| // Copyright 2016 The SwiftShader Authors. All Rights Reserved. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #ifndef rr_Reactor_hpp |
| #define rr_Reactor_hpp |
| |
| #include "Nucleus.hpp" |
| #include "Pragma.hpp" |
| #include "Routine.hpp" |
| #include "Traits.hpp" |
| |
| #include <cassert> |
| #include <cstddef> |
| #include <cstdio> |
| #include <limits> |
| #include <tuple> |
| #include <unordered_map> |
| |
| #ifdef ENABLE_RR_DEBUG_INFO |
| // Functions used for generating JIT debug info. |
| // See docs/ReactorDebugInfo.md for more information. |
| namespace rr { |
| // Update the current source location for debug. |
| void EmitDebugLocation(); |
| // Bind value to its symbolic name taken from the backtrace. |
| void EmitDebugVariable(class Value *value); |
| // Flush any pending variable bindings before the line ends. |
| void FlushDebug(); |
| } // namespace rr |
| # define RR_DEBUG_INFO_UPDATE_LOC() rr::EmitDebugLocation() |
| # define RR_DEBUG_INFO_EMIT_VAR(value) rr::EmitDebugVariable(value) |
| # define RR_DEBUG_INFO_FLUSH() rr::FlushDebug() |
| #else |
| # define RR_DEBUG_INFO_UPDATE_LOC() |
| # define RR_DEBUG_INFO_EMIT_VAR(value) |
| # define RR_DEBUG_INFO_FLUSH() |
| #endif // ENABLE_RR_DEBUG_INFO |
| |
| #ifdef ENABLE_RR_PRINT |
| namespace rr { |
| int DebugPrintf(const char *format, ...); |
| } |
| #endif |
| |
| // A Clang extension to determine compiler features. |
| // We use it to detect Sanitizer builds (e.g. -fsanitize=memory). |
| #ifndef __has_feature |
| # define __has_feature(x) 0 |
| #endif |
| |
| // Whether Reactor routine instrumentation is enabled for MSan builds. |
| // TODO(b/155148722): Remove when unconditionally instrumenting for all build systems. |
| #if !defined REACTOR_ENABLE_MEMORY_SANITIZER_INSTRUMENTATION |
| # define REACTOR_ENABLE_MEMORY_SANITIZER_INSTRUMENTATION 0 |
| #endif |
| |
| namespace rr { |
| |
| // These generally map to the precision types as specified by the Vulkan specification. |
| // See https://www.khronos.org/registry/vulkan/specs/1.2/html/chap37.html#spirvenv-precision-operation |
| enum class Precision |
| { |
| /*Exact,*/ // 0 ULP with correct rounding (i.e. Math.h) |
| Full, // Single precision, but not relaxed |
| Relaxed, // Single precision, relaxed |
| /*Half,*/ // Half precision |
| }; |
| |
| std::string BackendName(); |
| |
| struct Capabilities |
| { |
| bool CoroutinesSupported; // Support for rr::Coroutine<F> |
| }; |
| extern const Capabilities Caps; |
| |
| class Bool; |
| class Byte; |
| class SByte; |
| class Byte4; |
| class SByte4; |
| class Byte8; |
| class SByte8; |
| class Byte16; |
| class SByte16; |
| class Short; |
| class UShort; |
| class Short2; |
| class UShort2; |
| class Short4; |
| class UShort4; |
| class Short8; |
| class UShort8; |
| class Int; |
| class UInt; |
| class Int2; |
| class UInt2; |
| class Int4; |
| class UInt4; |
| class Long; |
| class Half; |
| class Float; |
| class Float2; |
| class Float4; |
| |
| class Void |
| { |
| public: |
| static Type *type(); |
| }; |
| |
| template<class T> |
| class RValue; |
| |
| template<class T> |
| class Pointer; |
| |
| class Variable |
| { |
| friend class Nucleus; |
| |
| Variable() = delete; |
| Variable &operator=(const Variable &) = delete; |
| |
| public: |
| void materialize() const; |
| |
| Value *loadValue() const; |
| Value *storeValue(Value *value) const; |
| |
| Value *getBaseAddress() const; |
| Value *getElementPointer(Value *index, bool unsignedIndex) const; |
| |
| Type *getType() const { return type; } |
| int getArraySize() const { return arraySize; } |
| |
| // This function is only public for testing purposes, as it affects performance. |
| // It is not considered part of Reactor's public API. |
| static void materializeAll(); |
| |
| protected: |
| Variable(Type *type, int arraySize); |
| Variable(const Variable &) = default; |
| |
| virtual ~Variable(); |
| |
| private: |
| static void killUnmaterialized(); |
| |
| // Set of variables that do not have a stack location yet. |
| class UnmaterializedVariables |
| { |
| public: |
| void add(const Variable *v); |
| void remove(const Variable *v); |
| void clear(); |
| void materializeAll(); |
| |
| private: |
| int counter = 0; |
| std::unordered_map<const Variable *, int> variables; |
| }; |
| |
| // This has to be a raw pointer because glibc 2.17 doesn't support __cxa_thread_atexit_impl |
| // for destructing objects at exit. See crbug.com/1074222 |
| static thread_local UnmaterializedVariables *unmaterializedVariables; |
| |
| Type *const type; |
| const int arraySize; |
| mutable Value *rvalue = nullptr; |
| mutable Value *address = nullptr; |
| }; |
| |
| template<class T> |
| class LValue : public Variable |
| { |
| public: |
| LValue(int arraySize = 0); |
| |
| RValue<Pointer<T>> operator&(); |
| |
| RValue<T> load() const |
| { |
| return RValue<T>(this->loadValue()); |
| } |
| |
| RValue<T> store(RValue<T> rvalue) const |
| { |
| this->storeValue(rvalue.value()); |
| |
| return rvalue; |
| } |
| |
| // self() returns the this pointer to this LValue<T> object. |
| // This function exists because operator&() is overloaded. |
| inline LValue<T> *self() { return this; } |
| }; |
| |
| template<class T> |
| class Reference |
| { |
| public: |
| using reference_underlying_type = T; |
| |
| explicit Reference(Value *pointer, int alignment = 1); |
| Reference(const Reference<T> &ref) = default; |
| |
| RValue<T> operator=(RValue<T> rhs) const; |
| RValue<T> operator=(const Reference<T> &ref) const; |
| |
| RValue<T> operator+=(RValue<T> rhs) const; |
| |
| RValue<Pointer<T>> operator&() const { return RValue<Pointer<T>>(address); } |
| |
| Value *loadValue() const; |
| RValue<T> load() const; |
| int getAlignment() const; |
| |
| private: |
| Value *const address; |
| |
| const int alignment; |
| }; |
| |
| template<class T> |
| struct BoolLiteral |
| { |
| struct type; |
| }; |
| |
| template<> |
| struct BoolLiteral<Bool> |
| { |
| typedef bool type; |
| }; |
| |
| template<class T> |
| struct IntLiteral |
| { |
| struct type; |
| }; |
| |
| template<> |
| struct IntLiteral<Int> |
| { |
| typedef int type; |
| }; |
| |
| template<> |
| struct IntLiteral<UInt> |
| { |
| typedef unsigned int type; |
| }; |
| |
| template<> |
| struct IntLiteral<Long> |
| { |
| typedef int64_t type; |
| }; |
| |
| template<class T> |
| struct FloatLiteral |
| { |
| struct type; |
| }; |
| |
| template<> |
| struct FloatLiteral<Float> |
| { |
| typedef float type; |
| }; |
| |
| template<class T> |
| class RValue |
| { |
| public: |
| using rvalue_underlying_type = T; |
| |
| explicit RValue(Value *rvalue); |
| |
| RValue(const RValue<T> &rvalue); |
| RValue(const T &lvalue); |
| RValue(typename BoolLiteral<T>::type i); |
| RValue(typename IntLiteral<T>::type i); |
| RValue(typename FloatLiteral<T>::type f); |
| RValue(const Reference<T> &rhs); |
| |
| // Rvalues cannot be assigned to: "(a + b) = c;" |
| RValue<T> &operator=(const RValue<T> &) = delete; |
| |
| Value *value() const { return val; } |
| |
| private: |
| Value *const val; |
| }; |
| |
| template<typename T> |
| class Argument |
| { |
| public: |
| explicit Argument(Value *val) |
| : val(val) |
| {} |
| |
| RValue<T> rvalue() const { return RValue<T>(val); } |
| |
| private: |
| Value *const val; |
| }; |
| |
| class Bool : public LValue<Bool> |
| { |
| public: |
| Bool(Argument<Bool> argument); |
| |
| Bool() = default; |
| Bool(bool x); |
| Bool(RValue<Bool> rhs); |
| Bool(const Bool &rhs); |
| Bool(const Reference<Bool> &rhs); |
| |
| // RValue<Bool> operator=(bool rhs); // FIXME: Implement |
| RValue<Bool> operator=(RValue<Bool> rhs); |
| RValue<Bool> operator=(const Bool &rhs); |
| RValue<Bool> operator=(const Reference<Bool> &rhs); |
| |
| static Type *type(); |
| }; |
| |
| RValue<Bool> operator!(RValue<Bool> val); |
| RValue<Bool> operator&&(RValue<Bool> lhs, RValue<Bool> rhs); |
| RValue<Bool> operator||(RValue<Bool> lhs, RValue<Bool> rhs); |
| RValue<Bool> operator!=(RValue<Bool> lhs, RValue<Bool> rhs); |
| RValue<Bool> operator==(RValue<Bool> lhs, RValue<Bool> rhs); |
| |
| class Byte : public LValue<Byte> |
| { |
| public: |
| Byte(Argument<Byte> argument); |
| |
| explicit Byte(RValue<Int> cast); |
| explicit Byte(RValue<UInt> cast); |
| explicit Byte(RValue<UShort> cast); |
| |
| Byte() = default; |
| Byte(int x); |
| Byte(unsigned char x); |
| Byte(RValue<Byte> rhs); |
| Byte(const Byte &rhs); |
| Byte(const Reference<Byte> &rhs); |
| |
| // RValue<Byte> operator=(unsigned char rhs); // FIXME: Implement |
| RValue<Byte> operator=(RValue<Byte> rhs); |
| RValue<Byte> operator=(const Byte &rhs); |
| RValue<Byte> operator=(const Reference<Byte> &rhs); |
| |
| static Type *type(); |
| }; |
| |
| RValue<Byte> operator+(RValue<Byte> lhs, RValue<Byte> rhs); |
| RValue<Byte> operator-(RValue<Byte> lhs, RValue<Byte> rhs); |
| RValue<Byte> operator*(RValue<Byte> lhs, RValue<Byte> rhs); |
| RValue<Byte> operator/(RValue<Byte> lhs, RValue<Byte> rhs); |
| RValue<Byte> operator%(RValue<Byte> lhs, RValue<Byte> rhs); |
| RValue<Byte> operator&(RValue<Byte> lhs, RValue<Byte> rhs); |
| RValue<Byte> operator|(RValue<Byte> lhs, RValue<Byte> rhs); |
| RValue<Byte> operator^(RValue<Byte> lhs, RValue<Byte> rhs); |
| RValue<Byte> operator<<(RValue<Byte> lhs, RValue<Byte> rhs); |
| RValue<Byte> operator>>(RValue<Byte> lhs, RValue<Byte> rhs); |
| RValue<Byte> operator+=(Byte &lhs, RValue<Byte> rhs); |
| RValue<Byte> operator-=(Byte &lhs, RValue<Byte> rhs); |
| RValue<Byte> operator*=(Byte &lhs, RValue<Byte> rhs); |
| RValue<Byte> operator/=(Byte &lhs, RValue<Byte> rhs); |
| RValue<Byte> operator%=(Byte &lhs, RValue<Byte> rhs); |
| RValue<Byte> operator&=(Byte &lhs, RValue<Byte> rhs); |
| RValue<Byte> operator|=(Byte &lhs, RValue<Byte> rhs); |
| RValue<Byte> operator^=(Byte &lhs, RValue<Byte> rhs); |
| RValue<Byte> operator<<=(Byte &lhs, RValue<Byte> rhs); |
| RValue<Byte> operator>>=(Byte &lhs, RValue<Byte> rhs); |
| RValue<Byte> operator+(RValue<Byte> val); |
| RValue<Byte> operator-(RValue<Byte> val); |
| RValue<Byte> operator~(RValue<Byte> val); |
| RValue<Byte> operator++(Byte &val, int); // Post-increment |
| const Byte &operator++(Byte &val); // Pre-increment |
| RValue<Byte> operator--(Byte &val, int); // Post-decrement |
| const Byte &operator--(Byte &val); // Pre-decrement |
| RValue<Bool> operator<(RValue<Byte> lhs, RValue<Byte> rhs); |
| RValue<Bool> operator<=(RValue<Byte> lhs, RValue<Byte> rhs); |
| RValue<Bool> operator>(RValue<Byte> lhs, RValue<Byte> rhs); |
| RValue<Bool> operator>=(RValue<Byte> lhs, RValue<Byte> rhs); |
| RValue<Bool> operator!=(RValue<Byte> lhs, RValue<Byte> rhs); |
| RValue<Bool> operator==(RValue<Byte> lhs, RValue<Byte> rhs); |
| |
| class SByte : public LValue<SByte> |
| { |
| public: |
| SByte(Argument<SByte> argument); |
| |
| explicit SByte(RValue<Int> cast); |
| explicit SByte(RValue<Short> cast); |
| |
| SByte() = default; |
| SByte(signed char x); |
| SByte(RValue<SByte> rhs); |
| SByte(const SByte &rhs); |
| SByte(const Reference<SByte> &rhs); |
| |
| // RValue<SByte> operator=(signed char rhs); // FIXME: Implement |
| RValue<SByte> operator=(RValue<SByte> rhs); |
| RValue<SByte> operator=(const SByte &rhs); |
| RValue<SByte> operator=(const Reference<SByte> &rhs); |
| |
| static Type *type(); |
| }; |
| |
| RValue<SByte> operator+(RValue<SByte> lhs, RValue<SByte> rhs); |
| RValue<SByte> operator-(RValue<SByte> lhs, RValue<SByte> rhs); |
| RValue<SByte> operator*(RValue<SByte> lhs, RValue<SByte> rhs); |
| RValue<SByte> operator/(RValue<SByte> lhs, RValue<SByte> rhs); |
| RValue<SByte> operator%(RValue<SByte> lhs, RValue<SByte> rhs); |
| RValue<SByte> operator&(RValue<SByte> lhs, RValue<SByte> rhs); |
| RValue<SByte> operator|(RValue<SByte> lhs, RValue<SByte> rhs); |
| RValue<SByte> operator^(RValue<SByte> lhs, RValue<SByte> rhs); |
| RValue<SByte> operator<<(RValue<SByte> lhs, RValue<SByte> rhs); |
| RValue<SByte> operator>>(RValue<SByte> lhs, RValue<SByte> rhs); |
| RValue<SByte> operator+=(SByte &lhs, RValue<SByte> rhs); |
| RValue<SByte> operator-=(SByte &lhs, RValue<SByte> rhs); |
| RValue<SByte> operator*=(SByte &lhs, RValue<SByte> rhs); |
| RValue<SByte> operator/=(SByte &lhs, RValue<SByte> rhs); |
| RValue<SByte> operator%=(SByte &lhs, RValue<SByte> rhs); |
| RValue<SByte> operator&=(SByte &lhs, RValue<SByte> rhs); |
| RValue<SByte> operator|=(SByte &lhs, RValue<SByte> rhs); |
| RValue<SByte> operator^=(SByte &lhs, RValue<SByte> rhs); |
| RValue<SByte> operator<<=(SByte &lhs, RValue<SByte> rhs); |
| RValue<SByte> operator>>=(SByte &lhs, RValue<SByte> rhs); |
| RValue<SByte> operator+(RValue<SByte> val); |
| RValue<SByte> operator-(RValue<SByte> val); |
| RValue<SByte> operator~(RValue<SByte> val); |
| RValue<SByte> operator++(SByte &val, int); // Post-increment |
| const SByte &operator++(SByte &val); // Pre-increment |
| RValue<SByte> operator--(SByte &val, int); // Post-decrement |
| const SByte &operator--(SByte &val); // Pre-decrement |
| RValue<Bool> operator<(RValue<SByte> lhs, RValue<SByte> rhs); |
| RValue<Bool> operator<=(RValue<SByte> lhs, RValue<SByte> rhs); |
| RValue<Bool> operator>(RValue<SByte> lhs, RValue<SByte> rhs); |
| RValue<Bool> operator>=(RValue<SByte> lhs, RValue<SByte> rhs); |
| RValue<Bool> operator!=(RValue<SByte> lhs, RValue<SByte> rhs); |
| RValue<Bool> operator==(RValue<SByte> lhs, RValue<SByte> rhs); |
| |
| class Short : public LValue<Short> |
| { |
| public: |
| Short(Argument<Short> argument); |
| |
| explicit Short(RValue<Int> cast); |
| |
| Short() = default; |
| Short(short x); |
| Short(RValue<Short> rhs); |
| Short(const Short &rhs); |
| Short(const Reference<Short> &rhs); |
| |
| // RValue<Short> operator=(short rhs); // FIXME: Implement |
| RValue<Short> operator=(RValue<Short> rhs); |
| RValue<Short> operator=(const Short &rhs); |
| RValue<Short> operator=(const Reference<Short> &rhs); |
| |
| static Type *type(); |
| }; |
| |
| RValue<Short> operator+(RValue<Short> lhs, RValue<Short> rhs); |
| RValue<Short> operator-(RValue<Short> lhs, RValue<Short> rhs); |
| RValue<Short> operator*(RValue<Short> lhs, RValue<Short> rhs); |
| RValue<Short> operator/(RValue<Short> lhs, RValue<Short> rhs); |
| RValue<Short> operator%(RValue<Short> lhs, RValue<Short> rhs); |
| RValue<Short> operator&(RValue<Short> lhs, RValue<Short> rhs); |
| RValue<Short> operator|(RValue<Short> lhs, RValue<Short> rhs); |
| RValue<Short> operator^(RValue<Short> lhs, RValue<Short> rhs); |
| RValue<Short> operator<<(RValue<Short> lhs, RValue<Short> rhs); |
| RValue<Short> operator>>(RValue<Short> lhs, RValue<Short> rhs); |
| RValue<Short> operator+=(Short &lhs, RValue<Short> rhs); |
| RValue<Short> operator-=(Short &lhs, RValue<Short> rhs); |
| RValue<Short> operator*=(Short &lhs, RValue<Short> rhs); |
| RValue<Short> operator/=(Short &lhs, RValue<Short> rhs); |
| RValue<Short> operator%=(Short &lhs, RValue<Short> rhs); |
| RValue<Short> operator&=(Short &lhs, RValue<Short> rhs); |
| RValue<Short> operator|=(Short &lhs, RValue<Short> rhs); |
| RValue<Short> operator^=(Short &lhs, RValue<Short> rhs); |
| RValue<Short> operator<<=(Short &lhs, RValue<Short> rhs); |
| RValue<Short> operator>>=(Short &lhs, RValue<Short> rhs); |
| RValue<Short> operator+(RValue<Short> val); |
| RValue<Short> operator-(RValue<Short> val); |
| RValue<Short> operator~(RValue<Short> val); |
| RValue<Short> operator++(Short &val, int); // Post-increment |
| const Short &operator++(Short &val); // Pre-increment |
| RValue<Short> operator--(Short &val, int); // Post-decrement |
| const Short &operator--(Short &val); // Pre-decrement |
| RValue<Bool> operator<(RValue<Short> lhs, RValue<Short> rhs); |
| RValue<Bool> operator<=(RValue<Short> lhs, RValue<Short> rhs); |
| RValue<Bool> operator>(RValue<Short> lhs, RValue<Short> rhs); |
| RValue<Bool> operator>=(RValue<Short> lhs, RValue<Short> rhs); |
| RValue<Bool> operator!=(RValue<Short> lhs, RValue<Short> rhs); |
| RValue<Bool> operator==(RValue<Short> lhs, RValue<Short> rhs); |
| |
| class UShort : public LValue<UShort> |
| { |
| public: |
| UShort(Argument<UShort> argument); |
| |
| explicit UShort(RValue<UInt> cast); |
| explicit UShort(RValue<Int> cast); |
| |
| UShort() = default; |
| UShort(unsigned short x); |
| UShort(RValue<UShort> rhs); |
| UShort(const UShort &rhs); |
| UShort(const Reference<UShort> &rhs); |
| |
| // RValue<UShort> operator=(unsigned short rhs); // FIXME: Implement |
| RValue<UShort> operator=(RValue<UShort> rhs); |
| RValue<UShort> operator=(const UShort &rhs); |
| RValue<UShort> operator=(const Reference<UShort> &rhs); |
| |
| static Type *type(); |
| }; |
| |
| RValue<UShort> operator+(RValue<UShort> lhs, RValue<UShort> rhs); |
| RValue<UShort> operator-(RValue<UShort> lhs, RValue<UShort> rhs); |
| RValue<UShort> operator*(RValue<UShort> lhs, RValue<UShort> rhs); |
| RValue<UShort> operator/(RValue<UShort> lhs, RValue<UShort> rhs); |
| RValue<UShort> operator%(RValue<UShort> lhs, RValue<UShort> rhs); |
| RValue<UShort> operator&(RValue<UShort> lhs, RValue<UShort> rhs); |
| RValue<UShort> operator|(RValue<UShort> lhs, RValue<UShort> rhs); |
| RValue<UShort> operator^(RValue<UShort> lhs, RValue<UShort> rhs); |
| RValue<UShort> operator<<(RValue<UShort> lhs, RValue<UShort> rhs); |
| RValue<UShort> operator>>(RValue<UShort> lhs, RValue<UShort> rhs); |
| RValue<UShort> operator+=(UShort &lhs, RValue<UShort> rhs); |
| RValue<UShort> operator-=(UShort &lhs, RValue<UShort> rhs); |
| RValue<UShort> operator*=(UShort &lhs, RValue<UShort> rhs); |
| RValue<UShort> operator/=(UShort &lhs, RValue<UShort> rhs); |
| RValue<UShort> operator%=(UShort &lhs, RValue<UShort> rhs); |
| RValue<UShort> operator&=(UShort &lhs, RValue<UShort> rhs); |
| RValue<UShort> operator|=(UShort &lhs, RValue<UShort> rhs); |
| RValue<UShort> operator^=(UShort &lhs, RValue<UShort> rhs); |
| RValue<UShort> operator<<=(UShort &lhs, RValue<UShort> rhs); |
| RValue<UShort> operator>>=(UShort &lhs, RValue<UShort> rhs); |
| RValue<UShort> operator+(RValue<UShort> val); |
| RValue<UShort> operator-(RValue<UShort> val); |
| RValue<UShort> operator~(RValue<UShort> val); |
| RValue<UShort> operator++(UShort &val, int); // Post-increment |
| const UShort &operator++(UShort &val); // Pre-increment |
| RValue<UShort> operator--(UShort &val, int); // Post-decrement |
| const UShort &operator--(UShort &val); // Pre-decrement |
| RValue<Bool> operator<(RValue<UShort> lhs, RValue<UShort> rhs); |
| RValue<Bool> operator<=(RValue<UShort> lhs, RValue<UShort> rhs); |
| RValue<Bool> operator>(RValue<UShort> lhs, RValue<UShort> rhs); |
| RValue<Bool> operator>=(RValue<UShort> lhs, RValue<UShort> rhs); |
| RValue<Bool> operator!=(RValue<UShort> lhs, RValue<UShort> rhs); |
| RValue<Bool> operator==(RValue<UShort> lhs, RValue<UShort> rhs); |
| |
| class Byte4 : public LValue<Byte4> |
| { |
| public: |
| explicit Byte4(RValue<Byte8> cast); |
| explicit Byte4(RValue<UShort4> cast); |
| explicit Byte4(RValue<Short4> cast); |
| explicit Byte4(RValue<UInt4> cast); |
| explicit Byte4(RValue<Int4> cast); |
| |
| Byte4() = default; |
| // Byte4(int x, int y, int z, int w); |
| Byte4(RValue<Byte4> rhs); |
| Byte4(const Byte4 &rhs); |
| Byte4(const Reference<Byte4> &rhs); |
| |
| RValue<Byte4> operator=(RValue<Byte4> rhs); |
| RValue<Byte4> operator=(const Byte4 &rhs); |
| // RValue<Byte4> operator=(const Reference<Byte4> &rhs); |
| |
| static Type *type(); |
| }; |
| |
| // RValue<Byte4> operator+(RValue<Byte4> lhs, RValue<Byte4> rhs); |
| // RValue<Byte4> operator-(RValue<Byte4> lhs, RValue<Byte4> rhs); |
| // RValue<Byte4> operator*(RValue<Byte4> lhs, RValue<Byte4> rhs); |
| // RValue<Byte4> operator/(RValue<Byte4> lhs, RValue<Byte4> rhs); |
| // RValue<Byte4> operator%(RValue<Byte4> lhs, RValue<Byte4> rhs); |
| // RValue<Byte4> operator&(RValue<Byte4> lhs, RValue<Byte4> rhs); |
| // RValue<Byte4> operator|(RValue<Byte4> lhs, RValue<Byte4> rhs); |
| // RValue<Byte4> operator^(RValue<Byte4> lhs, RValue<Byte4> rhs); |
| // RValue<Byte4> operator<<(RValue<Byte4> lhs, RValue<Byte4> rhs); |
| // RValue<Byte4> operator>>(RValue<Byte4> lhs, RValue<Byte4> rhs); |
| // RValue<Byte4> operator+=(Byte4 &lhs, RValue<Byte4> rhs); |
| // RValue<Byte4> operator-=(Byte4 &lhs, RValue<Byte4> rhs); |
| // RValue<Byte4> operator*=(Byte4 &lhs, RValue<Byte4> rhs); |
| // RValue<Byte4> operator/=(Byte4 &lhs, RValue<Byte4> rhs); |
| // RValue<Byte4> operator%=(Byte4 &lhs, RValue<Byte4> rhs); |
| // RValue<Byte4> operator&=(Byte4 &lhs, RValue<Byte4> rhs); |
| // RValue<Byte4> operator|=(Byte4 &lhs, RValue<Byte4> rhs); |
| // RValue<Byte4> operator^=(Byte4 &lhs, RValue<Byte4> rhs); |
| // RValue<Byte4> operator<<=(Byte4 &lhs, RValue<Byte4> rhs); |
| // RValue<Byte4> operator>>=(Byte4 &lhs, RValue<Byte4> rhs); |
| // RValue<Byte4> operator+(RValue<Byte4> val); |
| // RValue<Byte4> operator-(RValue<Byte4> val); |
| // RValue<Byte4> operator~(RValue<Byte4> val); |
| // RValue<Byte4> operator++(Byte4 &val, int); // Post-increment |
| // const Byte4 &operator++(Byte4 &val); // Pre-increment |
| // RValue<Byte4> operator--(Byte4 &val, int); // Post-decrement |
| // const Byte4 &operator--(Byte4 &val); // Pre-decrement |
| |
| class SByte4 : public LValue<SByte4> |
| { |
| public: |
| SByte4() = default; |
| // SByte4(int x, int y, int z, int w); |
| // SByte4(RValue<SByte4> rhs); |
| // SByte4(const SByte4 &rhs); |
| // SByte4(const Reference<SByte4> &rhs); |
| |
| // RValue<SByte4> operator=(RValue<SByte4> rhs); |
| // RValue<SByte4> operator=(const SByte4 &rhs); |
| // RValue<SByte4> operator=(const Reference<SByte4> &rhs); |
| |
| static Type *type(); |
| }; |
| |
| // RValue<SByte4> operator+(RValue<SByte4> lhs, RValue<SByte4> rhs); |
| // RValue<SByte4> operator-(RValue<SByte4> lhs, RValue<SByte4> rhs); |
| // RValue<SByte4> operator*(RValue<SByte4> lhs, RValue<SByte4> rhs); |
| // RValue<SByte4> operator/(RValue<SByte4> lhs, RValue<SByte4> rhs); |
| // RValue<SByte4> operator%(RValue<SByte4> lhs, RValue<SByte4> rhs); |
| // RValue<SByte4> operator&(RValue<SByte4> lhs, RValue<SByte4> rhs); |
| // RValue<SByte4> operator|(RValue<SByte4> lhs, RValue<SByte4> rhs); |
| // RValue<SByte4> operator^(RValue<SByte4> lhs, RValue<SByte4> rhs); |
| // RValue<SByte4> operator<<(RValue<SByte4> lhs, RValue<SByte4> rhs); |
| // RValue<SByte4> operator>>(RValue<SByte4> lhs, RValue<SByte4> rhs); |
| // RValue<SByte4> operator+=(SByte4 &lhs, RValue<SByte4> rhs); |
| // RValue<SByte4> operator-=(SByte4 &lhs, RValue<SByte4> rhs); |
| // RValue<SByte4> operator*=(SByte4 &lhs, RValue<SByte4> rhs); |
| // RValue<SByte4> operator/=(SByte4 &lhs, RValue<SByte4> rhs); |
| // RValue<SByte4> operator%=(SByte4 &lhs, RValue<SByte4> rhs); |
| // RValue<SByte4> operator&=(SByte4 &lhs, RValue<SByte4> rhs); |
| // RValue<SByte4> operator|=(SByte4 &lhs, RValue<SByte4> rhs); |
| // RValue<SByte4> operator^=(SByte4 &lhs, RValue<SByte4> rhs); |
| // RValue<SByte4> operator<<=(SByte4 &lhs, RValue<SByte4> rhs); |
| // RValue<SByte4> operator>>=(SByte4 &lhs, RValue<SByte4> rhs); |
| // RValue<SByte4> operator+(RValue<SByte4> val); |
| // RValue<SByte4> operator-(RValue<SByte4> val); |
| // RValue<SByte4> operator~(RValue<SByte4> val); |
| // RValue<SByte4> operator++(SByte4 &val, int); // Post-increment |
| // const SByte4 &operator++(SByte4 &val); // Pre-increment |
| // RValue<SByte4> operator--(SByte4 &val, int); // Post-decrement |
| // const SByte4 &operator--(SByte4 &val); // Pre-decrement |
| |
| class Byte8 : public LValue<Byte8> |
| { |
| public: |
| Byte8() = default; |
| Byte8(uint8_t x0, uint8_t x1, uint8_t x2, uint8_t x3, uint8_t x4, uint8_t x5, uint8_t x6, uint8_t x7); |
| Byte8(RValue<Byte8> rhs); |
| Byte8(const Byte8 &rhs); |
| Byte8(const Reference<Byte8> &rhs); |
| |
| RValue<Byte8> operator=(RValue<Byte8> rhs); |
| RValue<Byte8> operator=(const Byte8 &rhs); |
| RValue<Byte8> operator=(const Reference<Byte8> &rhs); |
| |
| static Type *type(); |
| }; |
| |
| RValue<Byte8> operator+(RValue<Byte8> lhs, RValue<Byte8> rhs); |
| RValue<Byte8> operator-(RValue<Byte8> lhs, RValue<Byte8> rhs); |
| // RValue<Byte8> operator*(RValue<Byte8> lhs, RValue<Byte8> rhs); |
| // RValue<Byte8> operator/(RValue<Byte8> lhs, RValue<Byte8> rhs); |
| // RValue<Byte8> operator%(RValue<Byte8> lhs, RValue<Byte8> rhs); |
| RValue<Byte8> operator&(RValue<Byte8> lhs, RValue<Byte8> rhs); |
| RValue<Byte8> operator|(RValue<Byte8> lhs, RValue<Byte8> rhs); |
| RValue<Byte8> operator^(RValue<Byte8> lhs, RValue<Byte8> rhs); |
| // RValue<Byte8> operator<<(RValue<Byte8> lhs, RValue<Byte8> rhs); |
| // RValue<Byte8> operator>>(RValue<Byte8> lhs, RValue<Byte8> rhs); |
| RValue<Byte8> operator+=(Byte8 &lhs, RValue<Byte8> rhs); |
| RValue<Byte8> operator-=(Byte8 &lhs, RValue<Byte8> rhs); |
| // RValue<Byte8> operator*=(Byte8 &lhs, RValue<Byte8> rhs); |
| // RValue<Byte8> operator/=(Byte8 &lhs, RValue<Byte8> rhs); |
| // RValue<Byte8> operator%=(Byte8 &lhs, RValue<Byte8> rhs); |
| RValue<Byte8> operator&=(Byte8 &lhs, RValue<Byte8> rhs); |
| RValue<Byte8> operator|=(Byte8 &lhs, RValue<Byte8> rhs); |
| RValue<Byte8> operator^=(Byte8 &lhs, RValue<Byte8> rhs); |
| // RValue<Byte8> operator<<=(Byte8 &lhs, RValue<Byte8> rhs); |
| // RValue<Byte8> operator>>=(Byte8 &lhs, RValue<Byte8> rhs); |
| // RValue<Byte8> operator+(RValue<Byte8> val); |
| // RValue<Byte8> operator-(RValue<Byte8> val); |
| RValue<Byte8> operator~(RValue<Byte8> val); |
| // RValue<Byte8> operator++(Byte8 &val, int); // Post-increment |
| // const Byte8 &operator++(Byte8 &val); // Pre-increment |
| // RValue<Byte8> operator--(Byte8 &val, int); // Post-decrement |
| // const Byte8 &operator--(Byte8 &val); // Pre-decrement |
| |
| RValue<Byte8> AddSat(RValue<Byte8> x, RValue<Byte8> y); |
| RValue<Byte8> SubSat(RValue<Byte8> x, RValue<Byte8> y); |
| RValue<Short4> Unpack(RValue<Byte4> x); |
| RValue<Short4> Unpack(RValue<Byte4> x, RValue<Byte4> y); |
| RValue<Short4> UnpackLow(RValue<Byte8> x, RValue<Byte8> y); |
| RValue<Short4> UnpackHigh(RValue<Byte8> x, RValue<Byte8> y); |
| RValue<Int> SignMask(RValue<Byte8> x); |
| // RValue<Byte8> CmpGT(RValue<Byte8> x, RValue<Byte8> y); |
| RValue<Byte8> CmpEQ(RValue<Byte8> x, RValue<Byte8> y); |
| RValue<Byte8> Swizzle(RValue<Byte8> x, uint32_t select); |
| |
| class SByte8 : public LValue<SByte8> |
| { |
| public: |
| SByte8() = default; |
| SByte8(uint8_t x0, uint8_t x1, uint8_t x2, uint8_t x3, uint8_t x4, uint8_t x5, uint8_t x6, uint8_t x7); |
| SByte8(RValue<SByte8> rhs); |
| SByte8(const SByte8 &rhs); |
| SByte8(const Reference<SByte8> &rhs); |
| |
| RValue<SByte8> operator=(RValue<SByte8> rhs); |
| RValue<SByte8> operator=(const SByte8 &rhs); |
| RValue<SByte8> operator=(const Reference<SByte8> &rhs); |
| |
| static Type *type(); |
| }; |
| |
| RValue<SByte8> operator+(RValue<SByte8> lhs, RValue<SByte8> rhs); |
| RValue<SByte8> operator-(RValue<SByte8> lhs, RValue<SByte8> rhs); |
| // RValue<SByte8> operator*(RValue<SByte8> lhs, RValue<SByte8> rhs); |
| // RValue<SByte8> operator/(RValue<SByte8> lhs, RValue<SByte8> rhs); |
| // RValue<SByte8> operator%(RValue<SByte8> lhs, RValue<SByte8> rhs); |
| RValue<SByte8> operator&(RValue<SByte8> lhs, RValue<SByte8> rhs); |
| RValue<SByte8> operator|(RValue<SByte8> lhs, RValue<SByte8> rhs); |
| RValue<SByte8> operator^(RValue<SByte8> lhs, RValue<SByte8> rhs); |
| // RValue<SByte8> operator<<(RValue<SByte8> lhs, RValue<SByte8> rhs); |
| // RValue<SByte8> operator>>(RValue<SByte8> lhs, RValue<SByte8> rhs); |
| RValue<SByte8> operator+=(SByte8 &lhs, RValue<SByte8> rhs); |
| RValue<SByte8> operator-=(SByte8 &lhs, RValue<SByte8> rhs); |
| // RValue<SByte8> operator*=(SByte8 &lhs, RValue<SByte8> rhs); |
| // RValue<SByte8> operator/=(SByte8 &lhs, RValue<SByte8> rhs); |
| // RValue<SByte8> operator%=(SByte8 &lhs, RValue<SByte8> rhs); |
| RValue<SByte8> operator&=(SByte8 &lhs, RValue<SByte8> rhs); |
| RValue<SByte8> operator|=(SByte8 &lhs, RValue<SByte8> rhs); |
| RValue<SByte8> operator^=(SByte8 &lhs, RValue<SByte8> rhs); |
| // RValue<SByte8> operator<<=(SByte8 &lhs, RValue<SByte8> rhs); |
| // RValue<SByte8> operator>>=(SByte8 &lhs, RValue<SByte8> rhs); |
| // RValue<SByte8> operator+(RValue<SByte8> val); |
| // RValue<SByte8> operator-(RValue<SByte8> val); |
| RValue<SByte8> operator~(RValue<SByte8> val); |
| // RValue<SByte8> operator++(SByte8 &val, int); // Post-increment |
| // const SByte8 &operator++(SByte8 &val); // Pre-increment |
| // RValue<SByte8> operator--(SByte8 &val, int); // Post-decrement |
| // const SByte8 &operator--(SByte8 &val); // Pre-decrement |
| |
| RValue<SByte8> AddSat(RValue<SByte8> x, RValue<SByte8> y); |
| RValue<SByte8> SubSat(RValue<SByte8> x, RValue<SByte8> y); |
| RValue<Short4> UnpackLow(RValue<SByte8> x, RValue<SByte8> y); |
| RValue<Short4> UnpackHigh(RValue<SByte8> x, RValue<SByte8> y); |
| RValue<Int> SignMask(RValue<SByte8> x); |
| RValue<Byte8> CmpGT(RValue<SByte8> x, RValue<SByte8> y); |
| RValue<Byte8> CmpEQ(RValue<SByte8> x, RValue<SByte8> y); |
| |
| class Byte16 : public LValue<Byte16> |
| { |
| public: |
| Byte16() = default; |
| Byte16(RValue<Byte16> rhs); |
| Byte16(const Byte16 &rhs); |
| Byte16(const Reference<Byte16> &rhs); |
| |
| RValue<Byte16> operator=(RValue<Byte16> rhs); |
| RValue<Byte16> operator=(const Byte16 &rhs); |
| RValue<Byte16> operator=(const Reference<Byte16> &rhs); |
| |
| static Type *type(); |
| }; |
| |
| // RValue<Byte16> operator+(RValue<Byte16> lhs, RValue<Byte16> rhs); |
| // RValue<Byte16> operator-(RValue<Byte16> lhs, RValue<Byte16> rhs); |
| // RValue<Byte16> operator*(RValue<Byte16> lhs, RValue<Byte16> rhs); |
| // RValue<Byte16> operator/(RValue<Byte16> lhs, RValue<Byte16> rhs); |
| // RValue<Byte16> operator%(RValue<Byte16> lhs, RValue<Byte16> rhs); |
| // RValue<Byte16> operator&(RValue<Byte16> lhs, RValue<Byte16> rhs); |
| // RValue<Byte16> operator|(RValue<Byte16> lhs, RValue<Byte16> rhs); |
| // RValue<Byte16> operator^(RValue<Byte16> lhs, RValue<Byte16> rhs); |
| // RValue<Byte16> operator<<(RValue<Byte16> lhs, RValue<Byte16> rhs); |
| // RValue<Byte16> operator>>(RValue<Byte16> lhs, RValue<Byte16> rhs); |
| // RValue<Byte16> operator+=(Byte16 &lhs, RValue<Byte16> rhs); |
| // RValue<Byte16> operator-=(Byte16 &lhs, RValue<Byte16> rhs); |
| // RValue<Byte16> operator*=(Byte16 &lhs, RValue<Byte16> rhs); |
| // RValue<Byte16> operator/=(Byte16 &lhs, RValue<Byte16> rhs); |
| // RValue<Byte16> operator%=(Byte16 &lhs, RValue<Byte16> rhs); |
| // RValue<Byte16> operator&=(Byte16 &lhs, RValue<Byte16> rhs); |
| // RValue<Byte16> operator|=(Byte16 &lhs, RValue<Byte16> rhs); |
| // RValue<Byte16> operator^=(Byte16 &lhs, RValue<Byte16> rhs); |
| // RValue<Byte16> operator<<=(Byte16 &lhs, RValue<Byte16> rhs); |
| // RValue<Byte16> operator>>=(Byte16 &lhs, RValue<Byte16> rhs); |
| // RValue<Byte16> operator+(RValue<Byte16> val); |
| // RValue<Byte16> operator-(RValue<Byte16> val); |
| // RValue<Byte16> operator~(RValue<Byte16> val); |
| // RValue<Byte16> operator++(Byte16 &val, int); // Post-increment |
| // const Byte16 &operator++(Byte16 &val); // Pre-increment |
| // RValue<Byte16> operator--(Byte16 &val, int); // Post-decrement |
| // const Byte16 &operator--(Byte16 &val); // Pre-decrement |
| RValue<Byte16> Swizzle(RValue<Byte16> x, uint64_t select); |
| |
| class SByte16 : public LValue<SByte16> |
| { |
| public: |
| SByte16() = default; |
| // SByte16(int x, int y, int z, int w); |
| // SByte16(RValue<SByte16> rhs); |
| // SByte16(const SByte16 &rhs); |
| // SByte16(const Reference<SByte16> &rhs); |
| |
| // RValue<SByte16> operator=(RValue<SByte16> rhs); |
| // RValue<SByte16> operator=(const SByte16 &rhs); |
| // RValue<SByte16> operator=(const Reference<SByte16> &rhs); |
| |
| static Type *type(); |
| }; |
| |
| // RValue<SByte16> operator+(RValue<SByte16> lhs, RValue<SByte16> rhs); |
| // RValue<SByte16> operator-(RValue<SByte16> lhs, RValue<SByte16> rhs); |
| // RValue<SByte16> operator*(RValue<SByte16> lhs, RValue<SByte16> rhs); |
| // RValue<SByte16> operator/(RValue<SByte16> lhs, RValue<SByte16> rhs); |
| // RValue<SByte16> operator%(RValue<SByte16> lhs, RValue<SByte16> rhs); |
| // RValue<SByte16> operator&(RValue<SByte16> lhs, RValue<SByte16> rhs); |
| // RValue<SByte16> operator|(RValue<SByte16> lhs, RValue<SByte16> rhs); |
| // RValue<SByte16> operator^(RValue<SByte16> lhs, RValue<SByte16> rhs); |
| // RValue<SByte16> operator<<(RValue<SByte16> lhs, RValue<SByte16> rhs); |
| // RValue<SByte16> operator>>(RValue<SByte16> lhs, RValue<SByte16> rhs); |
| // RValue<SByte16> operator+=(SByte16 &lhs, RValue<SByte16> rhs); |
| // RValue<SByte16> operator-=(SByte16 &lhs, RValue<SByte16> rhs); |
| // RValue<SByte16> operator*=(SByte16 &lhs, RValue<SByte16> rhs); |
| // RValue<SByte16> operator/=(SByte16 &lhs, RValue<SByte16> rhs); |
| // RValue<SByte16> operator%=(SByte16 &lhs, RValue<SByte16> rhs); |
| // RValue<SByte16> operator&=(SByte16 &lhs, RValue<SByte16> rhs); |
| // RValue<SByte16> operator|=(SByte16 &lhs, RValue<SByte16> rhs); |
| // RValue<SByte16> operator^=(SByte16 &lhs, RValue<SByte16> rhs); |
| // RValue<SByte16> operator<<=(SByte16 &lhs, RValue<SByte16> rhs); |
| // RValue<SByte16> operator>>=(SByte16 &lhs, RValue<SByte16> rhs); |
| // RValue<SByte16> operator+(RValue<SByte16> val); |
| // RValue<SByte16> operator-(RValue<SByte16> val); |
| // RValue<SByte16> operator~(RValue<SByte16> val); |
| // RValue<SByte16> operator++(SByte16 &val, int); // Post-increment |
| // const SByte16 &operator++(SByte16 &val); // Pre-increment |
| // RValue<SByte16> operator--(SByte16 &val, int); // Post-decrement |
| // const SByte16 &operator--(SByte16 &val); // Pre-decrement |
| |
| class Short2 : public LValue<Short2> |
| { |
| public: |
| explicit Short2(RValue<Short4> cast); |
| |
| static Type *type(); |
| }; |
| |
| class UShort2 : public LValue<UShort2> |
| { |
| public: |
| explicit UShort2(RValue<UShort4> cast); |
| |
| static Type *type(); |
| }; |
| |
| class Short4 : public LValue<Short4> |
| { |
| public: |
| explicit Short4(RValue<Int> cast); |
| explicit Short4(RValue<Int4> cast); |
| // explicit Short4(RValue<Float> cast); |
| explicit Short4(RValue<Float4> cast); |
| |
| Short4() = default; |
| Short4(short xyzw); |
| Short4(short x, short y, short z, short w); |
| Short4(RValue<Short4> rhs); |
| Short4(const Short4 &rhs); |
| Short4(const Reference<Short4> &rhs); |
| Short4(RValue<UShort4> rhs); |
| Short4(const UShort4 &rhs); |
| Short4(const Reference<UShort4> &rhs); |
| |
| RValue<Short4> operator=(RValue<Short4> rhs); |
| RValue<Short4> operator=(const Short4 &rhs); |
| RValue<Short4> operator=(const Reference<Short4> &rhs); |
| RValue<Short4> operator=(RValue<UShort4> rhs); |
| RValue<Short4> operator=(const UShort4 &rhs); |
| RValue<Short4> operator=(const Reference<UShort4> &rhs); |
| |
| static Type *type(); |
| }; |
| |
| RValue<Short4> operator+(RValue<Short4> lhs, RValue<Short4> rhs); |
| RValue<Short4> operator-(RValue<Short4> lhs, RValue<Short4> rhs); |
| RValue<Short4> operator*(RValue<Short4> lhs, RValue<Short4> rhs); |
| // RValue<Short4> operator/(RValue<Short4> lhs, RValue<Short4> rhs); |
| // RValue<Short4> operator%(RValue<Short4> lhs, RValue<Short4> rhs); |
| RValue<Short4> operator&(RValue<Short4> lhs, RValue<Short4> rhs); |
| RValue<Short4> operator|(RValue<Short4> lhs, RValue<Short4> rhs); |
| RValue<Short4> operator^(RValue<Short4> lhs, RValue<Short4> rhs); |
| RValue<Short4> operator<<(RValue<Short4> lhs, unsigned char rhs); |
| RValue<Short4> operator>>(RValue<Short4> lhs, unsigned char rhs); |
| RValue<Short4> operator+=(Short4 &lhs, RValue<Short4> rhs); |
| RValue<Short4> operator-=(Short4 &lhs, RValue<Short4> rhs); |
| RValue<Short4> operator*=(Short4 &lhs, RValue<Short4> rhs); |
| // RValue<Short4> operator/=(Short4 &lhs, RValue<Short4> rhs); |
| // RValue<Short4> operator%=(Short4 &lhs, RValue<Short4> rhs); |
| RValue<Short4> operator&=(Short4 &lhs, RValue<Short4> rhs); |
| RValue<Short4> operator|=(Short4 &lhs, RValue<Short4> rhs); |
| RValue<Short4> operator^=(Short4 &lhs, RValue<Short4> rhs); |
| RValue<Short4> operator<<=(Short4 &lhs, unsigned char rhs); |
| RValue<Short4> operator>>=(Short4 &lhs, unsigned char rhs); |
| // RValue<Short4> operator+(RValue<Short4> val); |
| RValue<Short4> operator-(RValue<Short4> val); |
| RValue<Short4> operator~(RValue<Short4> val); |
| // RValue<Short4> operator++(Short4 &val, int); // Post-increment |
| // const Short4 &operator++(Short4 &val); // Pre-increment |
| // RValue<Short4> operator--(Short4 &val, int); // Post-decrement |
| // const Short4 &operator--(Short4 &val); // Pre-decrement |
| // RValue<Bool> operator<(RValue<Short4> lhs, RValue<Short4> rhs); |
| // RValue<Bool> operator<=(RValue<Short4> lhs, RValue<Short4> rhs); |
| // RValue<Bool> operator>(RValue<Short4> lhs, RValue<Short4> rhs); |
| // RValue<Bool> operator>=(RValue<Short4> lhs, RValue<Short4> rhs); |
| // RValue<Bool> operator!=(RValue<Short4> lhs, RValue<Short4> rhs); |
| // RValue<Bool> operator==(RValue<Short4> lhs, RValue<Short4> rhs); |
| |
| RValue<Short4> RoundShort4(RValue<Float4> cast); |
| RValue<Short4> Max(RValue<Short4> x, RValue<Short4> y); |
| RValue<Short4> Min(RValue<Short4> x, RValue<Short4> y); |
| RValue<Short4> AddSat(RValue<Short4> x, RValue<Short4> y); |
| RValue<Short4> SubSat(RValue<Short4> x, RValue<Short4> y); |
| RValue<Short4> MulHigh(RValue<Short4> x, RValue<Short4> y); |
| RValue<Int2> MulAdd(RValue<Short4> x, RValue<Short4> y); |
| RValue<SByte8> PackSigned(RValue<Short4> x, RValue<Short4> y); |
| RValue<Byte8> PackUnsigned(RValue<Short4> x, RValue<Short4> y); |
| RValue<Int2> UnpackLow(RValue<Short4> x, RValue<Short4> y); |
| RValue<Int2> UnpackHigh(RValue<Short4> x, RValue<Short4> y); |
| RValue<Short4> Swizzle(RValue<Short4> x, uint16_t select); |
| RValue<Short4> Insert(RValue<Short4> val, RValue<Short> element, int i); |
| RValue<Short> Extract(RValue<Short4> val, int i); |
| RValue<Short4> CmpGT(RValue<Short4> x, RValue<Short4> y); |
| RValue<Short4> CmpEQ(RValue<Short4> x, RValue<Short4> y); |
| |
| class UShort4 : public LValue<UShort4> |
| { |
| public: |
| explicit UShort4(RValue<Int4> cast); |
| explicit UShort4(RValue<Float4> cast, bool saturate = false); |
| |
| UShort4() = default; |
| UShort4(unsigned short xyzw); |
| UShort4(unsigned short x, unsigned short y, unsigned short z, unsigned short w); |
| UShort4(RValue<UShort4> rhs); |
| UShort4(const UShort4 &rhs); |
| UShort4(const Reference<UShort4> &rhs); |
| UShort4(RValue<Short4> rhs); |
| UShort4(const Short4 &rhs); |
| UShort4(const Reference<Short4> &rhs); |
| |
| RValue<UShort4> operator=(RValue<UShort4> rhs); |
| RValue<UShort4> operator=(const UShort4 &rhs); |
| RValue<UShort4> operator=(const Reference<UShort4> &rhs); |
| RValue<UShort4> operator=(RValue<Short4> rhs); |
| RValue<UShort4> operator=(const Short4 &rhs); |
| RValue<UShort4> operator=(const Reference<Short4> &rhs); |
| |
| static Type *type(); |
| }; |
| |
| RValue<UShort4> operator+(RValue<UShort4> lhs, RValue<UShort4> rhs); |
| RValue<UShort4> operator-(RValue<UShort4> lhs, RValue<UShort4> rhs); |
| RValue<UShort4> operator*(RValue<UShort4> lhs, RValue<UShort4> rhs); |
| // RValue<UShort4> operator/(RValue<UShort4> lhs, RValue<UShort4> rhs); |
| // RValue<UShort4> operator%(RValue<UShort4> lhs, RValue<UShort4> rhs); |
| RValue<UShort4> operator&(RValue<UShort4> lhs, RValue<UShort4> rhs); |
| RValue<UShort4> operator|(RValue<UShort4> lhs, RValue<UShort4> rhs); |
| RValue<UShort4> operator^(RValue<UShort4> lhs, RValue<UShort4> rhs); |
| RValue<UShort4> operator<<(RValue<UShort4> lhs, unsigned char rhs); |
| RValue<UShort4> operator>>(RValue<UShort4> lhs, unsigned char rhs); |
| // RValue<UShort4> operator+=(UShort4 &lhs, RValue<UShort4> rhs); |
| // RValue<UShort4> operator-=(UShort4 &lhs, RValue<UShort4> rhs); |
| // RValue<UShort4> operator*=(UShort4 &lhs, RValue<UShort4> rhs); |
| // RValue<UShort4> operator/=(UShort4 &lhs, RValue<UShort4> rhs); |
| // RValue<UShort4> operator%=(UShort4 &lhs, RValue<UShort4> rhs); |
| // RValue<UShort4> operator&=(UShort4 &lhs, RValue<UShort4> rhs); |
| // RValue<UShort4> operator|=(UShort4 &lhs, RValue<UShort4> rhs); |
| // RValue<UShort4> operator^=(UShort4 &lhs, RValue<UShort4> rhs); |
| RValue<UShort4> operator<<=(UShort4 &lhs, unsigned char rhs); |
| RValue<UShort4> operator>>=(UShort4 &lhs, unsigned char rhs); |
| // RValue<UShort4> operator+(RValue<UShort4> val); |
| // RValue<UShort4> operator-(RValue<UShort4> val); |
| RValue<UShort4> operator~(RValue<UShort4> val); |
| // RValue<UShort4> operator++(UShort4 &val, int); // Post-increment |
| // const UShort4 &operator++(UShort4 &val); // Pre-increment |
| // RValue<UShort4> operator--(UShort4 &val, int); // Post-decrement |
| // const UShort4 &operator--(UShort4 &val); // Pre-decrement |
| |
| RValue<UShort4> Max(RValue<UShort4> x, RValue<UShort4> y); |
| RValue<UShort4> Min(RValue<UShort4> x, RValue<UShort4> y); |
| RValue<UShort4> AddSat(RValue<UShort4> x, RValue<UShort4> y); |
| RValue<UShort4> SubSat(RValue<UShort4> x, RValue<UShort4> y); |
| RValue<UShort4> MulHigh(RValue<UShort4> x, RValue<UShort4> y); |
| RValue<UShort4> Average(RValue<UShort4> x, RValue<UShort4> y); |
| |
| class Short8 : public LValue<Short8> |
| { |
| public: |
| Short8() = default; |
| Short8(short c); |
| Short8(short c0, short c1, short c2, short c3, short c4, short c5, short c6, short c7); |
| Short8(RValue<Short8> rhs); |
| // Short8(const Short8 &rhs); |
| Short8(const Reference<Short8> &rhs); |
| Short8(RValue<Short4> lo, RValue<Short4> hi); |
| |
| RValue<Short8> operator=(RValue<Short8> rhs); |
| RValue<Short8> operator=(const Short8 &rhs); |
| RValue<Short8> operator=(const Reference<Short8> &rhs); |
| |
| static Type *type(); |
| }; |
| |
| RValue<Short8> operator+(RValue<Short8> lhs, RValue<Short8> rhs); |
| // RValue<Short8> operator-(RValue<Short8> lhs, RValue<Short8> rhs); |
| // RValue<Short8> operator*(RValue<Short8> lhs, RValue<Short8> rhs); |
| // RValue<Short8> operator/(RValue<Short8> lhs, RValue<Short8> rhs); |
| // RValue<Short8> operator%(RValue<Short8> lhs, RValue<Short8> rhs); |
| RValue<Short8> operator&(RValue<Short8> lhs, RValue<Short8> rhs); |
| // RValue<Short8> operator|(RValue<Short8> lhs, RValue<Short8> rhs); |
| // RValue<Short8> operator^(RValue<Short8> lhs, RValue<Short8> rhs); |
| RValue<Short8> operator<<(RValue<Short8> lhs, unsigned char rhs); |
| RValue<Short8> operator>>(RValue<Short8> lhs, unsigned char rhs); |
| // RValue<Short8> operator<<(RValue<Short8> lhs, RValue<Short8> rhs); |
| // RValue<Short8> operator>>(RValue<Short8> lhs, RValue<Short8> rhs); |
| // RValue<Short8> operator+=(Short8 &lhs, RValue<Short8> rhs); |
| // RValue<Short8> operator-=(Short8 &lhs, RValue<Short8> rhs); |
| // RValue<Short8> operator*=(Short8 &lhs, RValue<Short8> rhs); |
| // RValue<Short8> operator/=(Short8 &lhs, RValue<Short8> rhs); |
| // RValue<Short8> operator%=(Short8 &lhs, RValue<Short8> rhs); |
| // RValue<Short8> operator&=(Short8 &lhs, RValue<Short8> rhs); |
| // RValue<Short8> operator|=(Short8 &lhs, RValue<Short8> rhs); |
| // RValue<Short8> operator^=(Short8 &lhs, RValue<Short8> rhs); |
| // RValue<Short8> operator<<=(Short8 &lhs, RValue<Short8> rhs); |
| // RValue<Short8> operator>>=(Short8 &lhs, RValue<Short8> rhs); |
| // RValue<Short8> operator+(RValue<Short8> val); |
| // RValue<Short8> operator-(RValue<Short8> val); |
| // RValue<Short8> operator~(RValue<Short8> val); |
| // RValue<Short8> operator++(Short8 &val, int); // Post-increment |
| // const Short8 &operator++(Short8 &val); // Pre-increment |
| // RValue<Short8> operator--(Short8 &val, int); // Post-decrement |
| // const Short8 &operator--(Short8 &val); // Pre-decrement |
| // RValue<Bool> operator<(RValue<Short8> lhs, RValue<Short8> rhs); |
| // RValue<Bool> operator<=(RValue<Short8> lhs, RValue<Short8> rhs); |
| // RValue<Bool> operator>(RValue<Short8> lhs, RValue<Short8> rhs); |
| // RValue<Bool> operator>=(RValue<Short8> lhs, RValue<Short8> rhs); |
| // RValue<Bool> operator!=(RValue<Short8> lhs, RValue<Short8> rhs); |
| // RValue<Bool> operator==(RValue<Short8> lhs, RValue<Short8> rhs); |
| |
| RValue<Short8> MulHigh(RValue<Short8> x, RValue<Short8> y); |
| RValue<Int4> MulAdd(RValue<Short8> x, RValue<Short8> y); |
| RValue<Int4> Abs(RValue<Int4> x); |
| |
| class UShort8 : public LValue<UShort8> |
| { |
| public: |
| UShort8() = default; |
| UShort8(unsigned short c); |
| UShort8(unsigned short c0, unsigned short c1, unsigned short c2, unsigned short c3, unsigned short c4, unsigned short c5, unsigned short c6, unsigned short c7); |
| UShort8(RValue<UShort8> rhs); |
| // UShort8(const UShort8 &rhs); |
| UShort8(const Reference<UShort8> &rhs); |
| UShort8(RValue<UShort4> lo, RValue<UShort4> hi); |
| |
| RValue<UShort8> operator=(RValue<UShort8> rhs); |
| RValue<UShort8> operator=(const UShort8 &rhs); |
| RValue<UShort8> operator=(const Reference<UShort8> &rhs); |
| |
| static Type *type(); |
| }; |
| |
| RValue<UShort8> operator+(RValue<UShort8> lhs, RValue<UShort8> rhs); |
| // RValue<UShort8> operator-(RValue<UShort8> lhs, RValue<UShort8> rhs); |
| RValue<UShort8> operator*(RValue<UShort8> lhs, RValue<UShort8> rhs); |
| // RValue<UShort8> operator/(RValue<UShort8> lhs, RValue<UShort8> rhs); |
| // RValue<UShort8> operator%(RValue<UShort8> lhs, RValue<UShort8> rhs); |
| RValue<UShort8> operator&(RValue<UShort8> lhs, RValue<UShort8> rhs); |
| // RValue<UShort8> operator|(RValue<UShort8> lhs, RValue<UShort8> rhs); |
| // RValue<UShort8> operator^(RValue<UShort8> lhs, RValue<UShort8> rhs); |
| RValue<UShort8> operator<<(RValue<UShort8> lhs, unsigned char rhs); |
| RValue<UShort8> operator>>(RValue<UShort8> lhs, unsigned char rhs); |
| // RValue<UShort8> operator<<(RValue<UShort8> lhs, RValue<UShort8> rhs); |
| // RValue<UShort8> operator>>(RValue<UShort8> lhs, RValue<UShort8> rhs); |
| RValue<UShort8> operator+=(UShort8 &lhs, RValue<UShort8> rhs); |
| // RValue<UShort8> operator-=(UShort8 &lhs, RValue<UShort8> rhs); |
| // RValue<UShort8> operator*=(UShort8 &lhs, RValue<UShort8> rhs); |
| // RValue<UShort8> operator/=(UShort8 &lhs, RValue<UShort8> rhs); |
| // RValue<UShort8> operator%=(UShort8 &lhs, RValue<UShort8> rhs); |
| // RValue<UShort8> operator&=(UShort8 &lhs, RValue<UShort8> rhs); |
| // RValue<UShort8> operator|=(UShort8 &lhs, RValue<UShort8> rhs); |
| // RValue<UShort8> operator^=(UShort8 &lhs, RValue<UShort8> rhs); |
| // RValue<UShort8> operator<<=(UShort8 &lhs, RValue<UShort8> rhs); |
| // RValue<UShort8> operator>>=(UShort8 &lhs, RValue<UShort8> rhs); |
| // RValue<UShort8> operator+(RValue<UShort8> val); |
| // RValue<UShort8> operator-(RValue<UShort8> val); |
| RValue<UShort8> operator~(RValue<UShort8> val); |
| // RValue<UShort8> operator++(UShort8 &val, int); // Post-increment |
| // const UShort8 &operator++(UShort8 &val); // Pre-increment |
| // RValue<UShort8> operator--(UShort8 &val, int); // Post-decrement |
| // const UShort8 &operator--(UShort8 &val); // Pre-decrement |
| // RValue<Bool> operator<(RValue<UShort8> lhs, RValue<UShort8> rhs); |
| // RValue<Bool> operator<=(RValue<UShort8> lhs, RValue<UShort8> rhs); |
| // RValue<Bool> operator>(RValue<UShort8> lhs, RValue<UShort8> rhs); |
| // RValue<Bool> operator>=(RValue<UShort8> lhs, RValue<UShort8> rhs); |
| // RValue<Bool> operator!=(RValue<UShort8> lhs, RValue<UShort8> rhs); |
| // RValue<Bool> operator==(RValue<UShort8> lhs, RValue<UShort8> rhs); |
| |
| RValue<UShort8> Swizzle(RValue<UShort8> x, uint32_t select); |
| RValue<UShort8> MulHigh(RValue<UShort8> x, RValue<UShort8> y); |
| |
| class Int : public LValue<Int> |
| { |
| public: |
| Int(Argument<Int> argument); |
| |
| explicit Int(RValue<Byte> cast); |
| explicit Int(RValue<SByte> cast); |
| explicit Int(RValue<Short> cast); |
| explicit Int(RValue<UShort> cast); |
| explicit Int(RValue<Int2> cast); |
| explicit Int(RValue<Long> cast); |
| explicit Int(RValue<Float> cast); |
| |
| Int() = default; |
| Int(int x); |
| Int(RValue<Int> rhs); |
| Int(RValue<UInt> rhs); |
| Int(const Int &rhs); |
| Int(const UInt &rhs); |
| Int(const Reference<Int> &rhs); |
| Int(const Reference<UInt> &rhs); |
| |
| RValue<Int> operator=(int rhs); |
| RValue<Int> operator=(RValue<Int> rhs); |
| RValue<Int> operator=(RValue<UInt> rhs); |
| RValue<Int> operator=(const Int &rhs); |
| RValue<Int> operator=(const UInt &rhs); |
| RValue<Int> operator=(const Reference<Int> &rhs); |
| RValue<Int> operator=(const Reference<UInt> &rhs); |
| |
| static Type *type(); |
| }; |
| |
| RValue<Int> operator+(RValue<Int> lhs, RValue<Int> rhs); |
| RValue<Int> operator-(RValue<Int> lhs, RValue<Int> rhs); |
| RValue<Int> operator*(RValue<Int> lhs, RValue<Int> rhs); |
| RValue<Int> operator/(RValue<Int> lhs, RValue<Int> rhs); |
| RValue<Int> operator%(RValue<Int> lhs, RValue<Int> rhs); |
| RValue<Int> operator&(RValue<Int> lhs, RValue<Int> rhs); |
| RValue<Int> operator|(RValue<Int> lhs, RValue<Int> rhs); |
| RValue<Int> operator^(RValue<Int> lhs, RValue<Int> rhs); |
| RValue<Int> operator<<(RValue<Int> lhs, RValue<Int> rhs); |
| RValue<Int> operator>>(RValue<Int> lhs, RValue<Int> rhs); |
| RValue<Int> operator+=(Int &lhs, RValue<Int> rhs); |
| RValue<Int> operator-=(Int &lhs, RValue<Int> rhs); |
| RValue<Int> operator*=(Int &lhs, RValue<Int> rhs); |
| RValue<Int> operator/=(Int &lhs, RValue<Int> rhs); |
| RValue<Int> operator%=(Int &lhs, RValue<Int> rhs); |
| RValue<Int> operator&=(Int &lhs, RValue<Int> rhs); |
| RValue<Int> operator|=(Int &lhs, RValue<Int> rhs); |
| RValue<Int> operator^=(Int &lhs, RValue<Int> rhs); |
| RValue<Int> operator<<=(Int &lhs, RValue<Int> rhs); |
| RValue<Int> operator>>=(Int &lhs, RValue<Int> rhs); |
| RValue<Int> operator+(RValue<Int> val); |
| RValue<Int> operator-(RValue<Int> val); |
| RValue<Int> operator~(RValue<Int> val); |
| RValue<Int> operator++(Int &val, int); // Post-increment |
| const Int &operator++(Int &val); // Pre-increment |
| RValue<Int> operator--(Int &val, int); // Post-decrement |
| const Int &operator--(Int &val); // Pre-decrement |
| RValue<Bool> operator<(RValue<Int> lhs, RValue<Int> rhs); |
| RValue<Bool> operator<=(RValue<Int> lhs, RValue<Int> rhs); |
| RValue<Bool> operator>(RValue<Int> lhs, RValue<Int> rhs); |
| RValue<Bool> operator>=(RValue<Int> lhs, RValue<Int> rhs); |
| RValue<Bool> operator!=(RValue<Int> lhs, RValue<Int> rhs); |
| RValue<Bool> operator==(RValue<Int> lhs, RValue<Int> rhs); |
| |
| RValue<Int> Max(RValue<Int> x, RValue<Int> y); |
| RValue<Int> Min(RValue<Int> x, RValue<Int> y); |
| RValue<Int> Clamp(RValue<Int> x, RValue<Int> min, RValue<Int> max); |
| RValue<Int> RoundInt(RValue<Float> cast); |
| |
| class Long : public LValue<Long> |
| { |
| public: |
| // Long(Argument<Long> argument); |
| |
| // explicit Long(RValue<Short> cast); |
| // explicit Long(RValue<UShort> cast); |
| explicit Long(RValue<Int> cast); |
| explicit Long(RValue<UInt> cast); |
| // explicit Long(RValue<Float> cast); |
| |
| Long() = default; |
| // Long(qword x); |
| Long(RValue<Long> rhs); |
| // Long(RValue<ULong> rhs); |
| // Long(const Long &rhs); |
| // Long(const Reference<Long> &rhs); |
| // Long(const ULong &rhs); |
| // Long(const Reference<ULong> &rhs); |
| |
| RValue<Long> operator=(int64_t rhs); |
| RValue<Long> operator=(RValue<Long> rhs); |
| // RValue<Long> operator=(RValue<ULong> rhs); |
| RValue<Long> operator=(const Long &rhs); |
| RValue<Long> operator=(const Reference<Long> &rhs); |
| // RValue<Long> operator=(const ULong &rhs); |
| // RValue<Long> operator=(const Reference<ULong> &rhs); |
| |
| static Type *type(); |
| }; |
| |
| RValue<Long> operator+(RValue<Long> lhs, RValue<Long> rhs); |
| RValue<Long> operator-(RValue<Long> lhs, RValue<Long> rhs); |
| RValue<Long> operator*(RValue<Long> lhs, RValue<Long> rhs); |
| // RValue<Long> operator/(RValue<Long> lhs, RValue<Long> rhs); |
| // RValue<Long> operator%(RValue<Long> lhs, RValue<Long> rhs); |
| // RValue<Long> operator&(RValue<Long> lhs, RValue<Long> rhs); |
| // RValue<Long> operator|(RValue<Long> lhs, RValue<Long> rhs); |
| // RValue<Long> operator^(RValue<Long> lhs, RValue<Long> rhs); |
| // RValue<Long> operator<<(RValue<Long> lhs, RValue<Long> rhs); |
| RValue<Long> operator>>(RValue<Long> lhs, RValue<Long> rhs); |
| RValue<Long> operator+=(Long &lhs, RValue<Long> rhs); |
| RValue<Long> operator-=(Long &lhs, RValue<Long> rhs); |
| // RValue<Long> operator*=(Long &lhs, RValue<Long> rhs); |
| // RValue<Long> operator/=(Long &lhs, RValue<Long> rhs); |
| // RValue<Long> operator%=(Long &lhs, RValue<Long> rhs); |
| // RValue<Long> operator&=(Long &lhs, RValue<Long> rhs); |
| // RValue<Long> operator|=(Long &lhs, RValue<Long> rhs); |
| // RValue<Long> operator^=(Long &lhs, RValue<Long> rhs); |
| // RValue<Long> operator<<=(Long &lhs, RValue<Long> rhs); |
| // RValue<Long> operator>>=(Long &lhs, RValue<Long> rhs); |
| // RValue<Long> operator+(RValue<Long> val); |
| // RValue<Long> operator-(RValue<Long> val); |
| // RValue<Long> operator~(RValue<Long> val); |
| // RValue<Long> operator++(Long &val, int); // Post-increment |
| // const Long &operator++(Long &val); // Pre-increment |
| // RValue<Long> operator--(Long &val, int); // Post-decrement |
| // const Long &operator--(Long &val); // Pre-decrement |
| // RValue<Bool> operator<(RValue<Long> lhs, RValue<Long> rhs); |
| // RValue<Bool> operator<=(RValue<Long> lhs, RValue<Long> rhs); |
| // RValue<Bool> operator>(RValue<Long> lhs, RValue<Long> rhs); |
| // RValue<Bool> operator>=(RValue<Long> lhs, RValue<Long> rhs); |
| // RValue<Bool> operator!=(RValue<Long> lhs, RValue<Long> rhs); |
| // RValue<Bool> operator==(RValue<Long> lhs, RValue<Long> rhs); |
| |
| // RValue<Long> RoundLong(RValue<Float> cast); |
| RValue<Long> AddAtomic(RValue<Pointer<Long>> x, RValue<Long> y); |
| |
| class UInt : public LValue<UInt> |
| { |
| public: |
| UInt(Argument<UInt> argument); |
| |
| explicit UInt(RValue<UShort> cast); |
| explicit UInt(RValue<Long> cast); |
| explicit UInt(RValue<Float> cast); |
| |
| UInt() = default; |
| UInt(int x); |
| UInt(unsigned int x); |
| UInt(RValue<UInt> rhs); |
| UInt(RValue<Int> rhs); |
| UInt(const UInt &rhs); |
| UInt(const Int &rhs); |
| UInt(const Reference<UInt> &rhs); |
| UInt(const Reference<Int> &rhs); |
| |
| RValue<UInt> operator=(unsigned int rhs); |
| RValue<UInt> operator=(RValue<UInt> rhs); |
| RValue<UInt> operator=(RValue<Int> rhs); |
| RValue<UInt> operator=(const UInt &rhs); |
| RValue<UInt> operator=(const Int &rhs); |
| RValue<UInt> operator=(const Reference<UInt> &rhs); |
| RValue<UInt> operator=(const Reference<Int> &rhs); |
| |
| static Type *type(); |
| }; |
| |
| RValue<UInt> operator+(RValue<UInt> lhs, RValue<UInt> rhs); |
| RValue<UInt> operator-(RValue<UInt> lhs, RValue<UInt> rhs); |
| RValue<UInt> operator*(RValue<UInt> lhs, RValue<UInt> rhs); |
| RValue<UInt> operator/(RValue<UInt> lhs, RValue<UInt> rhs); |
| RValue<UInt> operator%(RValue<UInt> lhs, RValue<UInt> rhs); |
| RValue<UInt> operator&(RValue<UInt> lhs, RValue<UInt> rhs); |
| RValue<UInt> operator|(RValue<UInt> lhs, RValue<UInt> rhs); |
| RValue<UInt> operator^(RValue<UInt> lhs, RValue<UInt> rhs); |
| RValue<UInt> operator<<(RValue<UInt> lhs, RValue<UInt> rhs); |
| RValue<UInt> operator>>(RValue<UInt> lhs, RValue<UInt> rhs); |
| RValue<UInt> operator+=(UInt &lhs, RValue<UInt> rhs); |
| RValue<UInt> operator-=(UInt &lhs, RValue<UInt> rhs); |
| RValue<UInt> operator*=(UInt &lhs, RValue<UInt> rhs); |
| RValue<UInt> operator/=(UInt &lhs, RValue<UInt> rhs); |
| RValue<UInt> operator%=(UInt &lhs, RValue<UInt> rhs); |
| RValue<UInt> operator&=(UInt &lhs, RValue<UInt> rhs); |
| RValue<UInt> operator|=(UInt &lhs, RValue<UInt> rhs); |
| RValue<UInt> operator^=(UInt &lhs, RValue<UInt> rhs); |
| RValue<UInt> operator<<=(UInt &lhs, RValue<UInt> rhs); |
| RValue<UInt> operator>>=(UInt &lhs, RValue<UInt> rhs); |
| RValue<UInt> operator+(RValue<UInt> val); |
| RValue<UInt> operator-(RValue<UInt> val); |
| RValue<UInt> operator~(RValue<UInt> val); |
| RValue<UInt> operator++(UInt &val, int); // Post-increment |
| const UInt &operator++(UInt &val); // Pre-increment |
| RValue<UInt> operator--(UInt &val, int); // Post-decrement |
| const UInt &operator--(UInt &val); // Pre-decrement |
| RValue<Bool> operator<(RValue<UInt> lhs, RValue<UInt> rhs); |
| RValue<Bool> operator<=(RValue<UInt> lhs, RValue<UInt> rhs); |
| RValue<Bool> operator>(RValue<UInt> lhs, RValue<UInt> rhs); |
| RValue<Bool> operator>=(RValue<UInt> lhs, RValue<UInt> rhs); |
| RValue<Bool> operator!=(RValue<UInt> lhs, RValue<UInt> rhs); |
| RValue<Bool> operator==(RValue<UInt> lhs, RValue<UInt> rhs); |
| |
| RValue<UInt> Max(RValue<UInt> x, RValue<UInt> y); |
| RValue<UInt> Min(RValue<UInt> x, RValue<UInt> y); |
| RValue<UInt> Clamp(RValue<UInt> x, RValue<UInt> min, RValue<UInt> max); |
| |
| RValue<UInt> AddAtomic(RValue<Pointer<UInt>> x, RValue<UInt> y, std::memory_order memoryOrder); |
| RValue<UInt> SubAtomic(RValue<Pointer<UInt>> x, RValue<UInt> y, std::memory_order memoryOrder); |
| RValue<UInt> AndAtomic(RValue<Pointer<UInt>> x, RValue<UInt> y, std::memory_order memoryOrder); |
| RValue<UInt> OrAtomic(RValue<Pointer<UInt>> x, RValue<UInt> y, std::memory_order memoryOrder); |
| RValue<UInt> XorAtomic(RValue<Pointer<UInt>> x, RValue<UInt> y, std::memory_order memoryOrder); |
| RValue<Int> MinAtomic(RValue<Pointer<Int>> x, RValue<Int> y, std::memory_order memoryOrder); |
| RValue<Int> MaxAtomic(RValue<Pointer<Int>> x, RValue<Int> y, std::memory_order memoryOrder); |
| RValue<UInt> MinAtomic(RValue<Pointer<UInt>> x, RValue<UInt> y, std::memory_order memoryOrder); |
| RValue<UInt> MaxAtomic(RValue<Pointer<UInt>> x, RValue<UInt> y, std::memory_order memoryOrder); |
| RValue<UInt> ExchangeAtomic(RValue<Pointer<UInt>> x, RValue<UInt> y, std::memory_order memoryOrder); |
| RValue<UInt> CompareExchangeAtomic(RValue<Pointer<UInt>> x, RValue<UInt> y, RValue<UInt> compare, std::memory_order memoryOrderEqual, std::memory_order memoryOrderUnequal); |
| |
| // RValue<UInt> RoundUInt(RValue<Float> cast); |
| |
| class Int2 : public LValue<Int2> |
| { |
| public: |
| // explicit Int2(RValue<Int> cast); |
| explicit Int2(RValue<Int4> cast); |
| |
| Int2() = default; |
| Int2(int x, int y); |
| Int2(RValue<Int2> rhs); |
| Int2(const Int2 &rhs); |
| Int2(const Reference<Int2> &rhs); |
| Int2(RValue<Int> lo, RValue<Int> hi); |
| |
| RValue<Int2> operator=(RValue<Int2> rhs); |
| RValue<Int2> operator=(const Int2 &rhs); |
| RValue<Int2> operator=(const Reference<Int2> &rhs); |
| |
| static Type *type(); |
| }; |
| |
| RValue<Int2> operator+(RValue<Int2> lhs, RValue<Int2> rhs); |
| RValue<Int2> operator-(RValue<Int2> lhs, RValue<Int2> rhs); |
| // RValue<Int2> operator*(RValue<Int2> lhs, RValue<Int2> rhs); |
| // RValue<Int2> operator/(RValue<Int2> lhs, RValue<Int2> rhs); |
| // RValue<Int2> operator%(RValue<Int2> lhs, RValue<Int2> rhs); |
| RValue<Int2> operator&(RValue<Int2> lhs, RValue<Int2> rhs); |
| RValue<Int2> operator|(RValue<Int2> lhs, RValue<Int2> rhs); |
| RValue<Int2> operator^(RValue<Int2> lhs, RValue<Int2> rhs); |
| RValue<Int2> operator<<(RValue<Int2> lhs, unsigned char rhs); |
| RValue<Int2> operator>>(RValue<Int2> lhs, unsigned char rhs); |
| RValue<Int2> operator+=(Int2 &lhs, RValue<Int2> rhs); |
| RValue<Int2> operator-=(Int2 &lhs, RValue<Int2> rhs); |
| // RValue<Int2> operator*=(Int2 &lhs, RValue<Int2> rhs); |
| // RValue<Int2> operator/=(Int2 &lhs, RValue<Int2> rhs); |
| // RValue<Int2> operator%=(Int2 &lhs, RValue<Int2> rhs); |
| RValue<Int2> operator&=(Int2 &lhs, RValue<Int2> rhs); |
| RValue<Int2> operator|=(Int2 &lhs, RValue<Int2> rhs); |
| RValue<Int2> operator^=(Int2 &lhs, RValue<Int2> rhs); |
| RValue<Int2> operator<<=(Int2 &lhs, unsigned char rhs); |
| RValue<Int2> operator>>=(Int2 &lhs, unsigned char rhs); |
| // RValue<Int2> operator+(RValue<Int2> val); |
| // RValue<Int2> operator-(RValue<Int2> val); |
| RValue<Int2> operator~(RValue<Int2> val); |
| // RValue<Int2> operator++(Int2 &val, int); // Post-increment |
| // const Int2 &operator++(Int2 &val); // Pre-increment |
| // RValue<Int2> operator--(Int2 &val, int); // Post-decrement |
| // const Int2 &operator--(Int2 &val); // Pre-decrement |
| // RValue<Bool> operator<(RValue<Int2> lhs, RValue<Int2> rhs); |
| // RValue<Bool> operator<=(RValue<Int2> lhs, RValue<Int2> rhs); |
| // RValue<Bool> operator>(RValue<Int2> lhs, RValue<Int2> rhs); |
| // RValue<Bool> operator>=(RValue<Int2> lhs, RValue<Int2> rhs); |
| // RValue<Bool> operator!=(RValue<Int2> lhs, RValue<Int2> rhs); |
| // RValue<Bool> operator==(RValue<Int2> lhs, RValue<Int2> rhs); |
| |
| // RValue<Int2> RoundInt(RValue<Float4> cast); |
| RValue<Short4> UnpackLow(RValue<Int2> x, RValue<Int2> y); |
| RValue<Short4> UnpackHigh(RValue<Int2> x, RValue<Int2> y); |
| RValue<Int> Extract(RValue<Int2> val, int i); |
| RValue<Int2> Insert(RValue<Int2> val, RValue<Int> element, int i); |
| |
| class UInt2 : public LValue<UInt2> |
| { |
| public: |
| UInt2() = default; |
| UInt2(unsigned int x, unsigned int y); |
| UInt2(RValue<UInt2> rhs); |
| UInt2(const UInt2 &rhs); |
| UInt2(const Reference<UInt2> &rhs); |
| |
| RValue<UInt2> operator=(RValue<UInt2> rhs); |
| RValue<UInt2> operator=(const UInt2 &rhs); |
| RValue<UInt2> operator=(const Reference<UInt2> &rhs); |
| |
| static Type *type(); |
| }; |
| |
| RValue<UInt2> operator+(RValue<UInt2> lhs, RValue<UInt2> rhs); |
| RValue<UInt2> operator-(RValue<UInt2> lhs, RValue<UInt2> rhs); |
| // RValue<UInt2> operator*(RValue<UInt2> lhs, RValue<UInt2> rhs); |
| // RValue<UInt2> operator/(RValue<UInt2> lhs, RValue<UInt2> rhs); |
| // RValue<UInt2> operator%(RValue<UInt2> lhs, RValue<UInt2> rhs); |
| RValue<UInt2> operator&(RValue<UInt2> lhs, RValue<UInt2> rhs); |
| RValue<UInt2> operator|(RValue<UInt2> lhs, RValue<UInt2> rhs); |
| RValue<UInt2> operator^(RValue<UInt2> lhs, RValue<UInt2> rhs); |
| RValue<UInt2> operator<<(RValue<UInt2> lhs, unsigned char rhs); |
| RValue<UInt2> operator>>(RValue<UInt2> lhs, unsigned char rhs); |
| RValue<UInt2> operator+=(UInt2 &lhs, RValue<UInt2> rhs); |
| RValue<UInt2> operator-=(UInt2 &lhs, RValue<UInt2> rhs); |
| // RValue<UInt2> operator*=(UInt2 &lhs, RValue<UInt2> rhs); |
| // RValue<UInt2> operator/=(UInt2 &lhs, RValue<UInt2> rhs); |
| // RValue<UInt2> operator%=(UInt2 &lhs, RValue<UInt2> rhs); |
| RValue<UInt2> operator&=(UInt2 &lhs, RValue<UInt2> rhs); |
| RValue<UInt2> operator|=(UInt2 &lhs, RValue<UInt2> rhs); |
| RValue<UInt2> operator^=(UInt2 &lhs, RValue<UInt2> rhs); |
| RValue<UInt2> operator<<=(UInt2 &lhs, unsigned char rhs); |
| RValue<UInt2> operator>>=(UInt2 &lhs, unsigned char rhs); |
| // RValue<UInt2> operator+(RValue<UInt2> val); |
| // RValue<UInt2> operator-(RValue<UInt2> val); |
| RValue<UInt2> operator~(RValue<UInt2> val); |
| // RValue<UInt2> operator++(UInt2 &val, int); // Post-increment |
| // const UInt2 &operator++(UInt2 &val); // Pre-increment |
| // RValue<UInt2> operator--(UInt2 &val, int); // Post-decrement |
| // const UInt2 &operator--(UInt2 &val); // Pre-decrement |
| // RValue<Bool> operator<(RValue<UInt2> lhs, RValue<UInt2> rhs); |
| // RValue<Bool> operator<=(RValue<UInt2> lhs, RValue<UInt2> rhs); |
| // RValue<Bool> operator>(RValue<UInt2> lhs, RValue<UInt2> rhs); |
| // RValue<Bool> operator>=(RValue<UInt2> lhs, RValue<UInt2> rhs); |
| // RValue<Bool> operator!=(RValue<UInt2> lhs, RValue<UInt2> rhs); |
| // RValue<Bool> operator==(RValue<UInt2> lhs, RValue<UInt2> rhs); |
| |
| // RValue<UInt2> RoundInt(RValue<Float4> cast); |
| RValue<UInt> Extract(RValue<UInt2> val, int i); |
| RValue<UInt2> Insert(RValue<UInt2> val, RValue<UInt> element, int i); |
| |
| template<class T> |
| struct Scalar; |
| |
| template<class Vector4> |
| struct XYZW; |
| |
| template<class Vector4, int T> |
| class Swizzle2 |
| { |
| friend Vector4; |
| |
| public: |
| operator RValue<Vector4>() const; |
| |
| private: |
| Vector4 *parent; |
| }; |
| |
| template<class Vector4, int T> |
| class Swizzle4 |
| { |
| public: |
| operator RValue<Vector4>() const; |
| |
| private: |
| Vector4 *parent; |
| }; |
| |
| template<class Vector4, int T> |
| class SwizzleMask4 |
| { |
| friend XYZW<Vector4>; |
| |
| public: |
| operator RValue<Vector4>() const; |
| |
| RValue<Vector4> operator=(RValue<Vector4> rhs); |
| RValue<Vector4> operator=(RValue<typename Scalar<Vector4>::Type> rhs); |
| |
| private: |
| Vector4 *parent; |
| }; |
| |
| template<> |
| struct Scalar<Float4> |
| { |
| using Type = Float; |
| }; |
| |
| template<> |
| struct Scalar<Int4> |
| { |
| using Type = Int; |
| }; |
| |
| template<> |
| struct Scalar<UInt4> |
| { |
| using Type = UInt; |
| }; |
| |
| template<class Vector4, int T> |
| class SwizzleMask1 |
| { |
| public: |
| operator RValue<typename Scalar<Vector4>::Type>() const; |
| operator RValue<Vector4>() const; |
| |
| RValue<Vector4> operator=(float x); |
| RValue<Vector4> operator=(RValue<Vector4> rhs); |
| RValue<Vector4> operator=(RValue<typename Scalar<Vector4>::Type> rhs); |
| |
| private: |
| Vector4 *parent; |
| }; |
| |
| template<class Vector4, int T> |
| class SwizzleMask2 |
| { |
| friend class Float4; |
| |
| public: |
| operator RValue<Vector4>() const; |
| |
| RValue<Vector4> operator=(RValue<Vector4> rhs); |
| |
| private: |
| Float4 *parent; |
| }; |
| |
| template<class Vector4> |
| struct XYZW |
| { |
| friend Vector4; |
| |
| private: |
| XYZW(Vector4 *parent) |
| { |
| xyzw.parent = parent; |
| } |
| |
| public: |
| union |
| { |
| SwizzleMask1<Vector4, 0x0000> x; |
| SwizzleMask1<Vector4, 0x1111> y; |
| SwizzleMask1<Vector4, 0x2222> z; |
| SwizzleMask1<Vector4, 0x3333> w; |
| Swizzle2<Vector4, 0x0000> xx; |
| Swizzle2<Vector4, 0x1000> yx; |
| Swizzle2<Vector4, 0x2000> zx; |
| Swizzle2<Vector4, 0x3000> wx; |
| SwizzleMask2<Vector4, 0x0111> xy; |
| Swizzle2<Vector4, 0x1111> yy; |
| Swizzle2<Vector4, 0x2111> zy; |
| Swizzle2<Vector4, 0x3111> wy; |
| SwizzleMask2<Vector4, 0x0222> xz; |
| SwizzleMask2<Vector4, 0x1222> yz; |
| Swizzle2<Vector4, 0x2222> zz; |
| Swizzle2<Vector4, 0x3222> wz; |
| SwizzleMask2<Vector4, 0x0333> xw; |
| SwizzleMask2<Vector4, 0x1333> yw; |
| SwizzleMask2<Vector4, 0x2333> zw; |
| Swizzle2<Vector4, 0x3333> ww; |
| Swizzle4<Vector4, 0x0000> xxx; |
| Swizzle4<Vector4, 0x1000> yxx; |
| Swizzle4<Vector4, 0x2000> zxx; |
| Swizzle4<Vector4, 0x3000> wxx; |
| Swizzle4<Vector4, 0x0100> xyx; |
| Swizzle4<Vector4, 0x1100> yyx; |
| Swizzle4<Vector4, 0x2100> zyx; |
| Swizzle4<Vector4, 0x3100> wyx; |
| Swizzle4<Vector4, 0x0200> xzx; |
| Swizzle4<Vector4, 0x1200> yzx; |
| Swizzle4<Vector4, 0x2200> zzx; |
| Swizzle4<Vector4, 0x3200> wzx; |
| Swizzle4<Vector4, 0x0300> xwx; |
| Swizzle4<Vector4, 0x1300> ywx; |
| Swizzle4<Vector4, 0x2300> zwx; |
| Swizzle4<Vector4, 0x3300> wwx; |
| Swizzle4<Vector4, 0x0011> xxy; |
| Swizzle4<Vector4, 0x1011> yxy; |
| Swizzle4<Vector4, 0x2011> zxy; |
| Swizzle4<Vector4, 0x3011> wxy; |
| Swizzle4<Vector4, 0x0111> xyy; |
| Swizzle4<Vector4, 0x1111> yyy; |
| Swizzle4<Vector4, 0x2111> zyy; |
| Swizzle4<Vector4, 0x3111> wyy; |
| Swizzle4<Vector4, 0x0211> xzy; |
| Swizzle4<Vector4, 0x1211> yzy; |
| Swizzle4<Vector4, 0x2211> zzy; |
| Swizzle4<Vector4, 0x3211> wzy; |
| Swizzle4<Vector4, 0x0311> xwy; |
| Swizzle4<Vector4, 0x1311> ywy; |
| Swizzle4<Vector4, 0x2311> zwy; |
| Swizzle4<Vector4, 0x3311> wwy; |
| Swizzle4<Vector4, 0x0022> xxz; |
| Swizzle4<Vector4, 0x1022> yxz; |
| Swizzle4<Vector4, 0x2022> zxz; |
| Swizzle4<Vector4, 0x3022> wxz; |
| SwizzleMask4<Vector4, 0x0122> xyz; |
| Swizzle4<Vector4, 0x1122> yyz; |
| Swizzle4<Vector4, 0x2122> zyz; |
| Swizzle4<Vector4, 0x3122> wyz; |
| Swizzle4<Vector4, 0x0222> xzz; |
| Swizzle4<Vector4, 0x1222> yzz; |
| Swizzle4<Vector4, 0x2222> zzz; |
| Swizzle4<Vector4, 0x3222> wzz; |
| Swizzle4<Vector4, 0x0322> xwz; |
| Swizzle4<Vector4, 0x1322> ywz; |
| Swizzle4<Vector4, 0x2322> zwz; |
| Swizzle4<Vector4, 0x3322> wwz; |
| Swizzle4<Vector4, 0x0033> xxw; |
| Swizzle4<Vector4, 0x1033> yxw; |
| Swizzle4<Vector4, 0x2033> zxw; |
| Swizzle4<Vector4, 0x3033> wxw; |
| SwizzleMask4<Vector4, 0x0133> xyw; |
| Swizzle4<Vector4, 0x1133> yyw; |
| Swizzle4<Vector4, 0x2133> zyw; |
| Swizzle4<Vector4, 0x3133> wyw; |
| SwizzleMask4<Vector4, 0x0233> xzw; |
| SwizzleMask4<Vector4, 0x1233> yzw; |
| Swizzle4<Vector4, 0x2233> zzw; |
| Swizzle4<Vector4, 0x3233> wzw; |
| Swizzle4<Vector4, 0x0333> xww; |
| Swizzle4<Vector4, 0x1333> yww; |
| Swizzle4<Vector4, 0x2333> zww; |
| Swizzle4<Vector4, 0x3333> www; |
| Swizzle4<Vector4, 0x0000> xxxx; |
| Swizzle4<Vector4, 0x1000> yxxx; |
| Swizzle4<Vector4, 0x2000> zxxx; |
| Swizzle4<Vector4, 0x3000> wxxx; |
| Swizzle4<Vector4, 0x0100> xyxx; |
| Swizzle4<Vector4, 0x1100> yyxx; |
| Swizzle4<Vector4, 0x2100> zyxx; |
| Swizzle4<Vector4, 0x3100> wyxx; |
| Swizzle4<Vector4, 0x0200> xzxx; |
| Swizzle4<Vector4, 0x1200> yzxx; |
| Swizzle4<Vector4, 0x2200> zzxx; |
| Swizzle4<Vector4, 0x3200> wzxx; |
| Swizzle4<Vector4, 0x0300> xwxx; |
| Swizzle4<Vector4, 0x1300> ywxx; |
| Swizzle4<Vector4, 0x2300> zwxx; |
| Swizzle4<Vector4, 0x3300> wwxx; |
| Swizzle4<Vector4, 0x0010> xxyx; |
| Swizzle4<Vector4, 0x1010> yxyx; |
| Swizzle4<Vector4, 0x2010> zxyx; |
| Swizzle4<Vector4, 0x3010> wxyx; |
| Swizzle4<Vector4, 0x0110> xyyx; |
| Swizzle4<Vector4, 0x1110> yyyx; |
| Swizzle4<Vector4, 0x2110> zyyx; |
| Swizzle4<Vector4, 0x3110> wyyx; |
| Swizzle4<Vector4, 0x0210> xzyx; |
| Swizzle4<Vector4, 0x1210> yzyx; |
| Swizzle4<Vector4, 0x2210> zzyx; |
| Swizzle4<Vector4, 0x3210> wzyx; |
| Swizzle4<Vector4, 0x0310> xwyx; |
| Swizzle4<Vector4, 0x1310> ywyx; |
| Swizzle4<Vector4, 0x2310> zwyx; |
| Swizzle4<Vector4, 0x3310> wwyx; |
| Swizzle4<Vector4, 0x0020> xxzx; |
| Swizzle4<Vector4, 0x1020> yxzx; |
| Swizzle4<Vector4, 0x2020> zxzx; |
| Swizzle4<Vector4, 0x3020> wxzx; |
| Swizzle4<Vector4, 0x0120> xyzx; |
| Swizzle4<Vector4, 0x1120> yyzx; |
| Swizzle4<Vector4, 0x2120> zyzx; |
| Swizzle4<Vector4, 0x3120> wyzx; |
| Swizzle4<Vector4, 0x0220> xzzx; |
| Swizzle4<Vector4, 0x1220> yzzx; |
| Swizzle4<Vector4, 0x2220> zzzx; |
| Swizzle4<Vector4, 0x3220> wzzx; |
| Swizzle4<Vector4, 0x0320> xwzx; |
| Swizzle4<Vector4, 0x1320> ywzx; |
| Swizzle4<Vector4, 0x2320> zwzx; |
| Swizzle4<Vector4, 0x3320> wwzx; |
| Swizzle4<Vector4, 0x0030> xxwx; |
| Swizzle4<Vector4, 0x1030> yxwx; |
| Swizzle4<Vector4, 0x2030> zxwx; |
| Swizzle4<Vector4, 0x3030> wxwx; |
| Swizzle4<Vector4, 0x0130> xywx; |
| Swizzle4<Vector4, 0x1130> yywx; |
| Swizzle4<Vector4, 0x2130> zywx; |
| Swizzle4<Vector4, 0x3130> wywx; |
| Swizzle4<Vector4, 0x0230> xzwx; |
| Swizzle4<Vector4, 0x1230> yzwx; |
| Swizzle4<Vector4, 0x2230> zzwx; |
| Swizzle4<Vector4, 0x3230> wzwx; |
| Swizzle4<Vector4, 0x0330> xwwx; |
| Swizzle4<Vector4, 0x1330> ywwx; |
| Swizzle4<Vector4, 0x2330> zwwx; |
| Swizzle4<Vector4, 0x3330> wwwx; |
| Swizzle4<Vector4, 0x0001> xxxy; |
| Swizzle4<Vector4, 0x1001> yxxy; |
| Swizzle4<Vector4, 0x2001> zxxy; |
| Swizzle4<Vector4, 0x3001> wxxy; |
| Swizzle4<Vector4, 0x0101> xyxy; |
| Swizzle4<Vector4, 0x1101> yyxy; |
| Swizzle4<Vector4, 0x2101> zyxy; |
| Swizzle4<Vector4, 0x3101> wyxy; |
| Swizzle4<Vector4, 0x0201> xzxy; |
| Swizzle4<Vector4, 0x1201> yzxy; |
| Swizzle4<Vector4, 0x2201> zzxy; |
| Swizzle4<Vector4, 0x3201> wzxy; |
| Swizzle4<Vector4, 0x0301> xwxy; |
| Swizzle4<Vector4, 0x1301> ywxy; |
| Swizzle4<Vector4, 0x2301> zwxy; |
| Swizzle4<Vector4, 0x3301> wwxy; |
| Swizzle4<Vector4, 0x0011> xxyy; |
| Swizzle4<Vector4, 0x1011> yxyy; |
| Swizzle4<Vector4, 0x2011> zxyy; |
| Swizzle4<Vector4, 0x3011> wxyy; |
| Swizzle4<Vector4, 0x0111> xyyy; |
| Swizzle4<Vector4, 0x1111> yyyy; |
| Swizzle4<Vector4, 0x2111> zyyy; |
| Swizzle4<Vector4, 0x3111> wyyy; |
| Swizzle4<Vector4, 0x0211> xzyy; |
| Swizzle4<Vector4, 0x1211> yzyy; |
| Swizzle4<Vector4, 0x2211> zzyy; |
| Swizzle4<Vector4, 0x3211> wzyy; |
| Swizzle4<Vector4, 0x0311> xwyy; |
| Swizzle4<Vector4, 0x1311> ywyy; |
| Swizzle4<Vector4, 0x2311> zwyy; |
| Swizzle4<Vector4, 0x3311> wwyy; |
| Swizzle4<Vector4, 0x0021> xxzy; |
| Swizzle4<Vector4, 0x1021> yxzy; |
| Swizzle4<Vector4, 0x2021> zxzy; |
| Swizzle4<Vector4, 0x3021> wxzy; |
| Swizzle4<Vector4, 0x0121> xyzy; |
| Swizzle4<Vector4, 0x1121> yyzy; |
| Swizzle4<Vector4, 0x2121> zyzy; |
| Swizzle4<Vector4, 0x3121> wyzy; |
| Swizzle4<Vector4, 0x0221> xzzy; |
| Swizzle4<Vector4, 0x1221> yzzy; |
| Swizzle4<Vector4, 0x2221> zzzy; |
| Swizzle4<Vector4, 0x3221> wzzy; |
| Swizzle4<Vector4, 0x0321> xwzy; |
| Swizzle4<Vector4, 0x1321> ywzy; |
| Swizzle4<Vector4, 0x2321> zwzy; |
| Swizzle4<Vector4, 0x3321> wwzy; |
| Swizzle4<Vector4, 0x0031> xxwy; |
| Swizzle4<Vector4, 0x1031> yxwy; |
| Swizzle4<Vector4, 0x2031> zxwy; |
| Swizzle4<Vector4, 0x3031> wxwy; |
| Swizzle4<Vector4, 0x0131> xywy; |
| Swizzle4<Vector4, 0x1131> yywy; |
| Swizzle4<Vector4, 0x2131> zywy; |
| Swizzle4<Vector4, 0x3131> wywy; |
| Swizzle4<Vector4, 0x0231> xzwy; |
| Swizzle4<Vector4, 0x1231> yzwy; |
| Swizzle4<Vector4, 0x2231> zzwy; |
| Swizzle4<Vector4, 0x3231> wzwy; |
| Swizzle4<Vector4, 0x0331> xwwy; |
| Swizzle4<Vector4, 0x1331> ywwy; |
| Swizzle4<Vector4, 0x2331> zwwy; |
| Swizzle4<Vector4, 0x3331> wwwy; |
| Swizzle4<Vector4, 0x0002> xxxz; |
| Swizzle4<Vector4, 0x1002> yxxz; |
| Swizzle4<Vector4, 0x2002> zxxz; |
| Swizzle4<Vector4, 0x3002> wxxz; |
| Swizzle4<Vector4, 0x0102> xyxz; |
| Swizzle4<Vector4, 0x1102> yyxz; |
| Swizzle4<Vector4, 0x2102> zyxz; |
| Swizzle4<Vector4, 0x3102> wyxz; |
| Swizzle4<Vector4, 0x0202> xzxz; |
| Swizzle4<Vector4, 0x1202> yzxz; |
| Swizzle4<Vector4, 0x2202> zzxz; |
| Swizzle4<Vector4, 0x3202> wzxz; |
| Swizzle4<Vector4, 0x0302> xwxz; |
| Swizzle4<Vector4, 0x1302> ywxz; |
| Swizzle4<Vector4, 0x2302> zwxz; |
| Swizzle4<Vector4, 0x3302> wwxz; |
| Swizzle4<Vector4, 0x0012> xxyz; |
| Swizzle4<Vector4, 0x1012> yxyz; |
| Swizzle4<Vector4, 0x2012> zxyz; |
| Swizzle4<Vector4, 0x3012> wxyz; |
| Swizzle4<Vector4, 0x0112> xyyz; |
| Swizzle4<Vector4, 0x1112> yyyz; |
| Swizzle4<Vector4, 0x2112> zyyz; |
| Swizzle4<Vector4, 0x3112> wyyz; |
| Swizzle4<Vector4, 0x0212> xzyz; |
| Swizzle4<Vector4, 0x1212> yzyz; |
| Swizzle4<Vector4, 0x2212> zzyz; |
| Swizzle4<Vector4, 0x3212> wzyz; |
| Swizzle4<Vector4, 0x0312> xwyz; |
| Swizzle4<Vector4, 0x1312> ywyz; |
| Swizzle4<Vector4, 0x2312> zwyz; |
| Swizzle4<Vector4, 0x3312> wwyz; |
| Swizzle4<Vector4, 0x0022> xxzz; |
| Swizzle4<Vector4, 0x1022> yxzz; |
| Swizzle4<Vector4, 0x2022> zxzz; |
| Swizzle4<Vector4, 0x3022> wxzz; |
| Swizzle4<Vector4, 0x0122> xyzz; |
| Swizzle4<Vector4, 0x1122> yyzz; |
| Swizzle4<Vector4, 0x2122> zyzz; |
| Swizzle4<Vector4, 0x3122> wyzz; |
| Swizzle4<Vector4, 0x0222> xzzz; |
| Swizzle4<Vector4, 0x1222> yzzz; |
| Swizzle4<Vector4, 0x2222> zzzz; |
| Swizzle4<Vector4, 0x3222> wzzz; |
| Swizzle4<Vector4, 0x0322> xwzz; |
| Swizzle4<Vector4, 0x1322> ywzz; |
| Swizzle4<Vector4, 0x2322> zwzz; |
| Swizzle4<Vector4, 0x3322> wwzz; |
| Swizzle4<Vector4, 0x0032> xxwz; |
| Swizzle4<Vector4, 0x1032> yxwz; |
| Swizzle4<Vector4, 0x2032> zxwz; |
| Swizzle4<Vector4, 0x3032> wxwz; |
| Swizzle4<Vector4, 0x0132> xywz; |
| Swizzle4<Vector4, 0x1132> yywz; |
| Swizzle4<Vector4, 0x2132> zywz; |
| Swizzle4<Vector4, 0x3132> wywz; |
| Swizzle4<Vector4, 0x0232> xzwz; |
| Swizzle4<Vector4, 0x1232> yzwz; |
| Swizzle4<Vector4, 0x2232> zzwz; |
| Swizzle4<Vector4, 0x3232> wzwz; |
| Swizzle4<Vector4, 0x0332> xwwz; |
| Swizzle4<Vector4, 0x1332> ywwz; |
| Swizzle4<Vector4, 0x2332> zwwz; |
| Swizzle4<Vector4, 0x3332> wwwz; |
| Swizzle4<Vector4, 0x0003> xxxw; |
| Swizzle4<Vector4, 0x1003> yxxw; |
| Swizzle4<Vector4, 0x2003> zxxw; |
| Swizzle4<Vector4, 0x3003> wxxw; |
| Swizzle4<Vector4, 0x0103> xyxw; |
| Swizzle4<Vector4, 0x1103> yyxw; |
| Swizzle4<Vector4, 0x2103> zyxw; |
| Swizzle4<Vector4, 0x3103> wyxw; |
| Swizzle4<Vector4, 0x0203> xzxw; |
| Swizzle4<Vector4, 0x1203> yzxw; |
| Swizzle4<Vector4, 0x2203> zzxw; |
| Swizzle4<Vector4, 0x3203> wzxw; |
| Swizzle4<Vector4, 0x0303> xwxw; |
| Swizzle4<Vector4, 0x1303> ywxw; |
| Swizzle4<Vector4, 0x2303> zwxw; |
| Swizzle4<Vector4, 0x3303> wwxw; |
| Swizzle4<Vector4, 0x0013> xxyw; |
| Swizzle4<Vector4, 0x1013> yxyw; |
| Swizzle4<Vector4, 0x2013> zxyw; |
| Swizzle4<Vector4, 0x3013> wxyw; |
| Swizzle4<Vector4, 0x0113> xyyw; |
| Swizzle4<Vector4, 0x1113> yyyw; |
| Swizzle4<Vector4, 0x2113> zyyw; |
| Swizzle4<Vector4, 0x3113> wyyw; |
| Swizzle4<Vector4, 0x0213> xzyw; |
| Swizzle4<Vector4, 0x1213> yzyw; |
| Swizzle4<Vector4, 0x2213> zzyw; |
| Swizzle4<Vector4, 0x3213> wzyw; |
| Swizzle4<Vector4, 0x0313> xwyw; |
| Swizzle4<Vector4, 0x1313> ywyw; |
| Swizzle4<Vector4, 0x2313> zwyw; |
| Swizzle4<Vector4, 0x3313> wwyw; |
| Swizzle4<Vector4, 0x0023> xxzw; |
| Swizzle4<Vector4, 0x1023> yxzw; |
| Swizzle4<Vector4, 0x2023> zxzw; |
| Swizzle4<Vector4, 0x3023> wxzw; |
| SwizzleMask4<Vector4, 0x0123> xyzw; |
| Swizzle4<Vector4, 0x1123> yyzw; |
| Swizzle4<Vector4, 0x2123> zyzw; |
| Swizzle4<Vector4, 0x3123> wyzw; |
| Swizzle4<Vector4, 0x0223> xzzw; |
| Swizzle4<Vector4, 0x1223> yzzw; |
| Swizzle4<Vector4, 0x2223> zzzw; |
| Swizzle4<Vector4, 0x3223> wzzw; |
| Swizzle4<Vector4, 0x0323> xwzw; |
| Swizzle4<Vector4, 0x1323> ywzw; |
| Swizzle4<Vector4, 0x2323> zwzw; |
| Swizzle4<Vector4, 0x3323> wwzw; |
| Swizzle4<Vector4, 0x0033> xxww; |
| Swizzle4<Vector4, 0x1033> yxww; |
| Swizzle4<Vector4, 0x2033> zxww; |
| Swizzle4<Vector4, 0x3033> wxww; |
| Swizzle4<Vector4, 0x0133> xyww; |
| Swizzle4<Vector4, 0x1133> yyww; |
| Swizzle4<Vector4, 0x2133> zyww; |
| Swizzle4<Vector4, 0x3133> wyww; |
| Swizzle4<Vector4, 0x0233> xzww; |
| Swizzle4<Vector4, 0x1233> yzww; |
| Swizzle4<Vector4, 0x2233> zzww; |
| Swizzle4<Vector4, 0x3233> wzww; |
| Swizzle4<Vector4, 0x0333> xwww; |
| Swizzle4<Vector4, 0x1333> ywww; |
| Swizzle4<Vector4, 0x2333> zwww; |
| Swizzle4<Vector4, 0x3333> wwww; |
| }; |
| }; |
| |
| class Int4 : public LValue<Int4>, public XYZW<Int4> |
| { |
| public: |
| explicit Int4(RValue<Byte4> cast); |
| explicit Int4(RValue<SByte4> cast); |
| explicit Int4(RValue<Float4> cast); |
| explicit Int4(RValue<Short4> cast); |
| explicit Int4(RValue<UShort4> cast); |
| |
| Int4(); |
| Int4(int xyzw); |
| Int4(int x, int yzw); |
| Int4(int x, int y, int zw); |
| Int4(int x, int y, int z, int w); |
| Int4(RValue<Int4> rhs); |
| Int4(const Int4 &rhs); |
| Int4(const Reference<Int4> &rhs); |
| Int4(RValue<UInt4> rhs); |
| Int4(const UInt4 &rhs); |
| Int4(const Reference<UInt4> &rhs); |
| Int4(RValue<Int2> lo, RValue<Int2> hi); |
| Int4(RValue<Int> rhs); |
| Int4(const Int &rhs); |
| Int4(const Reference<Int> &rhs); |
| |
| RValue<Int4> operator=(RValue<Int4> rhs); |
| RValue<Int4> operator=(const Int4 &rhs); |
| RValue<Int4> operator=(const Reference<Int4> &rhs); |
| |
| static Type *type(); |
| |
| private: |
| void constant(int x, int y, int z, int w); |
| }; |
| |
| RValue<Int4> operator+(RValue<Int4> lhs, RValue<Int4> rhs); |
| RValue<Int4> operator-(RValue<Int4> lhs, RValue<Int4> rhs); |
| RValue<Int4> operator*(RValue<Int4> lhs, RValue<Int4> rhs); |
| RValue<Int4> operator/(RValue<Int4> lhs, RValue<Int4> rhs); |
| RValue<Int4> operator%(RValue<Int4> lhs, RValue<Int4> rhs); |
| RValue<Int4> operator&(RValue<Int4> lhs, RValue<Int4> rhs); |
| RValue<Int4> operator|(RValue<Int4> lhs, RValue<Int4> rhs); |
| RValue<Int4> operator^(RValue<Int4> lhs, RValue<Int4> rhs); |
| RValue<Int4> operator<<(RValue<Int4> lhs, unsigned char rhs); |
| RValue<Int4> operator>>(RValue<Int4> lhs, unsigned char rhs); |
| RValue<Int4> operator<<(RValue<Int4> lhs, RValue<Int4> rhs); |
| RValue<Int4> operator>>(RValue<Int4> lhs, RValue<Int4> rhs); |
| RValue<Int4> operator+=(Int4 &lhs, RValue<Int4> rhs); |
| RValue<Int4> operator-=(Int4 &lhs, RValue<Int4> rhs); |
| RValue<Int4> operator*=(Int4 &lhs, RValue<Int4> rhs); |
| // RValue<Int4> operator/=(Int4 &lhs, RValue<Int4> rhs); |
| // RValue<Int4> operator%=(Int4 &lhs, RValue<Int4> rhs); |
| RValue<Int4> operator&=(Int4 &lhs, RValue<Int4> rhs); |
| RValue<Int4> operator|=(Int4 &lhs, RValue<Int4> rhs); |
| RValue<Int4> operator^=(Int4 &lhs, RValue<Int4> rhs); |
| RValue<Int4> operator<<=(Int4 &lhs, unsigned char rhs); |
| RValue<Int4> operator>>=(Int4 &lhs, unsigned char rhs); |
| RValue<Int4> operator+(RValue<Int4> val); |
| RValue<Int4> operator-(RValue<Int4> val); |
| RValue<Int4> operator~(RValue<Int4> val); |
| // RValue<Int4> operator++(Int4 &val, int); // Post-increment |
| // const Int4 &operator++(Int4 &val); // Pre-increment |
| // RValue<Int4> operator--(Int4 &val, int); // Post-decrement |
| // const Int4 &operator--(Int4 &val); // Pre-decrement |
| // RValue<Bool> operator<(RValue<Int4> lhs, RValue<Int4> rhs); |
| // RValue<Bool> operator<=(RValue<Int4> lhs, RValue<Int4> rhs); |
| // RValue<Bool> operator>(RValue<Int4> lhs, RValue<Int4> rhs); |
| // RValue<Bool> operator>=(RValue<Int4> lhs, RValue<Int4> rhs); |
| // RValue<Bool> operator!=(RValue<Int4> lhs, RValue<Int4> rhs); |
| // RValue<Bool> operator==(RValue<Int4> lhs, RValue<Int4> rhs); |
| |
| inline RValue<Int4> operator+(RValue<Int> lhs, RValue<Int4> rhs) |
| { |
| return Int4(lhs) + rhs; |
| } |
| |
| inline RValue<Int4> operator+(RValue<Int4> lhs, RValue<Int> rhs) |
| { |
| return lhs + Int4(rhs); |
| } |
| |
| RValue<Int4> CmpEQ(RValue<Int4> x, RValue<Int4> y); |
| RValue<Int4> CmpLT(RValue<Int4> x, RValue<Int4> y); |
| RValue<Int4> CmpLE(RValue<Int4> x, RValue<Int4> y); |
| RValue<Int4> CmpNEQ(RValue<Int4> x, RValue<Int4> y); |
| RValue<Int4> CmpNLT(RValue<Int4> x, RValue<Int4> y); |
| RValue<Int4> CmpNLE(RValue<Int4> x, RValue<Int4> y); |
| inline RValue<Int4> CmpGT(RValue<Int4> x, RValue<Int4> y) |
| { |
| return CmpNLE(x, y); |
| } |
| inline RValue<Int4> CmpGE(RValue<Int4> x, RValue<Int4> y) |
| { |
| return CmpNLT(x, y); |
| } |
| RValue<Int4> Max(RValue<Int4> x, RValue<Int4> y); |
| RValue<Int4> Min(RValue<Int4> x, RValue<Int4> y); |
| // Convert to nearest integer. If a converted value is outside of the integer |
| // range, the returned result is undefined. |
| RValue<Int4> RoundInt(RValue<Float4> cast); |
| // Rounds to the nearest integer, but clamps very large values to an |
| // implementation-dependent range. |
| // Specifically, on x86, values larger than 2147483583.0 are converted to |
| // 2147483583 (0x7FFFFFBF) instead of producing 0x80000000. |
| RValue<Int4> RoundIntClamped(RValue<Float4> cast); |
| RValue<Short8> PackSigned(RValue<Int4> x, RValue<Int4> y); |
| RValue<UShort8> PackUnsigned(RValue<Int4> x, RValue<Int4> y); |
| RValue<Int> Extract(RValue<Int4> val, int i); |
| RValue<Int4> Insert(RValue<Int4> val, RValue<Int> element, int i); |
| RValue<Int> SignMask(RValue<Int4> x); |
| RValue<Int4> Swizzle(RValue<Int4> x, uint16_t select); |
| RValue<Int4> Shuffle(RValue<Int4> x, RValue<Int4> y, uint16_t select); |
| RValue<Int4> MulHigh(RValue<Int4> x, RValue<Int4> y); |
| |
| class UInt4 : public LValue<UInt4>, public XYZW<UInt4> |
| { |
| public: |
| explicit UInt4(RValue<Float4> cast); |
| |
| UInt4(); |
| UInt4(int xyzw); |
| UInt4(int x, int yzw); |
| UInt4(int x, int y, int zw); |
| UInt4(int x, int y, int z, int w); |
| UInt4(RValue<UInt4> rhs); |
| UInt4(const UInt4 &rhs); |
| UInt4(const Reference<UInt4> &rhs); |
| UInt4(RValue<Int4> rhs); |
| UInt4(const Int4 &rhs); |
| UInt4(const Reference<Int4> &rhs); |
| UInt4(RValue<UInt2> lo, RValue<UInt2> hi); |
| UInt4(RValue<UInt> rhs); |
| UInt4(const UInt &rhs); |
| UInt4(const Reference<UInt> &rhs); |
| |
| RValue<UInt4> operator=(RValue<UInt4> rhs); |
| RValue<UInt4> operator=(const UInt4 &rhs); |
| RValue<UInt4> operator=(const Reference<UInt4> &rhs); |
| |
| static Type *type(); |
| |
| private: |
| void constant(int x, int y, int z, int w); |
| }; |
| |
| RValue<UInt4> operator+(RValue<UInt4> lhs, RValue<UInt4> rhs); |
| RValue<UInt4> operator-(RValue<UInt4> lhs, RValue<UInt4> rhs); |
| RValue<UInt4> operator*(RValue<UInt4> lhs, RValue<UInt4> rhs); |
| RValue<UInt4> operator/(RValue<UInt4> lhs, RValue<UInt4> rhs); |
| RValue<UInt4> operator%(RValue<UInt4> lhs, RValue<UInt4> rhs); |
| RValue<UInt4> operator&(RValue<UInt4> lhs, RValue<UInt4> rhs); |
| RValue<UInt4> operator|(RValue<UInt4> lhs, RValue<UInt4> rhs); |
| RValue<UInt4> operator^(RValue<UInt4> lhs, RValue<UInt4> rhs); |
| RValue<UInt4> operator<<(RValue<UInt4> lhs, unsigned char rhs); |
| RValue<UInt4> operator>>(RValue<UInt4> lhs, unsigned char rhs); |
| RValue<UInt4> operator<<(RValue<UInt4> lhs, RValue<UInt4> rhs); |
| RValue<UInt4> operator>>(RValue<UInt4> lhs, RValue<UInt4> rhs); |
| RValue<UInt4> operator+=(UInt4 &lhs, RValue<UInt4> rhs); |
| RValue<UInt4> operator-=(UInt4 &lhs, RValue<UInt4> rhs); |
| RValue<UInt4> operator*=(UInt4 &lhs, RValue<UInt4> rhs); |
| // RValue<UInt4> operator/=(UInt4 &lhs, RValue<UInt4> rhs); |
| // RValue<UInt4> operator%=(UInt4 &lhs, RValue<UInt4> rhs); |
| RValue<UInt4> operator&=(UInt4 &lhs, RValue<UInt4> rhs); |
| RValue<UInt4> operator|=(UInt4 &lhs, RValue<UInt4> rhs); |
| RValue<UInt4> operator^=(UInt4 &lhs, RValue<UInt4> rhs); |
| RValue<UInt4> operator<<=(UInt4 &lhs, unsigned char rhs); |
| RValue<UInt4> operator>>=(UInt4 &lhs, unsigned char rhs); |
| RValue<UInt4> operator+(RValue<UInt4> val); |
| RValue<UInt4> operator-(RValue<UInt4> val); |
| RValue<UInt4> operator~(RValue<UInt4> val); |
| // RValue<UInt4> operator++(UInt4 &val, int); // Post-increment |
| // const UInt4 &operator++(UInt4 &val); // Pre-increment |
| // RValue<UInt4> operator--(UInt4 &val, int); // Post-decrement |
| // const UInt4 &operator--(UInt4 &val); // Pre-decrement |
| // RValue<Bool> operator<(RValue<UInt4> lhs, RValue<UInt4> rhs); |
| // RValue<Bool> operator<=(RValue<UInt4> lhs, RValue<UInt4> rhs); |
| // RValue<Bool> operator>(RValue<UInt4> lhs, RValue<UInt4> rhs); |
| // RValue<Bool> operator>=(RValue<UInt4> lhs, RValue<UInt4> rhs); |
| // RValue<Bool> operator!=(RValue<UInt4> lhs, RValue<UInt4> rhs); |
| // RValue<Bool> operator==(RValue<UInt4> lhs, RValue<UInt4> rhs); |
| |
| RValue<UInt4> CmpEQ(RValue<UInt4> x, RValue<UInt4> y); |
| RValue<UInt4> CmpLT(RValue<UInt4> x, RValue<UInt4> y); |
| RValue<UInt4> CmpLE(RValue<UInt4> x, RValue<UInt4> y); |
| RValue<UInt4> CmpNEQ(RValue<UInt4> x, RValue<UInt4> y); |
| RValue<UInt4> CmpNLT(RValue<UInt4> x, RValue<UInt4> y); |
| RValue<UInt4> CmpNLE(RValue<UInt4> x, RValue<UInt4> y); |
| inline RValue<UInt4> CmpGT(RValue<UInt4> x, RValue<UInt4> y) |
| { |
| return CmpNLE(x, y); |
| } |
| inline RValue<UInt4> CmpGE(RValue<UInt4> x, RValue<UInt4> y) |
| { |
| return CmpNLT(x, y); |
| } |
| RValue<UInt4> Max(RValue<UInt4> x, RValue<UInt4> y); |
| RValue<UInt4> Min(RValue<UInt4> x, RValue<UInt4> y); |
| RValue<UInt4> MulHigh(RValue<UInt4> x, RValue<UInt4> y); |
| RValue<UInt> Extract(RValue<UInt4> val, int i); |
| RValue<UInt4> Insert(RValue<UInt4> val, RValue<UInt> element, int i); |
| // RValue<UInt4> RoundInt(RValue<Float4> cast); |
| RValue<UInt4> Swizzle(RValue<UInt4> x, uint16_t select); |
| RValue<UInt4> Shuffle(RValue<UInt4> x, RValue<UInt4> y, uint16_t select); |
| |
| class Half : public LValue<Half> |
| { |
| public: |
| explicit Half(RValue<Float> cast); |
| |
| static Type *type(); |
| }; |
| |
| class Float : public LValue<Float> |
| { |
| public: |
| explicit Float(RValue<Int> cast); |
| explicit Float(RValue<UInt> cast); |
| explicit Float(RValue<Half> cast); |
| |
| Float() = default; |
| Float(float x); |
| Float(RValue<Float> rhs); |
| Float(const Float &rhs); |
| Float(const Reference<Float> &rhs); |
| Float(Argument<Float> argument); |
| |
| template<int T> |
| Float(const SwizzleMask1<Float4, T> &rhs); |
| |
| RValue<Float> operator=(float rhs); |
| RValue<Float> operator=(RValue<Float> rhs); |
| RValue<Float> operator=(const Float &rhs); |
| RValue<Float> operator=(const Reference<Float> &rhs); |
| |
| template<int T> |
| RValue<Float> operator=(const SwizzleMask1<Float4, T> &rhs); |
| |
| static Float infinity(); |
| |
| static Type *type(); |
| }; |
| |
| RValue<Float> operator+(RValue<Float> lhs, RValue<Float> rhs); |
| RValue<Float> operator-(RValue<Float> lhs, RValue<Float> rhs); |
| RValue<Float> operator*(RValue<Float> lhs, RValue<Float> rhs); |
| RValue<Float> operator/(RValue<Float> lhs, RValue<Float> rhs); |
| RValue<Float> operator+=(Float &lhs, RValue<Float> rhs); |
| RValue<Float> operator-=(Float &lhs, RValue<Float> rhs); |
| RValue<Float> operator*=(Float &lhs, RValue<Float> rhs); |
| RValue<Float> operator/=(Float &lhs, RValue<Float> rhs); |
| RValue<Float> operator+(RValue<Float> val); |
| RValue<Float> operator-(RValue<Float> val); |
| RValue<Bool> operator<(RValue<Float> lhs, RValue<Float> rhs); |
| RValue<Bool> operator<=(RValue<Float> lhs, RValue<Float> rhs); |
| RValue<Bool> operator>(RValue<Float> lhs, RValue<Float> rhs); |
| RValue<Bool> operator>=(RValue<Float> lhs, RValue<Float> rhs); |
| RValue<Bool> operator!=(RValue<Float> lhs, RValue<Float> rhs); |
| RValue<Bool> operator==(RValue<Float> lhs, RValue<Float> rhs); |
| |
| RValue<Float> Abs(RValue<Float> x); |
| RValue<Float> Max(RValue<Float> x, RValue<Float> y); |
| RValue<Float> Min(RValue<Float> x, RValue<Float> y); |
| // Deprecated: use Rcp |
| // TODO(b/147516027): Remove when GLES frontend is removed |
| RValue<Float> Rcp_pp(RValue<Float> val, bool exactAtPow2 = false); |
| // Deprecated: use RcpSqrt |
| // TODO(b/147516027): Remove when GLES frontend is removed |
| RValue<Float> RcpSqrt_pp(RValue<Float> val); |
| RValue<Float> Rcp(RValue<Float> x, Precision p = Precision::Full, bool finite = false, bool exactAtPow2 = false); |
| RValue<Float> RcpSqrt(RValue<Float> x, Precision p = Precision::Full); |
| RValue<Float> Sqrt(RValue<Float> x); |
| |
| // RValue<Int4> IsInf(RValue<Float> x); |
| // RValue<Int4> IsNan(RValue<Float> x); |
| RValue<Float> Round(RValue<Float> x); |
| RValue<Float> Trunc(RValue<Float> x); |
| RValue<Float> Frac(RValue<Float> x); |
| RValue<Float> Floor(RValue<Float> x); |
| RValue<Float> Ceil(RValue<Float> x); |
| |
| // Trigonometric functions |
| // TODO: Currently unimplemented for Subzero. |
| // RValue<Float> Sin(RValue<Float> x); |
| // RValue<Float> Cos(RValue<Float> x); |
| // RValue<Float> Tan(RValue<Float> x); |
| // RValue<Float> Asin(RValue<Float> x); |
| // RValue<Float> Acos(RValue<Float> x); |
| // RValue<Float> Atan(RValue<Float> x); |
| // RValue<Float> Sinh(RValue<Float> x); |
| // RValue<Float> Cosh(RValue<Float> x); |
| // RValue<Float> Tanh(RValue<Float> x); |
| // RValue<Float> Asinh(RValue<Float> x); |
| // RValue<Float> Acosh(RValue<Float> x); |
| // RValue<Float> Atanh(RValue<Float> x); |
| // RValue<Float> Atan2(RValue<Float> x, RValue<Float> y); |
| |
| // Exponential functions |
| // TODO: Currently unimplemented for Subzero. |
| // RValue<Float> Pow(RValue<Float> x, RValue<Float> y); |
| // RValue<Float> Exp(RValue<Float> x); |
| // RValue<Float> Log(RValue<Float> x); |
| RValue<Float> Exp2(RValue<Float> x); |
| RValue<Float> Log2(RValue<Float> x); |
| |
| class Float2 : public LValue<Float2> |
| { |
| public: |
| // explicit Float2(RValue<Byte2> cast); |
| // explicit Float2(RValue<Short2> cast); |
| // explicit Float2(RValue<UShort2> cast); |
| // explicit Float2(RValue<Int2> cast); |
| // explicit Float2(RValue<UInt2> cast); |
| explicit Float2(RValue<Float4> cast); |
| |
| Float2() = default; |
| // Float2(float x, float y); |
| // Float2(RValue<Float2> rhs); |
| // Float2(const Float2 &rhs); |
| // Float2(const Reference<Float2> &rhs); |
| // Float2(RValue<Float> rhs); |
| // Float2(const Float &rhs); |
| // Float2(const Reference<Float> &rhs); |
| |
| // template<int T> |
| // Float2(const SwizzleMask1<T> &rhs); |
| |
| // RValue<Float2> operator=(float replicate); |
| // RValue<Float2> operator=(RValue<Float2> rhs); |
| // RValue<Float2> operator=(const Float2 &rhs); |
| // RValue<Float2> operator=(const Reference<Float2> &rhs); |
| // RValue<Float2> operator=(RValue<Float> rhs); |
| // RValue<Float2> operator=(const Float &rhs); |
| // RValue<Float2> operator=(const Reference<Float> &rhs); |
| |
| // template<int T> |
| // RValue<Float2> operator=(const SwizzleMask1<T> &rhs); |
| |
| static Type *type(); |
| }; |
| |
| // RValue<Float2> operator+(RValue<Float2> lhs, RValue<Float2> rhs); |
| // RValue<Float2> operator-(RValue<Float2> lhs, RValue<Float2> rhs); |
| // RValue<Float2> operator*(RValue<Float2> lhs, RValue<Float2> rhs); |
| // RValue<Float2> operator/(RValue<Float2> lhs, RValue<Float2> rhs); |
| // RValue<Float2> operator%(RValue<Float2> lhs, RValue<Float2> rhs); |
| // RValue<Float2> operator+=(Float2 &lhs, RValue<Float2> rhs); |
| // RValue<Float2> operator-=(Float2 &lhs, RValue<Float2> rhs); |
| // RValue<Float2> operator*=(Float2 &lhs, RValue<Float2> rhs); |
| // RValue<Float2> operator/=(Float2 &lhs, RValue<Float2> rhs); |
| // RValue<Float2> operator%=(Float2 &lhs, RValue<Float2> rhs); |
| // RValue<Float2> operator+(RValue<Float2> val); |
| // RValue<Float2> operator-(RValue<Float2> val); |
| |
| // RValue<Float2> Abs(RValue<Float2> x); |
| // RValue<Float2> Max(RValue<Float2> x, RValue<Float2> y); |
| // RValue<Float2> Min(RValue<Float2> x, RValue<Float2> y); |
| // RValue<Float2> Swizzle(RValue<Float2> x, uint16_t select); |
| // RValue<Float2> Mask(Float2 &lhs, RValue<Float2> rhs, uint16_t select); |
| |
| class Float4 : public LValue<Float4>, public XYZW<Float4> |
| { |
| public: |
| explicit Float4(RValue<Byte4> cast); |
| explicit Float4(RValue<SByte4> cast); |
| explicit Float4(RValue<Short4> cast); |
| explicit Float4(RValue<UShort4> cast); |
| explicit Float4(RValue<Int4> cast); |
| explicit Float4(RValue<UInt4> cast); |
| |
| Float4(); |
| Float4(float xyzw); |
| Float4(float x, float yzw); |
| Float4(float x, float y, float zw); |
| Float4(float x, float y, float z, float w); |
| Float4(RValue<Float4> rhs); |
| Float4(const Float4 &rhs); |
| Float4(const Reference<Float4> &rhs); |
| Float4(RValue<Float> rhs); |
| Float4(const Float &rhs); |
| Float4(const Reference<Float> &rhs); |
| |
| template<int T> |
| Float4(const SwizzleMask1<Float4, T> &rhs); |
| template<int T> |
| Float4(const Swizzle4<Float4, T> &rhs); |
| template<int X, int Y> |
| Float4(const Swizzle2<Float4, X> &x, const Swizzle2<Float4, Y> &y); |
| template<int X, int Y> |
| Float4(const SwizzleMask2<Float4, X> &x, const Swizzle2<Float4, Y> &y); |
| template<int X, int Y> |
| Float4(const Swizzle2<Float4, X> &x, const SwizzleMask2<Float4, Y> &y); |
| template<int X, int Y> |
| Float4(const SwizzleMask2<Float4, X> &x, const SwizzleMask2<Float4, Y> &y); |
| Float4(RValue<Float2> lo, RValue<Float2> hi); |
| |
| RValue<Float4> operator=(float replicate); |
| RValue<Float4> operator=(RValue<Float4> rhs); |
| RValue<Float4> operator=(const Float4 &rhs); |
| RValue<Float4> operator=(const Reference<Float4> &rhs); |
| RValue<Float4> operator=(RValue<Float> rhs); |
| RValue<Float4> operator=(const Float &rhs); |
| RValue<Float4> operator=(const Reference<Float> &rhs); |
| |
| template<int T> |
| RValue<Float4> operator=(const SwizzleMask1<Float4, T> &rhs); |
| template<int T> |
| RValue<Float4> operator=(const Swizzle4<Float4, T> &rhs); |
| |
| static Float4 infinity(); |
| |
| static Type *type(); |
| |
| private: |
| void constant(float x, float y, float z, float w); |
| }; |
| |
| RValue<Float4> operator+(RValue<Float4> lhs, RValue<Float4> rhs); |
| RValue<Float4> operator-(RValue<Float4> lhs, RValue<Float4> rhs); |
| RValue<Float4> operator*(RValue<Float4> lhs, RValue<Float4> rhs); |
| RValue<Float4> operator/(RValue<Float4> lhs, RValue<Float4> rhs); |
| RValue<Float4> operator%(RValue<Float4> lhs, RValue<Float4> rhs); |
| RValue<Float4> operator+=(Float4 &lhs, RValue<Float4> rhs); |
| RValue<Float4> operator-=(Float4 &lhs, RValue<Float4> rhs); |
| RValue<Float4> operator*=(Float4 &lhs, RValue<Float4> rhs); |
| RValue<Float4> operator/=(Float4 &lhs, RValue<Float4> rhs); |
| RValue<Float4> operator%=(Float4 &lhs, RValue<Float4> rhs); |
| RValue<Float4> operator+(RValue<Float4> val); |
| RValue<Float4> operator-(RValue<Float4> val); |
| |
| RValue<Float4> Abs(RValue<Float4> x); |
| RValue<Float4> Max(RValue<Float4> x, RValue<Float4> y); |
| RValue<Float4> Min(RValue<Float4> x, RValue<Float4> y); |
| |
| // Deprecated: use Rcp |
| // TODO(b/147516027): Remove when GLES frontend is removed |
| RValue<Float4> Rcp_pp(RValue<Float4> val, bool exactAtPow2 = false); |
| // Deprecated: use RcpSqrt |
| // TODO(b/147516027): Remove when GLES frontend is removed |
| RValue<Float4> RcpSqrt_pp(RValue<Float4> val); |
| RValue<Float4> Rcp(RValue<Float4> x, Precision p = Precision::Full, bool finite = false, bool exactAtPow2 = false); |
| RValue<Float4> RcpSqrt(RValue<Float4> x, Precision p = Precision::Full); |
| RValue<Float4> Sqrt(RValue< |