blob: efa57a41d37fc6b9bd4e616fd1fff902759ff9c5 [file] [log] [blame]
//
// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// RefCountObject.cpp: Defines the RefCountObject base class that provides
// lifecycle support for GL objects using the traditional BindObject scheme, but
// that need to be reference counted for correct cross-context deletion.
// (Concretely, textures, buffers and renderbuffers.)
#include "RefCountObject.h"
#include <windows.h>
namespace gl
{
RefCountObject::RefCountObject(GLuint id)
{
mId = id;
referenceCount = 0;
bindCount = 0;
}
RefCountObject::~RefCountObject()
{
ASSERT(referenceCount == 0);
ASSERT(bindCount == 0);
}
void RefCountObject::addRef()
{
InterlockedIncrement(&referenceCount);
}
void RefCountObject::release()
{
ASSERT(referenceCount > 0);
if(referenceCount > 0)
{
InterlockedDecrement(&referenceCount);
}
if(referenceCount == 0 && bindCount == 0)
{
delete this;
}
}
void RefCountObject::bind()
{
InterlockedIncrement(&bindCount);
}
void RefCountObject::unbind()
{
ASSERT(bindCount > 0);
InterlockedDecrement(&bindCount);
if(referenceCount == 0 && bindCount == 0)
{
delete this;
}
}
void RefCountObjectBindingPointer::set(RefCountObject *newObject)
{
// addRef first in case newObject == mObject and this is the last reference to it.
if(newObject != NULL) newObject->addRef();
if(mObject != NULL) mObject->release();
mObject = newObject;
}
}