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// Copyright 2016 The SwiftShader Authors. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef sw_FrameBufferGDI_hpp
#define sw_FrameBufferGDI_hpp
#include "FrameBufferWin.hpp"
namespace sw
{
class FrameBufferGDI : public FrameBufferWin
{
public:
FrameBufferGDI(HWND windowHandle, int width, int height, bool fullscreen, bool topLeftOrigin);
~FrameBufferGDI() override;
void flip(sw::Surface *source) override;
void blit(sw::Surface *source, const Rect *sourceRect, const Rect *destRect) override;
void flip(HWND windowOverride, sw::Surface *source) override;
void blit(HWND windowOverride, sw::Surface *source, const Rect *sourceRect, const Rect *destRect) override;
void *lock() override;
void unlock() override;
void setGammaRamp(GammaRamp *gammaRamp, bool calibrate) override;
void getGammaRamp(GammaRamp *gammaRamp) override;
void screenshot(void *destBuffer) override;
bool getScanline(bool &inVerticalBlank, unsigned int &scanline) override;
private:
void init(HWND bitmapWindow);
void release();
HDC windowContext;
HDC bitmapContext;
HWND bitmapWindow;
HBITMAP bitmap;
};
}
#endif // sw_FrameBufferGDI_hpp