blob: f335adc5ecfc5e5c4cb1a3ebdafa8ef334fcbda8 [file] [log] [blame]
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dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.color_blend.disabled
dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.color_blend.enabled
dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.color_write.disabled
dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.color_write.false
dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.color_write.true
dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.conservative_rasterization.disabled
dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.conservative_rasterization.enabled
dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.conservative_rasterization.overestimate
dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.cull.front_and_back
dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.cull.none
dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.depth.bias
dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.depth.bounds_disabled
dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.depth.bounds_enabled
dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.depth.clamp
dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.depth.clip
dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.depth.clip_control
dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.depth.none
dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.discard_rectangles.disabled
dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.discard_rectangles.discard
dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.discard_rectangles.enabled
dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.lines.default
dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.lines.rectangular
dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.lines.rectangular_stippled
dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.logic_op.copy
dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.logic_op.disabled
dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.logic_op.enabled
dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.primitives.lines
dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.primitives.triangles
dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.provoking_vertex.disabled
dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.provoking_vertex.enabled
dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.rasterization_discard.disabled
dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.rasterization_discard.enabled
dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.sample_locations.disabled
dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.sample_locations.enabled
dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.sample_locations.used
dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.stencil.disabled
dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.stencil.enabled
dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.alphaToOne.disabled
dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.alphaToOne.enabled
dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.color_blend.disabled
dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.color_blend.enabled
dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.color_write.disabled
dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.color_write.false
dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.color_write.true
dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.conservative_rasterization.disabled
dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.conservative_rasterization.enabled
dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.conservative_rasterization.overestimate
dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.cull.front_and_back
dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.cull.none
dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.depth.bias
dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.depth.bounds_disabled
dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.depth.bounds_enabled
dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.depth.clamp
dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.depth.clip
dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.depth.clip_control
dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.depth.none
dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.discard_rectangles.disabled
dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.discard_rectangles.discard
dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.discard_rectangles.enabled
dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.geometry_streams.disabled
dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.geometry_streams.enabled
dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.lines.default
dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.lines.rectangular
dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.lines.rectangular_stippled
dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.logic_op.copy
dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.logic_op.disabled
dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.logic_op.enabled
dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.primitives.lines
dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.primitives.triangles
dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.provoking_vertex.disabled
dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.provoking_vertex.enabled
dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.rasterization_discard.disabled
dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.rasterization_discard.enabled
dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.sample_locations.disabled
dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.sample_locations.enabled
dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.sample_locations.used
dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.stencil.disabled
dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.stencil.enabled
dEQP-VK.shader_object.misc.tessellation_modes.one.equal
dEQP-VK.shader_object.misc.tessellation_modes.one.even
dEQP-VK.shader_object.misc.tessellation_modes.one.odd
dEQP-VK.shader_object.misc.tessellation_modes.two.equal
dEQP-VK.shader_object.misc.tessellation_modes.two.even
dEQP-VK.shader_object.misc.tessellation_modes.two.odd
dEQP-VK.shader_object.misc.unused_variable.linked.builtin.geom
dEQP-VK.shader_object.misc.unused_variable.linked.builtin.tesc
dEQP-VK.shader_object.misc.unused_variable.linked.builtin.tese
dEQP-VK.shader_object.misc.unused_variable.linked.builtin.vert
dEQP-VK.shader_object.misc.unused_variable.linked.output.geom
dEQP-VK.shader_object.misc.unused_variable.linked.output.tesc
dEQP-VK.shader_object.misc.unused_variable.linked.output.tese
dEQP-VK.shader_object.misc.unused_variable.linked.output.vert
dEQP-VK.shader_object.misc.unused_variable.unlinked.builtin.geom
dEQP-VK.shader_object.misc.unused_variable.unlinked.builtin.tesc
dEQP-VK.shader_object.misc.unused_variable.unlinked.builtin.tese
dEQP-VK.shader_object.misc.unused_variable.unlinked.builtin.vert
dEQP-VK.shader_object.misc.unused_variable.unlinked.output.geom
dEQP-VK.shader_object.misc.unused_variable.unlinked.output.tesc
dEQP-VK.shader_object.misc.unused_variable.unlinked.output.tese
dEQP-VK.shader_object.misc.unused_variable.unlinked.output.vert