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// Copyright 2016 The SwiftShader Authors. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "FrameBufferWin.hpp"
namespace sw
{
FrameBufferWin::FrameBufferWin(HWND windowHandle, int width, int height, bool fullscreen, bool topLeftOrigin) : FrameBuffer(width, height, fullscreen, topLeftOrigin), windowHandle(windowHandle)
{
if(!windowed)
{
// Force fullscreen window style (no borders)
originalWindowStyle = GetWindowLong(windowHandle, GWL_STYLE);
SetWindowLong(windowHandle, GWL_STYLE, WS_POPUP);
}
}
FrameBufferWin::~FrameBufferWin()
{
if(!windowed && GetWindowLong(windowHandle, GWL_STYLE) == WS_POPUP)
{
SetWindowLong(windowHandle, GWL_STYLE, originalWindowStyle);
}
}
void FrameBufferWin::updateBounds(HWND windowOverride)
{
HWND window = windowOverride ? windowOverride : windowHandle;
if(windowed)
{
GetClientRect(window, &bounds);
ClientToScreen(window, (POINT*)&bounds);
ClientToScreen(window, (POINT*)&bounds + 1);
}
else
{
SetRect(&bounds, 0, 0, GetSystemMetrics(SM_CXSCREEN), GetSystemMetrics(SM_CYSCREEN));
}
}
}
#include "FrameBufferDD.hpp"
#include "FrameBufferGDI.hpp"
#include "Common/Configurator.hpp"
sw::FrameBufferWin *createFrameBufferWin(HWND windowHandle, int width, int height, bool fullscreen, bool topLeftOrigin)
{
sw::Configurator ini("SwiftShader.ini");
int api = ini.getInteger("Testing", "FrameBufferAPI", 0);
if(api == 0 && topLeftOrigin)
{
return new sw::FrameBufferDD(windowHandle, width, height, fullscreen, topLeftOrigin);
}
else
{
return new sw::FrameBufferGDI(windowHandle, width, height, fullscreen, topLeftOrigin);
}
return 0;
}
sw::FrameBuffer *createFrameBuffer(void *display, HWND window, int width, int height)
{
return createFrameBufferWin(window, width, height, false, false);
}