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// Copyright 2016 The SwiftShader Authors. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef sw_FrameBufferAndroid_hpp
#define sw_FrameBufferAndroid_hpp
#include <cutils/native_handle.h>
#include "Main/FrameBuffer.hpp"
#include "Common/Debug.hpp"
struct ANativeWindow;
struct ANativeWindowBuffer;
namespace sw
{
class FrameBufferAndroid : public FrameBuffer
{
public:
FrameBufferAndroid(ANativeWindow *window, int width, int height);
~FrameBufferAndroid() override;
void flip(sw::Surface *source) override {blit(source, nullptr, nullptr);}
void blit(sw::Surface *source, const Rect *sourceRect, const Rect *destRect) override;
void *lock() override;
void unlock() override;
bool setSwapRectangle(int l, int t, int w, int h);
private:
ANativeWindow *nativeWindow;
ANativeWindowBuffer *buffer;
buffer_handle_t bufferImportedHandle;
};
}
#endif // sw_FrameBufferAndroid