| // SwiftShader Software Renderer |
| // |
| // Copyright(c) 2005-2011 TransGaming Inc. |
| // |
| // All rights reserved. No part of this software may be copied, distributed, transmitted, |
| // transcribed, stored in a retrieval system, translated into any human or computer |
| // language by any means, or disclosed to third parties without the explicit written |
| // agreement of TransGaming Inc. Without such an agreement, no rights or licenses, express |
| // or implied, including but not limited to any patent rights, are granted to you. |
| // |
| |
| #ifndef sw_VertexProgram_hpp |
| #define sw_VertexProgram_hpp |
| |
| #include "VertexRoutine.hpp" |
| #include "ShaderCore.hpp" |
| |
| #include "Stream.hpp" |
| #include "Types.hpp" |
| |
| namespace sw |
| { |
| struct Stream; |
| class VertexShader; |
| class SamplerCore; |
| |
| class VertexProgram : public VertexRoutine, public ShaderCore |
| { |
| public: |
| VertexProgram(const VertexProcessor::State &state, const VertexShader *vertexShader); |
| |
| virtual ~VertexProgram(); |
| |
| private: |
| typedef Shader::Instruction::DestinationParameter Dst; |
| typedef Shader::Instruction::SourceParameter Src; |
| typedef Shader::Instruction::Operation Op; |
| typedef Shader::Instruction::Operation::Control Control; |
| typedef Shader::Instruction::Operation::Usage Usage; |
| |
| Color4f readConstant(Registers &r, const Src &src, int offset = 0); |
| void pipeline(Registers &r); |
| void shader(Registers &r); |
| void passThrough(Registers &r); |
| |
| Color4f reg(Registers &r, const Src &src, int offset = 0); |
| |
| void M3X2(Registers &r, Color4f &dst, Color4f &src0, Src &src1); |
| void M3X3(Registers &r, Color4f &dst, Color4f &src0, Src &src1); |
| void M3X4(Registers &r, Color4f &dst, Color4f &src0, Src &src1); |
| void M4X3(Registers &r, Color4f &dst, Color4f &src0, Src &src1); |
| void M4X4(Registers &r, Color4f &dst, Color4f &src0, Src &src1); |
| void BREAK(Registers &r); |
| void BREAKC(Registers &r, Color4f &src0, Color4f &src1, Control); |
| void BREAKP(Registers &r, const Src &predicateRegister); |
| void CALL(Registers &r, int labelIndex); |
| void CALLNZ(Registers &r, int labelIndex, const Src &src); |
| void CALLNZb(Registers &r, int labelIndex, const Src &boolRegister); |
| void CALLNZp(Registers &r, int labelIndex, const Src &predicateRegister); |
| void ELSE(Registers &r); |
| void ENDIF(Registers &r); |
| void ENDLOOP(Registers &r); |
| void ENDREP(Registers &r); |
| void IF(Registers &r, const Src &src); |
| void IFb(Registers &r, const Src &boolRegister); |
| void IFp(Registers &r, const Src &predicateRegister); |
| void IFC(Registers &r, Color4f &src0, Color4f &src1, Control); |
| void LABEL(int labelIndex); |
| void LOOP(Registers &r, const Src &integerRegister); |
| void REP(Registers &r, const Src &integerRegister); |
| void RET(Registers &r); |
| void TEXLDL(Registers &r, Color4f &dst, Color4f &src, const Src&); |
| |
| SamplerCore *sampler[4]; |
| |
| bool returns; |
| int ifDepth; |
| int loopRepDepth; |
| int breakDepth; |
| |
| // FIXME: Get rid of llvm:: |
| llvm::BasicBlock *ifFalseBlock[24 + 24]; |
| llvm::BasicBlock *loopRepTestBlock[4]; |
| llvm::BasicBlock *loopRepEndBlock[4]; |
| llvm::BasicBlock *labelBlock[2048]; |
| std::vector<llvm::BasicBlock*> callRetBlock; |
| llvm::BasicBlock *returnBlock; |
| bool isConditionalIf[24 + 24]; |
| |
| const VertexShader *const vertexShader; |
| }; |
| } |
| |
| #endif // sw_VertexProgram_hpp |