSION_STRING;
+ return (GLubyte*)"2.1.2 NVIDIA 347.62";//"2.1.2 SwiftShader "VERSION_STRING;
case GL_SHADING_LANGUAGE_VERSION:
- return (GLubyte*)"3.30 SwiftShader "VERSION_STRING;
+ return (GLubyte*)/*"3.0.0 NVIDIA "VERSION_STRING;*/"4.50 NVIDIA";
case GL_EXTENSIONS:
// Keep list sorted in following order:
// OES extensions
// EXT extensions
// Vendor extensions
return (GLubyte*)
- //"GL_ARB_compressed_texture_pixel_storage "
- "GL_ARB_framebuffer_object "
- //"GL_ARB_half_float_pixel "
+ ////1.1
+ //"GL_EXT_blend_logic_op "
+ //"GL_EXT_copy_texture "
+ //"GL_EXT_polygon_offset "
+ //"GL_EXT_subtexture "
+ //"GL_EXT_texture "
+ //"GL_EXT_texture_object "
+ ////"GL_EXT_vertex_array "
+ ////1.2
+ //"GL_EXT_bgra "
+ //"GL_EXT_draw_range_elements "
+ //"GL_EXT_packed_pixels "
+ //"GL_EXT_rescale_normal "
+ //"GL_EXT_separate_specular_color "
+ //"GL_EXT_texture3D "
+ //"GL_EXT_texture_edge_clamp "
+ //"GL_SGIS_texture_edge_clamp "
+ //"GL_SGIS_texture_lod "
+ ////1.3
+ //"GL_ARB_multisample "
+ //"GL_ARB_multitexture "
+ //"GL_ARB_texture_border_clamp "
+ //"GL_ARB_texture_compression "
+ //"GL_ARB_texture_cube_map "
+ //"GL_ARB_texture_env_add "
+ //"GL_ARB_texture_env_combine "
+ //"GL_ARB_texture_env_dot3 "
+ //"GL_ARB_transpose_matrix "
+ ////1.4
+ //"GL_ARB_depth_texture "
+ //"GL_ARB_point_parameters "
+ //"GL_ARB_shadow "
+ //"GL_ARB_texture_env_crossbar "
+ //"GL_ARB_texture_mirrored_repeat "
+ //"GL_ARB_windows_pos "
+ //"GL_EXT_blend_color "
+ //"GL_EXT_blend_func_separate "
+ //"GL_EXT_fog_coord "
+ //"GL_EXT_multi_draw_arrays "
+ //"GL_EXT_secondary_color "
+ //"GL_EXT_stencil_wrap "
+ //"GL_EXT_texture_lod_bias "
+ //"GL_NV_blend_square "
+ //"GL_SGIS_generate_mipmap "
+ ////1.5
+ //"GL_ARB_occlusion_query "
+ //"GL_ARB_vertex_buffer_object "
+ //"GL_EXT_shadow_funcs "
+ ////2.0
+ //"GL_ARB_draw_buffers "
+ //"GL_ARB_fragment_shader "
+ //"GL_ARB_point_sprite "
+ //"GL_ARB_shader objects "
+ //"GL_ARB_shading_language_100 "
+ //"GL_ARB_texture_non_power_of_two "
+ //"GL_ARB_vertex_shader "
+ //"GL_EXT_blend_equation_separate "
+ //"GL_EXT_stencil_two_side "
+
+ ////2.1
//"GL_ARB_pixel_buffer_object "
- "GL_EXT_blend_minmax "
- "GL_EXT_depth_texture "
- "GL_EXT_depth_texture_cube_map "
- "GL_EXT_element_index_uint "
- "GL_EXT_packed_depth_stencil "
- "GL_EXT_rgb8_rgba8 "
- //"GL_EXT_pixel_buffer_object "
- "GL_EXT_standard_derivatives "
- "GL_EXT_texture_float "
- "GL_EXT_texture_float_linear "
- "GL_EXT_texture_half_float "
- "GL_EXT_texture_half_float_linear "
- "GL_EXT_texture_npot "
- "GL_EXT_occlusion_query_boolean "
- "GL_EXT_read_format_bgra "
- #if (S3TC_SUPPORT)
- "GL_EXT_texture_compression_dxt1 "
- #endif
+ //"GL_EXT_texture_sRGB "
+
+ //"GL_EXT_framebuffer_object "
+ //"GL_ARB_framebuffer_object "
+ //"GL_ARB_shader_atomic_counters "
+ //"GL_ARB_shader_bit_encoding "
+ //"GL_ARB_shader_draw_parameters "
+ //"GL_ARB_shader_group_vote "
+ //"GL_ARB_shader_image_load_store "
+ //"GL_ARB_shader_image_size "
+ //"GL_ARB_shader_objects "
+ //"GL_ARB_shader_precision "
+ //"GL_ARB_query_buffer_object "
+ //"GL_ARB_shader_storage_buffer_object "
+ //"GL_ARB_shader_subroutine "
+ //"GL_ARB_shader_texture_lod "
+ //"GL_ARB_shadow "
+ //"GL_ARB_shading_language_420pack "
+ //"GL_ARB_shading_language_include "
+ //"GL_ARB_shading_language_packing ";
+
+
+ //NVIDIA CARD EXTENSIONS
+ "GL_AMD_multi_draw_indirect "
+ "GL_AMD_seamless_cubemap_per_texture "
+ "GL_ARB_arrays_of_arrays "
+ "GL_ARB_base_instance "
+ "GL_ARB_bindless_texture "
+ "GL_ARB_blend_func_extended "
+ "GL_ARB_buffer_storage "
+ "GL_ARB_clear_buffer_object "
+ "GL_ARB_clear_texture "
+ "GL_ARB_clip_control "
+ "GL_ARB_color_buffer_float "
+ "GL_ARB_compressed_texture_pixel_storage "
+ "GL_ARB_compute_shader "
+ "GL_ARB_compute_variable_group_size "
+ "GL_ARB_conditional_render_inverted "
+ "GL_ARB_conservative_depth "
+ "GL_ARB_copy_buffer "
+ "GL_ARB_copy_image "
+ "GL_ARB_cull_distance "
+ "GL_ARB_debug_output "
+ "GL_ARB_depth_buffer_float "
+ "GL_ARB_depth_clamp "
+ "GL_ARB_depth_texture "
+ "GL_ARB_derivative_control "
+ "GL_ARB_direct_state_access "
+ "GL_ARB_draw_buffers "
+ "GL_ARB_draw_buffers_blend "
+ "GL_ARB_draw_elements_base_vertex "
+ "GL_ARB_draw_indirect "
+ "GL_ARB_draw_instanced "
+ "GL_ARB_enhanced_layouts "
+ "GL_ARB_ES2_compatibility "
+ "GL_ARB_ES3_1_compatibility "
+ "GL_ARB_ES3_compatibility "
+ "GL_ARB_explicit_attrib_location "
+ "GL_ARB_explicit_uniform_location "
+ "GL_ARB_fragment_coord_conventions "
+ "GL_ARB_fragment_layer_viewport "
+ "GL_ARB_fragment_program "
+ "GL_ARB_fragment_program_shadow "
+ "GL_ARB_fragment_shader "
+ "GL_ARB_framebuffer_no_attachments "
+ "GL_ARB_framebuffer_object "
+ "GL_ARB_framebuffer_sRGB "
+ "GL_ARB_geometry_shader4 "
+ "GL_ARB_get_program_binary "
+ "GL_ARB_get_texture_sub_image "
+ "GL_ARB_gpu_shader5 "
+ "GL_ARB_gpu_shader_fp64 "
+ "GL_ARB_half_float_pixel "
+ "GL_ARB_half_float_vertex "
+ "GL_ARB_imaging "
+ "GL_ARB_indirect_parameters "
+ "GL_ARB_instanced_arrays "
+ "GL_ARB_internalformat_query "
+ "GL_ARB_internalformat_query2 "
+ "GL_ARB_invalidate_subdata "
+ "GL_ARB_map_buffer_alignment "
+ "GL_ARB_map_buffer_range "
+ "GL_ARB_multi_bind "
+ "GL_ARB_multi_draw_indirect "
+ "GL_ARB_multisample "
+ "GL_ARB_multitexture "
+ "GL_ARB_occlusion_query "
+ "GL_ARB_occlusion_query2 "
+ "GL_ARB_pipeline_statistics_query "
+ "GL_ARB_pixel_buffer_object "
+ "GL_ARB_point_parameters "
+ "GL_ARB_point_sprite "
+ "GL_ARB_program_interface_query "
+ "GL_ARB_provoking_vertex "
+ "GL_ARB_query_buffer_object "
+ "GL_ARB_robust_buffer_access_behavior "
+ "GL_ARB_robustness "
+ "GL_ARB_sample_shading "
+ "GL_ARB_sampler_objects "
+ "GL_ARB_seamless_cube_map "
+ "GL_ARB_seamless_cubemap_per_texture "
+ "GL_ARB_separate_shader_objects "
+ "GL_ARB_shader_atomic_counters "
+ "GL_ARB_shader_bit_encoding "
+ "GL_ARB_shader_draw_parameters "
+ "GL_ARB_shader_group_vote "
+ "GL_ARB_shader_image_load_store "
+ "GL_ARB_shader_image_size "
+ "GL_ARB_shader_objects "
+ "GL_ARB_shader_precision "
+ "GL_ARB_shader_storage_buffer_object "
+ "GL_ARB_shader_subroutine "
+ "GL_ARB_shader_texture_image_samples "
+ "GL_ARB_shader_texture_lod "
+ "GL_ARB_shading_language_100 "
+ "GL_ARB_shading_language_420pack "
+ "GL_ARB_shading_language_include "
+ "GL_ARB_shading_language_packing "
+ "GL_ARB_shadow "
+ "GL_ARB_sparse_buffer "
+ "GL_ARB_sparse_texture "
+ "GL_ARB_stencil_texturing "
+ "GL_ARB_sync "
+ "GL_ARB_tessellation_shader "
+ "GL_ARB_texture_barrier "
+ "GL_ARB_texture_border_clamp "
+ "GL_ARB_texture_buffer_object "
+ "GL_ARB_texture_buffer_object_rgb32 "
+ "GL_ARB_texture_buffer_range "
+ "GL_ARB_texture_compression "
+ "GL_ARB_texture_compression_bptc "
+ "GL_ARB_texture_compression_rgtc "
+ "GL_ARB_texture_cube_map "
+ "GL_ARB_texture_cube_map_array "
+ "GL_ARB_texture_env_add "
+ "GL_ARB_texture_env_combine "
+ "GL_ARB_texture_env_crossbar "
+ "GL_ARB_texture_env_dot3 "
+ "GL_ARB_texture_float "
+ "GL_ARB_texture_gather "
+ "GL_ARB_texture_mirror_clamp_to_edge "
+ "GL_ARB_texture_mirrored_repeat "
+ "GL_ARB_texture_multisample "
+ "GL_ARB_texture_non_power_of_two "
+ "GL_ARB_texture_query_levels "
+ "GL_ARB_texture_query_lod "
+ "GL_ARB_texture_rectangle "
+ "GL_ARB_texture_rg "
+ "GL_ARB_texture_rgb10_a2ui "
+ "GL_ARB_texture_stencil8 "
+ "GL_ARB_texture_storage "
+ "GL_ARB_texture_storage_multisample "
+ "GL_ARB_texture_swizzle "
+ "GL_ARB_texture_view "
+ "GL_ARB_timer_query "
+ "GL_ARB_transform_feedback2 "
+ "GL_ARB_transform_feedback3 "
+ "GL_ARB_transform_feedback_instanced "
+ "GL_ARB_transform_feedback_overflow_query "
+ "GL_ARB_transpose_matrix "
+ "GL_ARB_uniform_buffer_object "
+ "GL_ARB_vertex_array_bgra "
+ "GL_ARB_vertex_array_object "
+ "GL_ARB_vertex_attrib_64bit "
+ "GL_ARB_vertex_attrib_binding "
+ "GL_ARB_vertex_buffer_object "
+ "GL_ARB_vertex_program "
+ "GL_ARB_vertex_shader "
+ "GL_ARB_vertex_type_10f_11f_11f_rev "
+ "GL_ARB_vertex_type_2_10_10_10_rev "
+ "GL_ARB_viewport_array "
+ "GL_ARB_window_pos "
+ "GL_ATI_draw_buffers "
+ "GL_ATI_texture_float "
+ "GL_ATI_texture_mirror_once "
+ "GL_EXT_abgr "
+ "GL_EXT_bgra "
+ "GL_EXT_bindable_uniform "
+ "GL_EXT_blend_color "
+ "GL_EXT_blend_equation_separate "
"GL_EXT_blend_func_separate "
- "GL_EXT_secondary_color "
- "GL_EXT_texture_filter_anisotropic "
- //"GL_NV_pixel_data_range "
- //"WGL_ARB_pixel_format "
- //"WGL_ARB_pixel_format_float "
- //"WGL_ATI_pixel_format_float "
- //"WGL_EXT_pixel_format_packed_float "
- "GL_EXT_texture_format_BGRA8888 "
+ "GL_EXT_blend_minmax "
+ "GL_EXT_blend_subtract "
+ "GL_EXT_Cg_shader "
+ "GL_EXT_compiled_vertex_array "
+ "GL_EXT_depth_bounds_test "
+ "GL_EXT_direct_state_access "
+ "GL_EXT_draw_buffers2 "
+ "GL_EXT_draw_instanced "
+ "GL_EXT_draw_range_elements "
+ "GL_EXT_fog_coord "
"GL_EXT_framebuffer_blit "
"GL_EXT_framebuffer_multisample "
- #if (S3TC_SUPPORT)
- "GL_EXT_texture_compression_dxt3 "
- "GL_EXT_texture_compression_dxt5 "
- #endif
- "GL_NV_fence";
+ "GL_EXT_framebuffer_multisample_blit_scaled "
+ "GL_EXT_framebuffer_object "
+ "GL_EXT_framebuffer_sRGB "
+ "GL_EXT_geometry_shader4 "
+ "GL_EXT_gpu_program_parameters "
+ "GL_EXT_gpu_shader4 "
+ "GL_EXT_import_sync_object "
+ "GL_EXT_multi_draw_arrays "
+ "GL_EXT_packed_depth_stencil "
+ "GL_EXT_packed_float "
+ //"GL_EXT_packed_pixels "
+ "GL_EXT_pixel_buffer_object "
+ "GL_EXT_point_parameters "
+ "GL_EXT_polygon_offset_clamp "
+ "GL_EXT_provoking_vertex "
+ "GL_EXT_rescale_normal "
+ "GL_EXT_secondary_color "
+ "GL_EXT_separate_shader_objects "
+ "GL_EXT_separate_specular_color "
+ "GL_EXT_shader_image_load_store "
+ "GL_EXT_shader_integer_mix "
+ "GL_EXT_shadow_funcs "
+ "GL_EXT_stencil_two_side "
+ "GL_EXT_stencil_wrap "
+ "GL_EXT_texture3D "
+ "GL_EXT_texture_array "
+ "GL_EXT_texture_buffer_object "
+ "GL_EXT_texture_compression_dxt1 "
+ "GL_EXT_texture_compression_latc "
+ "GL_EXT_texture_compression_rgtc "
+ "GL_EXT_texture_compression_s3tc "
+ "GL_EXT_texture_cube_map "
+ "GL_EXT_texture_edge_clamp "
+ "GL_EXT_texture_env_add "
+ "GL_EXT_texture_env_combine "
+ "GL_EXT_texture_env_dot3 "
+ "GL_EXT_texture_filter_anisotropic "
+ "GL_EXT_texture_integer "
+ "GL_EXT_texture_lod "
+ "GL_EXT_texture_lod_bias "
+ "GL_EXT_texture_mirror_clamp "
+ "GL_EXT_texture_object "
+ "GL_EXT_texture_shared_exponent "
+ "GL_EXT_texture_sRGB "
+ "GL_EXT_texture_sRGB_decode "
+ "GL_EXT_texture_storage "
+ "GL_EXT_texture_swizzle "
+ "GL_EXT_timer_query "
+ "GL_EXT_transform_feedback2 "
+ "GL_EXT_vertex_array "
+ "GL_EXT_vertex_array_bgra "
+ "GL_EXT_vertex_attrib_64bit "
+ "GL_EXTX_framebuffer_mixed_formats "
+ "GL_IBM_rasterpos_clip "
+ "GL_IBM_texture_mirrored_repeat "
+ "GL_KHR_blend_equation_advanced "
+ "GL_KHR_context_flush_control "
+ "GL_KHR_debug "
+ "GL_KHR_robust_buffer_access_behavior "
+ "GL_KHR_robustness "
+ "GL_KTX_buffer_region "
+ "GL_NV_bindless_multi_draw_indirect "
+ "GL_NV_bindless_multi_draw_indirect_count "
+ "GL_NV_bindless_texture "
+ "GL_NV_blend_equation_advanced "
+ "GL_NV_blend_square "
+ "GL_NV_command_list "
+ "GL_NV_compute_program5 "
+ "GL_NV_conditional_render "
+ "GL_NV_copy_depth_to_color "
+ "GL_NV_copy_image "
+ "GL_NV_deep_texture3D "
+ "GL_NV_depth_buffer_float "
+ "GL_NV_depth_clamp "
+ "GL_NV_draw_texture "
+ "GL_NV_ES1_1_compatibility "
+ "GL_NV_ES3_1_compatibility "
+ "GL_NV_explicit_multisample "
+ "GL_NV_fence "
+ "GL_NV_float_buffer "
+ "GL_NV_fog_distance "
+ "GL_NV_fragment_program "
+ "GL_NV_fragment_program2 "
+ "GL_NV_fragment_program_option "
+ "GL_NV_framebuffer_multisample_coverage "
+ "GL_NV_geometry_shader4 "
+ "GL_NV_gpu_program4 "
+ "GL_NV_gpu_program4_1 "
+ "GL_NV_gpu_program5 "
+ "GL_NV_gpu_program5_mem_extended "
+ "GL_NV_gpu_program_fp64 "
+ "GL_NV_gpu_shader5 "
+ "GL_NV_half_float "
+ "GL_NV_internalformat_sample_query "
+ "GL_NV_light_max_exponent "
+ "GL_NV_multisample_coverage "
+ "GL_NV_multisample_filter_hint "
+ "GL_NV_occlusion_query "
+ "GL_NV_packed_depth_stencil "
+ "GL_NV_parameter_buffer_object "
+ "GL_NV_parameter_buffer_object2 "
+ "GL_NV_path_rendering "
+ "GL_NV_pixel_data_range "
+ "GL_NV_point_sprite "
+ "GL_NV_primitive_restart "
+ "GL_NV_register_combiners "
+ "GL_NV_register_combiners2 "
+ "GL_NV_shader_atomic_counters "
+ "GL_NV_shader_atomic_float "
+ "GL_NV_shader_buffer_load "
+ "GL_NV_shader_storage_buffer_object "
+ "GL_NV_shader_thread_group "
+ "GL_NV_shader_thread_shuffle "
+ "GL_NV_texgen_reflection "
+ "GL_NV_texture_barrier "
+ "GL_NV_texture_compression_vtc "
+ "GL_NV_texture_env_combine4 "
+ "GL_NV_texture_multisample "
+ "GL_NV_texture_rectangle "
+ "GL_NV_texture_shader "
+ "GL_NV_texture_shader2 "
+ "GL_NV_texture_shader3 "
+ "GL_NV_transform_feedback "
+ "GL_NV_transform_feedback2 "
+ "GL_NV_uniform_buffer_unified_memory "
+ "GL_NV_vertex_array_range "
+ "GL_NV_vertex_array_range2 "
+ "GL_NV_vertex_attrib_integer_64bit "
+ "GL_NV_vertex_buffer_unified_memory "
+ "GL_NV_vertex_program "
+ "GL_NV_vertex_program1_1 "
+ "GL_NV_vertex_program2 "
+ "GL_NV_vertex_program2_option "
+ "GL_NV_vertex_program3 "
+ "GL_NV_video_capture "
+ "GL_NVX_conditional_render "
+ "GL_NVX_gpu_memory_info "
+ "GL_NVX_nvenc_interop "
+ "GL_S3_s3tc "
+ "GL_SGIS_generate_mipmap "
+ "GL_SGIS_texture_lod "
+ "GL_SGIX_depth_texture "
+ "GL_SGIX_shadow "
+ "GL_SUN_slice_accum "
+ //"GL_WIN_swap_hint "
+ "WGL_ARB_buffer_region "
+ "WGL_ARB_context_flush_control "
+ "WGL_ARB_create_context "
+ "WGL_ARB_create_context_profile "
+ "WGL_ARB_create_context_robustness "
+ "WGL_ARB_extensions_string "
+ "WGL_ARB_make_current_read "
+ "WGL_ARB_multisample "
+ "WGL_ARB_pbuffer "
+ "WGL_ARB_pixel_format "
+ "WGL_ARB_pixel_format_float "
+ "WGL_ARB_render_texture "
+ "WGL_ATI_pixel_format_float "
+ "WGL_EXT_create_context_es2_profile "
+ "WGL_EXT_create_context_es_profile "
+ "WGL_EXT_extensions_string "
+ "WGL_EXT_framebuffer_sRGB "
+ "WGL_EXT_pixel_format_packed_float "
+ "WGL_EXT_swap_control "
+ "WGL_EXT_swap_control_tear "
+ "WGL_NV_copy_image "
+ "WGL_NV_delay_before_swap "
+ "WGL_NV_DX_interop "
+ "WGL_NV_DX_interop2 "
+ "WGL_NV_float_buffer "
+ "WGL_NV_gpu_affinity "
+ "WGL_NV_multisample_coverage "
+ "WGL_NV_render_depth_texture "
+ "WGL_NV_render_texture_rectangle "
+ "WGL_NV_swap_group "
+ "WGL_NV_video_capture "
+ "WGL_NVX_DX_interop";
+
+
+ /*"WGL_ARB_extensions_string "
+ "GL_ARB_extensions_string "
+ "WGL_ARB_create_context "
+ "GL_ARB_create_context "
+ "GL_ARB_texture_non_power_of_two "
+ "GL_ARB_framebuffer_object "
+ "GL_ARB_fragment_shader "
+ "GL_ARB_vertex_shader "
+ "GL_ARB_shader_objects "
+ "GL_ARB_shading_language_100 "
+ "GL_EXT_framebuffer_object "
+ "GL_EXT_blend_minmax "
+ "GL_EXT_depth_texture "
+ "GL_EXT_depth_texture_cube_map "
+ "GL_EXT_element_index_uint "
+ "GL_EXT_packed_depth_stencil "
+ "GL_EXT_rgb8_rgba8 "
+ "GL_EXT_standard_derivatives "
+ "GL_EXT_texture_float "
+ "GL_EXT_texture_float_linear "
+ "GL_EXT_texture_half_float "
+ "GL_EXT_texture_half_float_linear "
+ "GL_EXT_texture_npot "
+ "GL_EXT_occlusion_query_boolean "
+ "GL_EXT_read_format_bgra "
+ #if (S3TC_SUPPORT)
+ "GL_EXT_texture_compression_dxt1 "
+ #endif
+ "GL_EXT_blend_func_separate "
+ "GL_EXT_secondary_color "
+ "GL_EXT_texture_filter_anisotropic "
+ "GL_EXT_texture_format_BGRA8888 "
+ "GL_EXT_framebuffer_blit "
+ "GL_EXT_framebuffer_multisample "
+ #if (S3TC_SUPPORT)
+ "GL_EXT_texture_compression_dxt3 "
+ "GL_EXT_texture_compression_dxt5 "
+ #endif
+ "GL_NV_fence";*/
+
+
+
+ /*"GL_AMD_multi_draw_indirect "
+ "GL_AMD_seamless_cubemap_per_texture "
+ "GL_ARB_arrays_of_arrays "
+ "GL_ARB_base_instance "
+ "GL_ARB_bindless_texture "
+ "GL_ARB_blend_func_extended "
+ "GL_ARB_buffer_storage "
+ "GL_ARB_clear_buffer_object "
+ "GL_ARB_clear_texture "
+ "GL_ARB_color_buffer_float "
+ "GL_ARB_compatibility "
+ "GL_ARB_compressed_texture_pixel_storage "
+ "GL_ARB_conservative_depth "
+ "GL_ARB_compute_shader "
+ "GL_ARB_compute_variable_group_size "
+ "GL_ARB_copy_buffer "
+ "GL_ARB_copy_image "
+ "GL_ARB_debug_output "
+ "GL_ARB_depth_buffer_float "
+ "GL_ARB_depth_clamp "
+ "GL_ARB_depth_texture "
+ "GL_ARB_draw_buffers "
+ "GL_ARB_draw_buffers_blend "
+ "GL_ARB_draw_indirect "
+ "GL_ARB_draw_elements_base_vertex "
+ "GL_ARB_draw_instanced "
+ "GL_ARB_enhanced_layouts "
+ "GL_ARB_ES2_compatibility "
+ "GL_ARB_ES3_compatibility "
+ "GL_ARB_explicit_attrib_location "
+ "GL_ARB_explicit_uniform_location "
+ "GL_ARB_fragment_coord_conventions "
+ "GL_ARB_fragment_layer_viewport "
+ "GL_ARB_fragment_program "
+ "GL_ARB_fragment_program_shadow "
+ "GL_ARB_fragment_shader "
+ "GL_ARB_framebuffer_no_attachments "
+ "GL_ARB_framebuffer_object "
+ "GL_ARB_framebuffer_sRGB "
+ "GL_ARB_geometry_shader4 "
+ "GL_ARB_get_program_binary "
+ "GL_ARB_gpu_shader5 "
+ "GL_ARB_gpu_shader_fp64 "
+ "GL_ARB_half_float_pixel "
+ "GL_ARB_half_float_vertex "
+ "GL_ARB_indirect_parameters "
+ "GL_ARB_instanced_arrays "
+ "GL_ARB_internalformat_query "
+ "GL_ARB_internalformat_query2 "
+ "GL_ARB_invalidate_subdata "
+ "GL_ARB_map_buffer_alignment "
+ "GL_ARB_map_buffer_range "
+ "GL_ARB_multi_bind "
+ "GL_ARB_multi_draw_indirect "
+ "GL_ARB_multisample "
+ "GL_ARB_multitexture "
+ "GL_ARB_occlusion_query "
+ "GL_ARB_occlusion_query2 "
+ "GL_ARB_pixel_buffer_object "
+ "GL_ARB_point_parameters "
+ "GL_ARB_point_sprite "
+ "GL_ARB_program_interface_query "
+ "GL_ARB_provoking_vertex "
+ "GL_ARB_robust_buffer_access_behavior "
+ "GL_ARB_robustness "
+ "GL_ARB_sample_shading "
+ "GL_ARB_sampler_objects "
+ "GL_ARB_seamless_cube_map "
+ "GL_ARB_seamless_cubemap_per_texture "
+ "GL_ARB_separate_shader_objects "
+ "GL_ARB_shader_atomic_counters "
+ "GL_ARB_shader_bit_encoding "
+ "GL_ARB_shader_draw_parameters "
+ "GL_ARB_shader_group_vote "
+ "GL_ARB_shader_image_load_store "
+ "GL_ARB_shader_image_size "
+ "GL_ARB_shader_objects "
+ "GL_ARB_shader_precision "
+ "GL_ARB_query_buffer_object "
+ "GL_ARB_shader_storage_buffer_object "
+ "GL_ARB_shader_subroutine "
+ "GL_ARB_shader_texture_lod "
+ "GL_ARB_shading_language_100 "
+ "GL_ARB_shading_language_420pack "
+ "GL_ARB_shading_language_include "
+ "GL_ARB_shading_language_packing "
+ "GL_ARB_shadow "
+ "GL_ARB_sparse_texture "
+ "GL_ARB_stencil_texturing "
+ "GL_ARB_sync "
+ "GL_ARB_tessellation_shader "
+ "GL_ARB_texture_border_clamp "
+ "GL_ARB_texture_buffer_object "
+ "GL_ARB_texture_buffer_object_rgb32 "
+ "GL_ARB_texture_buffer_range "
+ "GL_ARB_texture_compression "
+ "GL_ARB_texture_compression_bptc "
+ "GL_ARB_texture_compression_rgtc "
+ "GL_ARB_texture_cube_map "
+ "GL_ARB_texture_cube_map_array "
+ "GL_ARB_texture_env_add "
+ "GL_ARB_texture_env_combine "
+ "GL_ARB_texture_env_crossbar "
+ "GL_ARB_texture_env_dot3 "
+ "GL_ARB_texture_float "
+ "GL_ARB_texture_gather "
+ "GL_ARB_texture_mirror_clamp_to_edge "
+ "GL_ARB_texture_mirrored_repeat "
+ "GL_ARB_texture_multisample "
+ "GL_ARB_texture_non_power_of_two "
+ "GL_ARB_texture_query_levels "
+ "GL_ARB_texture_query_lod "
+ "GL_ARB_texture_rectangle "
+ "GL_ARB_texture_rg "
+ "GL_ARB_texture_rgb10_a2ui "
+ "GL_ARB_texture_stencil8 "
+ "GL_ARB_texture_storage "
+ "GL_ARB_texture_storage_multisample "
+ "GL_ARB_texture_swizzle "
+ "GL_ARB_texture_view "
+ "GL_ARB_timer_query "
+ "GL_ARB_transform_feedback2 "
+ "GL_ARB_transform_feedback3 "
+ "GL_ARB_transform_feedback_instanced "
+ "GL_ARB_transpose_matrix "
+ "GL_ARB_uniform_buffer_object "
+ "GL_ARB_vertex_array_bgra "
+ "GL_ARB_vertex_array_object "
+ "GL_ARB_vertex_attrib_64bit "
+ "GL_ARB_vertex_attrib_binding "
+ "GL_ARB_vertex_buffer_object "
+ "GL_ARB_vertex_program "
+ "GL_ARB_vertex_shader "
+ "GL_ARB_vertex_type_10f_11f_11f_rev "
+ "GL_ARB_vertex_type_2_10_10_10_rev "
+ "GL_ARB_viewport_array "
+ "GL_ARB_window_pos "
+ "GL_ATI_draw_buffers "
+ "GL_ATI_texture_float "
+ "GL_ATI_texture_mirror_once "
+ "GL_S3_s3tc "
+ "GL_EXT_abgr "
+ "GL_EXT_bgra "
+ "GL_EXT_bindable_uniform "
+ "GL_EXT_blend_color "
+ "GL_EXT_blend_equation_separate "
+ "GL_EXT_blend_func_separate "
+ "GL_EXT_blend_minmax "
+ "GL_EXT_blend_subtract "
+ "GL_EXT_compiled_vertex_array "
+ "GL_EXT_Cg_shader "
+ "GL_EXT_depth_bounds_test "
+ "GL_EXT_direct_state_access "
+ "GL_EXT_draw_buffers2 "
+ "GL_EXT_draw_instanced "
+ "GL_EXT_draw_range_elements "
+ "GL_EXT_fog_coord "
+ "GL_EXT_framebuffer_blit "
+ "GL_EXT_framebuffer_multisample "
+ "GL_EXT_framebuffer_multisample_blit_scaled "
+ "GL_EXT_framebuffer_object "
+ "GL_EXT_framebuffer_sRGB "
+ "GL_EXT_geometry_shader4 "
+ "GL_EXT_gpu_program_parameters "
+ "GL_EXT_gpu_shader4 "
+ "GL_EXT_multi_draw_arrays "
+ "GL_EXT_packed_depth_stencil "
+ "GL_EXT_packed_float "
+ "GL_EXT_packed_pixels "
+ "GL_EXT_pixel_buffer_object "
+ "GL_EXT_point_parameters "
+ "GL_EXT_post_depth_coverage "
+ "GL_EXT_provoking_vertex "
+ "GL_EXT_rescale_normal "
+ "GL_EXT_raster_multisample "
+ "GL_EXT_secondary_color "
+ "GL_EXT_separate_shader_objects "
+ "GL_EXT_separate_specular_color "
+ "GL_EXT_shader_image_load_formatted "
+ "GL_EXT_shader_image_load_store "
+ "GL_EXT_shader_integer_mix "
+ "GL_EXT_shadow_funcs "
+ "GL_EXT_sparse_texture2 "
+ "GL_EXT_stencil_two_side "
+ "GL_EXT_stencil_wrap "
+ "GL_EXT_texture3D "
+ "GL_EXT_texture_array "
+ "GL_EXT_texture_buffer_object "
+ "GL_EXT_texture_compression_dxt1 "
+ "GL_EXT_texture_compression_latc "
+ "GL_EXT_texture_compression_rgtc "
+ "GL_EXT_texture_compression_s3tc "
+ "GL_EXT_texture_cube_map "
+ "GL_EXT_texture_edge_clamp "
+ "GL_EXT_texture_env_add "
+ "GL_EXT_texture_env_combine "
+ "GL_EXT_texture_env_dot3 "
+ "GL_EXT_texture_filter_anisotropic "
+ "GL_EXT_texture_filter_minmax "
+ "GL_EXT_texture_integer "
+ "GL_EXT_texture_lod_bias "
+ "GL_EXT_texture_mirror_clamp "
+ "GL_EXT_texture_object "
+ "GL_EXT_texture_shared_exponent "
+ "GL_EXT_texture_sRGB "
+ "GL_EXT_texture_sRGB_decode "
+ "GL_EXT_texture_swizzle "
+ "GL_EXT_timer_query "
+ "GL_EXT_transform_feedback2 "
+ "GL_EXT_vertex_array "
+ "GL_EXT_vertex_array_bgra "
+ "GL_EXT_vertex_attrib_64bit "
+ "GL_EXT_import_sync_object "
+ "GL_KHR_debug "
+ "GL_NV_bindless_multi_draw_indirect "
+ "GL_NV_bindless_texture "
+ "GL_NV_blend_equation_advanced "
+ "GL_NV_blend_square "
+ "GL_NV_command_list "
+ "GL_NV_compute_program5 "
+ "GL_NV_conditional_render "
+ "GL_NV_conservative_raster "
+ "GL_NV_copy_depth_to_color "
+ "GL_NV_copy_image "
+ "GL_NV_deep_texture3D "
+ "GL_NV_depth_buffer_float "
+ "GL_NV_depth_clamp "
+ "GL_NV_draw_texture "
+ "GL_NV_explicit_multisample "
+ "GL_NV_fence "
+ "GL_NV_fill_rectangle "
+ "GL_NV_float_buffer "
+ "GL_NV_fog_distance "
+ "GL_NV_fragment_coverage_to_color "
+ "GL_NV_fragment_program "
+ "GL_NV_fragment_program_option "
+ "GL_NV_fragment_program2 "
+ "GL_NV_fragment_shader_interlock "
+ "GL_NV_framebuffer_mixed_samples "
+ "GL_NV_framebuffer_multisample_coverage "
+ "GL_NV_geometry_shader_passthrough "
+ "GL_NV_geometry_shader4 "
+ "GL_NV_gpu_program4 "
+ "GL_NV_gpu_program5 "
+ "GL_NV_gpu_program5_mem_extended "
+ "GL_NV_gpu_shader5 "
+ "GL_NV_half_float "
+ "GL_NV_light_max_exponent "
+ "GL_NV_multisample_coverage "
+ "GL_NV_multisample_filter_hint "
+ "GL_NV_occlusion_query "
+ "GL_NV_packed_depth_stencil "
+ "GL_NV_parameter_buffer_object "
+ "GL_NV_parameter_buffer_object2 "
+ "GL_NV_path_rendering "
+ "GL_NV_path_rendering_shared_edge "
+ "GL_NV_pixel_data_range "
+ "GL_NV_point_sprite "
+ "GL_NV_primitive_restart "
+ "GL_NV_register_combiners "
+ "GL_NV_register_combiners2 "
+ "GL_NV_sample_locations "
+ "GL_NV_sample_mask_override_coverage "
+ "GL_NV_shader_atomic_counters "
+ "GL_NV_shader_atomic_fp16_vector "
+ "GL_NV_shader_atomic_float "
+ "GL_NV_shader_buffer_load "
+ "GL_NV_shader_storage_buffer_object "
+ "GL_NV_shader_thread_group "
+ "GL_NV_shader_thread_shuffle "
+ "GL_NV_texgen_reflection "
+ "GL_NV_texture_barrier "
+ "GL_NV_texture_compression_vtc "
+ "GL_NV_texture_env_combine4 "
+ "GL_NV_texture_expand_normal "
+ "GL_NV_texture_multisample "
+ "GL_NV_texture_rectangle "
+ "GL_NV_texture_shader "
+ "GL_NV_texture_shader2 "
+ "GL_NV_texture_shader3 "
+ "GL_NV_transform_feedback "
+ "GL_NV_transform_feedback2 "
+ "GL_NV_vertex_array_range "
+ "GL_NV_vertex_array_range2 "
+ "GL_NV_vertex_attrib_integer_64bit "
+ "GL_NV_vertex_buffer_unified_memory "
+ "GL_NV_vertex_program "
+ "GL_NV_vertex_program1_1 "
+ "GL_NV_vertex_program2 "
+ "GL_NV_vertex_program2_option "
+ "GL_NV_vertex_program3 "
+ "GL_NV_video_capture "
+ "GL_NVX_conditional_render "
+ "GL_NVX_gpu_memory_info "
+ "GL_SGIS_generate_mipmap "
+ "GL_SGIS_texture_lod "
+ "GL_SGIX_depth_texture "
+ "GL_SGIX_shadow "
+ "GL_SUN_slice_accum "
+ "WGL_ARB_buffer_region "
+ "WGL_ARB_create_context "
+ "WGL_ARB_extensions_string "
+ "WGL_ARB_pbuffer "
+ "WGL_ARB_pixel_format "
+ "WGL ARB render texture "
+ "WGL ATI pixel_format_float "
+ "WGL_EXT_extensions_string "
+ "WGL_EXT_pbuffer "
+ "WGL_EXT_pixel_format "
+ "WGL_EXT_swap_control "
+ "WGL_EXT_swap_control_tear "
+ "WGL_NV_dx_interop "
+ "WGL_NV_gpu_affinity "
+ "WGL NV render depth texture "
+ "WGL NV render texture rectangle "
+ "WGL_NV_swap_group "
+ "WGL_NV_video_out";*/
+
+
+
default:
return error(GL_INVALID_ENUM, (GLubyte*)NULL);
}
@@ -3249,7 +4421,7 @@
void APIENTRY glGetnUniformfvEXT(GLuint program, GLint location, GLsizei bufSize, GLfloat* params)
{
TRACE("(GLuint program = %d, GLint location = %d, GLsizei bufSize = %d, GLfloat* params = %p)",
- program, location, bufSize, params);
+ program, location, bufSize, params);
if(bufSize < 0)
{
@@ -3309,7 +4481,7 @@
void APIENTRY glGetnUniformivEXT(GLuint program, GLint location, GLsizei bufSize, GLint* params)
{
TRACE("(GLuint program = %d, GLint location = %d, GLsizei bufSize = %d, GLint* params = %p)",
- program, location, bufSize, params);
+ program, location, bufSize, params);
if(bufSize < 0)
{
@@ -3839,11 +5011,11 @@
}
void APIENTRY glReadnPixelsEXT(GLint x, GLint y, GLsizei width, GLsizei height,
- GLenum format, GLenum type, GLsizei bufSize, GLvoid *data)
+ GLenum format, GLenum type, GLsizei bufSize, GLvoid *data)
{
TRACE("(GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d, "
- "GLenum format = 0x%X, GLenum type = 0x%X, GLsizei bufSize = 0x%d, GLvoid *data = %p)",
- x, y, width, height, format, type, bufSize, data);
+ "GLenum format = 0x%X, GLenum type = 0x%X, GLsizei bufSize = 0x%d, GLvoid *data = %p)",
+ x, y, width, height, format, type, bufSize, data);
if(width < 0 || height < 0 || bufSize < 0)
{
@@ -3871,8 +5043,8 @@
void APIENTRY glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels)
{
TRACE("(GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d, "
- "GLenum format = 0x%X, GLenum type = 0x%X, GLvoid* pixels = %p)",
- x, y, width, height, format, type, pixels);
+ "GLenum format = 0x%X, GLenum type = 0x%X, GLvoid* pixels = %p)",
+ x, y, width, height, format, type, pixels);
if(width < 0 || height < 0)
{
@@ -3902,7 +5074,7 @@
void APIENTRY glRenderbufferStorageMultisampleANGLE(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
{
TRACE("(GLenum target = 0x%X, GLsizei samples = %d, GLenum internalformat = 0x%X, GLsizei width = %d, GLsizei height = %d)",
- target, samples, internalformat, width, height);
+ target, samples, internalformat, width, height);
switch(target)
{
@@ -3931,9 +5103,9 @@
UNIMPLEMENTED();
}
- if(width > gl::IMPLEMENTATION_MAX_RENDERBUFFER_SIZE ||
- height > gl::IMPLEMENTATION_MAX_RENDERBUFFER_SIZE ||
- samples > gl::IMPLEMENTATION_MAX_SAMPLES)
+ if(width > gl::IMPLEMENTATION_MAX_RENDERBUFFER_SIZE ||
+ height > gl::IMPLEMENTATION_MAX_RENDERBUFFER_SIZE ||
+ samples > gl::IMPLEMENTATION_MAX_SAMPLES)
{
return error(GL_INVALID_VALUE);
}
@@ -4045,8 +5217,8 @@
void APIENTRY glShaderBinary(GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length)
{
TRACE("(GLsizei n = %d, const GLuint* shaders = %p, GLenum binaryformat = 0x%X, "
- "const GLvoid* binary = %p, GLsizei length = %d)",
- n, shaders, binaryformat, binary, length);
+ "const GLvoid* binary = %p, GLsizei length = %d)",
+ n, shaders, binaryformat, binary, length);
// No binary shader formats are supported.
return error(GL_INVALID_ENUM);
@@ -4055,7 +5227,7 @@
void APIENTRY glShaderSource(GLuint shader, GLsizei count, const GLchar *const *string, const GLint *length)
{
TRACE("(GLuint shader = %d, GLsizei count = %d, const GLchar** string = %p, const GLint* length = %p)",
- shader, count, string, length);
+ shader, count, string, length);
if(count < 0)
{
@@ -4192,7 +5364,7 @@
void APIENTRY glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass)
{
TRACE("(GLenum face = 0x%X, GLenum fail = 0x%X, GLenum zfail = 0x%X, GLenum zpas = 0x%Xs)",
- face, fail, zfail, zpass);
+ face, fail, zfail, zpass);
switch(face)
{
@@ -4297,11 +5469,11 @@
}
void APIENTRY glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height,
- GLint border, GLenum format, GLenum type, const GLvoid* pixels)
+ GLint border, GLenum format, GLenum type, const GLvoid* pixels)
{
TRACE("(GLenum target = 0x%X, GLint level = %d, GLint internalformat = %d, GLsizei width = %d, GLsizei height = %d, "
- "GLint border = %d, GLenum format = 0x%X, GLenum type = 0x%X, const GLvoid* pixels = %p)",
- target, level, internalformat, width, height, border, format, type, pixels);
+ "GLint border = %d, GLenum format = 0x%X, GLenum type = 0x%X, const GLvoid* pixels = %p)",
+ target, level, internalformat, width, height, border, format, type, pixels);
if(!validImageSize(level, width, height))
{
@@ -4402,8 +5574,9 @@
{
case GL_TEXTURE_1D:
case GL_TEXTURE_2D:
+ case GL_TEXTURE_RECTANGLE:
if(width > (gl::IMPLEMENTATION_MAX_TEXTURE_SIZE >> level) ||
- height > (gl::IMPLEMENTATION_MAX_TEXTURE_SIZE >> level))
+ height > (gl::IMPLEMENTATION_MAX_TEXTURE_SIZE >> level))
{
return error(GL_INVALID_VALUE);
}
@@ -4420,7 +5593,7 @@
}
if(width > (gl::IMPLEMENTATION_MAX_CUBE_MAP_TEXTURE_SIZE >> level) ||
- height > (gl::IMPLEMENTATION_MAX_CUBE_MAP_TEXTURE_SIZE >> level))
+ height > (gl::IMPLEMENTATION_MAX_CUBE_MAP_TEXTURE_SIZE >> level))
{
return error(GL_INVALID_VALUE);
}
@@ -4429,7 +5602,7 @@
pixels = 0;
if(width > (gl::IMPLEMENTATION_MAX_TEXTURE_SIZE >> level) ||
- height > (gl::IMPLEMENTATION_MAX_TEXTURE_SIZE >> level))
+ height > (gl::IMPLEMENTATION_MAX_TEXTURE_SIZE >> level))
{
//UNIMPLEMENTED();
width = 0;
@@ -4446,9 +5619,9 @@
}
if(format == GL_COMPRESSED_RGB_S3TC_DXT1_EXT ||
- format == GL_COMPRESSED_RGBA_S3TC_DXT1_EXT ||
- format == GL_COMPRESSED_RGBA_S3TC_DXT3_EXT ||
- format == GL_COMPRESSED_RGBA_S3TC_DXT5_EXT)
+ format == GL_COMPRESSED_RGBA_S3TC_DXT1_EXT ||
+ format == GL_COMPRESSED_RGBA_S3TC_DXT3_EXT ||
+ format == GL_COMPRESSED_RGBA_S3TC_DXT5_EXT)
{
if(S3TC_SUPPORT)
{
@@ -4480,7 +5653,7 @@
texture->setImage(level, width, height, format, type, context->getUnpackAlignment(), pixels);
}
- else if(target == GL_TEXTURE_2D || target == GL_PROXY_TEXTURE_2D)
+ else if(target == GL_TEXTURE_2D || target == GL_PROXY_TEXTURE_2D || target == GL_TEXTURE_RECTANGLE)
{
gl::Texture2D *texture = context->getTexture2D(target);
@@ -4669,12 +5842,12 @@
}
void APIENTRY glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
- GLenum format, GLenum type, const GLvoid* pixels)
+ GLenum format, GLenum type, const GLvoid* pixels)
{
TRACE("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, "
- "GLsizei width = %d, GLsizei height = %d, GLenum format = 0x%X, GLenum type = 0x%X, "
- "const GLvoid* pixels = %p)",
- target, level, xoffset, yoffset, width, height, format, type, pixels);
+ "GLsizei width = %d, GLsizei height = %d, GLenum format = 0x%X, GLenum type = 0x%X, "
+ "const GLvoid* pixels = %p)",
+ target, level, xoffset, yoffset, width, height, format, type, pixels);
if(!gl::IsTextureTarget(target))
{
@@ -4714,7 +5887,6 @@
{
return error(GL_INVALID_VALUE);
}
-
if(target == GL_TEXTURE_1D)
{
gl::Texture1D *texture = context->getTexture1D();
@@ -4724,7 +5896,7 @@
texture->subImage(level, xoffset, yoffset, width, height, format, type, context->getUnpackAlignment(), pixels);
}
}
- else if(target == GL_TEXTURE_2D)
+ else if(target == GL_TEXTURE_2D || target == GL_TEXTURE_RECTANGLE)
{
gl::Texture2D *texture = context->getTexture2D(target);
@@ -4835,7 +6007,7 @@
void APIENTRY glUniform2f(GLint location, GLfloat x, GLfloat y)
{
- GLfloat xy[2] = {x, y};
+ GLfloat xy[2] = { x, y };
glUniform2fv(location, 1, (GLfloat*)&xy);
}
@@ -4879,7 +6051,7 @@
void APIENTRY glUniform2i(GLint location, GLint x, GLint y)
{
- GLint xy[4] = {x, y};
+ GLint xy[4] = { x, y };
glUniform2iv(location, 1, (GLint*)&xy);
}
@@ -4923,7 +6095,7 @@
void APIENTRY glUniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z)
{
- GLfloat xyz[3] = {x, y, z};
+ GLfloat xyz[3] = { x, y, z };
glUniform3fv(location, 1, (GLfloat*)&xyz);
}
@@ -4967,7 +6139,7 @@
void APIENTRY glUniform3i(GLint location, GLint x, GLint y, GLint z)
{
- GLint xyz[3] = {x, y, z};
+ GLint xyz[3] = { x, y, z };
glUniform3iv(location, 1, (GLint*)&xyz);
}
@@ -5011,7 +6183,7 @@
void APIENTRY glUniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
{
- GLfloat xyzw[4] = {x, y, z, w};
+ GLfloat xyzw[4] = { x, y, z, w };
glUniform4fv(location, 1, (GLfloat*)&xyzw);
}
@@ -5055,7 +6227,7 @@
void APIENTRY glUniform4i(GLint location, GLint x, GLint y, GLint z, GLint w)
{
- GLint xyzw[4] = {x, y, z, w};
+ GLint xyzw[4] = { x, y, z, w };
glUniform4iv(location, 1, (GLint*)&xyzw);
}
@@ -5100,7 +6272,7 @@
void APIENTRY glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
{
TRACE("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %d, const GLfloat* value = %p)",
- location, count, transpose, value);
+ location, count, transpose, value);
if(count < 0 || transpose != GL_FALSE)
{
@@ -5138,7 +6310,7 @@
void APIENTRY glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
{
TRACE("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %d, const GLfloat* value = %p)",
- location, count, transpose, value);
+ location, count, transpose, value);
if(count < 0 || transpose != GL_FALSE)
{
@@ -5176,7 +6348,7 @@
void APIENTRY glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
{
TRACE("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %d, const GLfloat* value = %p)",
- location, count, transpose, value);
+ location, count, transpose, value);
if(count < 0 || transpose != GL_FALSE)
{
@@ -5459,8 +6631,8 @@
void APIENTRY glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr)
{
TRACE("(GLuint index = %d, GLint size = %d, GLenum type = 0x%X, "
- "GLboolean normalized = %d, GLsizei stride = %d, const GLvoid* ptr = %p)",
- index, size, type, normalized, stride, ptr);
+ "GLboolean normalized = %d, GLsizei stride = %d, const GLvoid* ptr = %p)",
+ index, size, type, normalized, stride, ptr);
if(index >= gl::MAX_VERTEX_ATTRIBS)
{
@@ -5521,12 +6693,12 @@
}
void APIENTRY glBlitFramebufferANGLE(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
- GLbitfield mask, GLenum filter)
+ GLbitfield mask, GLenum filter)
{
TRACE("(GLint srcX0 = %d, GLint srcY0 = %d, GLint srcX1 = %d, GLint srcY1 = %d, "
- "GLint dstX0 = %d, GLint dstY0 = %d, GLint dstX1 = %d, GLint dstY1 = %d, "
- "GLbitfield mask = 0x%X, GLenum filter = 0x%X)",
- srcX0, srcY0, srcX1, srcX1, dstX0, dstY0, dstX1, dstY1, mask, filter);
+ "GLint dstX0 = %d, GLint dstY0 = %d, GLint dstX1 = %d, GLint dstY1 = %d, "
+ "GLbitfield mask = 0x%X, GLenum filter = 0x%X)",
+ srcX0, srcY0, srcX1, srcX1, dstX0, dstY0, dstX1, dstY1, mask, filter);
switch(filter)
{
@@ -5567,12 +6739,12 @@
}
void APIENTRY glTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth,
- GLint border, GLenum format, GLenum type, const GLvoid* pixels)
+ GLint border, GLenum format, GLenum type, const GLvoid* pixels)
{
TRACE("(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, "
- "GLsizei width = %d, GLsizei height = %d, GLsizei depth = %d, GLint border = %d, "
- "GLenum format = 0x%X, GLenum type = 0x%x, const GLvoid* pixels = %p)",
- target, level, internalformat, width, height, depth, border, format, type, pixels);
+ "GLsizei width = %d, GLsizei height = %d, GLsizei depth = %d, GLint border = %d, "
+ "GLenum format = 0x%X, GLenum type = 0x%x, const GLvoid* pixels = %p)",
+ target, level, internalformat, width, height, depth, border, format, type, pixels);
UNIMPLEMENTED(); // FIXME
}
@@ -5615,7 +6787,7 @@
void APIENTRY glAlphaFunc(GLenum func, GLclampf ref)
{
TRACE("(GLenum func = 0x%X, GLclampf ref = %f)", func, ref);
-
+
gl::Context *context = gl::getContext();
if(context)
@@ -5643,7 +6815,7 @@
void APIENTRY glBegin(GLenum mode)
{
TRACE("(GLenum mode = 0x%X)", mode);
-
+
switch(mode)
{
case GL_POINTS:
@@ -5735,7 +6907,7 @@
void APIENTRY glClearDepth(GLclampd depth)
{
TRACE("(GLclampd depth = %d)", depth);
-
+
glClearDepthf((float)depth); // FIXME
}
@@ -5772,7 +6944,7 @@
void APIENTRY glColor3f(GLfloat red, GLfloat green, GLfloat blue)
{
TRACE("(GLfloat red = %f, GLfloat green = %f, GLfloat blue = %f)", red, green, blue);
-
+
gl::Context *context = gl::getContext();
if(context)
@@ -5866,7 +7038,7 @@
void APIENTRY glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
{
TRACE("(GLfloat red = %f, GLfloat green = %f, GLfloat blue = %f, GLfloat alpha = %f)", red, green, blue, alpha);
-
+
gl::Context *context = gl::getContext();
if(context)
@@ -6022,7 +7194,7 @@
void APIENTRY glDisableClientState(GLenum array)
{
TRACE("(GLenum array = 0x%X)", array);
-
+
gl::Context *context = gl::getContext();
if(context)
@@ -6068,7 +7240,7 @@
void APIENTRY glEnableClientState(GLenum array)
{
TRACE("(GLenum array = 0x%X)", array);
-
+
gl::Context *context = gl::getContext();
if(context)
@@ -6089,7 +7261,7 @@
void APIENTRY glEnd()
{
TRACE("()");
-
+
gl::Context *context = gl::getContext();
if(context)
@@ -6106,7 +7278,7 @@
void APIENTRY glEndList()
{
TRACE("()");
-
+
gl::Context *context = gl::getContext();
if(context)
@@ -6222,11 +7394,11 @@
switch(pname)
{
case GL_FOG_COLOR:
- {
- gl::Device *device = gl::getDevice(); // FIXME
- device->setFogColor(sw::Color<float>(params[0], params[1], params[2], params[3]));
- }
- break;
+ {
+ gl::Device *device = gl::getDevice(); // FIXME
+ device->setFogColor(sw::Color<float>(params[0], params[1], params[2], params[3]));
+ }
+ break;
default:
UNIMPLEMENTED();
return error(GL_INVALID_ENUM);
@@ -6250,17 +7422,17 @@
switch(pname)
{
case GL_FOG_MODE:
+ {
+ gl::Device *device = gl::getDevice(); // FIXME
+ switch(param)
{
- gl::Device *device = gl::getDevice(); // FIXME
- switch(param)
- {
- case GL_LINEAR: device->setVertexFogMode(sw::FOG_LINEAR); break;
- default:
- UNIMPLEMENTED();
- return error(GL_INVALID_ENUM);
- }
+ case GL_LINEAR: device->setVertexFogMode(sw::FOG_LINEAR); break;
+ default:
+ UNIMPLEMENTED();
+ return error(GL_INVALID_ENUM);
}
- break;
+ }
+ break;
default:
UNIMPLEMENTED();
return error(GL_INVALID_ENUM);
@@ -6434,7 +7606,7 @@
memcpy(pixels, source, image->getPitch() * image->getHeight());
image->unlock();
}
- else
+ else
{
UNIMPLEMENTED();
}
@@ -6449,7 +7621,7 @@
void APIENTRY glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params)
{
TRACE("(GLenum target = 0x%X, GLint level = %d, GLenum pname = 0x%X, GLint *params = %p)", target, level, pname, params);
-
+
gl::Context *context = gl::getContext();
if(context)
@@ -6491,7 +7663,7 @@
*params = texture->getHeight(target, level);
break;
case GL_TEXTURE_INTERNAL_FORMAT:
- *params = texture->getInternalFormat(target, level);
+ *params = texture->getInternalFormat(target, level);
break;
case GL_TEXTURE_BORDER_COLOR:
UNIMPLEMENTED();
@@ -6592,7 +7764,7 @@
void APIENTRY glLightModelfv(GLenum pname, const GLfloat *params)
{
TRACE("(GLenum pname = 0x%X, const GLint *params)", pname);
-
+
gl::Context *context = gl::getContext();
if(context)
@@ -6635,7 +7807,7 @@
void APIENTRY glLightfv(GLenum light, GLenum pname, const GLfloat *params)
{
TRACE("(GLenum light = 0x%X, GLenum pname = 0x%X, const GLint *params)", light, pname);
-
+
gl::Context *context = gl::getContext();
if(context)
@@ -6903,7 +8075,7 @@
void APIENTRY glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz)
{
TRACE("(GLfloat nx = %f, GLfloat ny = %f, GLfloat nz = %f)", nx, ny, nz);
-
+
gl::Context *context = gl::getContext();
if(context)
@@ -7024,18 +8196,19 @@
void APIENTRY glPopAttrib(void)
{
+ TRACE("()");
UNIMPLEMENTED();
}
void APIENTRY glPopClientAttrib(void)
{
- UNIMPLEMENTED();
+ TRACE("()");
}
void APIENTRY glPopMatrix(void)
{
TRACE("()");
-
+
gl::Context *context = gl::getContext();
if(context)
@@ -7061,18 +8234,19 @@
void APIENTRY glPushAttrib(GLbitfield mask)
{
- UNIMPLEMENTED();
+ TRACE("(GLbitfield mask = %u)", mask);
+ //UNIMPLEMENTED();
}
void APIENTRY glPushClientAttrib(GLbitfield mask)
{
- UNIMPLEMENTED();
+ TRACE("(GLbitfield mask = %u)", mask);
}
void APIENTRY glPushMatrix(void)
{
TRACE("()");
-
+
gl::Context *context = gl::getContext();
if(context)
@@ -7270,7 +8444,7 @@
void APIENTRY glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
{
TRACE("(*)");
-
+
gl::Context *context = gl::getContext();
if(context)
@@ -7292,7 +8466,7 @@
void APIENTRY glScalef(GLfloat x, GLfloat y, GLfloat z)
{
TRACE("(GLfloat x = %f, GLfloat y = %f, GLfloat z = %f)", x, y, z);
-
+
gl::Context *context = gl::getContext();
if(context)
@@ -7314,7 +8488,7 @@
void APIENTRY glShadeModel(GLenum mode)
{
TRACE("(*)");
-
+
gl::Context *context = gl::getContext();
if(context)
@@ -7381,7 +8555,7 @@
void APIENTRY glTexCoord2f(GLfloat s, GLfloat t)
{
TRACE("(GLfloat s = %f, GLfloat t = %f)", s, t);
-
+
gl::Context *context = gl::getContext();
if(context)
@@ -7528,7 +8702,25 @@
void APIENTRY glTexEnvi(GLenum target, GLenum pname, GLint param)
{
- UNIMPLEMENTED();
+ TRACE("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint param = %d)", target, pname, param);
+
+ if(target != GL_TEXTURE_ENV || pname != GL_TEXTURE_ENV_MODE)
+ {
+ return error(GL_INVALID_ENUM);
+ }
+
+ switch((GLenum)param)
+ {
+ case GL_REPLACE:
+ case GL_MODULATE:
+ case GL_DECAL:
+ case GL_BLEND:
+ break;
+ default:
+ error(GL_INVALID_ENUM);
+ }
+
+ gl::Context *context = gl::getContext();
}
void APIENTRY glTexEnviv(GLenum target, GLenum pname, const GLint *params)
@@ -7587,7 +8779,7 @@
void APIENTRY glTranslated(GLdouble x, GLdouble y, GLdouble z)
{
TRACE("(*)");
-
+
gl::Context *context = gl::getContext();
if(context)
@@ -7604,7 +8796,7 @@
void APIENTRY glTranslatef(GLfloat x, GLfloat y, GLfloat z)
{
TRACE("(GLfloat x = %f, GLfloat y = %f, GLfloat z = %f)", x, y, z);
-
+
gl::Context *context = gl::getContext();
if(context)
@@ -7671,7 +8863,7 @@
void APIENTRY glVertex3f(GLfloat x, GLfloat y, GLfloat z)
{
TRACE("(GLfloat x = %f, GLfloat y = %f, GLfloat z = %f)", x, y, z);
-
+
gl::Context *context = gl::getContext();
if(context)
@@ -7690,6 +8882,11 @@
UNIMPLEMENTED();
}
+GLAPI void APIENTRY glVertexAttrib4dv(GLuint index, const GLdouble *v)
+{
+ UNIMPLEMENTED();
+}
+
void APIENTRY glVertex3i(GLint x, GLint y, GLint z)
{
UNIMPLEMENTED();
@@ -7757,15 +8954,15 @@
glVertexAttribPointer(sw::Position, size, type, false, stride, pointer);
}
-void APIENTRY glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices) {UNIMPLEMENTED();}
-void APIENTRY glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels) {UNIMPLEMENTED();}
-void APIENTRY glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels) {UNIMPLEMENTED();}
-void APIENTRY glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) {UNIMPLEMENTED();}
+void APIENTRY glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices) { UNIMPLEMENTED(); }
+void APIENTRY glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels) { UNIMPLEMENTED(); }
+void APIENTRY glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels) { UNIMPLEMENTED(); }
+void APIENTRY glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) { UNIMPLEMENTED(); }
void APIENTRY glClientActiveTexture(GLenum texture)
{
TRACE("(GLenum texture = 0x%X)", texture);
-
+
switch(texture)
{
case GL_TEXTURE0:
@@ -7784,18 +8981,18 @@
}
}
-void APIENTRY glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data) {UNIMPLEMENTED();}
-void APIENTRY glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data) {UNIMPLEMENTED();}
-void APIENTRY glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data) {UNIMPLEMENTED();}
-void APIENTRY glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data) {UNIMPLEMENTED();}
-void APIENTRY glGetCompressedTexImage(GLenum target, GLint level, void *img) {UNIMPLEMENTED();}
-void APIENTRY glMultiTexCoord1f(GLenum target, GLfloat s) {UNIMPLEMENTED();}
-void APIENTRY glMultiTexCoord1d(GLenum target, GLdouble s) {UNIMPLEMENTED();}
+void APIENTRY glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data) { UNIMPLEMENTED(); }
+void APIENTRY glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data) { UNIMPLEMENTED(); }
+void APIENTRY glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data) { UNIMPLEMENTED(); }
+void APIENTRY glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data) { UNIMPLEMENTED(); }
+void APIENTRY glGetCompressedTexImage(GLenum target, GLint level, void *img) { UNIMPLEMENTED(); }
+void APIENTRY glMultiTexCoord1f(GLenum target, GLfloat s) { UNIMPLEMENTED(); }
+void APIENTRY glMultiTexCoord1d(GLenum target, GLdouble s) { UNIMPLEMENTED(); }
void APIENTRY glMultiTexCoord2f(GLenum texture, GLfloat s, GLfloat t)
{
TRACE("(GLenum texture = 0x%X, GLfloat s = %f, GLfloat t = %f)", texture, s, t);
-
+
gl::Context *context = gl::getContext();
if(context)
@@ -7810,67 +9007,988 @@
}
}
-void APIENTRY glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t) {UNIMPLEMENTED();}
-void APIENTRY glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r) {UNIMPLEMENTED();}
-void APIENTRY glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r) {UNIMPLEMENTED();}
-void APIENTRY glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) {UNIMPLEMENTED();}
-void APIENTRY glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q) {UNIMPLEMENTED();}
-void APIENTRY glLoadTransposeMatrixf(const GLfloat *m) {UNIMPLEMENTED();}
-void APIENTRY glLoadTransposeMatrixd(const GLdouble *m) {UNIMPLEMENTED();}
-void APIENTRY glMultTransposeMatrixf(const GLfloat *m) {UNIMPLEMENTED();}
-void APIENTRY glMultTransposeMatrixd(const GLdouble *m) {UNIMPLEMENTED();}
-void APIENTRY glFogCoordf(GLfloat coord) {UNIMPLEMENTED();}
-void APIENTRY glFogCoordd(GLdouble coord) {UNIMPLEMENTED();}
-void APIENTRY glFogCoordPointer(GLenum type, GLsizei stride, const void *pointer) {UNIMPLEMENTED();}
-void APIENTRY glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount) {UNIMPLEMENTED();}
-void APIENTRY glPointParameteri(GLenum pname, GLint param) {UNIMPLEMENTED();}
-void APIENTRY glPointParameterf(GLenum pname, GLfloat param) {UNIMPLEMENTED();}
-void APIENTRY glPointParameteriv(GLenum pname, const GLint *params) {UNIMPLEMENTED();}
-void APIENTRY glPointParameterfv(GLenum pname, const GLfloat *params) {UNIMPLEMENTED();}
-void APIENTRY glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue) {UNIMPLEMENTED();}
-void APIENTRY glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue) {UNIMPLEMENTED();}
-void APIENTRY glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue) {UNIMPLEMENTED();}
-void APIENTRY glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue) {UNIMPLEMENTED();}
-void APIENTRY glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const void *pointer) {UNIMPLEMENTED();}
-void APIENTRY glWindowPos2f(GLfloat x, GLfloat y) {UNIMPLEMENTED();}
-void APIENTRY glWindowPos2d(GLdouble x, GLdouble y) {UNIMPLEMENTED();}
-void APIENTRY glWindowPos2i(GLint x, GLint y) {UNIMPLEMENTED();}
-void APIENTRY glWindowPos3f(GLfloat x, GLfloat y, GLfloat z) {UNIMPLEMENTED();}
-void APIENTRY glWindowPos3d(GLdouble x, GLdouble y, GLdouble z) {UNIMPLEMENTED();}
-void APIENTRY glWindowPos3i(GLint x, GLint y, GLint z) {UNIMPLEMENTED();}
-void APIENTRY glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, void *data) {UNIMPLEMENTED();}
-void *APIENTRY glMapBuffer(GLenum target, GLenum access) {UNIMPLEMENTED(); return 0;}
-GLboolean APIENTRY glUnmapBuffer(GLenum target) {UNIMPLEMENTED(); return GL_FALSE;}
-void APIENTRY glGetBufferPointerv(GLenum target, GLenum pname, void **params) {UNIMPLEMENTED();}
-void APIENTRY glGenQueries(GLsizei n, GLuint *ids) {UNIMPLEMENTED();}
-void APIENTRY glDeleteQueries(GLsizei n, const GLuint *ids) {UNIMPLEMENTED();}
-GLboolean APIENTRY glIsQuery(GLuint id) {UNIMPLEMENTED(); return 0;}
-void APIENTRY glBeginQuery(GLenum target, GLuint id) {UNIMPLEMENTED();}
-void APIENTRY glEndQuery(GLenum target) {UNIMPLEMENTED();}
-void APIENTRY glGetQueryiv(GLenum target, GLenum pname, GLint *params) {UNIMPLEMENTED();}
-void APIENTRY glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params) {UNIMPLEMENTED();}
-void APIENTRY glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params) {UNIMPLEMENTED();}
-void APIENTRY glVertexAttrib1s(GLuint index, GLshort x) {UNIMPLEMENTED();}
-void APIENTRY glVertexAttrib1d(GLuint index, GLdouble x) {UNIMPLEMENTED();}
-void APIENTRY glVertexAttrib2s(GLuint index, GLshort x, GLshort y) {UNIMPLEMENTED();}
-void APIENTRY glVertexAttrib2d(GLuint index, GLdouble x, GLdouble y) {UNIMPLEMENTED();}
-void APIENTRY glVertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z) {UNIMPLEMENTED();}
-void APIENTRY glVertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z) {UNIMPLEMENTED();}
-void APIENTRY glVertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w) {UNIMPLEMENTED();}
-void APIENTRY glVertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) {UNIMPLEMENTED();}
-void APIENTRY glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w) {UNIMPLEMENTED();}
-void APIENTRY glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params) {UNIMPLEMENTED();}
-void APIENTRY glDrawBuffers(GLsizei n, const GLenum *bufs) {UNIMPLEMENTED();}
-void APIENTRY glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {UNIMPLEMENTED();}
-void APIENTRY glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {UNIMPLEMENTED();}
-void APIENTRY glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {UNIMPLEMENTED();}
-void APIENTRY glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {UNIMPLEMENTED();}
-void APIENTRY glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {UNIMPLEMENTED();}
-void APIENTRY glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {UNIMPLEMENTED();}
+void APIENTRY glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t) { UNIMPLEMENTED(); }
+void APIENTRY glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r) { UNIMPLEMENTED(); }
+void APIENTRY glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r) { UNIMPLEMENTED(); }
+void APIENTRY glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) { UNIMPLEMENTED(); }
+void APIENTRY glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q) { UNIMPLEMENTED(); }
+void APIENTRY glLoadTransposeMatrixf(const GLfloat *m) { UNIMPLEMENTED(); }
+void APIENTRY glLoadTransposeMatrixd(const GLdouble *m) { UNIMPLEMENTED(); }
+void APIENTRY glMultTransposeMatrixf(const GLfloat *m) { UNIMPLEMENTED(); }
+void APIENTRY glMultTransposeMatrixd(const GLdouble *m) { UNIMPLEMENTED(); }
+void APIENTRY glFogCoordf(GLfloat coord) { UNIMPLEMENTED(); }
+void APIENTRY glFogCoordd(GLdouble coord) { UNIMPLEMENTED(); }
+void APIENTRY glFogCoordPointer(GLenum type, GLsizei stride, const void *pointer) { UNIMPLEMENTED(); }
+void APIENTRY glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount) { UNIMPLEMENTED(); }
+void APIENTRY glPointParameteri(GLenum pname, GLint param) { UNIMPLEMENTED(); }
+void APIENTRY glPointParameterf(GLenum pname, GLfloat param) { UNIMPLEMENTED(); }
+void APIENTRY glPointParameteriv(GLenum pname, const GLint *params) { UNIMPLEMENTED(); }
+void APIENTRY glPointParameterfv(GLenum pname, const GLfloat *params) { UNIMPLEMENTED(); }
+void APIENTRY glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue) { UNIMPLEMENTED(); }
+void APIENTRY glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue) { UNIMPLEMENTED(); }
+void APIENTRY glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue) { UNIMPLEMENTED(); }
+void APIENTRY glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue) { UNIMPLEMENTED(); }
+void APIENTRY glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const void *pointer) { UNIMPLEMENTED(); }
+void APIENTRY glWindowPos2f(GLfloat x, GLfloat y) { UNIMPLEMENTED(); }
+void APIENTRY glWindowPos2d(GLdouble x, GLdouble y) { UNIMPLEMENTED(); }
+void APIENTRY glWindowPos2i(GLint x, GLint y) { UNIMPLEMENTED(); }
+void APIENTRY glWindowPos3f(GLfloat x, GLfloat y, GLfloat z) { UNIMPLEMENTED(); }
+void APIENTRY glWindowPos3d(GLdouble x, GLdouble y, GLdouble z) { UNIMPLEMENTED(); }
+void APIENTRY glWindowPos3i(GLint x, GLint y, GLint z) { UNIMPLEMENTED(); }
+void APIENTRY glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, void *data) { UNIMPLEMENTED(); }
+void *APIENTRY glMapBuffer(GLenum target, GLenum access) { UNIMPLEMENTED(); return 0; }
+GLboolean APIENTRY glUnmapBuffer(GLenum target) { UNIMPLEMENTED(); return GL_FALSE; }
+void APIENTRY glGetBufferPointerv(GLenum target, GLenum pname, void **params) { UNIMPLEMENTED(); }
+void APIENTRY glGenQueries(GLsizei n, GLuint *ids) { UNIMPLEMENTED(); }
+void APIENTRY glDeleteQueries(GLsizei n, const GLuint *ids) { UNIMPLEMENTED(); }
+GLboolean APIENTRY glIsQuery(GLuint id) { UNIMPLEMENTED(); return 0; }
+void APIENTRY glBeginQuery(GLenum target, GLuint id) { UNIMPLEMENTED(); }
+void APIENTRY glEndQuery(GLenum target) { UNIMPLEMENTED(); }
+void APIENTRY glGetQueryiv(GLenum target, GLenum pname, GLint *params) { UNIMPLEMENTED(); }
+void APIENTRY glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params) { UNIMPLEMENTED(); }
+void APIENTRY glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params) { UNIMPLEMENTED(); }
+void APIENTRY glVertexAttrib1s(GLuint index, GLshort x) { UNIMPLEMENTED(); }
+void APIENTRY glVertexAttrib1d(GLuint index, GLdouble x) { UNIMPLEMENTED(); }
+void APIENTRY glVertexAttrib2s(GLuint index, GLshort x, GLshort y) { UNIMPLEMENTED(); }
+void APIENTRY glVertexAttrib2d(GLuint index, GLdouble x, GLdouble y) { UNIMPLEMENTED(); }
+void APIENTRY glVertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z) { UNIMPLEMENTED(); }
+void APIENTRY glVertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z) { UNIMPLEMENTED(); }
+void APIENTRY glVertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w) { UNIMPLEMENTED(); }
+void APIENTRY glVertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) { UNIMPLEMENTED(); }
+void APIENTRY glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w) { UNIMPLEMENTED(); }
+void APIENTRY glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params) { UNIMPLEMENTED(); }
+void APIENTRY glDrawBuffers(GLsizei n, const GLenum *bufs) { UNIMPLEMENTED(); }
+void APIENTRY glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { UNIMPLEMENTED(); }
+void APIENTRY glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { UNIMPLEMENTED(); }
+void APIENTRY glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { UNIMPLEMENTED(); }
+void APIENTRY glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { UNIMPLEMENTED(); }
+void APIENTRY glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { UNIMPLEMENTED(); }
+void APIENTRY glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { UNIMPLEMENTED(); }
-void APIENTRY glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) {UNIMPLEMENTED();}
-void APIENTRY glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) {UNIMPLEMENTED();}
-void APIENTRY glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) {UNIMPLEMENTED();}
+void APIENTRY glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) { UNIMPLEMENTED(); }
+void APIENTRY glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) { UNIMPLEMENTED(); }
+void APIENTRY glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) { UNIMPLEMENTED(); }
+
+void WINAPI glBindAttribLocationARB(GLhandleARB programObj, GLuint index, const GLcharARB *name) { UNIMPLEMENTED(); }
+void WINAPI glGetActiveAttribARB(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name) { UNIMPLEMENTED(); }
+GLint WINAPI glGetAttribLocationARB(GLhandleARB programObj, const GLcharARB *name) { UNIMPLEMENTED(); return 0; }
+GLAPI void APIENTRY glDeleteObjectARB(GLhandleARB obj){ UNIMPLEMENTED(); }
+GLAPI GLhandleARB APIENTRY glGetHandleARB(GLenum pname){ UNIMPLEMENTED(); return 0; }
+GLAPI void APIENTRY glDetachObjectARB(GLhandleARB containerObj, GLhandleARB attachedObj){ UNIMPLEMENTED(); }
+GLAPI GLhandleARB APIENTRY glCreateShaderObjectARB(GLenum shaderType){ UNIMPLEMENTED(); return 0; }
+GLAPI void APIENTRY glShaderSourceARB(GLhandleARB shaderObj, GLsizei count, const GLcharARB **string, const GLint *length){ UNIMPLEMENTED(); }
+GLAPI void APIENTRY glCompileShaderARB(GLhandleARB shaderObj){ UNIMPLEMENTED(); }
+GLAPI GLhandleARB APIENTRY glCreateProgramObjectARB(void){ UNIMPLEMENTED(); return 0; }
+GLAPI void APIENTRY glAttachObjectARB(GLhandleARB containerObj, GLhandleARB obj){ UNIMPLEMENTED(); }
+GLAPI void APIENTRY glLinkProgramARB(GLhandleARB programObj){ UNIMPLEMENTED(); }
+GLAPI void APIENTRY glUseProgramObjectARB(GLhandleARB programObj){ UNIMPLEMENTED(); }
+GLAPI void APIENTRY glValidateProgramARB(GLhandleARB programObj){ UNIMPLEMENTED(); }
+GLAPI void APIENTRY glUniform1fARB(GLint location, GLfloat v0){ UNIMPLEMENTED(); }
+GLAPI void APIENTRY glUniform2fARB(GLint location, GLfloat v0, GLfloat v1){ UNIMPLEMENTED(); }
+GLAPI void APIENTRY glUniform3fARB(GLint location, GLfloat v0, GLfloat v1, GLfloat v2){ UNIMPLEMENTED(); }
+GLAPI void APIENTRY glUniform4fARB(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3){ UNIMPLEMENTED(); }
+GLAPI void APIENTRY glUniform1iARB(GLint location, GLint v0){ UNIMPLEMENTED(); }
+GLAPI void APIENTRY glUniform2iARB(GLint location, GLint v0, GLint v1){ UNIMPLEMENTED(); }
+GLAPI void APIENTRY glUniform3iARB(GLint location, GLint v0, GLint v1, GLint v2){ UNIMPLEMENTED(); }
+GLAPI void APIENTRY glUniform4iARB(GLint location, GLint v0, GLint v1, GLint v2, GLint v3){ UNIMPLEMENTED(); }
+GLAPI void APIENTRY glUniform1fvARB(GLint location, GLsizei count, const GLfloat *value){ UNIMPLEMENTED(); }
+GLAPI void APIENTRY glUniform2fvARB(GLint location, GLsizei count, const GLfloat *value){ UNIMPLEMENTED(); }
+GLAPI void APIENTRY glUniform3fvARB(GLint location, GLsizei count, const GLfloat *value){ UNIMPLEMENTED(); }
+GLAPI void APIENTRY glUniform4fvARB(GLint location, GLsizei count, const GLfloat *value){ UNIMPLEMENTED(); }
+GLAPI void APIENTRY glUniform1ivARB(GLint location, GLsizei count, const GLint *value){ UNIMPLEMENTED(); }
+GLAPI void APIENTRY glUniform2ivARB(GLint location, GLsizei count, const GLint *value){ UNIMPLEMENTED(); }
+GLAPI void APIENTRY glUniform3ivARB(GLint location, GLsizei count, const GLint *value){ UNIMPLEMENTED(); }
+GLAPI void APIENTRY glUniform4ivARB(GLint location, GLsizei count, const GLint *value){ UNIMPLEMENTED(); }
+GLAPI void APIENTRY glUniformMatrix2fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value){ UNIMPLEMENTED(); }
+GLAPI void APIENTRY glUniformMatrix3fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value){ UNIMPLEMENTED(); }
+GLAPI void APIENTRY glUniformMatrix4fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value){ UNIMPLEMENTED(); }
+GLAPI void APIENTRY glGetObjectParameterfvARB(GLhandleARB obj, GLenum pname, GLfloat *params){ UNIMPLEMENTED(); }
+GLAPI void APIENTRY glGetObjectParameterivARB(GLhandleARB obj, GLenum pname, GLint *params){ UNIMPLEMENTED(); }
+GLAPI void APIENTRY glGetInfoLogARB(GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog){ UNIMPLEMENTED(); }
+GLAPI void APIENTRY glGetAttachedObjectsARB(GLhandleARB containerObj, GLsizei maxCount, GLsizei *count, GLhandleARB *obj){ UNIMPLEMENTED(); }
+GLAPI GLint APIENTRY glGetUniformLocationARB(GLhandleARB programObj, const GLcharARB *name){ UNIMPLEMENTED(); return 0; }
+GLAPI void APIENTRY glGetActiveUniformARB(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name){ UNIMPLEMENTED(); }
+GLAPI void APIENTRY glGetUniformfvARB(GLhandleARB programObj, GLint location, GLfloat *params){ UNIMPLEMENTED(); }
+GLAPI void APIENTRY glGetUniformivARB(GLhandleARB programObj, GLint location, GLint *params){ UNIMPLEMENTED(); }
+GLAPI void APIENTRY glGetShaderSourceARB(GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *source){ UNIMPLEMENTED(); }
+
+GLAPI GLboolean APIENTRY glIsRenderbufferEXT(GLuint renderbuffer){ UNIMPLEMENTED(); return 0; }
+GLAPI void APIENTRY glBindRenderbufferEXT(GLenum target, GLuint renderbuffer){ UNIMPLEMENTED(); }
+GLAPI void APIENTRY glDeleteRenderbuffersEXT(GLsizei n, const GLuint *renderbuffers){ UNIMPLEMENTED(); }
+GLAPI void APIENTRY glGenRenderbuffersEXT(GLsizei n, GLuint *renderbuffers){ UNIMPLEMENTED(); }
+GLAPI void APIENTRY glRenderbufferStorageEXT(GLenum target, GLenum internalformat, GLsizei width, GLsizei height){ UNIMPLEMENTED(); }
+GLAPI void APIENTRY glGetRenderbufferParameterivEXT(GLenum target, GLenum pname, GLint *params){ UNIMPLEMENTED(); }
+GLAPI GLboolean APIENTRY glIsFramebufferEXT(GLuint framebuffer){ UNIMPLEMENTED(); return 0; }
+GLAPI void APIENTRY glBindFramebufferEXT(GLenum target, GLuint framebuffer){ UNIMPLEMENTED(); }
+GLAPI void APIENTRY glDeleteFramebuffersEXT(GLsizei n, const GLuint *framebuffers)
+{
+ TRACE("(GLsizei n = %d, const GLuint* framebuffers = %p)", n, framebuffers);
+
+ glDeleteFramebuffers(n, framebuffers);
+}
+GLAPI void APIENTRY glGenFramebuffersEXT(GLsizei n, GLuint *framebuffers)
+{
+ TRACE("(GLsizei n = %d, GLuint* framebuffers = %p)", n, framebuffers);
+
+ glGenFramebuffers(n, framebuffers);
+}
+GLAPI GLenum APIENTRY glCheckFramebufferStatusEXT(GLenum target){ UNIMPLEMENTED(); return 0; }
+GLAPI void APIENTRY glFramebufferTexture1DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level){ UNIMPLEMENTED(); }
+GLAPI void APIENTRY glFramebufferTexture2DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level){ UNIMPLEMENTED(); }
+GLAPI void APIENTRY glFramebufferTexture3DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset){ UNIMPLEMENTED(); }
+GLAPI void APIENTRY glFramebufferRenderbufferEXT(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer){ UNIMPLEMENTED(); }
+GLAPI void APIENTRY glGetFramebufferAttachmentParameterivEXT(GLenum target, GLenum attachment, GLenum pname, GLint *params){ UNIMPLEMENTED(); }
+GLAPI void APIENTRY glGenerateMipmapEXT(GLenum target){ UNIMPLEMENTED(); }
+
+HGLRC WINAPI wglCreateContextAttribsARB(HDC hDC, HGLRC hShareContext, const int *attribList)
+{
+ return wglCreateContext(hDC);
+}
+
+HANDLE WINAPI wglCreateBufferRegionARB(HDC hDC, int iLayerPlane, UINT uType) { UNIMPLEMENTED(); return 0; }
+VOID WINAPI wglDeleteBufferRegionARB(HANDLE hRegion) { UNIMPLEMENTED(); }
+BOOL WINAPI wglSaveBufferRegionARB(HANDLE hRegion, int x, int y, int width, int height) { UNIMPLEMENTED(); return FALSE; }
+BOOL WINAPI wglRestoreBufferRegionARB(HANDLE hRegion, int x, int y, int width, int height, int xSrc, int ySrc) { UNIMPLEMENTED(); return FALSE; }
+
+void APIENTRY glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glGetBooleani_v(GLenum target, GLuint index, GLboolean *data){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glGetIntegeri_v(GLenum target, GLuint index, GLint *data){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glEnablei(GLenum target, GLuint index){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glDisablei(GLenum target, GLuint index){ TRACE("*"); UNIMPLEMENTED(); }
+GLboolean APIENTRY glIsEnabledi(GLenum target, GLuint index){ TRACE("*"); UNIMPLEMENTED(); return 0; }
+void APIENTRY glBeginTransformFeedback(GLenum primitiveMode){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glEndTransformFeedback(void){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glBindBufferBase(GLenum target, GLuint index, GLuint buffer){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glClampColor(GLenum target, GLenum clamp){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glBeginConditionalRender(GLuint id, GLenum mode){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glEndConditionalRender(void){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glVertexAttribI1i(GLuint index, GLint x){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glVertexAttribI2i(GLuint index, GLint x, GLint y){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glVertexAttribI3i(GLuint index, GLint x, GLint y, GLint z){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glVertexAttribI1ui(GLuint index, GLuint x){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glVertexAttribI2ui(GLuint index, GLuint x, GLuint y){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glVertexAttribI3ui(GLuint index, GLuint x, GLuint y, GLuint z){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glVertexAttribI1iv(GLuint index, const GLint *v){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glVertexAttribI2iv(GLuint index, const GLint *v){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glVertexAttribI3iv(GLuint index, const GLint *v){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glVertexAttribI4iv(GLuint index, const GLint *v){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glVertexAttribI1uiv(GLuint index, const GLuint *v){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glVertexAttribI2uiv(GLuint index, const GLuint *v){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glVertexAttribI3uiv(GLuint index, const GLuint *v){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glVertexAttribI4uiv(GLuint index, const GLuint *v){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glVertexAttribI4bv(GLuint index, const GLbyte *v){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glVertexAttribI4sv(GLuint index, const GLshort *v){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glVertexAttribI4ubv(GLuint index, const GLubyte *v){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glVertexAttribI4usv(GLuint index, const GLushort *v){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glGetUniformuiv(GLuint program, GLint location, GLuint *params){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glBindFragDataLocation(GLuint program, GLuint color, const GLchar *name){ TRACE("*"); UNIMPLEMENTED(); }
+GLint APIENTRY glGetFragDataLocation(GLuint program, const GLchar *name){ TRACE("*"); UNIMPLEMENTED(); return 0; }
+void APIENTRY glUniform1ui(GLint location, GLuint v0){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glUniform2ui(GLint location, GLuint v0, GLuint v1){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glUniform1uiv(GLint location, GLsizei count, const GLuint *value){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glUniform2uiv(GLint location, GLsizei count, const GLuint *value){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glUniform3uiv(GLint location, GLsizei count, const GLuint *value){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glUniform4uiv(GLint location, GLsizei count, const GLuint *value){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glTexParameterIiv(GLenum target, GLenum pname, const GLint *params){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glTexParameterIuiv(GLenum target, GLenum pname, const GLuint *params){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glGetTexParameterIiv(GLenum target, GLenum pname, GLint *params){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil){ TRACE("*"); UNIMPLEMENTED(); }
+const GLubyte *APIENTRY glGetStringi(GLenum name, GLuint index){ TRACE("*"); UNIMPLEMENTED(); return (GLubyte*)""; return 0; }
+void *APIENTRY glMapNamedBufferEXT(GLuint buffer, GLenum access){ TRACE("*"); UNIMPLEMENTED(); return 0; }
+GLboolean APIENTRY glUnmapNamedBufferEXT(GLuint buffer){ TRACE("*"); UNIMPLEMENTED(); return 0; }
+void APIENTRY glGetNamedBufferParameterivEXT(GLuint buffer, GLenum pname, GLint *params){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glGetTextureImageEXT(GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, void *pixels){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glTextureSubImage2DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glTextureSubImage3DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glcuR0d4nX(GLint* i1)
+{
+ i1[1] = 0;
+}
+//
+//000007FEE763807A lea rax, [rsp + 20h]
+//000007FEE763807F lea rcx, [rsp + 38h]
+//000007FEE7638084 mov qword ptr[rsp + 20h], rbp
+//000007FEE7638089 mov qword ptr[rsp + 28h], rsi
+//000007FEE763808E mov dword ptr[rsp + 38h], 0Dh
+//000007FEE7638096 mov dword ptr[rsp + 3Ch], 8
+//000007FEE763809E mov qword ptr[rsp + 50h], rax
+//000007FEE76380A3 mov dword ptr[rsp + 48h], 7
+//000007FEE76380AB mov qword ptr[rsp + 40h], 0
+//000007FEE76380B4 call qword ptr[7FEE81F6890h]
+
+void APIENTRY glCopyTexImage1DEXT(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border) { TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glCopyTexImage2DEXT(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) { TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glCopyTexSubImage1DEXT(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) { TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glCopyTexSubImage2DEXT(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) { TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glCopyTexSubImage3DEXT(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) { TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glPolygonOffsetEXT(GLfloat factor, GLfloat bias) { TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glTexSubImage1DEXT(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels) { TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glTexSubImage2DEXT(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels) { TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glTexImage3DEXT(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels) { TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glTexSubImage3DEXT(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels) { TRACE("*"); UNIMPLEMENTED(); }
+GLboolean APIENTRY glAreTexturesResidentEXT(GLsizei n, const GLuint *textures, GLboolean *residences) { TRACE("*"); UNIMPLEMENTED(); return 0; }
+void APIENTRY glBindTextureEXT(GLenum target, GLuint texture) { TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glDeleteTexturesEXT(GLsizei n, const GLuint *textures) { TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glGenTexturesEXT(GLsizei n, GLuint *textures) { TRACE("*"); UNIMPLEMENTED(); }
+GLboolean APIENTRY glIsTextureEXT(GLuint texture) { TRACE("*"); UNIMPLEMENTED(); return 0; }
+void APIENTRY glPrioritizeTexturesEXT(GLsizei n, const GLuint *textures, const GLclampf *priorities) { TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glDrawRangeElementsEXT(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices) { TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glSampleCoverageARB(GLfloat value, GLboolean invert) { TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glActiveTextureARB(GLenum texture)
+{
+ TRACE("(GLenum texture = 0x%X)", texture);
+ glActiveTexture(texture);
+}
+void APIENTRY glClientActiveTextureARB(GLenum texture) { TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glMultiTexCoord1dARB(GLenum target, GLdouble s) { TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glMultiTexCoord1dvARB(GLenum target, const GLdouble *v) { TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glMultiTexCoord1fARB(GLenum target, GLfloat s) { TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glMultiTexCoord1fvARB(GLenum target, const GLfloat *v) { TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glMultiTexCoord1iARB(GLenum target, GLint s) { TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glMultiTexCoord1ivARB(GLenum target, const GLint *v) { TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glMultiTexCoord1sARB(GLenum target, GLshort s) { TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glMultiTexCoord1svARB(GLenum target, const GLshort *v) { TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glMultiTexCoord2dARB(GLenum target, GLdouble s, GLdouble t) { TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glMultiTexCoord2dvARB(GLenum target, const GLdouble *v) { TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glMultiTexCoord2fARB(GLenum target, GLfloat s, GLfloat t) { TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glMultiTexCoord2fvARB(GLenum target, const GLfloat *v) { TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glMultiTexCoord2iARB(GLenum target, GLint s, GLint t) { TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glMultiTexCoord2ivARB(GLenum target, const GLint *v) { TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glMultiTexCoord2sARB(GLenum target, GLshort s, GLshort t) { TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glMultiTexCoord2svARB(GLenum target, const GLshort *v) { TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glMultiTexCoord3dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r) { TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glMultiTexCoord3dvARB(GLenum target, const GLdouble *v) { TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glMultiTexCoord3fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r) { TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glMultiTexCoord3fvARB(GLenum target, const GLfloat *v) { TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glMultiTexCoord3iARB(GLenum target, GLint s, GLint t, GLint r) { TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glMultiTexCoord3ivARB(GLenum target, const GLint *v) { TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glMultiTexCoord3sARB(GLenum target, GLshort s, GLshort t, GLshort r) { TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glMultiTexCoord3svARB(GLenum target, const GLshort *v) { TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glMultiTexCoord4dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q) { TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glMultiTexCoord4dvARB(GLenum target, const GLdouble *v) { TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glMultiTexCoord4fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) { TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glMultiTexCoord4fvARB(GLenum target, const GLfloat *v) { TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glMultiTexCoord4iARB(GLenum target, GLint s, GLint t, GLint r, GLint q) { TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glMultiTexCoord4ivARB(GLenum target, const GLint *v) { TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glMultiTexCoord4sARB(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q) { TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glMultiTexCoord4svARB(GLenum target, const GLshort *v) { TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glCompressedTexImage3DARB(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data) { TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glCompressedTexImage2DARB(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data) { TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glCompressedTexImage1DARB(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data) { TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glCompressedTexSubImage3DARB(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data) { TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glCompressedTexSubImage2DARB(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data) { TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glCompressedTexSubImage1DARB(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data) { TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glGetCompressedTexImageARB(GLenum target, GLint level, void *img) { TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glPointParameterfARB(GLenum pname, GLfloat param) { TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glPointParameterfvARB(GLenum pname, const GLfloat *params) { TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glBlendColorEXT(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) { TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glFogCoordfEXT(GLfloat coord) { TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glFogCoordfvEXT(const GLfloat *coord) { TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glFogCoorddEXT(GLdouble coord) { TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glFogCoorddvEXT(const GLdouble *coord) { TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glFogCoordPointerEXT(GLenum type, GLsizei stride, const void *pointer) { TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glMultiDrawArraysEXT(GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount) { TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glMultiDrawElementsEXT(GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount) { TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glGenQueriesARB(GLsizei n, GLuint *ids) { TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glDeleteQueriesARB(GLsizei n, const GLuint *ids) { TRACE("*"); UNIMPLEMENTED(); }
+GLboolean APIENTRY glIsQueryARB(GLuint id) { TRACE("*"); UNIMPLEMENTED(); return 0; }
+void APIENTRY glBeginQueryARB(GLenum target, GLuint id) { TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glEndQueryARB(GLenum target) { TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glGetQueryivARB(GLenum target, GLenum pname, GLint *params) { TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glGetQueryObjectivARB(GLuint id, GLenum pname, GLint *params) { TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glGetQueryObjectuivARB(GLuint id, GLenum pname, GLuint *params) { TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glBindBufferARB(GLenum target, GLuint buffer) { TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glDeleteBuffersARB(GLsizei n, const GLuint *buffers) { TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glGenBuffersARB(GLsizei n, GLuint *buffers) { TRACE("*"); UNIMPLEMENTED(); }
+GLboolean APIENTRY glIsBufferARB(GLuint buffer) { TRACE("*"); UNIMPLEMENTED(); return 0; }
+void APIENTRY glBufferDataARB(GLenum target, GLsizeiptrARB size, const void *data, GLenum usage) { TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glBufferSubDataARB(GLenum target, GLintptrARB offset, GLsizeiptrARB size, const void *data) { TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glGetBufferSubDataARB(GLenum target, GLintptrARB offset, GLsizeiptrARB size, void *data) { TRACE("*"); UNIMPLEMENTED(); }
+void *APIENTRY glMapBufferARB(GLenum target, GLenum access) { TRACE("*"); UNIMPLEMENTED(); return 0; }
+GLboolean APIENTRY glUnmapBufferARB(GLenum target) { TRACE("*"); UNIMPLEMENTED(); return 0; }
+void APIENTRY glGetBufferParameterivARB(GLenum target, GLenum pname, GLint *params) { TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glGetBufferPointervARB(GLenum target, GLenum pname, void **params) { TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glDrawBuffersARB(GLsizei n, const GLenum *bufs) { TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glBlendEquationSeparateEXT(GLenum modeRGB, GLenum modeAlpha) { TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glActiveStencilFaceEXT(GLenum face) { TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glClampColorARB(GLenum target, GLenum clamp){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glDrawArraysInstancedARB(GLenum mode, GLint first, GLsizei count, GLsizei primcount){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glDrawElementsInstancedARB(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glProgramParameteriARB(GLuint program, GLenum pname, GLint value){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glFramebufferTextureARB(GLenum target, GLenum attachment, GLuint texture, GLint level){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glFramebufferTextureLayerARB(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glFramebufferTextureFaceARB(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *table){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glColorTableParameteriv(GLenum target, GLenum pname, const GLint *params){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glGetColorTable(GLenum target, GLenum format, GLenum type, void *table){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glGetColorTableParameteriv(GLenum target, GLenum pname, GLint *params){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void *data){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *image){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *image){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glConvolutionParameteri(GLenum target, GLenum pname, GLint params){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, void *image){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glGetSeparableFilter(GLenum target, GLenum format, GLenum type, void *row, void *column, void *span){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *row, const void *column){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, void *values){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glGetHistogramParameteriv(GLenum target, GLenum pname, GLint *params){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, void *values){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glMinmax(GLenum target, GLenum internalformat, GLboolean sink){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glResetHistogram(GLenum target){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glResetMinmax(GLenum target){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glVertexAttribDivisorARB(GLuint index, GLuint divisor){ TRACE("*"); UNIMPLEMENTED(); }
+void *APIENTRY glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access){ TRACE("*"); UNIMPLEMENTED(); return 0; }
+void APIENTRY glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glTexBufferARB(GLenum target, GLenum internalformat, GLuint buffer){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glBindVertexArray(GLuint array){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glDeleteVertexArrays(GLsizei n, const GLuint *arrays){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glGenVertexArrays(GLsizei n, GLuint *arrays){ TRACE("*"); UNIMPLEMENTED(); }
+GLboolean APIENTRY glIsVertexArray(GLuint array){ TRACE("*"); UNIMPLEMENTED(); return 0; }
+void APIENTRY glProgramStringARB(GLenum target, GLenum format, GLsizei len, const void *string){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glBindProgramARB(GLenum target, GLuint program){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glDeleteProgramsARB(GLsizei n, const GLuint *programs){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glGenProgramsARB(GLsizei n, GLuint *programs){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glProgramEnvParameter4dARB(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glProgramEnvParameter4dvARB(GLenum target, GLuint index, const GLdouble *params){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glProgramEnvParameter4fARB(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glProgramEnvParameter4fvARB(GLenum target, GLuint index, const GLfloat *params){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glProgramLocalParameter4dARB(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glProgramLocalParameter4dvARB(GLenum target, GLuint index, const GLdouble *params){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glProgramLocalParameter4fARB(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glProgramLocalParameter4fvARB(GLenum target, GLuint index, const GLfloat *params){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glGetProgramEnvParameterdvARB(GLenum target, GLuint index, GLdouble *params){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glGetProgramEnvParameterfvARB(GLenum target, GLuint index, GLfloat *params){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glGetProgramLocalParameterdvARB(GLenum target, GLuint index, GLdouble *params){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glGetProgramLocalParameterfvARB(GLenum target, GLuint index, GLfloat *params){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glGetProgramivARB(GLenum target, GLenum pname, GLint *params){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glGetProgramStringARB(GLenum target, GLenum pname, void *string){ TRACE("*"); UNIMPLEMENTED(); }
+GLboolean APIENTRY glIsProgramARB(GLuint program){ TRACE("*"); UNIMPLEMENTED(); return 0; }
+void APIENTRY glEnableVertexAttribArrayARB(GLuint index){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glDisableVertexAttribArrayARB(GLuint index){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glGetVertexAttribdvARB(GLuint index, GLenum pname, GLdouble *params){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glGetVertexAttribfvARB(GLuint index, GLenum pname, GLfloat *params){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glGetVertexAttribivARB(GLuint index, GLenum pname, GLint *params){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glGetVertexAttribPointervARB(GLuint index, GLenum pname, void **pointer){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glVertexAttrib1dARB(GLuint index, GLdouble x){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glVertexAttrib1dvARB(GLuint index, const GLdouble *v){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glVertexAttrib1fARB(GLuint index, GLfloat x){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glVertexAttrib1fvARB(GLuint index, const GLfloat *v){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glVertexAttrib1sARB(GLuint index, GLshort x){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glVertexAttrib1svARB(GLuint index, const GLshort *v){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glVertexAttrib2dARB(GLuint index, GLdouble x, GLdouble y){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glVertexAttrib2dvARB(GLuint index, const GLdouble *v){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glVertexAttrib2fARB(GLuint index, GLfloat x, GLfloat y){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glVertexAttrib2fvARB(GLuint index, const GLfloat *v){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glVertexAttrib2sARB(GLuint index, GLshort x, GLshort y){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glVertexAttrib2svARB(GLuint index, const GLshort *v){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glVertexAttrib3dARB(GLuint index, GLdouble x, GLdouble y, GLdouble z){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glVertexAttrib3dvARB(GLuint index, const GLdouble *v){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glVertexAttrib3fARB(GLuint index, GLfloat x, GLfloat y, GLfloat z){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glVertexAttrib3fvARB(GLuint index, const GLfloat *v){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glVertexAttrib3sARB(GLuint index, GLshort x, GLshort y, GLshort z){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glVertexAttrib3svARB(GLuint index, const GLshort *v){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glVertexAttrib4NbvARB(GLuint index, const GLbyte *v){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glVertexAttrib4NivARB(GLuint index, const GLint *v){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glVertexAttrib4NsvARB(GLuint index, const GLshort *v){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glVertexAttrib4NubARB(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glVertexAttrib4NubvARB(GLuint index, const GLubyte *v){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glVertexAttrib4NuivARB(GLuint index, const GLuint *v){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glVertexAttrib4NusvARB(GLuint index, const GLushort *v){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glVertexAttrib4bvARB(GLuint index, const GLbyte *v){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glVertexAttrib4dARB(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glVertexAttrib4dvARB(GLuint index, const GLdouble *v){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glVertexAttrib4fARB(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glVertexAttrib4fvARB(GLuint index, const GLfloat *v){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glVertexAttrib4ivARB(GLuint index, const GLint *v){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glVertexAttrib4sARB(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glVertexAttrib4svARB(GLuint index, const GLshort *v){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glVertexAttrib4ubvARB(GLuint index, const GLubyte *v){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glVertexAttrib4uivARB(GLuint index, const GLuint *v){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glVertexAttrib4usvARB(GLuint index, const GLushort *v){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glVertexAttribPointerARB(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glWindowPos2dARB(GLdouble x, GLdouble y){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glWindowPos2dvARB(const GLdouble *v){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glWindowPos2fARB(GLfloat x, GLfloat y){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glWindowPos2fvARB(const GLfloat *v){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glWindowPos2iARB(GLint x, GLint y){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glWindowPos2ivARB(const GLint *v){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glWindowPos2sARB(GLshort x, GLshort y){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glWindowPos2svARB(const GLshort *v){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glWindowPos3dARB(GLdouble x, GLdouble y, GLdouble z){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glWindowPos3dvARB(const GLdouble *v){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glWindowPos3fARB(GLfloat x, GLfloat y, GLfloat z){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glWindowPos3fvARB(const GLfloat *v){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glWindowPos3iARB(GLint x, GLint y, GLint z){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glWindowPos3ivARB(const GLint *v){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glWindowPos3sARB(GLshort x, GLshort y, GLshort z){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glWindowPos3svARB(const GLshort *v){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glDrawBuffersATI(GLsizei n, const GLenum *bufs){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glUniformBufferEXT(GLuint program, GLint location, GLuint buffer){ TRACE("*"); UNIMPLEMENTED(); }
+GLint APIENTRY glGetUniformBufferSizeEXT(GLuint program, GLint location){ TRACE("*"); UNIMPLEMENTED(); return 0; }
+GLintptr APIENTRY glGetUniformOffsetEXT(GLuint program, GLint location){ TRACE("*"); UNIMPLEMENTED(); return 0; }
+void APIENTRY glLockArraysEXT(GLint first, GLsizei count){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glUnlockArraysEXT(void){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glDepthBoundsEXT(GLclampd zmin, GLclampd zmax){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glMatrixLoadfEXT(GLenum mode, const GLfloat *m){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glMatrixLoaddEXT(GLenum mode, const GLdouble *m){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glMatrixMultfEXT(GLenum mode, const GLfloat *m){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glMatrixMultdEXT(GLenum mode, const GLdouble *m){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glMatrixLoadIdentityEXT(GLenum mode){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glMatrixRotatefEXT(GLenum mode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glMatrixRotatedEXT(GLenum mode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glMatrixScalefEXT(GLenum mode, GLfloat x, GLfloat y, GLfloat z){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glMatrixScaledEXT(GLenum mode, GLdouble x, GLdouble y, GLdouble z){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glMatrixTranslatefEXT(GLenum mode, GLfloat x, GLfloat y, GLfloat z){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glMatrixTranslatedEXT(GLenum mode, GLdouble x, GLdouble y, GLdouble z){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glMatrixFrustumEXT(GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glMatrixOrthoEXT(GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glMatrixPopEXT(GLenum mode){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glMatrixPushEXT(GLenum mode){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glClientAttribDefaultEXT(GLbitfield mask){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glPushClientAttribDefaultEXT(GLbitfield mask){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glTextureParameterfEXT(GLuint texture, GLenum target, GLenum pname, GLfloat param){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glTextureParameterfvEXT(GLuint texture, GLenum target, GLenum pname, const GLfloat *params){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glTextureParameteriEXT(GLuint texture, GLenum target, GLenum pname, GLint param){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glTextureParameterivEXT(GLuint texture, GLenum target, GLenum pname, const GLint *params){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glTextureImage1DEXT(GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glTextureImage2DEXT(GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glTextureSubImage1DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glCopyTextureImage1DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glCopyTextureImage2DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glCopyTextureSubImage1DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glCopyTextureSubImage2DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glGetTextureParameterfvEXT(GLuint texture, GLenum target, GLenum pname, GLfloat *params){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glGetTextureParameterivEXT(GLuint texture, GLenum target, GLenum pname, GLint *params){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glGetTextureLevelParameterfvEXT(GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat *params){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glGetTextureLevelParameterivEXT(GLuint texture, GLenum target, GLint level, GLenum pname, GLint *params){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glTextureImage3DEXT(GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glCopyTextureSubImage3DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glBindMultiTextureEXT(GLenum texunit, GLenum target, GLuint texture){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glMultiTexCoordPointerEXT(GLenum texunit, GLint size, GLenum type, GLsizei stride, const void *pointer){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glMultiTexEnvfEXT(GLenum texunit, GLenum target, GLenum pname, GLfloat param){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glMultiTexEnvfvEXT(GLenum texunit, GLenum target, GLenum pname, const GLfloat *params){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glMultiTexEnviEXT(GLenum texunit, GLenum target, GLenum pname, GLint param){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glMultiTexEnvivEXT(GLenum texunit, GLenum target, GLenum pname, const GLint *params){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glMultiTexGendEXT(GLenum texunit, GLenum coord, GLenum pname, GLdouble param){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glMultiTexGendvEXT(GLenum texunit, GLenum coord, GLenum pname, const GLdouble *params){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glMultiTexGenfEXT(GLenum texunit, GLenum coord, GLenum pname, GLfloat param){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glMultiTexGenfvEXT(GLenum texunit, GLenum coord, GLenum pname, const GLfloat *params){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glMultiTexGeniEXT(GLenum texunit, GLenum coord, GLenum pname, GLint param){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glMultiTexGenivEXT(GLenum texunit, GLenum coord, GLenum pname, const GLint *params){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glGetMultiTexEnvfvEXT(GLenum texunit, GLenum target, GLenum pname, GLfloat *params){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glGetMultiTexEnvivEXT(GLenum texunit, GLenum target, GLenum pname, GLint *params){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glGetMultiTexGendvEXT(GLenum texunit, GLenum coord, GLenum pname, GLdouble *params){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glGetMultiTexGenfvEXT(GLenum texunit, GLenum coord, GLenum pname, GLfloat *params){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glGetMultiTexGenivEXT(GLenum texunit, GLenum coord, GLenum pname, GLint *params){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glMultiTexParameteriEXT(GLenum texunit, GLenum target, GLenum pname, GLint param){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glMultiTexParameterivEXT(GLenum texunit, GLenum target, GLenum pname, const GLint *params){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glMultiTexParameterfEXT(GLenum texunit, GLenum target, GLenum pname, GLfloat param){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glMultiTexParameterfvEXT(GLenum texunit, GLenum target, GLenum pname, const GLfloat *params){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glMultiTexImage1DEXT(GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glMultiTexImage2DEXT(GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glMultiTexSubImage1DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glMultiTexSubImage2DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glCopyMultiTexImage1DEXT(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glCopyMultiTexImage2DEXT(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glCopyMultiTexSubImage1DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glCopyMultiTexSubImage2DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glGetMultiTexImageEXT(GLenum texunit, GLenum target, GLint level, GLenum format, GLenum type, void *pixels){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glGetMultiTexParameterfvEXT(GLenum texunit, GLenum target, GLenum pname, GLfloat *params){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glGetMultiTexParameterivEXT(GLenum texunit, GLenum target, GLenum pname, GLint *params){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glGetMultiTexLevelParameterfvEXT(GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat *params){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glGetMultiTexLevelParameterivEXT(GLenum texunit, GLenum target, GLint level, GLenum pname, GLint *params){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glMultiTexImage3DEXT(GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glMultiTexSubImage3DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glCopyMultiTexSubImage3DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glEnableClientStateIndexedEXT(GLenum array, GLuint index){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glDisableClientStateIndexedEXT(GLenum array, GLuint index){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glGetFloatIndexedvEXT(GLenum target, GLuint index, GLfloat *data){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glGetDoubleIndexedvEXT(GLenum target, GLuint index, GLdouble *data){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glGetPointerIndexedvEXT(GLenum target, GLuint index, void **data){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glEnableIndexedEXT(GLenum target, GLuint index){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glDisableIndexedEXT(GLenum target, GLuint index){ TRACE("*"); UNIMPLEMENTED(); }
+GLboolean APIENTRY glIsEnabledIndexedEXT(GLenum target, GLuint index){ TRACE("*"); UNIMPLEMENTED(); return 0; }
+void APIENTRY glGetIntegerIndexedvEXT(GLenum target, GLuint index, GLint *data){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glGetBooleanIndexedvEXT(GLenum target, GLuint index, GLboolean *data){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glCompressedTextureImage3DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *bits){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glCompressedTextureImage2DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *bits){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glCompressedTextureImage1DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *bits){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glCompressedTextureSubImage3DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *bits){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glCompressedTextureSubImage2DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *bits){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glCompressedTextureSubImage1DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *bits){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glGetCompressedTextureImageEXT(GLuint texture, GLenum target, GLint lod, void *img){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glCompressedMultiTexImage3DEXT(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *bits){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glCompressedMultiTexImage2DEXT(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *bits){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glCompressedMultiTexImage1DEXT(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *bits){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glCompressedMultiTexSubImage3DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *bits){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glCompressedMultiTexSubImage2DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *bits){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glCompressedMultiTexSubImage1DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *bits){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glGetCompressedMultiTexImageEXT(GLenum texunit, GLenum target, GLint lod, void *img){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glMatrixLoadTransposefEXT(GLenum mode, const GLfloat *m){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glMatrixLoadTransposedEXT(GLenum mode, const GLdouble *m){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glMatrixMultTransposefEXT(GLenum mode, const GLfloat *m){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glMatrixMultTransposedEXT(GLenum mode, const GLdouble *m){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glNamedBufferDataEXT(GLuint buffer, GLsizeiptr size, const void *data, GLenum usage){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glNamedBufferSubDataEXT(GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glGetNamedBufferPointervEXT(GLuint buffer, GLenum pname, void **params){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glGetNamedBufferSubDataEXT(GLuint buffer, GLintptr offset, GLsizeiptr size, void *data){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glProgramUniform1fEXT(GLuint program, GLint location, GLfloat v0){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glProgramUniform2fEXT(GLuint program, GLint location, GLfloat v0, GLfloat v1){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glProgramUniform3fEXT(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glProgramUniform4fEXT(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glProgramUniform1iEXT(GLuint program, GLint location, GLint v0){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glProgramUniform2iEXT(GLuint program, GLint location, GLint v0, GLint v1){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glProgramUniform3iEXT(GLuint program, GLint location, GLint v0, GLint v1, GLint v2){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glProgramUniform4iEXT(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glProgramUniform1fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat *value){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glProgramUniform2fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat *value){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glProgramUniform3fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat *value){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glProgramUniform4fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat *value){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glProgramUniform1ivEXT(GLuint program, GLint location, GLsizei count, const GLint *value){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glProgramUniform2ivEXT(GLuint program, GLint location, GLsizei count, const GLint *value){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glProgramUniform3ivEXT(GLuint program, GLint location, GLsizei count, const GLint *value){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glProgramUniform4ivEXT(GLuint program, GLint location, GLsizei count, const GLint *value){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glProgramUniformMatrix2fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glProgramUniformMatrix3fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glProgramUniformMatrix4fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glProgramUniformMatrix2x3fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glProgramUniformMatrix3x2fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glProgramUniformMatrix2x4fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glProgramUniformMatrix4x2fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glProgramUniformMatrix3x4fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glProgramUniformMatrix4x3fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glTextureBufferEXT(GLuint texture, GLenum target, GLenum internalformat, GLuint buffer){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glMultiTexBufferEXT(GLenum texunit, GLenum target, GLenum internalformat, GLuint buffer){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glTextureParameterIivEXT(GLuint texture, GLenum target, GLenum pname, const GLint *params){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glTextureParameterIuivEXT(GLuint texture, GLenum target, GLenum pname, const GLuint *params){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glGetTextureParameterIivEXT(GLuint texture, GLenum target, GLenum pname, GLint *params){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glGetTextureParameterIuivEXT(GLuint texture, GLenum target, GLenum pname, GLuint *params){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glMultiTexParameterIivEXT(GLenum texunit, GLenum target, GLenum pname, const GLint *params){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glMultiTexParameterIuivEXT(GLenum texunit, GLenum target, GLenum pname, const GLuint *params){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glGetMultiTexParameterIivEXT(GLenum texunit, GLenum target, GLenum pname, GLint *params){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glGetMultiTexParameterIuivEXT(GLenum texunit, GLenum target, GLenum pname, GLuint *params){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glProgramUniform1uiEXT(GLuint program, GLint location, GLuint v0){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glProgramUniform2uiEXT(GLuint program, GLint location, GLuint v0, GLuint v1){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glProgramUniform3uiEXT(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glProgramUniform4uiEXT(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glProgramUniform1uivEXT(GLuint program, GLint location, GLsizei count, const GLuint *value){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glProgramUniform2uivEXT(GLuint program, GLint location, GLsizei count, const GLuint *value){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glProgramUniform3uivEXT(GLuint program, GLint location, GLsizei count, const GLuint *value){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glProgramUniform4uivEXT(GLuint program, GLint location, GLsizei count, const GLuint *value){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glNamedProgramLocalParameters4fvEXT(GLuint program, GLenum target, GLuint index, GLsizei count, const GLfloat *params){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glNamedProgramLocalParameterI4iEXT(GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glNamedProgramLocalParameterI4ivEXT(GLuint program, GLenum target, GLuint index, const GLint *params){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glNamedProgramLocalParametersI4ivEXT(GLuint program, GLenum target, GLuint index, GLsizei count, const GLint *params){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glNamedProgramLocalParameterI4uiEXT(GLuint program, GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glNamedProgramLocalParameterI4uivEXT(GLuint program, GLenum target, GLuint index, const GLuint *params){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glNamedProgramLocalParametersI4uivEXT(GLuint program, GLenum target, GLuint index, GLsizei count, const GLuint *params){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glGetNamedProgramLocalParameterIivEXT(GLuint program, GLenum target, GLuint index, GLint *params){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glGetNamedProgramLocalParameterIuivEXT(GLuint program, GLenum target, GLuint index, GLuint *params){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glEnableClientStateiEXT(GLenum array, GLuint index){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glDisableClientStateiEXT(GLenum array, GLuint index){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glGetFloati_vEXT(GLenum pname, GLuint index, GLfloat *params){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glGetDoublei_vEXT(GLenum pname, GLuint index, GLdouble *params){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glGetPointeri_vEXT(GLenum pname, GLuint index, void **params){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glNamedProgramStringEXT(GLuint program, GLenum target, GLenum format, GLsizei len, const void *string){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glNamedProgramLocalParameter4dEXT(GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glNamedProgramLocalParameter4dvEXT(GLuint program, GLenum target, GLuint index, const GLdouble *params){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glNamedProgramLocalParameter4fEXT(GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glNamedProgramLocalParameter4fvEXT(GLuint program, GLenum target, GLuint index, const GLfloat *params){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glGetNamedProgramLocalParameterdvEXT(GLuint program, GLenum target, GLuint index, GLdouble *params){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glGetNamedProgramLocalParameterfvEXT(GLuint program, GLenum target, GLuint index, GLfloat *params){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glGetNamedProgramivEXT(GLuint program, GLenum target, GLenum pname, GLint *params){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glGetNamedProgramStringEXT(GLuint program, GLenum target, GLenum pname, void *string){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glNamedRenderbufferStorageEXT(GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glGetNamedRenderbufferParameterivEXT(GLuint renderbuffer, GLenum pname, GLint *params){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glNamedRenderbufferStorageMultisampleEXT(GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glNamedRenderbufferStorageMultisampleCoverageEXT(GLuint renderbuffer, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height){ TRACE("*"); UNIMPLEMENTED(); }
+GLenum APIENTRY glCheckNamedFramebufferStatusEXT(GLuint framebuffer, GLenum target){ TRACE("*"); UNIMPLEMENTED(); return 0; }
+void APIENTRY glNamedFramebufferTexture1DEXT(GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glNamedFramebufferTexture2DEXT(GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glNamedFramebufferTexture3DEXT(GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glNamedFramebufferRenderbufferEXT(GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glGetNamedFramebufferAttachmentParameterivEXT(GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glGenerateTextureMipmapEXT(GLuint texture, GLenum target){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glGenerateMultiTexMipmapEXT(GLenum texunit, GLenum target){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glFramebufferDrawBufferEXT(GLuint framebuffer, GLenum mode){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glFramebufferDrawBuffersEXT(GLuint framebuffer, GLsizei n, const GLenum *bufs){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glFramebufferReadBufferEXT(GLuint framebuffer, GLenum mode){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glGetFramebufferParameterivEXT(GLuint framebuffer, GLenum pname, GLint *params){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glNamedCopyBufferSubDataEXT(GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glNamedFramebufferTextureEXT(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glNamedFramebufferTextureLayerEXT(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glNamedFramebufferTextureFaceEXT(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLenum face){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glTextureRenderbufferEXT(GLuint texture, GLenum target, GLuint renderbuffer){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glMultiTexRenderbufferEXT(GLenum texunit, GLenum target, GLuint renderbuffer){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glVertexArrayVertexOffsetEXT(GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glVertexArrayColorOffsetEXT(GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glVertexArrayEdgeFlagOffsetEXT(GLuint vaobj, GLuint buffer, GLsizei stride, GLintptr offset){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glVertexArrayIndexOffsetEXT(GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glVertexArrayNormalOffsetEXT(GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glVertexArrayTexCoordOffsetEXT(GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glVertexArrayMultiTexCoordOffsetEXT(GLuint vaobj, GLuint buffer, GLenum texunit, GLint size, GLenum type, GLsizei stride, GLintptr offset){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glVertexArrayFogCoordOffsetEXT(GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glVertexArraySecondaryColorOffsetEXT(GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glVertexArrayVertexAttribOffsetEXT(GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLintptr offset){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glVertexArrayVertexAttribIOffsetEXT(GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glEnableVertexArrayEXT(GLuint vaobj, GLenum array){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glDisableVertexArrayEXT(GLuint vaobj, GLenum array){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glEnableVertexArrayAttribEXT(GLuint vaobj, GLuint index){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glDisableVertexArrayAttribEXT(GLuint vaobj, GLuint index){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glGetVertexArrayIntegervEXT(GLuint vaobj, GLenum pname, GLint *param){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glGetVertexArrayPointervEXT(GLuint vaobj, GLenum pname, void **param){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glGetVertexArrayIntegeri_vEXT(GLuint vaobj, GLuint index, GLenum pname, GLint *param){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glGetVertexArrayPointeri_vEXT(GLuint vaobj, GLuint index, GLenum pname, void **param){ TRACE("*"); UNIMPLEMENTED(); }
+void *APIENTRY glMapNamedBufferRangeEXT(GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access){ TRACE("*"); UNIMPLEMENTED(); return 0; }
+void APIENTRY glFlushMappedNamedBufferRangeEXT(GLuint buffer, GLintptr offset, GLsizeiptr length){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glNamedBufferStorageEXT(GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glClearNamedBufferDataEXT(GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glClearNamedBufferSubDataEXT(GLuint buffer, GLenum internalformat, GLsizeiptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glNamedFramebufferParameteriEXT(GLuint framebuffer, GLenum pname, GLint param){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glGetNamedFramebufferParameterivEXT(GLuint framebuffer, GLenum pname, GLint *params){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glProgramUniform1dEXT(GLuint program, GLint location, GLdouble x){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glProgramUniform2dEXT(GLuint program, GLint location, GLdouble x, GLdouble y){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glProgramUniform3dEXT(GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glProgramUniform4dEXT(GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glProgramUniform1dvEXT(GLuint program, GLint location, GLsizei count, const GLdouble *value){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glProgramUniform2dvEXT(GLuint program, GLint location, GLsizei count, const GLdouble *value){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glProgramUniform3dvEXT(GLuint program, GLint location, GLsizei count, const GLdouble *value){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glProgramUniform4dvEXT(GLuint program, GLint location, GLsizei count, const GLdouble *value){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glProgramUniformMatrix2dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glProgramUniformMatrix3dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glProgramUniformMatrix4dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glProgramUniformMatrix2x3dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glProgramUniformMatrix2x4dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glProgramUniformMatrix3x2dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glProgramUniformMatrix3x4dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glProgramUniformMatrix4x2dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glProgramUniformMatrix4x3dvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glTextureBufferRangeEXT(GLuint texture, GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glTextureStorage1DEXT(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glTextureStorage2DEXT(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glTextureStorage3DEXT(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glTextureStorage2DMultisampleEXT(GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glTextureStorage3DMultisampleEXT(GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glVertexArrayBindVertexBufferEXT(GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glVertexArrayVertexAttribFormatEXT(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glVertexArrayVertexAttribIFormatEXT(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glVertexArrayVertexAttribLFormatEXT(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glVertexArrayVertexAttribBindingEXT(GLuint vaobj, GLuint attribindex, GLuint bindingindex){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glVertexArrayVertexBindingDivisorEXT(GLuint vaobj, GLuint bindingindex, GLuint divisor){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glVertexArrayVertexAttribLOffsetEXT(GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glTexturePageCommitmentEXT(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean resident){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glVertexArrayVertexAttribDivisorEXT(GLuint vaobj, GLuint index, GLuint divisor){ TRACE("*"); UNIMPLEMENTED(); }
+
+
+void APIENTRY glColorMaskIndexedEXT(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glDrawArraysInstancedEXT(GLenum mode, GLint start, GLsizei count, GLsizei primcount){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glDrawElementsInstancedEXT(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glProgramParameteriEXT(GLuint program, GLenum pname, GLint value){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glFramebufferTextureEXT(GLenum target, GLenum attachment, GLuint texture, GLint level){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glFramebufferTextureLayerEXT(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glFramebufferTextureFaceEXT(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glProgramEnvParameters4fvEXT(GLenum target, GLuint index, GLsizei count, const GLfloat *params){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glProgramLocalParameters4fvEXT(GLenum target, GLuint index, GLsizei count, const GLfloat *params){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glGetUniformuivEXT(GLuint program, GLint location, GLuint *params){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glBindFragDataLocationEXT(GLuint program, GLuint color, const GLchar *name){ TRACE("*"); UNIMPLEMENTED(); }
+GLint APIENTRY glGetFragDataLocationEXT(GLuint program, const GLchar *name){ TRACE("*"); UNIMPLEMENTED(); return 0; }
+void APIENTRY glUniform1uiEXT(GLint location, GLuint v0){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glUniform2uiEXT(GLint location, GLuint v0, GLuint v1){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glUniform3uiEXT(GLint location, GLuint v0, GLuint v1, GLuint v2){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glUniform4uiEXT(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glUniform1uivEXT(GLint location, GLsizei count, const GLuint *value){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glUniform2uivEXT(GLint location, GLsizei count, const GLuint *value){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glUniform3uivEXT(GLint location, GLsizei count, const GLuint *value){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glUniform4uivEXT(GLint location, GLsizei count, const GLuint *value){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glVertexAttribI1iEXT(GLuint index, GLint x){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glVertexAttribI2iEXT(GLuint index, GLint x, GLint y){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glVertexAttribI3iEXT(GLuint index, GLint x, GLint y, GLint z){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glVertexAttribI4iEXT(GLuint index, GLint x, GLint y, GLint z, GLint w){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glVertexAttribI1uiEXT(GLuint index, GLuint x){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glVertexAttribI2uiEXT(GLuint index, GLuint x, GLuint y){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glVertexAttribI3uiEXT(GLuint index, GLuint x, GLuint y, GLuint z){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glVertexAttribI4uiEXT(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glVertexAttribI1ivEXT(GLuint index, const GLint *v){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glVertexAttribI2ivEXT(GLuint index, const GLint *v){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glVertexAttribI3ivEXT(GLuint index, const GLint *v){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glVertexAttribI4ivEXT(GLuint index, const GLint *v){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glVertexAttribI1uivEXT(GLuint index, const GLuint *v){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glVertexAttribI2uivEXT(GLuint index, const GLuint *v){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glVertexAttribI3uivEXT(GLuint index, const GLuint *v){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glVertexAttribI4uivEXT(GLuint index, const GLuint *v){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glVertexAttribI4bvEXT(GLuint index, const GLbyte *v){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glVertexAttribI4svEXT(GLuint index, const GLshort *v){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glVertexAttribI4ubvEXT(GLuint index, const GLubyte *v){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glVertexAttribI4usvEXT(GLuint index, const GLushort *v){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glVertexAttribIPointerEXT(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glGetVertexAttribIivEXT(GLuint index, GLenum pname, GLint *params){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glGetVertexAttribIuivEXT(GLuint index, GLenum pname, GLuint *params){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glPointParameterfEXT(GLenum pname, GLfloat param){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glPointParameterfvEXT(GLenum pname, const GLfloat *params){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glTexBufferEXT(GLenum target, GLenum internalformat, GLuint buffer){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glTexParameterIivEXT(GLenum target, GLenum pname, const GLint *params){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glTexParameterIuivEXT(GLenum target, GLenum pname, const GLuint *params){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glGetTexParameterIivEXT(GLenum target, GLenum pname, GLint *params){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glGetTexParameterIuivEXT(GLenum target, GLenum pname, GLuint *params){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glClearColorIiEXT(GLint red, GLint green, GLint blue, GLint alpha){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glClearColorIuiEXT(GLuint red, GLuint green, GLuint blue, GLuint alpha){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glGetQueryObjecti64vEXT(GLuint id, GLenum pname, GLint64 *params){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glGetQueryObjectui64vEXT(GLuint id, GLenum pname, GLuint64 *params){ TRACE("*"); UNIMPLEMENTED(); }
+#define GL_GLEXT_PROTOTYPES
+void APIENTRY glArrayElementEXT(GLint i){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glColorPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glDrawArraysEXT(GLenum mode, GLint first, GLsizei count){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glEdgeFlagPointerEXT(GLsizei stride, GLsizei count, const GLboolean *pointer){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glGetPointervEXT(GLenum pname, void **params){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glIndexPointerEXT(GLenum type, GLsizei stride, GLsizei count, const void *pointer){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glNormalPointerEXT(GLenum type, GLsizei stride, GLsizei count, const void *pointer){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glTexCoordPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glVertexPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const void *pointer){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glBeginConditionalRenderNV(GLuint id, GLenum mode){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glEndConditionalRenderNV(void){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glDepthRangedNV(GLdouble zNear, GLdouble zFar){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glClearDepthdNV(GLdouble depth){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glDepthBoundsdNV(GLdouble zmin, GLdouble zmax){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glGetMultisamplefvNV(GLenum pname, GLuint index, GLfloat *val){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glSampleMaskIndexedNV(GLuint index, GLbitfield mask){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glTexRenderbufferNV(GLenum target, GLuint renderbuffer){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glProgramNamedParameter4fNV(GLuint id, GLsizei len, const GLubyte *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glProgramNamedParameter4fvNV(GLuint id, GLsizei len, const GLubyte *name, const GLfloat *v){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glProgramNamedParameter4dNV(GLuint id, GLsizei len, const GLubyte *name, GLdouble x, GLdouble y, GLdouble z, GLdouble w){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glProgramNamedParameter4dvNV(GLuint id, GLsizei len, const GLubyte *name, const GLdouble *v){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glGetProgramNamedParameterfvNV(GLuint id, GLsizei len, const GLubyte *name, GLfloat *params){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glGetProgramNamedParameterdvNV(GLuint id, GLsizei len, const GLubyte *name, GLdouble *params){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glRenderbufferStorageMultisampleCoverageNV(GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glProgramLocalParameterI4iNV(GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glProgramLocalParameterI4ivNV(GLenum target, GLuint index, const GLint *params){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glProgramLocalParametersI4ivNV(GLenum target, GLuint index, GLsizei count, const GLint *params){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glProgramLocalParameterI4uiNV(GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glProgramLocalParameterI4uivNV(GLenum target, GLuint index, const GLuint *params){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glProgramLocalParametersI4uivNV(GLenum target, GLuint index, GLsizei count, const GLuint *params){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glProgramEnvParameterI4iNV(GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glProgramEnvParameterI4ivNV(GLenum target, GLuint index, const GLint *params){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glProgramEnvParametersI4ivNV(GLenum target, GLuint index, GLsizei count, const GLint *params){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glProgramEnvParameterI4uiNV(GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glProgramEnvParameterI4uivNV(GLenum target, GLuint index, const GLuint *params){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glProgramEnvParametersI4uivNV(GLenum target, GLuint index, GLsizei count, const GLuint *params){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glGetProgramLocalParameterIivNV(GLenum target, GLuint index, GLint *params){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glGetProgramLocalParameterIuivNV(GLenum target, GLuint index, GLuint *params){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glGetProgramEnvParameterIivNV(GLenum target, GLuint index, GLint *params){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glGetProgramEnvParameterIuivNV(GLenum target, GLuint index, GLuint *params){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glVertex2hNV(GLhalfNV x, GLhalfNV y){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glVertex2hvNV(const GLhalfNV *v){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glVertex3hNV(GLhalfNV x, GLhalfNV y, GLhalfNV z){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glVertex3hvNV(const GLhalfNV *v){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glVertex4hNV(GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glVertex4hvNV(const GLhalfNV *v){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glNormal3hNV(GLhalfNV nx, GLhalfNV ny, GLhalfNV nz){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glNormal3hvNV(const GLhalfNV *v){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glColor3hNV(GLhalfNV red, GLhalfNV green, GLhalfNV blue){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glColor3hvNV(const GLhalfNV *v){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glColor4hNV(GLhalfNV red, GLhalfNV green, GLhalfNV blue, GLhalfNV alpha){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glColor4hvNV(const GLhalfNV *v){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glTexCoord1hNV(GLhalfNV s){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glTexCoord1hvNV(const GLhalfNV *v){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glTexCoord2hNV(GLhalfNV s, GLhalfNV t){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glTexCoord2hvNV(const GLhalfNV *v){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glTexCoord3hNV(GLhalfNV s, GLhalfNV t, GLhalfNV r){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glTexCoord3hvNV(const GLhalfNV *v){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glTexCoord4hNV(GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glTexCoord4hvNV(const GLhalfNV *v){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glMultiTexCoord1hNV(GLenum target, GLhalfNV s){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glMultiTexCoord1hvNV(GLenum target, const GLhalfNV *v){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glMultiTexCoord2hNV(GLenum target, GLhalfNV s, GLhalfNV t){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glMultiTexCoord2hvNV(GLenum target, const GLhalfNV *v){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glMultiTexCoord3hNV(GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glMultiTexCoord3hvNV(GLenum target, const GLhalfNV *v){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glMultiTexCoord4hNV(GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glMultiTexCoord4hvNV(GLenum target, const GLhalfNV *v){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glFogCoordhNV(GLhalfNV fog){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glFogCoordhvNV(const GLhalfNV *fog){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glSecondaryColor3hNV(GLhalfNV red, GLhalfNV green, GLhalfNV blue){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glSecondaryColor3hvNV(const GLhalfNV *v){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glVertexWeighthNV(GLhalfNV weight){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glVertexWeighthvNV(const GLhalfNV *weight){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glVertexAttrib1hNV(GLuint index, GLhalfNV x){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glVertexAttrib1hvNV(GLuint index, const GLhalfNV *v){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glVertexAttrib2hNV(GLuint index, GLhalfNV x, GLhalfNV y){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glVertexAttrib2hvNV(GLuint index, const GLhalfNV *v){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glVertexAttrib3hNV(GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glVertexAttrib3hvNV(GLuint index, const GLhalfNV *v){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glVertexAttrib4hNV(GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glVertexAttrib4hvNV(GLuint index, const GLhalfNV *v){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glVertexAttribs1hvNV(GLuint index, GLsizei n, const GLhalfNV *v){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glVertexAttribs2hvNV(GLuint index, GLsizei n, const GLhalfNV *v){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glVertexAttribs3hvNV(GLuint index, GLsizei n, const GLhalfNV *v){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glVertexAttribs4hvNV(GLuint index, GLsizei n, const GLhalfNV *v){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glBeginOcclusionQueryNV(GLuint id){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glEndOcclusionQueryNV(void){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glGetOcclusionQueryivNV(GLuint id, GLenum pname, GLint *params){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glGetOcclusionQueryuivNV(GLuint id, GLenum pname, GLuint *params){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glGenOcclusionQueriesNV(GLsizei n, GLuint *ids){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glDeleteOcclusionQueriesNV(GLsizei n, const GLuint *ids){ TRACE("*"); UNIMPLEMENTED(); }
+GLboolean APIENTRY glIsOcclusionQueryNV(GLuint id){ TRACE("*"); UNIMPLEMENTED(); return 0; }
+void APIENTRY glProgramBufferParametersfvNV(GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLfloat *params){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glProgramBufferParametersIivNV(GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLint *params){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glProgramBufferParametersIuivNV(GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLuint *params){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glPixelDataRangeNV(GLenum target, GLsizei length, const void *pointer){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glFlushPixelDataRangeNV(GLenum target){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glPointParameteriNV(GLenum pname, GLint param){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glPointParameterivNV(GLenum pname, const GLint *params){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glPrimitiveRestartNV(void){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glPrimitiveRestartIndexNV(GLuint index){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glCombinerParameterfvNV(GLenum pname, const GLfloat *params){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glCombinerParameterfNV(GLenum pname, GLfloat param){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glCombinerParameterivNV(GLenum pname, const GLint *params){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glCombinerParameteriNV(GLenum pname, GLint param){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glCombinerInputNV(GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glCombinerOutputNV(GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glFinalCombinerInputNV(GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glGetCombinerInputParameterfvNV(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat *params){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glGetCombinerInputParameterivNV(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint *params){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glGetCombinerOutputParameterfvNV(GLenum stage, GLenum portion, GLenum pname, GLfloat *params){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glGetCombinerOutputParameterivNV(GLenum stage, GLenum portion, GLenum pname, GLint *params){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glGetFinalCombinerInputParameterfvNV(GLenum variable, GLenum pname, GLfloat *params){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glGetFinalCombinerInputParameterivNV(GLenum variable, GLenum pname, GLint *params){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glCombinerStageParameterfvNV(GLenum stage, GLenum pname, const GLfloat *params){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glGetCombinerStageParameterfvNV(GLenum stage, GLenum pname, GLfloat *params){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glMakeBufferResidentNV(GLenum target, GLenum access){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glMakeBufferNonResidentNV(GLenum target){ TRACE("*"); UNIMPLEMENTED(); }
+GLboolean APIENTRY glIsBufferResidentNV(GLenum target){ TRACE("*"); UNIMPLEMENTED(); return 0; }
+void APIENTRY glMakeNamedBufferResidentNV(GLuint buffer, GLenum access){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glMakeNamedBufferNonResidentNV(GLuint buffer){ TRACE("*"); UNIMPLEMENTED(); }
+GLboolean APIENTRY glIsNamedBufferResidentNV(GLuint buffer){ TRACE("*"); UNIMPLEMENTED(); return 0; }
+void APIENTRY glGetBufferParameterui64vNV(GLenum target, GLenum pname, GLuint64EXT *params){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glGetNamedBufferParameterui64vNV(GLuint buffer, GLenum pname, GLuint64EXT *params){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glGetIntegerui64vNV(GLenum value, GLuint64EXT *result){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glUniformui64NV(GLint location, GLuint64EXT value){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glUniformui64vNV(GLint location, GLsizei count, const GLuint64EXT *value){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glGetUniformui64vNV(GLuint program, GLint location, GLuint64EXT *params){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glProgramUniformui64NV(GLuint program, GLint location, GLuint64EXT value){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glProgramUniformui64vNV(GLuint program, GLint location, GLsizei count, const GLuint64EXT *value){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glBeginTransformFeedbackNV(GLenum primitiveMode){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glEndTransformFeedbackNV(void){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glTransformFeedbackAttribsNV(GLuint count, const GLint *attribs, GLenum bufferMode){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glBindBufferRangeNV(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glBindBufferOffsetNV(GLenum target, GLuint index, GLuint buffer, GLintptr offset){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glBindBufferBaseNV(GLenum target, GLuint index, GLuint buffer){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glTransformFeedbackVaryingsNV(GLuint program, GLsizei count, const GLint *locations, GLenum bufferMode){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glActiveVaryingNV(GLuint program, const GLchar *name){ TRACE("*"); UNIMPLEMENTED(); }
+GLint APIENTRY glGetVaryingLocationNV(GLuint program, const GLchar *name){ TRACE("*"); UNIMPLEMENTED(); return 0; }
+void APIENTRY glGetActiveVaryingNV(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glGetTransformFeedbackVaryingNV(GLuint program, GLuint index, GLint *location){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glTransformFeedbackStreamAttribsNV(GLsizei count, const GLint *attribs, GLsizei nbuffers, const GLint *bufstreams, GLenum bufferMode){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glFlushVertexArrayRangeNV(void){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glVertexArrayRangeNV(GLsizei length, const void *pointer){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glBufferAddressRangeNV(GLenum pname, GLuint index, GLuint64EXT address, GLsizeiptr length){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glVertexFormatNV(GLint size, GLenum type, GLsizei stride){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glNormalFormatNV(GLenum type, GLsizei stride){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glColorFormatNV(GLint size, GLenum type, GLsizei stride){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glIndexFormatNV(GLenum type, GLsizei stride){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glTexCoordFormatNV(GLint size, GLenum type, GLsizei stride){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glEdgeFlagFormatNV(GLsizei stride){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glSecondaryColorFormatNV(GLint size, GLenum type, GLsizei stride){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glFogCoordFormatNV(GLenum type, GLsizei stride){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glVertexAttribFormatNV(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glVertexAttribIFormatNV(GLuint index, GLint size, GLenum type, GLsizei stride){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glGetIntegerui64i_vNV(GLenum value, GLuint index, GLuint64EXT *result){ TRACE("*"); UNIMPLEMENTED(); }
+GLboolean APIENTRY glAreProgramsResidentNV(GLsizei n, const GLuint *programs, GLboolean *residences){ TRACE("*"); UNIMPLEMENTED(); return 0; }
+void APIENTRY glBindProgramNV(GLenum target, GLuint id){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glDeleteProgramsNV(GLsizei n, const GLuint *programs){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glExecuteProgramNV(GLenum target, GLuint id, const GLfloat *params){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glGenProgramsNV(GLsizei n, GLuint *programs){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glGetProgramParameterdvNV(GLenum target, GLuint index, GLenum pname, GLdouble *params){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glGetProgramParameterfvNV(GLenum target, GLuint index, GLenum pname, GLfloat *params){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glGetProgramivNV(GLuint id, GLenum pname, GLint *params){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glGetProgramStringNV(GLuint id, GLenum pname, GLubyte *program){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glGetTrackMatrixivNV(GLenum target, GLuint address, GLenum pname, GLint *params){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glGetVertexAttribdvNV(GLuint index, GLenum pname, GLdouble *params){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glGetVertexAttribfvNV(GLuint index, GLenum pname, GLfloat *params){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glGetVertexAttribivNV(GLuint index, GLenum pname, GLint *params){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glGetVertexAttribPointervNV(GLuint index, GLenum pname, void **pointer){ TRACE("*"); UNIMPLEMENTED(); }
+GLboolean APIENTRY glIsProgramNV(GLuint id){ TRACE("*"); UNIMPLEMENTED(); return 0; }
+void APIENTRY glLoadProgramNV(GLenum target, GLuint id, GLsizei len, const GLubyte *program){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glProgramParameter4dNV(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glProgramParameter4dvNV(GLenum target, GLuint index, const GLdouble *v){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glProgramParameter4fNV(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glProgramParameter4fvNV(GLenum target, GLuint index, const GLfloat *v){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glProgramParameters4dvNV(GLenum target, GLuint index, GLsizei count, const GLdouble *v){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glProgramParameters4fvNV(GLenum target, GLuint index, GLsizei count, const GLfloat *v){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glRequestResidentProgramsNV(GLsizei n, const GLuint *programs){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glTrackMatrixNV(GLenum target, GLuint address, GLenum matrix, GLenum transform){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glVertexAttribPointerNV(GLuint index, GLint fsize, GLenum type, GLsizei stride, const void *pointer){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glVertexAttrib1dNV(GLuint index, GLdouble x){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glVertexAttrib1dvNV(GLuint index, const GLdouble *v){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glVertexAttrib1fNV(GLuint index, GLfloat x){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glVertexAttrib1fvNV(GLuint index, const GLfloat *v){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glVertexAttrib1sNV(GLuint index, GLshort x){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glVertexAttrib1svNV(GLuint index, const GLshort *v){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glVertexAttrib2dNV(GLuint index, GLdouble x, GLdouble y){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glVertexAttrib2dvNV(GLuint index, const GLdouble *v){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glVertexAttrib2fNV(GLuint index, GLfloat x, GLfloat y){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glVertexAttrib2fvNV(GLuint index, const GLfloat *v){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glVertexAttrib2sNV(GLuint index, GLshort x, GLshort y){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glVertexAttrib2svNV(GLuint index, const GLshort *v){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glVertexAttrib3dNV(GLuint index, GLdouble x, GLdouble y, GLdouble z){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glVertexAttrib3dvNV(GLuint index, const GLdouble *v){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glVertexAttrib3fNV(GLuint index, GLfloat x, GLfloat y, GLfloat z){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glVertexAttrib3fvNV(GLuint index, const GLfloat *v){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glVertexAttrib3sNV(GLuint index, GLshort x, GLshort y, GLshort z){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glVertexAttrib3svNV(GLuint index, const GLshort *v){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glVertexAttrib4dNV(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glVertexAttrib4dvNV(GLuint index, const GLdouble *v){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glVertexAttrib4fNV(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glVertexAttrib4fvNV(GLuint index, const GLfloat *v){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glVertexAttrib4sNV(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glVertexAttrib4svNV(GLuint index, const GLshort *v){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glVertexAttrib4ubNV(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glVertexAttrib4ubvNV(GLuint index, const GLubyte *v){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glVertexAttribs1dvNV(GLuint index, GLsizei count, const GLdouble *v){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glVertexAttribs1fvNV(GLuint index, GLsizei count, const GLfloat *v){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glVertexAttribs1svNV(GLuint index, GLsizei count, const GLshort *v){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glVertexAttribs2dvNV(GLuint index, GLsizei count, const GLdouble *v){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glVertexAttribs2fvNV(GLuint index, GLsizei count, const GLfloat *v){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glVertexAttribs2svNV(GLuint index, GLsizei count, const GLshort *v){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glVertexAttribs3dvNV(GLuint index, GLsizei count, const GLdouble *v){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glVertexAttribs3fvNV(GLuint index, GLsizei count, const GLfloat *v){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glVertexAttribs3svNV(GLuint index, GLsizei count, const GLshort *v){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glVertexAttribs4dvNV(GLuint index, GLsizei count, const GLdouble *v){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glVertexAttribs4fvNV(GLuint index, GLsizei count, const GLfloat *v){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glVertexAttribs4svNV(GLuint index, GLsizei count, const GLshort *v){ TRACE("*"); UNIMPLEMENTED(); }
+void APIENTRY glVertexAttribs4ubvNV(GLuint index, GLsizei count, const GLubyte *v){ TRACE("*"); UNIMPLEMENTED(); }
+
+GLboolean APIENTRY wgl1fx34c0da()
+{
+ return -1;// UNIMPLEMENTED();
+}
BOOL WINAPI wglSwapIntervalEXT(int interval)
{
@@ -7881,11 +9999,18 @@
drawSurface->setSwapInterval(interval);
return TRUE;
}
-
+
SetLastError(ERROR_DC_NOT_FOUND);
return FALSE;
}
+int WINAPI wglGetSwapIntervalEXT(void)
+{
+ TRACE("(*)");
+ UNIMPLEMENTED();
+ return 1;
+}
+
int WINAPI wglChoosePixelFormat(HDC hdc, const PIXELFORMATDESCRIPTOR *ppfd)
{
TRACE("(*)");
@@ -7928,7 +10053,7 @@
return TRUE;
}
- return FALSE;
+ return TRUE;// FALSE;
}
BOOL WINAPI wglDescribeLayerPlane(HDC, int, int, UINT, LPLAYERPLANEDESCRIPTOR)
@@ -7937,6 +10062,40 @@
return FALSE;
}
+
+
+void APIENTRY glVertexAttrib4bv(GLuint index, const GLbyte *v)
+{
+ TRACE("*");
+ UNIMPLEMENTED();
+}
+void APIENTRY glVertexAttrib4iv(GLuint index, const GLint *v)
+{
+ TRACE("*");
+ UNIMPLEMENTED();
+}
+void APIENTRY glVertexAttrib4sv(GLuint index, const GLshort *v)
+{
+ TRACE("*");
+ UNIMPLEMENTED();
+}
+void APIENTRY glVertexAttrib4ubv(GLuint index, const GLubyte *v)
+{
+ TRACE("*");
+ UNIMPLEMENTED();
+}
+void APIENTRY glVertexAttrib4uiv(GLuint index, const GLuint *v)
+{
+ TRACE("*");
+ UNIMPLEMENTED();
+}
+void APIENTRY glVertexAttrib4usv(GLuint index, const GLushort *v)
+{
+ TRACE("*");
+ UNIMPLEMENTED();
+}
+
+
int WINAPI wglDescribePixelFormat(HDC hdc, int iPixelFormat, UINT nBytes, LPPIXELFORMATDESCRIPTOR ppfd)
{
TRACE("(*)");
@@ -8006,9 +10165,16 @@
{
TRACE("(*)");
- return "GL_ARB_framebuffer_object "
- "WGL_EXT_extensions_string "
- "WGL_EXT_swap_control";
+ return "GL_ARB_texture_non_power_of_two "
+ "GL_ARB_framebuffer_object "
+ "GL_ARB_fragment_shader "
+ "GL_ARB_vertex_shader "
+ "GL_ARB_shader_objects "
+ "GL_ARB_shading_language_100 "
+ "GL_EXT_framebuffer_object";
+ //"wglCreateContextAttribsARB";
+ //NVIDIA CARD
+ "WGL_ARB_buffer_region WGL_ARB_create_context WGL_ARB_create_context_profile WGL_ARB_create_context_robustness WGL_ARB_context_flush_control WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_create_context_es_profile WGL_EXT_create_context_es2_profile WGL_EXT_extensions_string WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_NVX_DX_interop WGL_NV_DX_interop WGL_NV_DX_interop2 WGL_NV_copy_image WGL_NV_delay_before_swap WGL_NV_float_buffer WGL_NV_gpu_affinity WGL_NV_multisample_coverage WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle WGL_NV_swap_group WGL_NV_video_capture";
}
const char *WINAPI wglGetExtensionsStringEXT()
@@ -8029,8 +10195,8 @@
static const Extension glExtensions[] =
{
- #define EXT(function) {#function, (PROC)function}
-
+#define EXT(function) {#function, (PROC)function}
+
// Core 2.1
EXT(glDrawRangeElements),
EXT(glTexImage3D),
@@ -8182,7 +10348,7 @@
EXT(glFinishFenceNV),
EXT(glIsFenceNV),
EXT(glGetFenceivNV),
-
+
EXT(glIsRenderbuffer),
EXT(glBindRenderbuffer),
EXT(glDeleteRenderbuffers),
@@ -8206,6 +10372,999 @@
EXT(glDepthRangef),
EXT(glClearDepthf),
+ // UNIMPLEMENTED
+ EXT(glVertexAttrib1dv),
+ EXT(glVertexAttrib1fv),
+ EXT(glVertexAttrib1sv),
+ EXT(glVertexAttrib2dv),
+ EXT(glVertexAttrib2fv),
+ EXT(glVertexAttrib2sv),
+ EXT(glVertexAttrib3dv),
+ EXT(glVertexAttrib3fv),
+ EXT(glVertexAttrib3sv),
+ EXT(glVertexAttrib4Nbv),
+ EXT(glVertexAttrib4Niv),
+ EXT(glVertexAttrib4Nsv),
+ EXT(glVertexAttrib4Nubv),
+ EXT(glVertexAttrib4Nuiv),
+ EXT(glVertexAttrib4Nusv),
+ EXT(glVertexAttrib4bv),
+ EXT(glVertexAttrib4dv),
+ EXT(glVertexAttrib4iv),
+ EXT(glVertexAttrib4sv),
+ EXT(glVertexAttrib4ubv),
+ EXT(glVertexAttrib4uiv),
+ EXT(glVertexAttrib4usv),
+ EXT(glVertexAttrib4fv),
+ EXT(glFogCoordfv),
+ EXT(glFogCoorddv),
+ EXT(glMultiDrawElements),
+ EXT(glSecondaryColor3bv),
+ EXT(glSecondaryColor3dv),
+ EXT(glSecondaryColor3fv),
+ EXT(glSecondaryColor3i),
+ EXT(glSecondaryColor3iv),
+ EXT(glSecondaryColor3s),
+ EXT(glSecondaryColor3sv),
+ EXT(glSecondaryColor3ubv),
+ EXT(glSecondaryColor3ui),
+ EXT(glSecondaryColor3uiv),
+ EXT(glSecondaryColor3us),
+ EXT(glSecondaryColor3usv),
+ EXT(glWindowPos2s),
+ EXT(glWindowPos2dv),
+ EXT(glWindowPos2fv),
+ EXT(glWindowPos2iv),
+ EXT(glWindowPos2sv),
+ EXT(glWindowPos3s),
+ EXT(glWindowPos3dv),
+ EXT(glWindowPos3fv),
+ EXT(glWindowPos3iv),
+ EXT(glWindowPos3sv),
+ EXT(glMultiTexCoord1dv),
+ EXT(glMultiTexCoord1fv),
+ EXT(glMultiTexCoord1i),
+ EXT(glMultiTexCoord1iv),
+ EXT(glMultiTexCoord1s),
+ EXT(glMultiTexCoord1sv),
+ EXT(glMultiTexCoord2dv),
+ EXT(glMultiTexCoord2fv),
+ EXT(glMultiTexCoord2i),
+ EXT(glMultiTexCoord2iv),
+ EXT(glMultiTexCoord2s),
+ EXT(glMultiTexCoord2sv),
+ EXT(glMultiTexCoord3dv),
+ EXT(glMultiTexCoord3fv),
+ EXT(glMultiTexCoord3i),
+ EXT(glMultiTexCoord3iv),
+ EXT(glMultiTexCoord3s),
+ EXT(glMultiTexCoord3sv),
+ EXT(glMultiTexCoord4dv),
+ EXT(glMultiTexCoord4fv),
+ EXT(glMultiTexCoord4i),
+ EXT(glMultiTexCoord4iv),
+ EXT(glMultiTexCoord4s),
+ EXT(glMultiTexCoord4sv),
+ EXT(glBlendEquationEXT),
+ EXT(glBlendFuncSeparateEXT),
+ EXT(glSecondaryColor3bEXT),
+ EXT(glSecondaryColor3bvEXT),
+ EXT(glSecondaryColor3dEXT),
+ EXT(glSecondaryColor3dvEXT),
+ EXT(glSecondaryColor3fEXT),
+ EXT(glSecondaryColor3fvEXT),
+ EXT(glSecondaryColor3iEXT),
+ EXT(glSecondaryColor3ivEXT),
+ EXT(glSecondaryColor3sEXT),
+ EXT(glSecondaryColor3svEXT),
+ EXT(glSecondaryColor3ubEXT),
+ EXT(glSecondaryColor3ubvEXT),
+ EXT(glSecondaryColor3uiEXT),
+ EXT(glSecondaryColor3uivEXT),
+ EXT(glSecondaryColor3usEXT),
+ EXT(glSecondaryColor3usvEXT),
+ EXT(glSecondaryColorPointerEXT),
+ EXT(glBlitFramebufferEXT),
+ EXT(glRenderbufferStorageMultisampleEXT),
+ EXT(glSecondaryColor3i),
+ EXT(glSecondaryColor3s),
+ EXT(glSecondaryColor3ui),
+ EXT(glSecondaryColor3us),
+ EXT(glSecondaryColor3bv),
+ EXT(glSecondaryColor3fv),
+ EXT(glSecondaryColor3dv),
+ EXT(glSecondaryColor3ubv),
+ EXT(glSecondaryColor3iv),
+ EXT(glSecondaryColor3sv),
+ EXT(glSecondaryColor3uiv),
+ EXT(glSecondaryColor3usv),
+ EXT(glBindAttribLocationARB),
+ EXT(glGetActiveAttribARB),
+ EXT(glGetAttribLocationARB),
+ EXT(glAttachObjectARB),
+ EXT(glCompileShaderARB),
+ EXT(glCreateProgramObjectARB),
+ EXT(glCreateShaderObjectARB),
+ EXT(glDeleteObjectARB),
+ EXT(glDetachObjectARB),
+ EXT(glGetActiveUniformARB),
+ EXT(glGetAttachedObjectsARB),
+ EXT(glGetHandleARB),
+ EXT(glGetInfoLogARB),
+ EXT(glGetObjectParameterfvARB),
+ EXT(glGetObjectParameterivARB),
+ EXT(glGetShaderSourceARB),
+ EXT(glGetUniformLocationARB),
+ EXT(glGetUniformfvARB),
+ EXT(glGetUniformivARB),
+ EXT(glLinkProgramARB),
+ EXT(glShaderSourceARB),
+ EXT(glUniform1fARB),
+ EXT(glUniform1fvARB),
+ EXT(glUniform1iARB),
+ EXT(glUniform1ivARB),
+ EXT(glUniform2fARB),
+ EXT(glUniform2fvARB),
+ EXT(glUniform2iARB),
+ EXT(glUniform2ivARB),
+ EXT(glUniform3fARB),
+ EXT(glUniform3fvARB),
+ EXT(glUniform3iARB),
+ EXT(glUniform3ivARB),
+ EXT(glUniform4fARB),
+ EXT(glUniform4fvARB),
+ EXT(glUniform4iARB),
+ EXT(glUniform4ivARB),
+ EXT(glUniformMatrix2fvARB),
+ EXT(glUniformMatrix3fvARB),
+ EXT(glUniformMatrix4fvARB),
+ EXT(glUseProgramObjectARB),
+ EXT(glValidateProgramARB),
+ EXT(glIsRenderbufferEXT),
+ EXT(glBindRenderbufferEXT),
+ EXT(glDeleteRenderbuffersEXT),
+ EXT(glGenRenderbuffersEXT),
+ EXT(glRenderbufferStorageEXT),
+ EXT(glGetRenderbufferParameterivEXT),
+ EXT(glIsFramebufferEXT),
+ EXT(glBindFramebufferEXT),
+ EXT(glDeleteFramebuffersEXT),
+ EXT(glGenFramebuffersEXT),
+ EXT(glCheckFramebufferStatusEXT),
+ EXT(glFramebufferTexture1DEXT),
+ EXT(glFramebufferTexture2DEXT),
+ EXT(glFramebufferTexture3DEXT),
+ EXT(glFramebufferRenderbufferEXT),
+ EXT(glGetFramebufferAttachmentParameterivEXT),
+ EXT(glGenerateMipmapEXT),
+ EXT(glColorMaski),
+ EXT(glGetBooleani_v),
+ EXT(glGetIntegeri_v),
+ EXT(glEnablei),
+ EXT(glIsEnabledi),
+ EXT(glDisablei),
+ EXT(glBeginTransformFeedback),
+ EXT(glEndTransformFeedback),
+ EXT(glBindBufferRange),
+ EXT(glBindBufferBase),
+ EXT(glTransformFeedbackVaryings),
+ EXT(glGetTransformFeedbackVarying),
+ EXT(glClampColor),
+ EXT(glBeginConditionalRender),
+ EXT(glEndConditionalRender),
+ EXT(glVertexAttribIPointer),
+ EXT(glGetVertexAttribIiv),
+ EXT(glGetVertexAttribIuiv),
+ EXT(glVertexAttribI2i),
+ EXT(glVertexAttribI1i),
+ EXT(glVertexAttribI3i),
+ EXT(glVertexAttribI4i),
+ EXT(glVertexAttribI1ui),
+ EXT(glVertexAttribI2ui),
+ EXT(glVertexAttribI3ui),
+ EXT(glVertexAttribI4ui),
+ EXT(glVertexAttribI1iv),
+ EXT(glVertexAttribI2iv),
+ EXT(glVertexAttribI3iv),
+ EXT(glVertexAttribI4iv),
+ EXT(glVertexAttribI1uiv),
+ EXT(glVertexAttribI2uiv),
+ EXT(glVertexAttribI3uiv),
+ EXT(glVertexAttribI4uiv),
+ EXT(glVertexAttribI4bv),
+ EXT(glVertexAttribI4sv),
+ EXT(glVertexAttribI4ubv),
+ EXT(glVertexAttribI4usv),
+ EXT(glGetUniformuiv),
+ EXT(glBindFragDataLocation),
+ EXT(glGetFragDataLocation),
+ EXT(glUniform1ui),
+ EXT(glUniform2ui),
+ EXT(glUniform3ui),
+ EXT(glUniform4ui),
+ EXT(glUniform1uiv),
+ EXT(glUniform2uiv),
+ EXT(glUniform3uiv),
+ EXT(glUniform4uiv),
+ EXT(glTexParameterIiv),
+ EXT(glTexParameterIuiv),
+ EXT(glGetTexParameterIiv),
+ EXT(glGetTexParameterIuiv),
+ EXT(glClearBufferiv),
+ EXT(glClearBufferuiv),
+ EXT(glClearBufferfv),
+ EXT(glClearBufferfi),
+ EXT(glGetStringi),
+ //EXT(wglCreateContextAttribsARB),
+ EXT(glMapNamedBufferEXT),
+ EXT(glUnmapNamedBufferEXT),
+ EXT(glGetNamedBufferParameterivEXT),
+ EXT(glGetTextureImageEXT),
+ EXT(glTextureSubImage2DEXT),
+ EXT(glTextureSubImage3DEXT),
+
+
+ EXT(glcuR0d4nX),
+ EXT(wgl1fx34c0da),
+
+
+ //MORE unimplemented()
+ EXT(glCopyTexImage1DEXT),
+ EXT(glCopyTexImage2DEXT),
+ EXT(glCopyTexSubImage1DEXT),
+ EXT(glCopyTexSubImage2DEXT),
+ EXT(glCopyTexSubImage3DEXT),
+ EXT(glPolygonOffsetEXT),
+ EXT(glTexSubImage1DEXT),
+ EXT(glTexSubImage2DEXT),
+ EXT(glTexImage3DEXT),
+ EXT(glTexSubImage3DEXT),
+ EXT(glAreTexturesResidentEXT),
+ EXT(glBindTextureEXT),
+ EXT(glDeleteTexturesEXT),
+ EXT(glGenTexturesEXT),
+ EXT(glIsTextureEXT),
+ EXT(glPrioritizeTexturesEXT),
+ EXT(glDrawRangeElementsEXT),
+ EXT(glSampleCoverageARB),
+ EXT(glActiveTextureARB),
+ EXT(glClientActiveTextureARB),
+ EXT(glMultiTexCoord1dARB),
+ EXT(glMultiTexCoord1dvARB),
+ EXT(glMultiTexCoord1fARB),
+ EXT(glMultiTexCoord1fvARB),
+ EXT(glMultiTexCoord1iARB),
+ EXT(glMultiTexCoord1ivARB),
+ EXT(glMultiTexCoord1sARB),
+ EXT(glMultiTexCoord1svARB),
+ EXT(glMultiTexCoord2dARB),
+ EXT(glMultiTexCoord2dvARB),
+ EXT(glMultiTexCoord2fARB),
+ EXT(glMultiTexCoord2fvARB),
+ EXT(glMultiTexCoord2iARB),
+ EXT(glMultiTexCoord2ivARB),
+ EXT(glMultiTexCoord2sARB),
+ EXT(glMultiTexCoord2svARB),
+ EXT(glMultiTexCoord3dARB),
+ EXT(glMultiTexCoord3dvARB),
+ EXT(glMultiTexCoord3fARB),
+ EXT(glMultiTexCoord3fvARB),
+ EXT(glMultiTexCoord3iARB),
+ EXT(glMultiTexCoord3ivARB),
+ EXT(glMultiTexCoord3sARB),
+ EXT(glMultiTexCoord3svARB),
+ EXT(glMultiTexCoord4dARB),
+ EXT(glMultiTexCoord4dvARB),
+ EXT(glMultiTexCoord4fARB),
+ EXT(glMultiTexCoord4fvARB),
+ EXT(glMultiTexCoord4iARB),
+ EXT(glMultiTexCoord4ivARB),
+ EXT(glMultiTexCoord4sARB),
+ EXT(glMultiTexCoord4svARB),
+ EXT(glCompressedTexImage3DARB),
+ EXT(glCompressedTexImage2DARB),
+ EXT(glCompressedTexImage1DARB),
+ EXT(glCompressedTexSubImage3DARB),
+ EXT(glCompressedTexSubImage2DARB),
+ EXT(glCompressedTexSubImage1DARB),
+ EXT(glGetCompressedTexImageARB),
+ EXT(glPointParameterfARB),
+ EXT(glPointParameterfvARB),
+ EXT(glBlendColorEXT),
+ EXT(glFogCoordfEXT),
+ EXT(glFogCoordfvEXT),
+ EXT(glFogCoorddEXT),
+ EXT(glFogCoorddvEXT),
+ EXT(glFogCoordPointerEXT),
+ EXT(glMultiDrawArraysEXT),
+ EXT(glMultiDrawElementsEXT),
+ EXT(glGenQueriesARB),
+ EXT(glDeleteQueriesARB),
+ EXT(glIsQueryARB),
+ EXT(glBeginQueryARB),
+ EXT(glEndQueryARB),
+ EXT(glGetQueryivARB),
+ EXT(glGetQueryObjectivARB),
+ EXT(glGetQueryObjectuivARB),
+ EXT(glBindBufferARB),
+ EXT(glDeleteBuffersARB),
+ EXT(glGenBuffersARB),
+ EXT(glIsBufferARB),
+ EXT(glBufferDataARB),
+ EXT(glBufferSubDataARB),
+ EXT(glGetBufferSubDataARB),
+ EXT(glMapBufferARB),
+ EXT(glUnmapBufferARB),
+ EXT(glGetBufferParameterivARB),
+ EXT(glGetBufferPointervARB),
+ EXT(glDrawBuffersARB),
+ EXT(glBlendEquationSeparateEXT),
+ EXT(glActiveStencilFaceEXT),
+ EXT(glClampColorARB),
+ EXT(glDrawArraysInstancedARB),
+ EXT(glDrawElementsInstancedARB),
+ EXT(glProgramParameteriARB),
+ EXT(glFramebufferTextureARB),
+ EXT(glFramebufferTextureLayerARB),
+ EXT(glFramebufferTextureFaceARB),
+ EXT(glColorTable),
+ EXT(glColorTableParameterfv),
+ EXT(glColorTableParameteriv),
+ EXT(glCopyColorTable),
+ EXT(glGetColorTable),
+ EXT(glGetColorTableParameterfv),
+ EXT(glGetColorTableParameteriv),
+ EXT(glColorSubTable),
+ EXT(glCopyColorSubTable),
+ EXT(glConvolutionFilter1D),
+ EXT(glConvolutionFilter2D),
+ EXT(glConvolutionParameterf),
+ EXT(glConvolutionParameterfv),
+ EXT(glConvolutionParameteri),
+ EXT(glConvolutionParameteriv),
+ EXT(glCopyConvolutionFilter1D),
+ EXT(glCopyConvolutionFilter2D),
+ EXT(glGetConvolutionFilter),
+ EXT(glGetConvolutionParameterfv),
+ EXT(glGetConvolutionParameteriv),
+ EXT(glGetSeparableFilter),
+ EXT(glSeparableFilter2D),
+ EXT(glGetHistogram),
+ EXT(glGetHistogramParameterfv),
+ EXT(glGetHistogramParameteriv),
+ EXT(glGetMinmax),
+ EXT(glGetMinmaxParameterfv),
+ EXT(glGetMinmaxParameteriv),
+ EXT(glHistogram),
+ EXT(glMinmax),
+ EXT(glResetHistogram),
+ EXT(glResetMinmax),
+ EXT(glVertexAttribDivisorARB),
+ EXT(glMapBufferRange),
+ EXT(glFlushMappedBufferRange),
+ EXT(glTexBufferARB),
+ EXT(glBindVertexArray),
+ EXT(glDeleteVertexArrays),
+ EXT(glGenVertexArrays),
+ EXT(glIsVertexArray),
+ EXT(glProgramStringARB),
+ EXT(glBindProgramARB),
+ EXT(glDeleteProgramsARB),
+ EXT(glGenProgramsARB),
+ EXT(glProgramEnvParameter4dARB),
+ EXT(glProgramEnvParameter4dvARB),
+ EXT(glProgramEnvParameter4fARB),
+ EXT(glProgramEnvParameter4fvARB),
+ EXT(glProgramLocalParameter4dARB),
+ EXT(glProgramLocalParameter4dvARB),
+ EXT(glProgramLocalParameter4fARB),
+ EXT(glProgramLocalParameter4fvARB),
+ EXT(glGetProgramEnvParameterdvARB),
+ EXT(glGetProgramEnvParameterfvARB),
+ EXT(glGetProgramLocalParameterdvARB),
+ EXT(glGetProgramLocalParameterfvARB),
+ EXT(glGetProgramivARB),
+ EXT(glGetProgramStringARB),
+ EXT(glIsProgramARB),
+ EXT(glEnableVertexAttribArrayARB),
+ EXT(glDisableVertexAttribArrayARB),
+ EXT(glGetVertexAttribdvARB),
+ EXT(glGetVertexAttribfvARB),
+ EXT(glGetVertexAttribivARB),
+ EXT(glGetVertexAttribPointervARB),
+ EXT(glVertexAttrib1dARB),
+ EXT(glVertexAttrib1dvARB),
+ EXT(glVertexAttrib1fARB),
+ EXT(glVertexAttrib1fvARB),
+ EXT(glVertexAttrib1sARB),
+ EXT(glVertexAttrib1svARB),
+ EXT(glVertexAttrib2dARB),
+ EXT(glVertexAttrib2dvARB),
+ EXT(glVertexAttrib2fARB),
+ EXT(glVertexAttrib2fvARB),
+ EXT(glVertexAttrib2sARB),
+ EXT(glVertexAttrib2svARB),
+ EXT(glVertexAttrib3dARB),
+ EXT(glVertexAttrib3dvARB),
+ EXT(glVertexAttrib3fARB),
+ EXT(glVertexAttrib3fvARB),
+ EXT(glVertexAttrib3sARB),
+ EXT(glVertexAttrib3svARB),
+ EXT(glVertexAttrib4NbvARB),
+ EXT(glVertexAttrib4NivARB),
+ EXT(glVertexAttrib4NsvARB),
+ EXT(glVertexAttrib4NubARB),
+ EXT(glVertexAttrib4NubvARB),
+ EXT(glVertexAttrib4NuivARB),
+ EXT(glVertexAttrib4NusvARB),
+ EXT(glVertexAttrib4bvARB),
+ EXT(glVertexAttrib4dARB),
+ EXT(glVertexAttrib4dvARB),
+ EXT(glVertexAttrib4fARB),
+ EXT(glVertexAttrib4fvARB),
+ EXT(glVertexAttrib4ivARB),
+ EXT(glVertexAttrib4sARB),
+ EXT(glVertexAttrib4svARB),
+ EXT(glVertexAttrib4ubvARB),
+ EXT(glVertexAttrib4uivARB),
+ EXT(glVertexAttrib4usvARB),
+ EXT(glVertexAttribPointerARB),
+ EXT(glEnableVertexAttribArrayARB),
+ EXT(glDisableVertexAttribArrayARB),
+ EXT(glWindowPos2dARB),
+ EXT(glWindowPos2dvARB),
+ EXT(glWindowPos2fARB),
+ EXT(glWindowPos2fvARB),
+ EXT(glWindowPos2iARB),
+ EXT(glWindowPos2ivARB),
+ EXT(glWindowPos2sARB),
+ EXT(glWindowPos2svARB),
+ EXT(glWindowPos3dARB),
+ EXT(glWindowPos3dvARB),
+ EXT(glWindowPos3fARB),
+ EXT(glWindowPos3fvARB),
+ EXT(glWindowPos3iARB),
+ EXT(glWindowPos3ivARB),
+ EXT(glWindowPos3sARB),
+ EXT(glWindowPos3svARB),
+ EXT(glDrawBuffersATI),
+ EXT(glUniformBufferEXT),
+ EXT(glGetUniformBufferSizeEXT),
+ EXT(glGetUniformOffsetEXT),
+ EXT(glLockArraysEXT),
+ EXT(glUnlockArraysEXT),
+ EXT(glDepthBoundsEXT),
+ EXT(glMatrixLoadfEXT),
+ EXT(glMatrixLoaddEXT),
+ EXT(glMatrixMultfEXT),
+ EXT(glMatrixMultdEXT),
+ EXT(glMatrixLoadIdentityEXT),
+ EXT(glMatrixRotatefEXT),
+ EXT(glMatrixRotatedEXT),
+ EXT(glMatrixScalefEXT),
+ EXT(glMatrixScaledEXT),
+ EXT(glMatrixTranslatefEXT),
+ EXT(glMatrixTranslatedEXT),
+ EXT(glMatrixFrustumEXT),
+ EXT(glMatrixOrthoEXT),
+ EXT(glMatrixPopEXT),
+ EXT(glMatrixPushEXT),
+ EXT(glClientAttribDefaultEXT),
+ EXT(glPushClientAttribDefaultEXT),
+ EXT(glTextureParameterfEXT),
+ EXT(glTextureParameterfvEXT),
+ EXT(glTextureParameteriEXT),
+ EXT(glTextureParameterivEXT),
+ EXT(glTextureImage1DEXT),
+ EXT(glTextureImage2DEXT),
+ EXT(glTextureSubImage1DEXT),
+ EXT(glTextureSubImage2DEXT),
+ EXT(glCopyTextureImage1DEXT),
+ EXT(glCopyTextureImage2DEXT),
+ EXT(glCopyTextureSubImage1DEXT),
+ EXT(glCopyTextureSubImage2DEXT),
+ EXT(glGetTextureImageEXT),
+ EXT(glGetTextureParameterfvEXT),
+ EXT(glGetTextureParameterivEXT),
+ EXT(glGetTextureLevelParameterfvEXT),
+ EXT(glGetTextureLevelParameterivEXT),
+ EXT(glTextureImage3DEXT),
+ EXT(glTextureSubImage3DEXT),
+ EXT(glCopyTextureSubImage3DEXT),
+ EXT(glBindMultiTextureEXT),
+ EXT(glMultiTexCoordPointerEXT),
+ EXT(glMultiTexEnvfEXT),
+ EXT(glMultiTexEnvfvEXT),
+ EXT(glMultiTexEnviEXT),
+ EXT(glMultiTexEnvivEXT),
+ EXT(glMultiTexGendEXT),
+ EXT(glMultiTexGendvEXT),
+ EXT(glMultiTexGenfEXT),
+ EXT(glMultiTexGenfvEXT),
+ EXT(glMultiTexGeniEXT),
+ EXT(glMultiTexGenivEXT),
+ EXT(glGetMultiTexEnvfvEXT),
+ EXT(glGetMultiTexEnvivEXT),
+ EXT(glGetMultiTexGendvEXT),
+ EXT(glGetMultiTexGenfvEXT),
+ EXT(glGetMultiTexGenivEXT),
+ EXT(glMultiTexParameteriEXT),
+ EXT(glMultiTexParameterivEXT),
+ EXT(glMultiTexParameterfEXT),
+ EXT(glMultiTexParameterfvEXT),
+ EXT(glMultiTexImage1DEXT),
+ EXT(glMultiTexImage2DEXT),
+ EXT(glMultiTexSubImage1DEXT),
+ EXT(glMultiTexSubImage2DEXT),
+ EXT(glCopyMultiTexImage1DEXT),
+ EXT(glCopyMultiTexImage2DEXT),
+ EXT(glCopyMultiTexSubImage1DEXT),
+ EXT(glCopyMultiTexSubImage2DEXT),
+ EXT(glGetMultiTexImageEXT),
+ EXT(glGetMultiTexParameterfvEXT),
+ EXT(glGetMultiTexParameterivEXT),
+ EXT(glGetMultiTexLevelParameterfvEXT),
+ EXT(glGetMultiTexLevelParameterivEXT),
+ EXT(glMultiTexImage3DEXT),
+ EXT(glMultiTexSubImage3DEXT),
+ EXT(glCopyMultiTexSubImage3DEXT),
+ EXT(glEnableClientStateIndexedEXT),
+ EXT(glDisableClientStateIndexedEXT),
+ EXT(glGetFloatIndexedvEXT),
+ EXT(glGetDoubleIndexedvEXT),
+ EXT(glGetPointerIndexedvEXT),
+ EXT(glEnableIndexedEXT),
+ EXT(glDisableIndexedEXT),
+ EXT(glIsEnabledIndexedEXT),
+ EXT(glGetIntegerIndexedvEXT),
+ EXT(glGetBooleanIndexedvEXT),
+ EXT(glCompressedTextureImage3DEXT),
+ EXT(glCompressedTextureImage2DEXT),
+ EXT(glCompressedTextureImage1DEXT),
+ EXT(glCompressedTextureSubImage3DEXT),
+ EXT(glCompressedTextureSubImage2DEXT),
+ EXT(glCompressedTextureSubImage1DEXT),
+ EXT(glGetCompressedTextureImageEXT),
+ EXT(glCompressedMultiTexImage3DEXT),
+ EXT(glCompressedMultiTexImage2DEXT),
+ EXT(glCompressedMultiTexImage1DEXT),
+ EXT(glCompressedMultiTexSubImage3DEXT),
+ EXT(glCompressedMultiTexSubImage2DEXT),
+ EXT(glCompressedMultiTexSubImage1DEXT),
+ EXT(glGetCompressedMultiTexImageEXT),
+ EXT(glMatrixLoadTransposefEXT),
+ EXT(glMatrixLoadTransposedEXT),
+ EXT(glMatrixMultTransposefEXT),
+ EXT(glMatrixMultTransposedEXT),
+ EXT(glNamedBufferDataEXT),
+ EXT(glNamedBufferSubDataEXT),
+ EXT(glMapNamedBufferEXT),
+ EXT(glUnmapNamedBufferEXT),
+ EXT(glGetNamedBufferParameterivEXT),
+ EXT(glGetNamedBufferPointervEXT),
+ EXT(glGetNamedBufferSubDataEXT),
+ EXT(glProgramUniform1fEXT),
+ EXT(glProgramUniform2fEXT),
+ EXT(glProgramUniform3fEXT),
+ EXT(glProgramUniform4fEXT),
+ EXT(glProgramUniform1iEXT),
+ EXT(glProgramUniform2iEXT),
+ EXT(glProgramUniform3iEXT),
+ EXT(glProgramUniform4iEXT),
+ EXT(glProgramUniform1fvEXT),
+ EXT(glProgramUniform2fvEXT),
+ EXT(glProgramUniform3fvEXT),
+ EXT(glProgramUniform4fvEXT),
+ EXT(glProgramUniform1ivEXT),
+ EXT(glProgramUniform2ivEXT),
+ EXT(glProgramUniform3ivEXT),
+ EXT(glProgramUniform4ivEXT),
+ EXT(glProgramUniformMatrix2fvEXT),
+ EXT(glProgramUniformMatrix3fvEXT),
+ EXT(glProgramUniformMatrix4fvEXT),
+ EXT(glProgramUniformMatrix2x3fvEXT),
+ EXT(glProgramUniformMatrix3x2fvEXT),
+ EXT(glProgramUniformMatrix2x4fvEXT),
+ EXT(glProgramUniformMatrix4x2fvEXT),
+ EXT(glProgramUniformMatrix3x4fvEXT),
+ EXT(glProgramUniformMatrix4x3fvEXT),
+ EXT(glTextureBufferEXT),
+ EXT(glMultiTexBufferEXT),
+ EXT(glTextureParameterIivEXT),
+ EXT(glTextureParameterIuivEXT),
+ EXT(glGetTextureParameterIivEXT),
+ EXT(glGetTextureParameterIuivEXT),
+ EXT(glMultiTexParameterIivEXT),
+ EXT(glMultiTexParameterIuivEXT),
+ EXT(glGetMultiTexParameterIivEXT),
+ EXT(glGetMultiTexParameterIuivEXT),
+ EXT(glProgramUniform1uiEXT),
+ EXT(glProgramUniform2uiEXT),
+ EXT(glProgramUniform3uiEXT),
+ EXT(glProgramUniform4uiEXT),
+ EXT(glProgramUniform1uivEXT),
+ EXT(glProgramUniform2uivEXT),
+ EXT(glProgramUniform3uivEXT),
+ EXT(glProgramUniform4uivEXT),
+ EXT(glNamedProgramLocalParameters4fvEXT),
+ EXT(glNamedProgramLocalParameterI4iEXT),
+ EXT(glNamedProgramLocalParameterI4ivEXT),
+ EXT(glNamedProgramLocalParametersI4ivEXT),
+ EXT(glNamedProgramLocalParameterI4uiEXT),
+ EXT(glNamedProgramLocalParameterI4uivEXT),
+ EXT(glNamedProgramLocalParametersI4uivEXT),
+ EXT(glGetNamedProgramLocalParameterIivEXT),
+ EXT(glGetNamedProgramLocalParameterIuivEXT),
+ EXT(glEnableClientStateiEXT),
+ EXT(glDisableClientStateiEXT),
+ EXT(glGetFloati_vEXT),
+ EXT(glGetDoublei_vEXT),
+ EXT(glGetPointeri_vEXT),
+ EXT(glNamedProgramStringEXT),
+ EXT(glNamedProgramLocalParameter4dEXT),
+ EXT(glNamedProgramLocalParameter4dvEXT),
+ EXT(glNamedProgramLocalParameter4fEXT),
+ EXT(glNamedProgramLocalParameter4fvEXT),
+ EXT(glGetNamedProgramLocalParameterdvEXT),
+ EXT(glGetNamedProgramLocalParameterfvEXT),
+ EXT(glGetNamedProgramivEXT),
+ EXT(glGetNamedProgramStringEXT),
+ EXT(glNamedRenderbufferStorageEXT),
+ EXT(glGetNamedRenderbufferParameterivEXT),
+ EXT(glNamedRenderbufferStorageMultisampleEXT),
+ EXT(glNamedRenderbufferStorageMultisampleCoverageEXT),
+ EXT(glCheckNamedFramebufferStatusEXT),
+ EXT(glNamedFramebufferTexture1DEXT),
+ EXT(glNamedFramebufferTexture2DEXT),
+ EXT(glNamedFramebufferTexture3DEXT),
+ EXT(glNamedFramebufferRenderbufferEXT),
+ EXT(glGetNamedFramebufferAttachmentParameterivEXT),
+ EXT(glGenerateTextureMipmapEXT),
+ EXT(glGenerateMultiTexMipmapEXT),
+ EXT(glFramebufferDrawBufferEXT),
+ EXT(glFramebufferDrawBuffersEXT),
+ EXT(glFramebufferReadBufferEXT),
+ EXT(glGetFramebufferParameterivEXT),
+ EXT(glNamedCopyBufferSubDataEXT),
+ EXT(glNamedFramebufferTextureEXT),
+ EXT(glNamedFramebufferTextureLayerEXT),
+ EXT(glNamedFramebufferTextureFaceEXT),
+ EXT(glTextureRenderbufferEXT),
+ EXT(glMultiTexRenderbufferEXT),
+ EXT(glVertexArrayVertexOffsetEXT),
+ EXT(glVertexArrayColorOffsetEXT),
+ EXT(glVertexArrayEdgeFlagOffsetEXT),
+ EXT(glVertexArrayIndexOffsetEXT),
+ EXT(glVertexArrayNormalOffsetEXT),
+ EXT(glVertexArrayTexCoordOffsetEXT),
+ EXT(glVertexArrayMultiTexCoordOffsetEXT),
+ EXT(glVertexArrayFogCoordOffsetEXT),
+ EXT(glVertexArraySecondaryColorOffsetEXT),
+ EXT(glVertexArrayVertexAttribOffsetEXT),
+ EXT(glVertexArrayVertexAttribIOffsetEXT),
+ EXT(glEnableVertexArrayEXT),
+ EXT(glDisableVertexArrayEXT),
+ EXT(glEnableVertexArrayAttribEXT),
+ EXT(glDisableVertexArrayAttribEXT),
+ EXT(glGetVertexArrayIntegervEXT),
+ EXT(glGetVertexArrayPointervEXT),
+ EXT(glGetVertexArrayIntegeri_vEXT),
+ EXT(glGetVertexArrayPointeri_vEXT),
+ EXT(glMapNamedBufferRangeEXT),
+ EXT(glFlushMappedNamedBufferRangeEXT),
+ EXT(glNamedBufferStorageEXT),
+ EXT(glClearNamedBufferDataEXT),
+ EXT(glClearNamedBufferSubDataEXT),
+ EXT(glNamedFramebufferParameteriEXT),
+ EXT(glGetNamedFramebufferParameterivEXT),
+ EXT(glProgramUniform1dEXT),
+ EXT(glProgramUniform2dEXT),
+ EXT(glProgramUniform3dEXT),
+ EXT(glProgramUniform4dEXT),
+ EXT(glProgramUniform1dvEXT),
+ EXT(glProgramUniform2dvEXT),
+ EXT(glProgramUniform3dvEXT),
+ EXT(glProgramUniform4dvEXT),
+ EXT(glProgramUniformMatrix2dvEXT),
+ EXT(glProgramUniformMatrix3dvEXT),
+ EXT(glProgramUniformMatrix4dvEXT),
+ EXT(glProgramUniformMatrix2x3dvEXT),
+ EXT(glProgramUniformMatrix2x4dvEXT),
+ EXT(glProgramUniformMatrix3x2dvEXT),
+ EXT(glProgramUniformMatrix3x4dvEXT),
+ EXT(glProgramUniformMatrix4x2dvEXT),
+ EXT(glProgramUniformMatrix4x3dvEXT),
+ EXT(glTextureBufferRangeEXT),
+ EXT(glTextureStorage1DEXT),
+ EXT(glTextureStorage2DEXT),
+ EXT(glTextureStorage3DEXT),
+ EXT(glTextureStorage2DMultisampleEXT),
+ EXT(glTextureStorage3DMultisampleEXT),
+ EXT(glVertexArrayBindVertexBufferEXT),
+ EXT(glVertexArrayVertexAttribFormatEXT),
+ EXT(glVertexArrayVertexAttribIFormatEXT),
+ EXT(glVertexArrayVertexAttribLFormatEXT),
+ EXT(glVertexArrayVertexAttribBindingEXT),
+ EXT(glVertexArrayVertexBindingDivisorEXT),
+ EXT(glVertexArrayVertexAttribLOffsetEXT),
+ EXT(glTexturePageCommitmentEXT),
+ EXT(glVertexArrayVertexAttribDivisorEXT),
+ EXT(glColorMaskIndexedEXT),
+ EXT(glDrawArraysInstancedEXT),
+ EXT(glDrawElementsInstancedEXT),
+ EXT(glProgramParameteriEXT),
+ EXT(glFramebufferTextureEXT),
+ EXT(glFramebufferTextureLayerEXT),
+ EXT(glFramebufferTextureFaceEXT),
+ EXT(glProgramEnvParameters4fvEXT),
+ EXT(glProgramLocalParameters4fvEXT),
+ EXT(glGetUniformuivEXT),
+ EXT(glBindFragDataLocationEXT),
+ EXT(glGetFragDataLocationEXT),
+ EXT(glUniform1uiEXT),
+ EXT(glUniform2uiEXT),
+ EXT(glUniform3uiEXT),
+ EXT(glUniform4uiEXT),
+ EXT(glUniform1uivEXT),
+ EXT(glUniform2uivEXT),
+ EXT(glUniform3uivEXT),
+ EXT(glUniform4uivEXT),
+ EXT(glVertexAttribI1iEXT),
+ EXT(glVertexAttribI2iEXT),
+ EXT(glVertexAttribI3iEXT),
+ EXT(glVertexAttribI4iEXT),
+ EXT(glVertexAttribI1uiEXT),
+ EXT(glVertexAttribI2uiEXT),
+ EXT(glVertexAttribI3uiEXT),
+ EXT(glVertexAttribI4uiEXT),
+ EXT(glVertexAttribI1ivEXT),
+ EXT(glVertexAttribI2ivEXT),
+ EXT(glVertexAttribI3ivEXT),
+ EXT(glVertexAttribI4ivEXT),
+ EXT(glVertexAttribI1uivEXT),
+ EXT(glVertexAttribI2uivEXT),
+ EXT(glVertexAttribI3uivEXT),
+ EXT(glVertexAttribI4uivEXT),
+ EXT(glVertexAttribI4bvEXT),
+ EXT(glVertexAttribI4svEXT),
+ EXT(glVertexAttribI4ubvEXT),
+ EXT(glVertexAttribI4usvEXT),
+ EXT(glVertexAttribIPointerEXT),
+ EXT(glGetVertexAttribIivEXT),
+ EXT(glGetVertexAttribIuivEXT),
+ EXT(glPointParameterfEXT),
+ EXT(glPointParameterfvEXT),
+ EXT(glTexBufferEXT),
+ EXT(glTexParameterIivEXT),
+ EXT(glTexParameterIuivEXT),
+ EXT(glGetTexParameterIivEXT),
+ EXT(glGetTexParameterIuivEXT),
+ EXT(glClearColorIiEXT),
+ EXT(glClearColorIuiEXT),
+ EXT(glGetQueryObjecti64vEXT),
+ EXT(glGetQueryObjectui64vEXT),
+ EXT(glArrayElementEXT),
+ EXT(glColorPointerEXT),
+ EXT(glDrawArraysEXT),
+ EXT(glEdgeFlagPointerEXT),
+ EXT(glGetPointervEXT),
+ EXT(glIndexPointerEXT),
+ EXT(glNormalPointerEXT),
+ EXT(glTexCoordPointerEXT),
+ EXT(glVertexPointerEXT),
+ EXT(glBeginConditionalRenderNV),
+ EXT(glEndConditionalRenderNV),
+ EXT(glDepthRangedNV),
+ EXT(glClearDepthdNV),
+ EXT(glDepthBoundsdNV),
+ EXT(glGetMultisamplefvNV),
+ EXT(glSampleMaskIndexedNV),
+ EXT(glTexRenderbufferNV),
+ EXT(glProgramNamedParameter4fNV),
+ EXT(glProgramNamedParameter4fvNV),
+ EXT(glProgramNamedParameter4dNV),
+ EXT(glProgramNamedParameter4dvNV),
+ EXT(glGetProgramNamedParameterfvNV),
+ EXT(glGetProgramNamedParameterdvNV),
+ EXT(glRenderbufferStorageMultisampleCoverageNV),
+ EXT(glProgramLocalParameterI4iNV),
+ EXT(glProgramLocalParameterI4ivNV),
+ EXT(glProgramLocalParametersI4ivNV),
+ EXT(glProgramLocalParameterI4uiNV),
+ EXT(glProgramLocalParameterI4uivNV),
+ EXT(glProgramLocalParametersI4uivNV),
+ EXT(glProgramEnvParameterI4iNV),
+ EXT(glProgramEnvParameterI4ivNV),
+ EXT(glProgramEnvParametersI4ivNV),
+ EXT(glProgramEnvParameterI4uiNV),
+ EXT(glProgramEnvParameterI4uivNV),
+ EXT(glProgramEnvParametersI4uivNV),
+ EXT(glGetProgramLocalParameterIivNV),
+ EXT(glGetProgramLocalParameterIuivNV),
+ EXT(glGetProgramEnvParameterIivNV),
+ EXT(glGetProgramEnvParameterIuivNV),
+ EXT(glVertex2hNV),
+ EXT(glVertex2hvNV),
+ EXT(glVertex3hNV),
+ EXT(glVertex3hvNV),
+ EXT(glVertex4hNV),
+ EXT(glVertex4hvNV),
+ EXT(glNormal3hNV),
+ EXT(glNormal3hvNV),
+ EXT(glColor3hNV),
+ EXT(glColor3hvNV),
+ EXT(glColor4hNV),
+ EXT(glColor4hvNV),
+ EXT(glTexCoord1hNV),
+ EXT(glTexCoord1hvNV),
+ EXT(glTexCoord2hNV),
+ EXT(glTexCoord2hvNV),
+ EXT(glTexCoord3hNV),
+ EXT(glTexCoord3hvNV),
+ EXT(glTexCoord4hNV),
+ EXT(glTexCoord4hvNV),
+ EXT(glMultiTexCoord1hNV),
+ EXT(glMultiTexCoord1hvNV),
+ EXT(glMultiTexCoord2hNV),
+ EXT(glMultiTexCoord2hvNV),
+ EXT(glMultiTexCoord3hNV),
+ EXT(glMultiTexCoord3hvNV),
+ EXT(glMultiTexCoord4hNV),
+ EXT(glMultiTexCoord4hvNV),
+ EXT(glFogCoordhNV),
+ EXT(glFogCoordhvNV),
+ EXT(glSecondaryColor3hNV),
+ EXT(glSecondaryColor3hvNV),
+ EXT(glVertexWeighthNV),
+ EXT(glVertexWeighthvNV),
+ EXT(glVertexAttrib1hNV),
+ EXT(glVertexAttrib1hvNV),
+ EXT(glVertexAttrib2hNV),
+ EXT(glVertexAttrib2hvNV),
+ EXT(glVertexAttrib3hNV),
+ EXT(glVertexAttrib3hvNV),
+ EXT(glVertexAttrib4hNV),
+ EXT(glVertexAttrib4hvNV),
+ EXT(glVertexAttribs1hvNV),
+ EXT(glVertexAttribs2hvNV),
+ EXT(glVertexAttribs3hvNV),
+ EXT(glVertexAttribs4hvNV),
+ EXT(glBeginOcclusionQueryNV),
+ EXT(glEndOcclusionQueryNV),
+ EXT(glGetOcclusionQueryivNV),
+ EXT(glGetOcclusionQueryuivNV),
+ EXT(glGenOcclusionQueriesNV),
+ EXT(glDeleteOcclusionQueriesNV),
+ EXT(glIsOcclusionQueryNV),
+ EXT(glProgramBufferParametersfvNV),
+ EXT(glProgramBufferParametersIivNV),
+ EXT(glProgramBufferParametersIuivNV),
+ EXT(glPixelDataRangeNV),
+ EXT(glFlushPixelDataRangeNV),
+ EXT(glPointParameteriNV),
+ EXT(glPointParameterivNV),
+ EXT(glPrimitiveRestartNV),
+ EXT(glPrimitiveRestartIndexNV),
+ EXT(glCombinerParameterfvNV),
+ EXT(glCombinerParameterfNV),
+ EXT(glCombinerParameterivNV),
+ EXT(glCombinerParameteriNV),
+ EXT(glCombinerInputNV),
+ EXT(glCombinerOutputNV),
+ EXT(glFinalCombinerInputNV),
+ EXT(glGetCombinerInputParameterfvNV),
+ EXT(glGetCombinerInputParameterivNV),
+ EXT(glGetCombinerOutputParameterfvNV),
+ EXT(glGetCombinerOutputParameterivNV),
+ EXT(glGetFinalCombinerInputParameterfvNV),
+ EXT(glGetFinalCombinerInputParameterivNV),
+ EXT(glCombinerStageParameterfvNV),
+ EXT(glGetCombinerStageParameterfvNV),
+ EXT(glMakeBufferResidentNV),
+ EXT(glMakeBufferNonResidentNV),
+ EXT(glIsBufferResidentNV),
+ EXT(glMakeNamedBufferResidentNV),
+ EXT(glMakeNamedBufferNonResidentNV),
+ EXT(glIsNamedBufferResidentNV),
+ EXT(glGetBufferParameterui64vNV),
+ EXT(glGetNamedBufferParameterui64vNV),
+ EXT(glGetIntegerui64vNV),
+ EXT(glUniformui64NV),
+ EXT(glUniformui64vNV),
+ EXT(glGetUniformui64vNV),
+ EXT(glProgramUniformui64NV),
+ EXT(glProgramUniformui64vNV),
+ EXT(glBeginTransformFeedbackNV),
+ EXT(glEndTransformFeedbackNV),
+ EXT(glTransformFeedbackAttribsNV),
+ EXT(glBindBufferRangeNV),
+ EXT(glBindBufferOffsetNV),
+ EXT(glBindBufferBaseNV),
+ EXT(glTransformFeedbackVaryingsNV),
+ EXT(glActiveVaryingNV),
+ EXT(glGetVaryingLocationNV),
+ EXT(glGetActiveVaryingNV),
+ EXT(glGetTransformFeedbackVaryingNV),
+ EXT(glTransformFeedbackStreamAttribsNV),
+ EXT(glFlushVertexArrayRangeNV),
+ EXT(glVertexArrayRangeNV),
+ EXT(glBufferAddressRangeNV),
+ EXT(glVertexFormatNV),
+ EXT(glNormalFormatNV),
+ EXT(glColorFormatNV),
+ EXT(glIndexFormatNV),
+ EXT(glTexCoordFormatNV),
+ EXT(glEdgeFlagFormatNV),
+ EXT(glSecondaryColorFormatNV),
+ EXT(glFogCoordFormatNV),
+ EXT(glVertexAttribFormatNV),
+ EXT(glVertexAttribIFormatNV),
+ EXT(glGetIntegerui64i_vNV),
+ EXT(glAreProgramsResidentNV),
+ EXT(glBindProgramNV),
+ EXT(glDeleteProgramsNV),
+ EXT(glExecuteProgramNV),
+ EXT(glGenProgramsNV),
+ EXT(glGetProgramParameterdvNV),
+ EXT(glGetProgramParameterfvNV),
+ EXT(glGetProgramivNV),
+ EXT(glGetProgramStringNV),
+ EXT(glGetTrackMatrixivNV),
+ EXT(glGetVertexAttribdvNV),
+ EXT(glGetVertexAttribfvNV),
+ EXT(glGetVertexAttribivNV),
+ EXT(glGetVertexAttribPointervNV),
+ EXT(glIsProgramNV),
+ EXT(glLoadProgramNV),
+ EXT(glProgramParameter4dNV),
+ EXT(glProgramParameter4dvNV),
+ EXT(glProgramParameter4fNV),
+ EXT(glProgramParameter4fvNV),
+ EXT(glProgramParameters4dvNV),
+ EXT(glProgramParameters4fvNV),
+ EXT(glRequestResidentProgramsNV),
+ EXT(glTrackMatrixNV),
+ EXT(glVertexAttribPointerNV),
+ EXT(glVertexAttrib1dNV),
+ EXT(glVertexAttrib1dvNV),
+ EXT(glVertexAttrib1fNV),
+ EXT(glVertexAttrib1fvNV),
+ EXT(glVertexAttrib1sNV),
+ EXT(glVertexAttrib1svNV),
+ EXT(glVertexAttrib2dNV),
+ EXT(glVertexAttrib2dvNV),
+ EXT(glVertexAttrib2fNV),
+ EXT(glVertexAttrib2fvNV),
+ EXT(glVertexAttrib2sNV),
+ EXT(glVertexAttrib2svNV),
+ EXT(glVertexAttrib3dNV),
+ EXT(glVertexAttrib3dvNV),
+ EXT(glVertexAttrib3fNV),
+ EXT(glVertexAttrib3fvNV),
+ EXT(glVertexAttrib3sNV),
+ EXT(glVertexAttrib3svNV),
+ EXT(glVertexAttrib4dNV),
+ EXT(glVertexAttrib4dvNV),
+ EXT(glVertexAttrib4fNV),
+ EXT(glVertexAttrib4fvNV),
+ EXT(glVertexAttrib4sNV),
+ EXT(glVertexAttrib4svNV),
+ EXT(glVertexAttrib4ubNV),
+ EXT(glVertexAttrib4ubvNV),
+ EXT(glVertexAttribs1dvNV),
+ EXT(glVertexAttribs1fvNV),
+ EXT(glVertexAttribs1svNV),
+ EXT(glVertexAttribs2dvNV),
+ EXT(glVertexAttribs2fvNV),
+ EXT(glVertexAttribs2svNV),
+ EXT(glVertexAttribs3dvNV),
+ EXT(glVertexAttribs3fvNV),
+ EXT(glVertexAttribs3svNV),
+ EXT(glVertexAttribs4dvNV),
+ EXT(glVertexAttribs4fvNV),
+ EXT(glVertexAttribs4svNV),
+ EXT(glVertexAttribs4ubvNV),
+
// ARB
EXT(wglGetExtensionsStringARB),
EXT(glIsRenderbuffer),
@@ -8232,9 +11391,23 @@
// EXT
EXT(wglSwapIntervalEXT),
EXT(wglGetExtensionsStringEXT),
- #undef EXT
+
+ //UNIMPLEMENTEDg
+ EXT(wglGetSwapIntervalEXT),
+#undef EXT
};
+ std::set<const char *> setset;
+ for(int ext = 0; ext < sizeof(glExtensions) / sizeof(Extension); ext++)
+ {
+ int size = setset.size();
+ setset.insert(glExtensions[ext].name);
+ if(size == setset.size())
+ {
+ size = size;
+ }
+ }
+
for(int ext = 0; ext < sizeof(glExtensions) / sizeof(Extension); ext++)
{
if(strcmp(lpszProc, glExtensions[ext].name) == 0)
@@ -8252,7 +11425,7 @@
TRACE("(LPCSTR lpszProc = \"%s\") NOT FOUND!!!", lpszProc);
- return 0;
+ return (PROC)glIsQueryEXT;
}
BOOL WINAPI wglMakeCurrent(HDC hdc, HGLRC hglrc)
@@ -8294,18 +11467,18 @@
return TRUE;
}
-BOOL WINAPI wglShareLists(HGLRC, HGLRC)
+BOOL WINAPI wglShareLists(HGLRC hglrc1, HGLRC hglrc2)
{
- UNIMPLEMENTED();
- return FALSE;
+ TRACE("*");
+ return TRUE;
}
BOOL WINAPI wglSwapBuffers(HDC hdc)
{
TRACE("(*)");
-
+
gl::Display *display = gl::getDisplay();
-
+
if(display)
{
display->getPrimarySurface()->swap();
@@ -8356,4 +11529,4 @@
RegisterLicenseKey(licenseKey);
}
-}
+}
\ No newline at end of file
diff --git a/src/OpenGL/libGL/libGL.def b/src/OpenGL/libGL/libGL.def
index 36bc8a4..c321bfd 100644
--- a/src/OpenGL/libGL/libGL.def
+++ b/src/OpenGL/libGL/libGL.def
@@ -368,5 +368,6 @@
wglUseFontBitmapsW @366
wglUseFontOutlinesA @367
wglUseFontOutlinesW @368
+ wglCreateContextAttribsARB @369
Register
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