blob: 41153bf94df2ec481fbb54077761f8fe2e4b6cd3 [file] [log] [blame]
// SwiftShader Software Renderer
//
// Copyright(c) 2005-2011 TransGaming Inc.
//
// All rights reserved. No part of this software may be copied, distributed, transmitted,
// transcribed, stored in a retrieval system, translated into any human or computer
// language by any means, or disclosed to third parties without the explicit written
// agreement of TransGaming Inc. Without such an agreement, no rights or licenses, express
// or implied, including but not limited to any patent rights, are granted to you.
//
#include "VertexProgram.hpp"
#include "Renderer.hpp"
#include "VertexShader.hpp"
#include "Vertex.hpp"
#include "Half.hpp"
#include "SamplerCore.hpp"
#include "Debug.hpp"
extern bool localShaderConstants;
namespace sw
{
VertexProgram::VertexProgram(const VertexProcessor::State &state, const VertexShader *vertexShader) : VertexRoutine(state), vertexShader(vertexShader)
{
returns = false;
ifDepth = 0;
loopRepDepth = 0;
breakDepth = 0;
for(int i = 0; i < 2048; i++)
{
labelBlock[i] = 0;
}
}
VertexProgram::~VertexProgram()
{
for(int i = 0; i < 4; i++)
{
delete sampler[i];
}
}
void VertexProgram::pipeline(Registers &r)
{
for(int i = 0; i < 4; i++)
{
sampler[i] = new SamplerCore(r.constants, state.samplerState[i]);
}
if(!state.preTransformed)
{
shader(r);
}
else
{
passThrough(r);
}
}
Color4f VertexProgram::readConstant(Registers &r, const Src &src, int offset)
{
Color4f c;
int i = src.index + offset;
bool relative = src.relative;
if(!relative)
{
c.r = c.g = c.b = c.a = *Pointer<Float4>(r.data + OFFSET(DrawData,vs.c[i]));
c.r = c.r.xxxx;
c.g = c.g.yyyy;
c.b = c.b.zzzz;
c.a = c.a.wwww;
if(localShaderConstants) // Constant may be known at compile time
{
for(int j = 0; j < vertexShader->getLength(); j++)
{
const ShaderInstruction &instruction = *vertexShader->getInstruction(j);
if(instruction.getOpcode() == ShaderOperation::OPCODE_DEF)
{
if(instruction.getDestinationParameter().index == i)
{
c.r = Float4(instruction.getSourceParameter(0).value);
c.g = Float4(instruction.getSourceParameter(1).value);
c.b = Float4(instruction.getSourceParameter(2).value);
c.a = Float4(instruction.getSourceParameter(3).value);
break;
}
}
}
}
}
else if(src.relativeType == Src::PARAMETER_LOOP)
{
Int loopCounter = r.aL[r.loopDepth];
c.r = c.g = c.b = c.a = *Pointer<Float4>(r.data + OFFSET(DrawData,vs.c[i]) + loopCounter * 16);
c.r = c.r.xxxx;
c.g = c.g.yyyy;
c.b = c.b.zzzz;
c.a = c.a.wwww;
}
else
{
Int index0;
Int index1;
Int index2;
Int index3;
Float4 a0_;
switch(src.relativeSwizzle & 0x03)
{
case 0: a0_ = r.a0.x; break;
case 1: a0_ = r.a0.y; break;
case 2: a0_ = r.a0.z; break;
case 3: a0_ = r.a0.w; break;
}
index0 = i + RoundInt(Float(a0_.x));
index1 = i + RoundInt(Float(a0_.y));
index2 = i + RoundInt(Float(a0_.z));
index3 = i + RoundInt(Float(a0_.w));
// Clamp to constant register range, c[256] = {0, 0, 0, 0}
index0 = IfThenElse(UInt(index0) > UInt(256), Int(256), index0);
index1 = IfThenElse(UInt(index1) > UInt(256), Int(256), index1);
index2 = IfThenElse(UInt(index2) > UInt(256), Int(256), index2);
index3 = IfThenElse(UInt(index3) > UInt(256), Int(256), index3);
c.x = *Pointer<Float4>(r.data + OFFSET(DrawData,vs.c) + index0 * 16, 16);
c.y = *Pointer<Float4>(r.data + OFFSET(DrawData,vs.c) + index1 * 16, 16);
c.z = *Pointer<Float4>(r.data + OFFSET(DrawData,vs.c) + index2 * 16, 16);
c.w = *Pointer<Float4>(r.data + OFFSET(DrawData,vs.c) + index3 * 16, 16);
transpose4x4(c.x, c.y, c.z, c.w);
}
return c;
}
void VertexProgram::shader(Registers &r)
{
// vertexShader->print("VertexShader-%0.16llX.txt", state.shaderHash);
unsigned short version = vertexShader->getVersion();
r.enableIndex = 0;
r.stackIndex = 0;
for(int i = 0; i < vertexShader->getLength(); i++)
{
const ShaderInstruction *instruction = vertexShader->getInstruction(i);
Op::Opcode opcode = instruction->getOpcode();
// #ifndef NDEBUG // FIXME: Centralize debug output control
// vertexShader->printInstruction(i, "debug.txt");
// #endif
if(opcode == Op::OPCODE_DCL || opcode == Op::OPCODE_DEF || opcode == Op::OPCODE_DEFI || opcode == Op::OPCODE_DEFB)
{
continue;
}
Dst dest = instruction->getDestinationParameter();
Src src0 = instruction->getSourceParameter(0);
Src src1 = instruction->getSourceParameter(1);
Src src2 = instruction->getSourceParameter(2);
Src src3 = instruction->getSourceParameter(3);
bool predicate = instruction->isPredicate();
int size = vertexShader->size(opcode);
Usage usage = instruction->getUsage();
unsigned char usageIndex = instruction->getUsageIndex();
Control control = instruction->getControl();
bool integer = dest.type == Dst::PARAMETER_ADDR;
bool pp = dest.partialPrecision;
Color4f d;
Color4f s0;
Color4f s1;
Color4f s2;
Color4f s3;
if(src0.type != Src::PARAMETER_VOID) s0 = reg(r, src0);
if(src1.type != Src::PARAMETER_VOID) s1 = reg(r, src1);
if(src2.type != Src::PARAMETER_VOID) s2 = reg(r, src2);
if(src3.type != Src::PARAMETER_VOID) s3 = reg(r, src3);
switch(opcode)
{
case Op::OPCODE_VS_1_0: break;
case Op::OPCODE_VS_1_1: break;
case Op::OPCODE_VS_2_0: break;
case Op::OPCODE_VS_2_x: break;
case Op::OPCODE_VS_2_sw: break;
case Op::OPCODE_VS_3_0: break;
case Op::OPCODE_VS_3_sw: break;
case Op::OPCODE_DCL: break;
case Op::OPCODE_DEF: break;
case Op::OPCODE_DEFI: break;
case Op::OPCODE_DEFB: break;
case Op::OPCODE_NOP: break;
case Op::OPCODE_ABS: abs(d, s0); break;
case Op::OPCODE_ADD: add(d, s0, s1); break;
case Op::OPCODE_CRS: crs(d, s0, s1); break;
case Op::OPCODE_DP3: dp3(d, s0, s1); break;
case Op::OPCODE_DP4: dp4(d, s0, s1); break;
case Op::OPCODE_DST: dst(d, s0, s1); break;
case Op::OPCODE_EXP: exp(d, s0, pp); break;
case Op::OPCODE_EXPP: expp(d, s0, version); break;
case Op::OPCODE_FRC: frc(d, s0); break;
case Op::OPCODE_LIT: lit(d, s0); break;
case Op::OPCODE_LOG: log(d, s0, pp); break;
case Op::OPCODE_LOGP: logp(d, s0, version); break;
case Op::OPCODE_LRP: lrp(d, s0, s1, s2); break;
case Op::OPCODE_M3X2: M3X2(r, d, s0, src1); break;
case Op::OPCODE_M3X3: M3X3(r, d, s0, src1); break;
case Op::OPCODE_M3X4: M3X4(r, d, s0, src1); break;
case Op::OPCODE_M4X3: M4X3(r, d, s0, src1); break;
case Op::OPCODE_M4X4: M4X4(r, d, s0, src1); break;
case Op::OPCODE_MAD: mad(d, s0, s1, s2); break;
case Op::OPCODE_MAX: max(d, s0, s1); break;
case Op::OPCODE_MIN: min(d, s0, s1); break;
case Op::OPCODE_MOV: mov(d, s0, integer); break;
case Op::OPCODE_MOVA: mov(d, s0); break;
case Op::OPCODE_MUL: mul(d, s0, s1); break;
case Op::OPCODE_NRM: nrm(d, s0, pp); break;
case Op::OPCODE_POW: pow(d, s0, s1, pp); break;
case Op::OPCODE_RCP: rcp(d, s0, pp); break;
case Op::OPCODE_RSQ: rsq(d, s0, pp); break;
case Op::OPCODE_SGE: sge(d, s0, s1); break;
case Op::OPCODE_SGN: sgn(d, s0); break;
case Op::OPCODE_SINCOS: sincos(d, s0, pp); break;
case Op::OPCODE_SLT: slt(d, s0, s1); break;
case Op::OPCODE_SUB: sub(d, s0, s1); break;
case Op::OPCODE_BREAK: BREAK(r); break;
case Op::OPCODE_BREAKC: BREAKC(r, s0, s1, control); break;
case Op::OPCODE_BREAKP: BREAKP(r, src0); break;
case Op::OPCODE_CALL: CALL(r, dest.index); break;
case Op::OPCODE_CALLNZ: CALLNZ(r, dest.index, src0); break;
case Op::OPCODE_ELSE: ELSE(r); break;
case Op::OPCODE_ENDIF: ENDIF(r); break;
case Op::OPCODE_ENDLOOP: ENDLOOP(r); break;
case Op::OPCODE_ENDREP: ENDREP(r); break;
case Op::OPCODE_IF: IF(r, src0); break;
case Op::OPCODE_IFC: IFC(r, s0, s1, control); break;
case Op::OPCODE_LABEL: LABEL(dest.index); break;
case Op::OPCODE_LOOP: LOOP(r, src1); break;
case Op::OPCODE_REP: REP(r, src0); break;
case Op::OPCODE_RET: RET(r); break;
case Op::OPCODE_SETP: setp(d, s0, s1, control); break;
case Op::OPCODE_TEXLDL: TEXLDL(r, d, s0, src1); break;
case Op::OPCODE_END: break;
default:
ASSERT(false);
}
if(dest.type != Dst::PARAMETER_VOID && dest.type != Dst::PARAMETER_LABEL)
{
if(dest.saturate)
{
if(dest.x) d.r = Max(d.r, Float4(0.0f, 0.0f, 0.0f, 0.0f));
if(dest.y) d.g = Max(d.g, Float4(0.0f, 0.0f, 0.0f, 0.0f));
if(dest.z) d.b = Max(d.b, Float4(0.0f, 0.0f, 0.0f, 0.0f));
if(dest.w) d.a = Max(d.a, Float4(0.0f, 0.0f, 0.0f, 0.0f));
if(dest.x) d.r = Min(d.r, Float4(1.0f, 1.0f, 1.0f, 1.0f));
if(dest.y) d.g = Min(d.g, Float4(1.0f, 1.0f, 1.0f, 1.0f));
if(dest.z) d.b = Min(d.b, Float4(1.0f, 1.0f, 1.0f, 1.0f));
if(dest.w) d.a = Min(d.a, Float4(1.0f, 1.0f, 1.0f, 1.0f));
}
if(vertexShader->containsDynamicBranching())
{
Color4f pDst; // FIXME: Rename
switch(dest.type)
{
case Dst::PARAMETER_VOID: break;
case Dst::PARAMETER_TEMP: pDst = r.r[dest.index]; break;
case Dst::PARAMETER_ADDR: pDst = r.a0; break;
case Dst::PARAMETER_RASTOUT:
switch(dest.index)
{
case 0:
if(dest.x) pDst.x = r.ox[Pos];
if(dest.y) pDst.y = r.oy[Pos];
if(dest.z) pDst.z = r.oz[Pos];
if(dest.w) pDst.w = r.ow[Pos];
break;
case 1:
pDst.x = r.ox[Fog];
break;
case 2:
pDst.x = r.oy[Pts];
break;
default:
ASSERT(false);
}
break;
case Dst::PARAMETER_ATTROUT:
if(dest.x) pDst.x = r.ox[D0 + dest.index];
if(dest.y) pDst.y = r.oy[D0 + dest.index];
if(dest.z) pDst.z = r.oz[D0 + dest.index];
if(dest.w) pDst.w = r.ow[D0 + dest.index];
break;
case Dst::PARAMETER_TEXCRDOUT:
// case Dst::PARAMETER_OUTPUT:
if(version < 0x0300)
{
if(dest.x) pDst.x = r.ox[T0 + dest.index];
if(dest.y) pDst.y = r.oy[T0 + dest.index];
if(dest.z) pDst.z = r.oz[T0 + dest.index];
if(dest.w) pDst.w = r.ow[T0 + dest.index];
}
else
{
if(!dest.relative)
{
if(dest.x) pDst.x = r.ox[dest.index];
if(dest.y) pDst.y = r.oy[dest.index];
if(dest.z) pDst.z = r.oz[dest.index];
if(dest.w) pDst.w = r.ow[dest.index];
}
else
{
Int aL = r.aL[r.loopDepth];
if(dest.x) pDst.x = r.ox[dest.index + aL];
if(dest.y) pDst.y = r.oy[dest.index + aL];
if(dest.z) pDst.z = r.oz[dest.index + aL];
if(dest.w) pDst.w = r.ow[dest.index + aL];
}
}
break;
case Dst::PARAMETER_LABEL: break;
case Dst::PARAMETER_PREDICATE: pDst = r.p0; break;
case Dst::PARAMETER_INPUT: break;
default:
ASSERT(false);
}
Int4 enable = r.enableStack[r.enableIndex] & r.enableBreak;
Int4 xEnable = enable;
Int4 yEnable = enable;
Int4 zEnable = enable;
Int4 wEnable = enable;
if(predicate)
{
unsigned char pSwizzle = instruction->getPredicateSwizzle();
Float4 xPredicate = r.p0[(pSwizzle >> 0) & 0x03];
Float4 yPredicate = r.p0[(pSwizzle >> 2) & 0x03];
Float4 zPredicate = r.p0[(pSwizzle >> 4) & 0x03];
Float4 wPredicate = r.p0[(pSwizzle >> 6) & 0x03];
if(!instruction->isPredicateNot())
{
if(dest.x) xEnable = xEnable & As<Int4>(xPredicate);
if(dest.y) yEnable = yEnable & As<Int4>(yPredicate);
if(dest.z) zEnable = zEnable & As<Int4>(zPredicate);
if(dest.w) wEnable = wEnable & As<Int4>(wPredicate);
}
else
{
if(dest.x) xEnable = xEnable & ~As<Int4>(xPredicate);
if(dest.y) yEnable = yEnable & ~As<Int4>(yPredicate);
if(dest.z) zEnable = zEnable & ~As<Int4>(zPredicate);
if(dest.w) wEnable = wEnable & ~As<Int4>(wPredicate);
}
}
if(dest.x) d.x = As<Float4>(As<Int4>(d.x) & xEnable);
if(dest.y) d.y = As<Float4>(As<Int4>(d.y) & yEnable);
if(dest.z) d.z = As<Float4>(As<Int4>(d.z) & zEnable);
if(dest.w) d.w = As<Float4>(As<Int4>(d.w) & wEnable);
if(dest.x) d.x = As<Float4>(As<Int4>(d.x) | (As<Int4>(pDst.x) & ~xEnable));
if(dest.y) d.y = As<Float4>(As<Int4>(d.y) | (As<Int4>(pDst.y) & ~yEnable));
if(dest.z) d.z = As<Float4>(As<Int4>(d.z) | (As<Int4>(pDst.z) & ~zEnable));
if(dest.w) d.w = As<Float4>(As<Int4>(d.w) | (As<Int4>(pDst.w) & ~wEnable));
}
switch(dest.type)
{
case Dst::PARAMETER_VOID:
break;
case Dst::PARAMETER_TEMP:
if(dest.x) r.r[dest.index].x = d.x;
if(dest.y) r.r[dest.index].y = d.y;
if(dest.z) r.r[dest.index].z = d.z;
if(dest.w) r.r[dest.index].w = d.w;
break;
case Dst::PARAMETER_ADDR:
if(dest.x) r.a0.x = d.x;
if(dest.y) r.a0.y = d.y;
if(dest.z) r.a0.z = d.z;
if(dest.w) r.a0.w = d.w;
break;
case Dst::PARAMETER_RASTOUT:
switch(dest.index)
{
case 0:
if(dest.x) r.ox[Pos] = d.x;
if(dest.y) r.oy[Pos] = d.y;
if(dest.z) r.oz[Pos] = d.z;
if(dest.w) r.ow[Pos] = d.w;
break;
case 1:
r.ox[Fog] = d.x;
break;
case 2:
r.oy[Pts] = d.x;
break;
default: ASSERT(false);
}
break;
case Dst::PARAMETER_ATTROUT:
if(dest.x) r.ox[D0 + dest.index] = d.x;
if(dest.y) r.oy[D0 + dest.index] = d.y;
if(dest.z) r.oz[D0 + dest.index] = d.z;
if(dest.w) r.ow[D0 + dest.index] = d.w;
break;
case Dst::PARAMETER_TEXCRDOUT:
// case Dst::PARAMETER_OUTPUT:
if(version < 0x0300)
{
if(dest.x) r.ox[T0 + dest.index] = d.x;
if(dest.y) r.oy[T0 + dest.index] = d.y;
if(dest.z) r.oz[T0 + dest.index] = d.z;
if(dest.w) r.ow[T0 + dest.index] = d.w;
}
else
{
if(!dest.relative)
{
if(dest.x) r.ox[dest.index] = d.x;
if(dest.y) r.oy[dest.index] = d.y;
if(dest.z) r.oz[dest.index] = d.z;
if(dest.w) r.ow[dest.index] = d.w;
}
else
{
Int aL = r.aL[r.loopDepth];
if(dest.x) r.ox[dest.index + aL] = d.x;
if(dest.y) r.oy[dest.index + aL] = d.y;
if(dest.z) r.oz[dest.index + aL] = d.z;
if(dest.w) r.ow[dest.index + aL] = d.w;
}
}
break;
case Dst::PARAMETER_LABEL: break;
case Dst::PARAMETER_PREDICATE: r.p0 = d; break;
case Dst::PARAMETER_INPUT: break;
default:
ASSERT(false);
}
}
}
if(returns)
{
Nucleus::setInsertBlock(returnBlock);
}
}
void VertexProgram::passThrough(Registers &r)
{
if(vertexShader)
{
for(int i = 0; i < 12; i++)
{
unsigned char usage = vertexShader->output[i][0].usage;
unsigned char index = vertexShader->output[i][0].index;
switch(usage)
{
case 0xFF:
continue;
case ShaderOperation::USAGE_PSIZE:
r.oy[i] = r.v[i].x;
break;
case ShaderOperation::USAGE_TEXCOORD:
r.ox[i] = r.v[i].x;
r.oy[i] = r.v[i].y;
r.oz[i] = r.v[i].z;
r.ow[i] = r.v[i].w;
break;
case ShaderOperation::USAGE_POSITION:
r.ox[i] = r.v[i].x;
r.oy[i] = r.v[i].y;
r.oz[i] = r.v[i].z;
r.ow[i] = r.v[i].w;
break;
case ShaderOperation::USAGE_COLOR:
r.ox[i] = r.v[i].x;
r.oy[i] = r.v[i].y;
r.oz[i] = r.v[i].z;
r.ow[i] = r.v[i].w;
break;
case ShaderOperation::USAGE_FOG:
r.ox[i] = r.v[i].x;
break;
default:
ASSERT(false);
}
}
}
else
{
r.ox[Pos] = r.v[PositionT].x;
r.oy[Pos] = r.v[PositionT].y;
r.oz[Pos] = r.v[PositionT].z;
r.ow[Pos] = r.v[PositionT].w;
for(int i = 0; i < 2; i++)
{
r.ox[D0 + i] = r.v[Color0 + i].x;
r.oy[D0 + i] = r.v[Color0 + i].y;
r.oz[D0 + i] = r.v[Color0 + i].z;
r.ow[D0 + i] = r.v[Color0 + i].w;
}
for(int i = 0; i < 8; i++)
{
r.ox[T0 + i] = r.v[TexCoord0 + i].x;
r.oy[T0 + i] = r.v[TexCoord0 + i].y;
r.oz[T0 + i] = r.v[TexCoord0 + i].z;
r.ow[T0 + i] = r.v[TexCoord0 + i].w;
}
r.oy[Pts] = r.v[PSize].x;
}
}
Color4f VertexProgram::reg(Registers &r, const Src &src, int offset)
{
int i = src.index + offset;
Color4f reg;
if(src.type == Src::PARAMETER_CONST)
{
reg = readConstant(r, src, offset);
}
switch(src.type)
{
case Src::PARAMETER_TEMP: reg = r.r[i]; break;
case Src::PARAMETER_CONST: break;
case Src::PARAMETER_INPUT: reg = r.v[i]; break;
case Src::PARAMETER_VOID: return r.r[0]; // Dummy
case Src::PARAMETER_FLOATLITERAL: return r.r[0]; // Dummy
case Src::PARAMETER_ADDR: reg = r.a0; break;
case Src::PARAMETER_CONSTBOOL: return r.r[0]; // Dummy
case Src::PARAMETER_CONSTINT: return r.r[0]; // Dummy
case Src::PARAMETER_LOOP: return r.r[0]; // Dummy
case Src::PARAMETER_PREDICATE: return r.r[0]; // Dummy
case Src::PARAMETER_SAMPLER: return r.r[0]; // Dummy
default:
ASSERT(false);
}
Color4f mod;
mod.x = reg[(src.swizzle >> 0) & 0x03];
mod.y = reg[(src.swizzle >> 2) & 0x03];
mod.z = reg[(src.swizzle >> 4) & 0x03];
mod.w = reg[(src.swizzle >> 6) & 0x03];
switch(src.modifier)
{
case Src::MODIFIER_NONE:
break;
case Src::MODIFIER_NEGATE:
mod.x = -mod.x;
mod.y = -mod.y;
mod.z = -mod.z;
mod.w = -mod.w;
break;
case Src::MODIFIER_BIAS:
ASSERT(false); // NOTE: Unimplemented
break;
case Src::MODIFIER_BIAS_NEGATE:
ASSERT(false); // NOTE: Unimplemented
break;
case Src::MODIFIER_SIGN:
ASSERT(false); // NOTE: Unimplemented
break;
case Src::MODIFIER_SIGN_NEGATE:
ASSERT(false); // NOTE: Unimplemented
break;
case Src::MODIFIER_COMPLEMENT:
ASSERT(false); // NOTE: Unimplemented
break;
case Src::MODIFIER_X2:
ASSERT(false); // NOTE: Unimplemented
break;
case Src::MODIFIER_X2_NEGATE:
ASSERT(false); // NOTE: Unimplemented
break;
case Src::MODIFIER_DZ:
ASSERT(false); // NOTE: Unimplemented
break;
case Src::MODIFIER_DW:
ASSERT(false); // NOTE: Unimplemented
break;
case Src::MODIFIER_ABS:
mod.x = Abs(mod.x);
mod.y = Abs(mod.y);
mod.z = Abs(mod.z);
mod.w = Abs(mod.w);
break;
case Src::MODIFIER_ABS_NEGATE:
mod.x = -Abs(mod.x);
mod.y = -Abs(mod.y);
mod.z = -Abs(mod.z);
mod.w = -Abs(mod.w);
break;
case Src::MODIFIER_NOT:
UNIMPLEMENTED();
break;
default:
ASSERT(false);
}
return mod;
}
void VertexProgram::M3X2(Registers &r, Color4f &dst, Color4f &src0, Src &src1)
{
Color4f row0 = reg(r, src1, 0);
Color4f row1 = reg(r, src1, 1);
dst.x = dot3(src0, row0);
dst.y = dot3(src0, row1);
}
void VertexProgram::M3X3(Registers &r, Color4f &dst, Color4f &src0, Src &src1)
{
Color4f row0 = reg(r, src1, 0);
Color4f row1 = reg(r, src1, 1);
Color4f row2 = reg(r, src1, 2);
dst.x = dot3(src0, row0);
dst.y = dot3(src0, row1);
dst.z = dot3(src0, row2);
}
void VertexProgram::M3X4(Registers &r, Color4f &dst, Color4f &src0, Src &src1)
{
Color4f row0 = reg(r, src1, 0);
Color4f row1 = reg(r, src1, 1);
Color4f row2 = reg(r, src1, 2);
Color4f row3 = reg(r, src1, 3);
dst.x = dot3(src0, row0);
dst.y = dot3(src0, row1);
dst.z = dot3(src0, row2);
dst.w = dot3(src0, row3);
}
void VertexProgram::M4X3(Registers &r, Color4f &dst, Color4f &src0, Src &src1)
{
Color4f row0 = reg(r, src1, 0);
Color4f row1 = reg(r, src1, 1);
Color4f row2 = reg(r, src1, 2);
dst.x = dot4(src0, row0);
dst.y = dot4(src0, row1);
dst.z = dot4(src0, row2);
}
void VertexProgram::M4X4(Registers &r, Color4f &dst, Color4f &src0, Src &src1)
{
Color4f row0 = reg(r, src1, 0);
Color4f row1 = reg(r, src1, 1);
Color4f row2 = reg(r, src1, 2);
Color4f row3 = reg(r, src1, 3);
dst.x = dot4(src0, row0);
dst.y = dot4(src0, row1);
dst.z = dot4(src0, row2);
dst.w = dot4(src0, row3);
}
void VertexProgram::BREAK(Registers &r)
{
llvm::BasicBlock *deadBlock = Nucleus::createBasicBlock();
llvm::BasicBlock *endBlock = loopRepEndBlock[loopRepDepth - 1];
if(breakDepth == 0)
{
Nucleus::createBr(endBlock);
}
else
{
r.enableBreak = r.enableBreak & ~r.enableStack[r.enableIndex];
Bool allBreak = SignMask(r.enableBreak) == 0x0;
branch(allBreak, endBlock, deadBlock);
}
Nucleus::setInsertBlock(deadBlock);
}
void VertexProgram::BREAKC(Registers &r, Color4f &src0, Color4f &src1, Control control)
{
Int4 condition;
switch(control)
{
case Op::CONTROL_GT: condition = CmpNLE(src0.x, src1.x); break;
case Op::CONTROL_EQ: condition = CmpEQ(src0.x, src1.x); break;
case Op::CONTROL_GE: condition = CmpNLT(src0.x, src1.x); break;
case Op::CONTROL_LT: condition = CmpLT(src0.x, src1.x); break;
case Op::CONTROL_NE: condition = CmpNEQ(src0.x, src1.x); break;
case Op::CONTROL_LE: condition = CmpLE(src0.x, src1.x); break;
default:
ASSERT(false);
}
condition &= r.enableStack[r.enableIndex];
llvm::BasicBlock *continueBlock = Nucleus::createBasicBlock();
llvm::BasicBlock *endBlock = loopRepEndBlock[loopRepDepth - 1];
r.enableBreak = r.enableBreak & ~condition;
Bool allBreak = SignMask(r.enableBreak) == 0x0;
branch(allBreak, endBlock, continueBlock);
Nucleus::setInsertBlock(continueBlock);
}
void VertexProgram::BREAKP(Registers &r, const Src &predicateRegister) // FIXME: Factor out parts common with BREAKC
{
Int4 condition = As<Int4>(r.p0[predicateRegister.swizzle & 0x3]);
if(predicateRegister.modifier == Src::MODIFIER_NOT)
{
condition = ~condition;
}
condition &= r.enableStack[r.enableIndex];
llvm::BasicBlock *continueBlock = Nucleus::createBasicBlock();
llvm::BasicBlock *endBlock = loopRepEndBlock[loopRepDepth - 1];
r.enableBreak = r.enableBreak & ~condition;
Bool allBreak = SignMask(r.enableBreak) == 0x0;
branch(allBreak, endBlock, continueBlock);
Nucleus::setInsertBlock(continueBlock);
}
void VertexProgram::CALL(Registers &r, int labelIndex)
{
if(!labelBlock[labelIndex])
{
labelBlock[labelIndex] = Nucleus::createBasicBlock();
}
llvm::BasicBlock *retBlock = Nucleus::createBasicBlock();
callRetBlock.push_back(retBlock);
r.callStack[r.stackIndex++] = UInt((unsigned int)callRetBlock.size() - 1); // FIXME
Nucleus::createBr(labelBlock[labelIndex]);
Nucleus::setInsertBlock(retBlock);
}
void VertexProgram::CALLNZ(Registers &r, int labelIndex, const Src &src)
{
if(src.type == Src::PARAMETER_CONSTBOOL)
{
CALLNZb(r, labelIndex, src);
}
else if(src.type == Src::PARAMETER_PREDICATE)
{
CALLNZp(r, labelIndex, src);
}
else ASSERT(false);
}
void VertexProgram::CALLNZb(Registers &r, int labelIndex, const Src &boolRegister)
{
Bool condition = (*Pointer<Byte>(r.data + OFFSET(DrawData,vs.b[boolRegister.index])) != Byte(0)); // FIXME
if(boolRegister.modifier == Src::MODIFIER_NOT)
{
condition = !condition;
}
if(!labelBlock[labelIndex])
{
labelBlock[labelIndex] = Nucleus::createBasicBlock();
}
llvm::BasicBlock *retBlock = Nucleus::createBasicBlock();
callRetBlock.push_back(retBlock);
r.callStack[r.stackIndex++] = UInt((int)callRetBlock.size() - 1); // FIXME
branch(condition, labelBlock[labelIndex], retBlock);
Nucleus::setInsertBlock(retBlock);
}
void VertexProgram::CALLNZp(Registers &r, int labelIndex, const Src &predicateRegister)
{
Int4 condition = As<Int4>(r.p0[predicateRegister.swizzle & 0x3]);
if(predicateRegister.modifier == Src::MODIFIER_NOT)
{
condition = ~condition;
}
condition &= r.enableStack[r.enableIndex];
if(!labelBlock[labelIndex])
{
labelBlock[labelIndex] = Nucleus::createBasicBlock();
}
llvm::BasicBlock *retBlock = Nucleus::createBasicBlock();
callRetBlock.push_back(retBlock);
r.callStack[r.stackIndex++] = UInt((int)callRetBlock.size() - 1); // FIXME
r.enableIndex++;
r.enableStack[r.enableIndex] = condition;
Bool notAllFalse = SignMask(condition & r.enableBreak) != 0;
branch(notAllFalse, labelBlock[labelIndex], retBlock);
Nucleus::setInsertBlock(retBlock);
r.enableIndex--;
}
void VertexProgram::ELSE(Registers &r)
{
ifDepth--;
llvm::BasicBlock *falseBlock = ifFalseBlock[ifDepth];
llvm::BasicBlock *endBlock = Nucleus::createBasicBlock();
if(isConditionalIf[ifDepth])
{
Int4 condition = ~r.enableStack[r.enableIndex] & r.enableStack[r.enableIndex - 1];
Bool notAllFalse = SignMask(condition & r.enableBreak) != 0;
branch(notAllFalse, falseBlock, endBlock);
r.enableStack[r.enableIndex] = ~r.enableStack[r.enableIndex] & r.enableStack[r.enableIndex - 1];
}
else
{
Nucleus::createBr(endBlock);
Nucleus::setInsertBlock(falseBlock);
}
ifFalseBlock[ifDepth] = endBlock;
ifDepth++;
}
void VertexProgram::ENDIF(Registers &r)
{
ifDepth--;
llvm::BasicBlock *endBlock = ifFalseBlock[ifDepth];
Nucleus::createBr(endBlock);
Nucleus::setInsertBlock(endBlock);
if(isConditionalIf[ifDepth])
{
breakDepth--;
r.enableIndex--;
}
}
void VertexProgram::ENDREP(Registers &r)
{
loopRepDepth--;
llvm::BasicBlock *testBlock = loopRepTestBlock[loopRepDepth];
llvm::BasicBlock *endBlock = loopRepEndBlock[loopRepDepth];
Nucleus::createBr(testBlock);
Nucleus::setInsertBlock(endBlock);
r.loopDepth--;
r.enableBreak = Int4(0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF);
}
void VertexProgram::ENDLOOP(Registers &r)
{
loopRepDepth--;
r.aL[r.loopDepth] = r.aL[r.loopDepth] + r.increment[r.loopDepth]; // FIXME: +=
llvm::BasicBlock *testBlock = loopRepTestBlock[loopRepDepth];
llvm::BasicBlock *endBlock = loopRepEndBlock[loopRepDepth];
Nucleus::createBr(testBlock);
Nucleus::setInsertBlock(endBlock);
r.loopDepth--;
r.enableBreak = Int4(0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF);
}
void VertexProgram::IF(Registers &r, const Src &src)
{
if(src.type == Src::PARAMETER_CONSTBOOL)
{
IFb(r, src);
}
else if(src.type == Src::PARAMETER_PREDICATE)
{
IFp(r, src);
}
else ASSERT(false);
}
void VertexProgram::IFb(Registers &r, const Src &boolRegister)
{
ASSERT(ifDepth < 24 + 4);
Bool condition = (*Pointer<Byte>(r.data + OFFSET(DrawData,vs.b[boolRegister.index])) != Byte(0)); // FIXME
if(boolRegister.modifier == Src::MODIFIER_NOT)
{
condition = !condition;
}
llvm::BasicBlock *trueBlock = Nucleus::createBasicBlock();
llvm::BasicBlock *falseBlock = Nucleus::createBasicBlock();
branch(condition, trueBlock, falseBlock);
isConditionalIf[ifDepth] = false;
ifFalseBlock[ifDepth] = falseBlock;
ifDepth++;
}
void VertexProgram::IFp(Registers &r, const Src &predicateRegister) // FIXME: Factor out parts common with IFC
{
Int4 condition = As<Int4>(r.p0[predicateRegister.swizzle & 0x3]);
if(predicateRegister.modifier == Src::MODIFIER_NOT)
{
condition = ~condition;
}
condition &= r.enableStack[r.enableIndex];
r.enableIndex++;
r.enableStack[r.enableIndex] = condition;
llvm::BasicBlock *trueBlock = Nucleus::createBasicBlock();
llvm::BasicBlock *falseBlock = Nucleus::createBasicBlock();
Bool notAllFalse = SignMask(condition & r.enableBreak) != 0;
branch(notAllFalse, trueBlock, falseBlock);
isConditionalIf[ifDepth] = true;
ifFalseBlock[ifDepth] = falseBlock;
ifDepth++;
breakDepth++;
}
void VertexProgram::IFC(Registers &r, Color4f &src0, Color4f &src1, Control control)
{
Int4 condition;
switch(control)
{
case Op::CONTROL_GT: condition = CmpNLE(src0.x, src1.x); break;
case Op::CONTROL_EQ: condition = CmpEQ(src0.x, src1.x); break;
case Op::CONTROL_GE: condition = CmpNLT(src0.x, src1.x); break;
case Op::CONTROL_LT: condition = CmpLT(src0.x, src1.x); break;
case Op::CONTROL_NE: condition = CmpNEQ(src0.x, src1.x); break;
case Op::CONTROL_LE: condition = CmpLE(src0.x, src1.x); break;
default:
ASSERT(false);
}
condition &= r.enableStack[r.enableIndex];
r.enableIndex++;
r.enableStack[r.enableIndex] = condition;
llvm::BasicBlock *trueBlock = Nucleus::createBasicBlock();
llvm::BasicBlock *falseBlock = Nucleus::createBasicBlock();
Bool notAllFalse = SignMask(condition & r.enableBreak) != 0;
branch(notAllFalse, trueBlock, falseBlock);
isConditionalIf[ifDepth] = true;
ifFalseBlock[ifDepth] = falseBlock;
ifDepth++;
breakDepth++;
}
void VertexProgram::LABEL(int labelIndex)
{
Nucleus::setInsertBlock(labelBlock[labelIndex]);
}
void VertexProgram::LOOP(Registers &r, const Src &integerRegister)
{
r.loopDepth++;
r.iteration[r.loopDepth] = *Pointer<Int>(r.data + OFFSET(DrawData,vs.i[integerRegister.index][0]));
r.aL[r.loopDepth] = *Pointer<Int>(r.data + OFFSET(DrawData,vs.i[integerRegister.index][1]));
r.increment[r.loopDepth] = *Pointer<Int>(r.data + OFFSET(DrawData,vs.i[integerRegister.index][2]));
// FIXME: Compiles to two instructions?
If(r.increment[r.loopDepth] == 0)
{
r.increment[r.loopDepth] = 1;
}
llvm::BasicBlock *loopBlock = Nucleus::createBasicBlock();
llvm::BasicBlock *testBlock = Nucleus::createBasicBlock();
llvm::BasicBlock *endBlock = Nucleus::createBasicBlock();
loopRepTestBlock[loopRepDepth] = testBlock;
loopRepEndBlock[loopRepDepth] = endBlock;
// FIXME: jump(testBlock)
Nucleus::createBr(testBlock);
Nucleus::setInsertBlock(testBlock);
branch(r.iteration[r.loopDepth] > 0, loopBlock, endBlock);
Nucleus::setInsertBlock(loopBlock);
r.iteration[r.loopDepth] = r.iteration[r.loopDepth] - 1; // FIXME: --
loopRepDepth++;
breakDepth = 0;
}
void VertexProgram::REP(Registers &r, const Src &integerRegister)
{
r.loopDepth++;
r.iteration[r.loopDepth] = *Pointer<Int>(r.data + OFFSET(DrawData,vs.i[integerRegister.index][0]));
r.aL[r.loopDepth] = r.aL[r.loopDepth - 1];
llvm::BasicBlock *loopBlock = Nucleus::createBasicBlock();
llvm::BasicBlock *testBlock = Nucleus::createBasicBlock();
llvm::BasicBlock *endBlock = Nucleus::createBasicBlock();
loopRepTestBlock[loopRepDepth] = testBlock;
loopRepEndBlock[loopRepDepth] = endBlock;
// FIXME: jump(testBlock)
Nucleus::createBr(testBlock);
Nucleus::setInsertBlock(testBlock);
branch(r.iteration[r.loopDepth] > 0, loopBlock, endBlock);
Nucleus::setInsertBlock(loopBlock);
r.iteration[r.loopDepth] = r.iteration[r.loopDepth] - 1; // FIXME: --
loopRepDepth++;
breakDepth = 0;
}
void VertexProgram::RET(Registers &r)
{
if(!returns)
{
returnBlock = Nucleus::createBasicBlock();
Nucleus::createBr(returnBlock);
returns = true;
}
else
{
// FIXME: Encapsulate
UInt index = r.callStack[--r.stackIndex];
llvm::BasicBlock *unreachableBlock = Nucleus::createBasicBlock();
llvm::Value *value = Nucleus::createLoad(index.address);
llvm::Value *switchInst = Nucleus::createSwitch(value, unreachableBlock, (int)callRetBlock.size());
for(unsigned int i = 0; i < callRetBlock.size(); i++)
{
Nucleus::addSwitchCase(switchInst, i, callRetBlock[i]);
}
Nucleus::setInsertBlock(unreachableBlock);
Nucleus::createUnreachable();
}
}
void VertexProgram::TEXLDL(Registers &r, Color4f &dst, Color4f &src0, const Src &src1)
{
Pointer<Byte> texture = r.data + OFFSET(DrawData,mipmap[16]) + src1.index * sizeof(Texture);
Color4f tmp;
sampler[src1.index]->sampleTexture(texture, tmp, src0.x, src0.y, src0.z, src0.w, src0, src0, false, false, true);
dst.x = tmp[(src1.swizzle >> 0) & 0x3];
dst.y = tmp[(src1.swizzle >> 2) & 0x3];
dst.z = tmp[(src1.swizzle >> 4) & 0x3];
dst.w = tmp[(src1.swizzle >> 6) & 0x3];
}
}