|  | // Copyright 2016 The SwiftShader Authors. All Rights Reserved. | 
|  | // | 
|  | // Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | // you may not use this file except in compliance with the License. | 
|  | // You may obtain a copy of the License at | 
|  | // | 
|  | //    http://www.apache.org/licenses/LICENSE-2.0 | 
|  | // | 
|  | // Unless required by applicable law or agreed to in writing, software | 
|  | // distributed under the License is distributed on an "AS IS" BASIS, | 
|  | // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | // See the License for the specific language governing permissions and | 
|  | // limitations under the License. | 
|  |  | 
|  | #include "Direct3DPixelShader9.hpp" | 
|  |  | 
|  | #include "Direct3DDevice9.hpp" | 
|  | #include "Debug.hpp" | 
|  |  | 
|  | namespace D3D9 | 
|  | { | 
|  | Direct3DPixelShader9::Direct3DPixelShader9(Direct3DDevice9 *device, const unsigned long *shaderToken) : device(device), pixelShader(shaderToken) | 
|  | { | 
|  | tokenCount = 0; | 
|  |  | 
|  | while(shaderToken[tokenCount] != 0x0000FFFF) | 
|  | { | 
|  | tokenCount += sw::Shader::size(shaderToken[tokenCount], (unsigned short)(shaderToken[0] & 0xFFFF)) + 1; | 
|  | } | 
|  |  | 
|  | tokenCount += 1; | 
|  |  | 
|  | this->shaderToken = new unsigned long[tokenCount]; | 
|  | memcpy(this->shaderToken, shaderToken, tokenCount * sizeof(unsigned long)); | 
|  | } | 
|  |  | 
|  | Direct3DPixelShader9::~Direct3DPixelShader9() | 
|  | { | 
|  | delete[] shaderToken; | 
|  | shaderToken = 0; | 
|  | } | 
|  |  | 
|  | long Direct3DPixelShader9::QueryInterface(const IID &iid, void **object) | 
|  | { | 
|  | CriticalSection cs(device); | 
|  |  | 
|  | TRACE(""); | 
|  |  | 
|  | if(iid == IID_IDirect3DPixelShader9 || | 
|  | iid == IID_IUnknown) | 
|  | { | 
|  | AddRef(); | 
|  | *object = this; | 
|  |  | 
|  | return S_OK; | 
|  | } | 
|  |  | 
|  | *object = 0; | 
|  |  | 
|  | return NOINTERFACE(iid); | 
|  | } | 
|  |  | 
|  | unsigned long Direct3DPixelShader9::AddRef() | 
|  | { | 
|  | TRACE(""); | 
|  |  | 
|  | return Unknown::AddRef(); | 
|  | } | 
|  |  | 
|  | unsigned long Direct3DPixelShader9::Release() | 
|  | { | 
|  | TRACE(""); | 
|  |  | 
|  | return Unknown::Release(); | 
|  | } | 
|  |  | 
|  | long Direct3DPixelShader9::GetDevice(IDirect3DDevice9 **device) | 
|  | { | 
|  | CriticalSection cs(this->device); | 
|  |  | 
|  | TRACE(""); | 
|  |  | 
|  | if(!device) | 
|  | { | 
|  | return INVALIDCALL(); | 
|  | } | 
|  |  | 
|  | this->device->AddRef(); | 
|  | *device = this->device; | 
|  |  | 
|  | return D3D_OK; | 
|  | } | 
|  |  | 
|  | long Direct3DPixelShader9::GetFunction(void *data, unsigned int *size) | 
|  | { | 
|  | CriticalSection cs(device); | 
|  |  | 
|  | TRACE(""); | 
|  |  | 
|  | if(!size) | 
|  | { | 
|  | return INVALIDCALL(); | 
|  | } | 
|  |  | 
|  | if(data) | 
|  | { | 
|  | memcpy(data, shaderToken, tokenCount * 4); | 
|  | } | 
|  |  | 
|  | *size = tokenCount * 4; | 
|  |  | 
|  | return D3D_OK; | 
|  | } | 
|  |  | 
|  | const sw::PixelShader *Direct3DPixelShader9::getPixelShader() const | 
|  | { | 
|  | return &pixelShader; | 
|  | } | 
|  | } |