// SwiftShader Software Renderer | |
// | |
// Copyright(c) 2005-2011 TransGaming Inc. | |
// | |
// All rights reserved. No part of this software may be copied, distributed, transmitted, | |
// transcribed, stored in a retrieval system, translated into any human or computer | |
// language by any means, or disclosed to third parties without the explicit written | |
// agreement of TransGaming Inc. Without such an agreement, no rights or licenses, express | |
// or implied, including but not limited to any patent rights, are granted to you. | |
// | |
#ifndef sw_FrameBufferDD_hpp | |
#define sw_FrameBufferDD_hpp | |
#include "FrameBuffer.hpp" | |
#include <ddraw.h> | |
namespace sw | |
{ | |
class FrameBufferDD : public FrameBuffer | |
{ | |
public: | |
FrameBufferDD(HWND windowHandle, int width, int height, bool fullscreen); | |
virtual ~FrameBufferDD(); | |
void *lock(); | |
void unlock(); | |
void flip(HWND windowOverride, void *source, bool HDR); | |
void blit(HWND windowOverride, void *source, const Rect *sourceRect, const Rect *destRect, bool HDR); | |
void screenshot(void *destBuffer); | |
void setGammaRamp(GammaRamp *gammaRamp, bool calibrate); | |
void getGammaRamp(GammaRamp *gammaRamp); | |
void drawText(int x, int y, const char *string, ...); | |
bool getScanline(bool &inVerticalBlank, unsigned int &scanline); | |
private: | |
void initFullscreen(); | |
void initWindowed(); | |
void createSurfaces(); | |
bool readySurfaces(); | |
void updateClipper(HWND windowOverride); | |
void restoreSurfaces(); | |
void releaseAll(); | |
HMODULE ddraw; | |
typedef HRESULT (WINAPI *DIRECTDRAWCREATE)( GUID FAR *lpGUID, LPDIRECTDRAW FAR *lplpDD, IUnknown FAR *pUnkOuter ); | |
HRESULT (WINAPI *DirectDrawCreate)( GUID FAR *lpGUID, LPDIRECTDRAW FAR *lplpDD, IUnknown FAR *pUnkOuter ); | |
typedef HRESULT (WINAPI *DIRECTDRAWENUMERATEEXA)( LPDDENUMCALLBACKEXA lpCallback, LPVOID lpContext, DWORD dwFlags); | |
HRESULT (WINAPI *DirectDrawEnumerateExA)( LPDDENUMCALLBACKEXA lpCallback, LPVOID lpContext, DWORD dwFlags); | |
IDirectDraw *directDraw; | |
IDirectDrawSurface *frontBuffer; | |
IDirectDrawSurface *backBuffer; | |
}; | |
} | |
#endif // sw_FrameBufferDD_hpp |