| dEQP-VK.shader_object.misc.off.off.after.non_null.16.destroyed |
| dEQP-VK.shader_object.misc.off.off.after.non_null.16.set |
| dEQP-VK.shader_object.misc.off.off.after.non_null.32.destroyed |
| dEQP-VK.shader_object.misc.off.off.after.non_null.32.set |
| dEQP-VK.shader_object.misc.off.off.after.non_null.40.destroyed |
| dEQP-VK.shader_object.misc.off.off.after.non_null.40.set |
| dEQP-VK.shader_object.misc.off.off.after.non_null.48.destroyed |
| dEQP-VK.shader_object.misc.off.off.after.non_null.48.set |
| dEQP-VK.shader_object.misc.off.off.after.null.16.destroyed |
| dEQP-VK.shader_object.misc.off.off.after.null.16.set |
| dEQP-VK.shader_object.misc.off.off.after.null.32.destroyed |
| dEQP-VK.shader_object.misc.off.off.after.null.32.set |
| dEQP-VK.shader_object.misc.off.off.after.null.40.destroyed |
| dEQP-VK.shader_object.misc.off.off.after.null.40.set |
| dEQP-VK.shader_object.misc.off.off.after.null.48.destroyed |
| dEQP-VK.shader_object.misc.off.off.after.null.48.set |
| dEQP-VK.shader_object.misc.off.off.before.non_null.16.destroyed |
| dEQP-VK.shader_object.misc.off.off.before.non_null.16.set |
| dEQP-VK.shader_object.misc.off.off.before.non_null.32.destroyed |
| dEQP-VK.shader_object.misc.off.off.before.non_null.32.set |
| dEQP-VK.shader_object.misc.off.off.before.non_null.40.destroyed |
| dEQP-VK.shader_object.misc.off.off.before.non_null.40.set |
| dEQP-VK.shader_object.misc.off.off.before.non_null.48.destroyed |
| dEQP-VK.shader_object.misc.off.off.before.non_null.48.set |
| dEQP-VK.shader_object.misc.off.off.before.null.16.destroyed |
| dEQP-VK.shader_object.misc.off.off.before.null.16.set |
| dEQP-VK.shader_object.misc.off.off.before.null.32.destroyed |
| dEQP-VK.shader_object.misc.off.off.before.null.32.set |
| dEQP-VK.shader_object.misc.off.off.before.null.40.destroyed |
| dEQP-VK.shader_object.misc.off.off.before.null.40.set |
| dEQP-VK.shader_object.misc.off.off.before.null.48.destroyed |
| dEQP-VK.shader_object.misc.off.off.before.null.48.set |
| dEQP-VK.shader_object.misc.off.on.after.non_null.16.destroyed |
| dEQP-VK.shader_object.misc.off.on.after.non_null.16.set |
| dEQP-VK.shader_object.misc.off.on.after.non_null.32.destroyed |
| dEQP-VK.shader_object.misc.off.on.after.non_null.32.set |
| dEQP-VK.shader_object.misc.off.on.after.non_null.40.destroyed |
| dEQP-VK.shader_object.misc.off.on.after.non_null.40.set |
| dEQP-VK.shader_object.misc.off.on.after.non_null.48.destroyed |
| dEQP-VK.shader_object.misc.off.on.after.non_null.48.set |
| dEQP-VK.shader_object.misc.off.on.after.null.16.destroyed |
| dEQP-VK.shader_object.misc.off.on.after.null.16.set |
| dEQP-VK.shader_object.misc.off.on.after.null.32.destroyed |
| dEQP-VK.shader_object.misc.off.on.after.null.32.set |
| dEQP-VK.shader_object.misc.off.on.after.null.40.destroyed |
| dEQP-VK.shader_object.misc.off.on.after.null.40.set |
| dEQP-VK.shader_object.misc.off.on.after.null.48.destroyed |
| dEQP-VK.shader_object.misc.off.on.after.null.48.set |
| dEQP-VK.shader_object.misc.off.on.before.non_null.16.destroyed |
| dEQP-VK.shader_object.misc.off.on.before.non_null.16.set |
| dEQP-VK.shader_object.misc.off.on.before.non_null.32.destroyed |
| dEQP-VK.shader_object.misc.off.on.before.non_null.32.set |
| dEQP-VK.shader_object.misc.off.on.before.non_null.40.destroyed |
| dEQP-VK.shader_object.misc.off.on.before.non_null.40.set |
| dEQP-VK.shader_object.misc.off.on.before.non_null.48.destroyed |
| dEQP-VK.shader_object.misc.off.on.before.non_null.48.set |
| dEQP-VK.shader_object.misc.off.on.before.null.16.destroyed |
| dEQP-VK.shader_object.misc.off.on.before.null.16.set |
| dEQP-VK.shader_object.misc.off.on.before.null.32.destroyed |
| dEQP-VK.shader_object.misc.off.on.before.null.32.set |
| dEQP-VK.shader_object.misc.off.on.before.null.40.destroyed |
| dEQP-VK.shader_object.misc.off.on.before.null.40.set |
| dEQP-VK.shader_object.misc.off.on.before.null.48.destroyed |
| dEQP-VK.shader_object.misc.off.on.before.null.48.set |
| dEQP-VK.shader_object.misc.on.off.after.non_null.16.destroyed |
| dEQP-VK.shader_object.misc.on.off.after.non_null.16.set |
| dEQP-VK.shader_object.misc.on.off.after.non_null.32.destroyed |
| dEQP-VK.shader_object.misc.on.off.after.non_null.32.set |
| dEQP-VK.shader_object.misc.on.off.after.non_null.40.destroyed |
| dEQP-VK.shader_object.misc.on.off.after.non_null.40.set |
| dEQP-VK.shader_object.misc.on.off.after.non_null.48.destroyed |
| dEQP-VK.shader_object.misc.on.off.after.non_null.48.set |
| dEQP-VK.shader_object.misc.on.off.after.null.16.destroyed |
| dEQP-VK.shader_object.misc.on.off.after.null.16.set |
| dEQP-VK.shader_object.misc.on.off.after.null.32.destroyed |
| dEQP-VK.shader_object.misc.on.off.after.null.32.set |
| dEQP-VK.shader_object.misc.on.off.after.null.40.destroyed |
| dEQP-VK.shader_object.misc.on.off.after.null.40.set |
| dEQP-VK.shader_object.misc.on.off.after.null.48.destroyed |
| dEQP-VK.shader_object.misc.on.off.after.null.48.set |
| dEQP-VK.shader_object.misc.on.off.before.non_null.16.destroyed |
| dEQP-VK.shader_object.misc.on.off.before.non_null.16.set |
| dEQP-VK.shader_object.misc.on.off.before.non_null.32.destroyed |
| dEQP-VK.shader_object.misc.on.off.before.non_null.32.set |
| dEQP-VK.shader_object.misc.on.off.before.non_null.40.destroyed |
| dEQP-VK.shader_object.misc.on.off.before.non_null.40.set |
| dEQP-VK.shader_object.misc.on.off.before.non_null.48.destroyed |
| dEQP-VK.shader_object.misc.on.off.before.non_null.48.set |
| dEQP-VK.shader_object.misc.on.off.before.null.16.destroyed |
| dEQP-VK.shader_object.misc.on.off.before.null.16.set |
| dEQP-VK.shader_object.misc.on.off.before.null.32.destroyed |
| dEQP-VK.shader_object.misc.on.off.before.null.32.set |
| dEQP-VK.shader_object.misc.on.off.before.null.40.destroyed |
| dEQP-VK.shader_object.misc.on.off.before.null.40.set |
| dEQP-VK.shader_object.misc.on.off.before.null.48.destroyed |
| dEQP-VK.shader_object.misc.on.off.before.null.48.set |
| dEQP-VK.shader_object.misc.on.on.after.non_null.16.destroyed |
| dEQP-VK.shader_object.misc.on.on.after.non_null.16.set |
| dEQP-VK.shader_object.misc.on.on.after.non_null.32.destroyed |
| dEQP-VK.shader_object.misc.on.on.after.non_null.32.set |
| dEQP-VK.shader_object.misc.on.on.after.non_null.40.destroyed |
| dEQP-VK.shader_object.misc.on.on.after.non_null.40.set |
| dEQP-VK.shader_object.misc.on.on.after.non_null.48.destroyed |
| dEQP-VK.shader_object.misc.on.on.after.non_null.48.set |
| dEQP-VK.shader_object.misc.on.on.after.null.16.destroyed |
| dEQP-VK.shader_object.misc.on.on.after.null.16.set |
| dEQP-VK.shader_object.misc.on.on.after.null.32.destroyed |
| dEQP-VK.shader_object.misc.on.on.after.null.32.set |
| dEQP-VK.shader_object.misc.on.on.after.null.40.destroyed |
| dEQP-VK.shader_object.misc.on.on.after.null.40.set |
| dEQP-VK.shader_object.misc.on.on.after.null.48.destroyed |
| dEQP-VK.shader_object.misc.on.on.after.null.48.set |
| dEQP-VK.shader_object.misc.on.on.before.non_null.16.destroyed |
| dEQP-VK.shader_object.misc.on.on.before.non_null.16.set |
| dEQP-VK.shader_object.misc.on.on.before.non_null.32.destroyed |
| dEQP-VK.shader_object.misc.on.on.before.non_null.32.set |
| dEQP-VK.shader_object.misc.on.on.before.non_null.40.destroyed |
| dEQP-VK.shader_object.misc.on.on.before.non_null.40.set |
| dEQP-VK.shader_object.misc.on.on.before.non_null.48.destroyed |
| dEQP-VK.shader_object.misc.on.on.before.non_null.48.set |
| dEQP-VK.shader_object.misc.on.on.before.null.16.destroyed |
| dEQP-VK.shader_object.misc.on.on.before.null.16.set |
| dEQP-VK.shader_object.misc.on.on.before.null.32.destroyed |
| dEQP-VK.shader_object.misc.on.on.before.null.32.set |
| dEQP-VK.shader_object.misc.on.on.before.null.40.destroyed |
| dEQP-VK.shader_object.misc.on.on.before.null.40.set |
| dEQP-VK.shader_object.misc.on.on.before.null.48.destroyed |
| dEQP-VK.shader_object.misc.on.on.before.null.48.set |
| dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.alphaToOne.disabled |
| dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.alphaToOne.enabled |
| dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.color_blend.disabled |
| dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.color_blend.enabled |
| dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.color_write.disabled |
| dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.color_write.false |
| dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.color_write.true |
| dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.conservative_rasterization.disabled |
| dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.conservative_rasterization.enabled |
| dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.conservative_rasterization.overestimate |
| dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.cull.front_and_back |
| dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.cull.none |
| dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.depth.bias |
| dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.depth.bounds_disabled |
| dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.depth.bounds_enabled |
| dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.depth.clamp |
| dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.depth.clip |
| dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.depth.clip_control |
| dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.depth.none |
| dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.discard_rectangles.disabled |
| dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.discard_rectangles.discard |
| dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.discard_rectangles.enabled |
| dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.lines.default |
| dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.lines.rectangular |
| dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.lines.rectangular_stippled |
| dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.logic_op.copy |
| dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.logic_op.disabled |
| dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.logic_op.enabled |
| dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.primitives.lines |
| dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.primitives.triangles |
| dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.provoking_vertex.disabled |
| dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.provoking_vertex.enabled |
| dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.rasterization_discard.disabled |
| dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.rasterization_discard.enabled |
| dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.sample_locations.disabled |
| dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.sample_locations.enabled |
| dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.sample_locations.used |
| dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.stencil.disabled |
| dEQP-VK.shader_object.misc.state.pipeline.mesh_frag.stencil.enabled |
| dEQP-VK.shader_object.misc.state.pipeline.vert.alphaToOne.disabled |
| dEQP-VK.shader_object.misc.state.pipeline.vert.alphaToOne.enabled |
| dEQP-VK.shader_object.misc.state.pipeline.vert.color_blend.disabled |
| dEQP-VK.shader_object.misc.state.pipeline.vert.color_blend.enabled |
| dEQP-VK.shader_object.misc.state.pipeline.vert.color_write.disabled |
| dEQP-VK.shader_object.misc.state.pipeline.vert.color_write.false |
| dEQP-VK.shader_object.misc.state.pipeline.vert.color_write.true |
| dEQP-VK.shader_object.misc.state.pipeline.vert.conservative_rasterization.disabled |
| dEQP-VK.shader_object.misc.state.pipeline.vert.conservative_rasterization.enabled |
| dEQP-VK.shader_object.misc.state.pipeline.vert.conservative_rasterization.overestimate |
| dEQP-VK.shader_object.misc.state.pipeline.vert.cull.front_and_back |
| dEQP-VK.shader_object.misc.state.pipeline.vert.cull.none |
| dEQP-VK.shader_object.misc.state.pipeline.vert.depth.bias |
| dEQP-VK.shader_object.misc.state.pipeline.vert.depth.bounds_disabled |
| dEQP-VK.shader_object.misc.state.pipeline.vert.depth.bounds_enabled |
| dEQP-VK.shader_object.misc.state.pipeline.vert.depth.clamp |
| dEQP-VK.shader_object.misc.state.pipeline.vert.depth.clip |
| dEQP-VK.shader_object.misc.state.pipeline.vert.depth.clip_control |
| dEQP-VK.shader_object.misc.state.pipeline.vert.depth.none |
| dEQP-VK.shader_object.misc.state.pipeline.vert.discard_rectangles.disabled |
| dEQP-VK.shader_object.misc.state.pipeline.vert.discard_rectangles.discard |
| dEQP-VK.shader_object.misc.state.pipeline.vert.discard_rectangles.enabled |
| dEQP-VK.shader_object.misc.state.pipeline.vert.lines.default |
| dEQP-VK.shader_object.misc.state.pipeline.vert.lines.rectangular |
| dEQP-VK.shader_object.misc.state.pipeline.vert.lines.rectangular_stippled |
| dEQP-VK.shader_object.misc.state.pipeline.vert.logic_op.copy |
| dEQP-VK.shader_object.misc.state.pipeline.vert.logic_op.disabled |
| dEQP-VK.shader_object.misc.state.pipeline.vert.logic_op.enabled |
| dEQP-VK.shader_object.misc.state.pipeline.vert.primitives.lines |
| dEQP-VK.shader_object.misc.state.pipeline.vert.primitives.triangles |
| dEQP-VK.shader_object.misc.state.pipeline.vert.provoking_vertex.disabled |
| dEQP-VK.shader_object.misc.state.pipeline.vert.provoking_vertex.enabled |
| dEQP-VK.shader_object.misc.state.pipeline.vert.rasterization_discard.disabled |
| dEQP-VK.shader_object.misc.state.pipeline.vert.rasterization_discard.enabled |
| dEQP-VK.shader_object.misc.state.pipeline.vert.sample_locations.disabled |
| dEQP-VK.shader_object.misc.state.pipeline.vert.sample_locations.enabled |
| dEQP-VK.shader_object.misc.state.pipeline.vert.sample_locations.used |
| dEQP-VK.shader_object.misc.state.pipeline.vert.stencil.disabled |
| dEQP-VK.shader_object.misc.state.pipeline.vert.stencil.enabled |
| dEQP-VK.shader_object.misc.state.pipeline.vert_frag.alphaToOne.disabled |
| dEQP-VK.shader_object.misc.state.pipeline.vert_frag.alphaToOne.enabled |
| dEQP-VK.shader_object.misc.state.pipeline.vert_frag.color_blend.disabled |
| dEQP-VK.shader_object.misc.state.pipeline.vert_frag.color_blend.enabled |
| dEQP-VK.shader_object.misc.state.pipeline.vert_frag.color_write.disabled |
| dEQP-VK.shader_object.misc.state.pipeline.vert_frag.color_write.false |
| dEQP-VK.shader_object.misc.state.pipeline.vert_frag.color_write.true |
| dEQP-VK.shader_object.misc.state.pipeline.vert_frag.conservative_rasterization.disabled |
| dEQP-VK.shader_object.misc.state.pipeline.vert_frag.conservative_rasterization.enabled |
| dEQP-VK.shader_object.misc.state.pipeline.vert_frag.conservative_rasterization.overestimate |
| dEQP-VK.shader_object.misc.state.pipeline.vert_frag.cull.front_and_back |
| dEQP-VK.shader_object.misc.state.pipeline.vert_frag.cull.none |
| dEQP-VK.shader_object.misc.state.pipeline.vert_frag.depth.bias |
| dEQP-VK.shader_object.misc.state.pipeline.vert_frag.depth.bounds_disabled |
| dEQP-VK.shader_object.misc.state.pipeline.vert_frag.depth.bounds_enabled |
| dEQP-VK.shader_object.misc.state.pipeline.vert_frag.depth.clamp |
| dEQP-VK.shader_object.misc.state.pipeline.vert_frag.depth.clip |
| dEQP-VK.shader_object.misc.state.pipeline.vert_frag.depth.clip_control |
| dEQP-VK.shader_object.misc.state.pipeline.vert_frag.depth.none |
| dEQP-VK.shader_object.misc.state.pipeline.vert_frag.discard_rectangles.disabled |
| dEQP-VK.shader_object.misc.state.pipeline.vert_frag.discard_rectangles.discard |
| dEQP-VK.shader_object.misc.state.pipeline.vert_frag.discard_rectangles.enabled |
| dEQP-VK.shader_object.misc.state.pipeline.vert_frag.lines.default |
| dEQP-VK.shader_object.misc.state.pipeline.vert_frag.lines.rectangular |
| dEQP-VK.shader_object.misc.state.pipeline.vert_frag.lines.rectangular_stippled |
| dEQP-VK.shader_object.misc.state.pipeline.vert_frag.logic_op.copy |
| dEQP-VK.shader_object.misc.state.pipeline.vert_frag.logic_op.disabled |
| dEQP-VK.shader_object.misc.state.pipeline.vert_frag.logic_op.enabled |
| dEQP-VK.shader_object.misc.state.pipeline.vert_frag.primitives.lines |
| dEQP-VK.shader_object.misc.state.pipeline.vert_frag.primitives.triangles |
| dEQP-VK.shader_object.misc.state.pipeline.vert_frag.provoking_vertex.disabled |
| dEQP-VK.shader_object.misc.state.pipeline.vert_frag.provoking_vertex.enabled |
| dEQP-VK.shader_object.misc.state.pipeline.vert_frag.rasterization_discard.disabled |
| dEQP-VK.shader_object.misc.state.pipeline.vert_frag.rasterization_discard.enabled |
| dEQP-VK.shader_object.misc.state.pipeline.vert_frag.sample_locations.disabled |
| dEQP-VK.shader_object.misc.state.pipeline.vert_frag.sample_locations.enabled |
| dEQP-VK.shader_object.misc.state.pipeline.vert_frag.sample_locations.used |
| dEQP-VK.shader_object.misc.state.pipeline.vert_frag.stencil.disabled |
| dEQP-VK.shader_object.misc.state.pipeline.vert_frag.stencil.enabled |
| dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.alphaToOne.disabled |
| dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.alphaToOne.enabled |
| dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.color_blend.disabled |
| dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.color_blend.enabled |
| dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.color_write.disabled |
| dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.color_write.false |
| dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.color_write.true |
| dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.conservative_rasterization.disabled |
| dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.conservative_rasterization.enabled |
| dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.conservative_rasterization.overestimate |
| dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.cull.front_and_back |
| dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.cull.none |
| dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.depth.bias |
| dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.depth.bounds_disabled |
| dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.depth.bounds_enabled |
| dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.depth.clamp |
| dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.depth.clip |
| dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.depth.clip_control |
| dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.depth.none |
| dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.discard_rectangles.disabled |
| dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.discard_rectangles.discard |
| dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.discard_rectangles.enabled |
| dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.geometry_streams.disabled |
| dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.geometry_streams.enabled |
| dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.lines.default |
| dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.lines.rectangular |
| dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.lines.rectangular_stippled |
| dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.logic_op.copy |
| dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.logic_op.disabled |
| dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.logic_op.enabled |
| dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.primitives.lines |
| dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.primitives.triangles |
| dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.provoking_vertex.disabled |
| dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.provoking_vertex.enabled |
| dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.rasterization_discard.disabled |
| dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.rasterization_discard.enabled |
| dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.sample_locations.disabled |
| dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.sample_locations.enabled |
| dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.sample_locations.used |
| dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.stencil.disabled |
| dEQP-VK.shader_object.misc.state.pipeline.vert_geom_frag.stencil.enabled |
| dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.alphaToOne.disabled |
| dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.alphaToOne.enabled |
| dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.color_blend.disabled |
| dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.color_blend.enabled |
| dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.color_write.disabled |
| dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.color_write.false |
| dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.color_write.true |
| dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.conservative_rasterization.disabled |
| dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.conservative_rasterization.enabled |
| dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.conservative_rasterization.overestimate |
| dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.cull.front_and_back |
| dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.cull.none |
| dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.depth.bias |
| dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.depth.bounds_disabled |
| dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.depth.bounds_enabled |
| dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.depth.clamp |
| dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.depth.clip |
| dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.depth.clip_control |
| dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.depth.none |
| dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.discard_rectangles.disabled |
| dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.discard_rectangles.discard |
| dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.discard_rectangles.enabled |
| dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.lines.default |
| dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.lines.rectangular |
| dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.lines.rectangular_stippled |
| dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.logic_op.copy |
| dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.logic_op.disabled |
| dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.logic_op.enabled |
| dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.primitives.lines |
| dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.primitives.triangles |
| dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.provoking_vertex.disabled |
| dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.provoking_vertex.enabled |
| dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.rasterization_discard.disabled |
| dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.rasterization_discard.enabled |
| dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.sample_locations.disabled |
| dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.sample_locations.enabled |
| dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.sample_locations.used |
| dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.stencil.disabled |
| dEQP-VK.shader_object.misc.state.pipeline.vert_tess_frag.stencil.enabled |
| dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.alphaToOne.disabled |
| dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.alphaToOne.enabled |
| dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.color_blend.disabled |
| dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.color_blend.enabled |
| dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.color_write.disabled |
| dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.color_write.false |
| dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.color_write.true |
| dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.conservative_rasterization.disabled |
| dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.conservative_rasterization.enabled |
| dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.conservative_rasterization.overestimate |
| dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.cull.front_and_back |
| dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.cull.none |
| dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.depth.bias |
| dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.depth.bounds_disabled |
| dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.depth.bounds_enabled |
| dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.depth.clamp |
| dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.depth.clip |
| dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.depth.clip_control |
| dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.depth.none |
| dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.discard_rectangles.disabled |
| dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.discard_rectangles.discard |
| dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.discard_rectangles.enabled |
| dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.geometry_streams.disabled |
| dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.geometry_streams.enabled |
| dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.lines.default |
| dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.lines.rectangular |
| dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.lines.rectangular_stippled |
| dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.logic_op.copy |
| dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.logic_op.disabled |
| dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.logic_op.enabled |
| dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.primitives.lines |
| dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.primitives.triangles |
| dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.provoking_vertex.disabled |
| dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.provoking_vertex.enabled |
| dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.rasterization_discard.disabled |
| dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.rasterization_discard.enabled |
| dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.sample_locations.disabled |
| dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.sample_locations.enabled |
| dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.sample_locations.used |
| dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.stencil.disabled |
| dEQP-VK.shader_object.misc.state.pipeline.vert_tess_geom_frag.stencil.enabled |
| dEQP-VK.shader_object.misc.state.shaders.mesh_frag.alphaToOne.disabled |
| dEQP-VK.shader_object.misc.state.shaders.mesh_frag.alphaToOne.enabled |
| dEQP-VK.shader_object.misc.state.shaders.mesh_frag.color_blend.disabled |
| dEQP-VK.shader_object.misc.state.shaders.mesh_frag.color_blend.enabled |
| dEQP-VK.shader_object.misc.state.shaders.mesh_frag.color_write.disabled |
| dEQP-VK.shader_object.misc.state.shaders.mesh_frag.color_write.false |
| dEQP-VK.shader_object.misc.state.shaders.mesh_frag.color_write.true |
| dEQP-VK.shader_object.misc.state.shaders.mesh_frag.conservative_rasterization.disabled |
| dEQP-VK.shader_object.misc.state.shaders.mesh_frag.conservative_rasterization.enabled |
| dEQP-VK.shader_object.misc.state.shaders.mesh_frag.conservative_rasterization.overestimate |
| dEQP-VK.shader_object.misc.state.shaders.mesh_frag.cull.front_and_back |
| dEQP-VK.shader_object.misc.state.shaders.mesh_frag.cull.none |
| dEQP-VK.shader_object.misc.state.shaders.mesh_frag.depth.bias |
| dEQP-VK.shader_object.misc.state.shaders.mesh_frag.depth.bounds_disabled |
| dEQP-VK.shader_object.misc.state.shaders.mesh_frag.depth.bounds_enabled |
| dEQP-VK.shader_object.misc.state.shaders.mesh_frag.depth.clamp |
| dEQP-VK.shader_object.misc.state.shaders.mesh_frag.depth.clip |
| dEQP-VK.shader_object.misc.state.shaders.mesh_frag.depth.clip_control |
| dEQP-VK.shader_object.misc.state.shaders.mesh_frag.depth.none |
| dEQP-VK.shader_object.misc.state.shaders.mesh_frag.discard_rectangles.disabled |
| dEQP-VK.shader_object.misc.state.shaders.mesh_frag.discard_rectangles.discard |
| dEQP-VK.shader_object.misc.state.shaders.mesh_frag.discard_rectangles.enabled |
| dEQP-VK.shader_object.misc.state.shaders.mesh_frag.lines.default |
| dEQP-VK.shader_object.misc.state.shaders.mesh_frag.lines.rectangular |
| dEQP-VK.shader_object.misc.state.shaders.mesh_frag.lines.rectangular_stippled |
| dEQP-VK.shader_object.misc.state.shaders.mesh_frag.logic_op.copy |
| dEQP-VK.shader_object.misc.state.shaders.mesh_frag.logic_op.disabled |
| dEQP-VK.shader_object.misc.state.shaders.mesh_frag.logic_op.enabled |
| dEQP-VK.shader_object.misc.state.shaders.mesh_frag.primitives.lines |
| dEQP-VK.shader_object.misc.state.shaders.mesh_frag.primitives.triangles |
| dEQP-VK.shader_object.misc.state.shaders.mesh_frag.provoking_vertex.disabled |
| dEQP-VK.shader_object.misc.state.shaders.mesh_frag.provoking_vertex.enabled |
| dEQP-VK.shader_object.misc.state.shaders.mesh_frag.rasterization_discard.disabled |
| dEQP-VK.shader_object.misc.state.shaders.mesh_frag.rasterization_discard.enabled |
| dEQP-VK.shader_object.misc.state.shaders.mesh_frag.sample_locations.disabled |
| dEQP-VK.shader_object.misc.state.shaders.mesh_frag.sample_locations.enabled |
| dEQP-VK.shader_object.misc.state.shaders.mesh_frag.sample_locations.used |
| dEQP-VK.shader_object.misc.state.shaders.mesh_frag.stencil.disabled |
| dEQP-VK.shader_object.misc.state.shaders.mesh_frag.stencil.enabled |
| dEQP-VK.shader_object.misc.state.shaders.vert.alphaToOne.disabled |
| dEQP-VK.shader_object.misc.state.shaders.vert.alphaToOne.enabled |
| dEQP-VK.shader_object.misc.state.shaders.vert.color_blend.disabled |
| dEQP-VK.shader_object.misc.state.shaders.vert.color_blend.enabled |
| dEQP-VK.shader_object.misc.state.shaders.vert.color_write.disabled |
| dEQP-VK.shader_object.misc.state.shaders.vert.color_write.false |
| dEQP-VK.shader_object.misc.state.shaders.vert.color_write.true |
| dEQP-VK.shader_object.misc.state.shaders.vert.conservative_rasterization.disabled |
| dEQP-VK.shader_object.misc.state.shaders.vert.conservative_rasterization.enabled |
| dEQP-VK.shader_object.misc.state.shaders.vert.conservative_rasterization.overestimate |
| dEQP-VK.shader_object.misc.state.shaders.vert.cull.front_and_back |
| dEQP-VK.shader_object.misc.state.shaders.vert.cull.none |
| dEQP-VK.shader_object.misc.state.shaders.vert.depth.bias |
| dEQP-VK.shader_object.misc.state.shaders.vert.depth.bounds_disabled |
| dEQP-VK.shader_object.misc.state.shaders.vert.depth.bounds_enabled |
| dEQP-VK.shader_object.misc.state.shaders.vert.depth.clamp |
| dEQP-VK.shader_object.misc.state.shaders.vert.depth.clip |
| dEQP-VK.shader_object.misc.state.shaders.vert.depth.clip_control |
| dEQP-VK.shader_object.misc.state.shaders.vert.depth.none |
| dEQP-VK.shader_object.misc.state.shaders.vert.discard_rectangles.disabled |
| dEQP-VK.shader_object.misc.state.shaders.vert.discard_rectangles.discard |
| dEQP-VK.shader_object.misc.state.shaders.vert.discard_rectangles.enabled |
| dEQP-VK.shader_object.misc.state.shaders.vert.lines.default |
| dEQP-VK.shader_object.misc.state.shaders.vert.lines.rectangular |
| dEQP-VK.shader_object.misc.state.shaders.vert.lines.rectangular_stippled |
| dEQP-VK.shader_object.misc.state.shaders.vert.logic_op.copy |
| dEQP-VK.shader_object.misc.state.shaders.vert.logic_op.disabled |
| dEQP-VK.shader_object.misc.state.shaders.vert.logic_op.enabled |
| dEQP-VK.shader_object.misc.state.shaders.vert.primitives.lines |
| dEQP-VK.shader_object.misc.state.shaders.vert.primitives.triangles |
| dEQP-VK.shader_object.misc.state.shaders.vert.provoking_vertex.disabled |
| dEQP-VK.shader_object.misc.state.shaders.vert.provoking_vertex.enabled |
| dEQP-VK.shader_object.misc.state.shaders.vert.rasterization_discard.disabled |
| dEQP-VK.shader_object.misc.state.shaders.vert.rasterization_discard.enabled |
| dEQP-VK.shader_object.misc.state.shaders.vert.sample_locations.disabled |
| dEQP-VK.shader_object.misc.state.shaders.vert.sample_locations.enabled |
| dEQP-VK.shader_object.misc.state.shaders.vert.sample_locations.used |
| dEQP-VK.shader_object.misc.state.shaders.vert.stencil.disabled |
| dEQP-VK.shader_object.misc.state.shaders.vert.stencil.enabled |
| dEQP-VK.shader_object.misc.state.shaders.vert_frag.alphaToOne.disabled |
| dEQP-VK.shader_object.misc.state.shaders.vert_frag.alphaToOne.enabled |
| dEQP-VK.shader_object.misc.state.shaders.vert_frag.color_blend.disabled |
| dEQP-VK.shader_object.misc.state.shaders.vert_frag.color_blend.enabled |
| dEQP-VK.shader_object.misc.state.shaders.vert_frag.color_write.disabled |
| dEQP-VK.shader_object.misc.state.shaders.vert_frag.color_write.false |
| dEQP-VK.shader_object.misc.state.shaders.vert_frag.color_write.true |
| dEQP-VK.shader_object.misc.state.shaders.vert_frag.conservative_rasterization.disabled |
| dEQP-VK.shader_object.misc.state.shaders.vert_frag.conservative_rasterization.enabled |
| dEQP-VK.shader_object.misc.state.shaders.vert_frag.conservative_rasterization.overestimate |
| dEQP-VK.shader_object.misc.state.shaders.vert_frag.cull.front_and_back |
| dEQP-VK.shader_object.misc.state.shaders.vert_frag.cull.none |
| dEQP-VK.shader_object.misc.state.shaders.vert_frag.depth.bias |
| dEQP-VK.shader_object.misc.state.shaders.vert_frag.depth.bounds_disabled |
| dEQP-VK.shader_object.misc.state.shaders.vert_frag.depth.bounds_enabled |
| dEQP-VK.shader_object.misc.state.shaders.vert_frag.depth.clamp |
| dEQP-VK.shader_object.misc.state.shaders.vert_frag.depth.clip |
| dEQP-VK.shader_object.misc.state.shaders.vert_frag.depth.clip_control |
| dEQP-VK.shader_object.misc.state.shaders.vert_frag.depth.none |
| dEQP-VK.shader_object.misc.state.shaders.vert_frag.discard_rectangles.disabled |
| dEQP-VK.shader_object.misc.state.shaders.vert_frag.discard_rectangles.discard |
| dEQP-VK.shader_object.misc.state.shaders.vert_frag.discard_rectangles.enabled |
| dEQP-VK.shader_object.misc.state.shaders.vert_frag.lines.default |
| dEQP-VK.shader_object.misc.state.shaders.vert_frag.lines.rectangular |
| dEQP-VK.shader_object.misc.state.shaders.vert_frag.lines.rectangular_stippled |
| dEQP-VK.shader_object.misc.state.shaders.vert_frag.logic_op.copy |
| dEQP-VK.shader_object.misc.state.shaders.vert_frag.logic_op.disabled |
| dEQP-VK.shader_object.misc.state.shaders.vert_frag.logic_op.enabled |
| dEQP-VK.shader_object.misc.state.shaders.vert_frag.primitives.lines |
| dEQP-VK.shader_object.misc.state.shaders.vert_frag.primitives.triangles |
| dEQP-VK.shader_object.misc.state.shaders.vert_frag.provoking_vertex.disabled |
| dEQP-VK.shader_object.misc.state.shaders.vert_frag.provoking_vertex.enabled |
| dEQP-VK.shader_object.misc.state.shaders.vert_frag.rasterization_discard.disabled |
| dEQP-VK.shader_object.misc.state.shaders.vert_frag.rasterization_discard.enabled |
| dEQP-VK.shader_object.misc.state.shaders.vert_frag.sample_locations.disabled |
| dEQP-VK.shader_object.misc.state.shaders.vert_frag.sample_locations.enabled |
| dEQP-VK.shader_object.misc.state.shaders.vert_frag.sample_locations.used |
| dEQP-VK.shader_object.misc.state.shaders.vert_frag.stencil.disabled |
| dEQP-VK.shader_object.misc.state.shaders.vert_frag.stencil.enabled |
| dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.alphaToOne.disabled |
| dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.alphaToOne.enabled |
| dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.color_blend.disabled |
| dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.color_blend.enabled |
| dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.color_write.disabled |
| dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.color_write.false |
| dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.color_write.true |
| dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.conservative_rasterization.disabled |
| dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.conservative_rasterization.enabled |
| dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.conservative_rasterization.overestimate |
| dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.cull.front_and_back |
| dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.cull.none |
| dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.depth.bias |
| dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.depth.bounds_disabled |
| dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.depth.bounds_enabled |
| dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.depth.clamp |
| dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.depth.clip |
| dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.depth.clip_control |
| dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.depth.none |
| dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.discard_rectangles.disabled |
| dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.discard_rectangles.discard |
| dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.discard_rectangles.enabled |
| dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.geometry_streams.disabled |
| dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.geometry_streams.enabled |
| dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.lines.default |
| dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.lines.rectangular |
| dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.lines.rectangular_stippled |
| dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.logic_op.copy |
| dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.logic_op.disabled |
| dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.logic_op.enabled |
| dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.primitives.lines |
| dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.primitives.triangles |
| dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.provoking_vertex.disabled |
| dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.provoking_vertex.enabled |
| dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.rasterization_discard.disabled |
| dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.rasterization_discard.enabled |
| dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.sample_locations.disabled |
| dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.sample_locations.enabled |
| dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.sample_locations.used |
| dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.stencil.disabled |
| dEQP-VK.shader_object.misc.state.shaders.vert_geom_frag.stencil.enabled |
| dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.alphaToOne.disabled |
| dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.alphaToOne.enabled |
| dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.color_blend.disabled |
| dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.color_blend.enabled |
| dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.color_write.disabled |
| dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.color_write.false |
| dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.color_write.true |
| dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.conservative_rasterization.disabled |
| dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.conservative_rasterization.enabled |
| dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.conservative_rasterization.overestimate |
| dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.cull.front_and_back |
| dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.cull.none |
| dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.depth.bias |
| dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.depth.bounds_disabled |
| dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.depth.bounds_enabled |
| dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.depth.clamp |
| dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.depth.clip |
| dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.depth.clip_control |
| dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.depth.none |
| dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.discard_rectangles.disabled |
| dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.discard_rectangles.discard |
| dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.discard_rectangles.enabled |
| dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.lines.default |
| dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.lines.rectangular |
| dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.lines.rectangular_stippled |
| dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.logic_op.copy |
| dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.logic_op.disabled |
| dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.logic_op.enabled |
| dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.primitives.lines |
| dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.primitives.triangles |
| dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.provoking_vertex.disabled |
| dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.provoking_vertex.enabled |
| dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.rasterization_discard.disabled |
| dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.rasterization_discard.enabled |
| dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.sample_locations.disabled |
| dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.sample_locations.enabled |
| dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.sample_locations.used |
| dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.stencil.disabled |
| dEQP-VK.shader_object.misc.state.shaders.vert_tess_frag.stencil.enabled |
| dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.alphaToOne.disabled |
| dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.alphaToOne.enabled |
| dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.color_blend.disabled |
| dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.color_blend.enabled |
| dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.color_write.disabled |
| dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.color_write.false |
| dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.color_write.true |
| dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.conservative_rasterization.disabled |
| dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.conservative_rasterization.enabled |
| dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.conservative_rasterization.overestimate |
| dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.cull.front_and_back |
| dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.cull.none |
| dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.depth.bias |
| dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.depth.bounds_disabled |
| dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.depth.bounds_enabled |
| dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.depth.clamp |
| dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.depth.clip |
| dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.depth.clip_control |
| dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.depth.none |
| dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.discard_rectangles.disabled |
| dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.discard_rectangles.discard |
| dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.discard_rectangles.enabled |
| dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.geometry_streams.disabled |
| dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.geometry_streams.enabled |
| dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.lines.default |
| dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.lines.rectangular |
| dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.lines.rectangular_stippled |
| dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.logic_op.copy |
| dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.logic_op.disabled |
| dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.logic_op.enabled |
| dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.primitives.lines |
| dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.primitives.triangles |
| dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.provoking_vertex.disabled |
| dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.provoking_vertex.enabled |
| dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.rasterization_discard.disabled |
| dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.rasterization_discard.enabled |
| dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.sample_locations.disabled |
| dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.sample_locations.enabled |
| dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.sample_locations.used |
| dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.stencil.disabled |
| dEQP-VK.shader_object.misc.state.shaders.vert_tess_geom_frag.stencil.enabled |
| dEQP-VK.shader_object.misc.tessellation_modes.one.equal |
| dEQP-VK.shader_object.misc.tessellation_modes.one.even |
| dEQP-VK.shader_object.misc.tessellation_modes.one.odd |
| dEQP-VK.shader_object.misc.tessellation_modes.two.equal |
| dEQP-VK.shader_object.misc.tessellation_modes.two.even |
| dEQP-VK.shader_object.misc.tessellation_modes.two.odd |
| dEQP-VK.shader_object.misc.unused_variable.linked.builtin.geom |
| dEQP-VK.shader_object.misc.unused_variable.linked.builtin.tesc |
| dEQP-VK.shader_object.misc.unused_variable.linked.builtin.tese |
| dEQP-VK.shader_object.misc.unused_variable.linked.builtin.vert |
| dEQP-VK.shader_object.misc.unused_variable.linked.output.geom |
| dEQP-VK.shader_object.misc.unused_variable.linked.output.tesc |
| dEQP-VK.shader_object.misc.unused_variable.linked.output.tese |
| dEQP-VK.shader_object.misc.unused_variable.linked.output.vert |
| dEQP-VK.shader_object.misc.unused_variable.unlinked.builtin.geom |
| dEQP-VK.shader_object.misc.unused_variable.unlinked.builtin.tesc |
| dEQP-VK.shader_object.misc.unused_variable.unlinked.builtin.tese |
| dEQP-VK.shader_object.misc.unused_variable.unlinked.builtin.vert |
| dEQP-VK.shader_object.misc.unused_variable.unlinked.output.geom |
| dEQP-VK.shader_object.misc.unused_variable.unlinked.output.tesc |
| dEQP-VK.shader_object.misc.unused_variable.unlinked.output.tese |
| dEQP-VK.shader_object.misc.unused_variable.unlinked.output.vert |