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// Copyright 2016 The SwiftShader Authors. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef sw_Socket_hpp
#define sw_Socket_hpp
#if defined(_WIN32)
# include <winsock2.h>
#else
# include <sys/socket.h>
typedef int SOCKET;
#endif
namespace sw {
class Socket
{
public:
Socket(SOCKET socket);
Socket(const char *address, const char *port);
~Socket();
void listen(int backlog = 1);
bool select(int us);
Socket *accept();
int receive(char *buffer, int length);
void send(const char *buffer, int length);
static void startup();
static void cleanup();
private:
SOCKET socket;
};
} // namespace sw
#endif // sw_Socket_hpp