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// Copyright 2017 The SwiftShader Authors. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "FrameBufferOzone.hpp"
namespace sw
{
FrameBufferOzone::FrameBufferOzone(intptr_t display, intptr_t window, int width, int height) : FrameBuffer(width, height, false, false)
{
buffer = sw::Surface::create(width, height, 1, format, nullptr,
sw::Surface::pitchB(width, 0, format, true),
sw::Surface::sliceB(width, height, 0, format, true));
}
FrameBufferOzone::~FrameBufferOzone()
{
delete buffer;
}
void *FrameBufferOzone::lock()
{
framebuffer = buffer->lockInternal(0, 0, 0, sw::LOCK_READWRITE, sw::PUBLIC);
return framebuffer;
}
void FrameBufferOzone::unlock()
{
buffer->unlockInternal();
framebuffer = nullptr;
}
void FrameBufferOzone::blit(sw::Surface *source, const Rect *sourceRect, const Rect *destRect)
{
copy(source);
}
}