| // Copyright 2016 The SwiftShader Authors. All Rights Reserved. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| // VertexArray.h: Defines the es2::VertexArray class |
| |
| #ifndef LIBGLESV2_VERTEX_ARRAY_H_ |
| #define LIBGLESV2_VERTEX_ARRAY_H_ |
| |
| #include "Buffer.h" |
| #include "Context.h" |
| |
| #include <GLES2/gl2.h> |
| |
| namespace es2 |
| { |
| |
| class VertexArray : public gl::NamedObject |
| { |
| public: |
| VertexArray(GLuint name); |
| ~VertexArray(); |
| |
| const VertexAttribute& getVertexAttribute(size_t attributeIndex) const; |
| VertexAttributeArray& getVertexAttributes() { return mVertexAttributes; } |
| |
| void detachBuffer(GLuint bufferName); |
| void setVertexAttribDivisor(GLuint index, GLuint divisor); |
| void enableAttribute(unsigned int attributeIndex, bool enabledState); |
| void setAttributeState(unsigned int attributeIndex, Buffer *boundBuffer, GLint size, GLenum type, |
| bool normalized, GLsizei stride, const void *pointer); |
| |
| Buffer *getElementArrayBuffer() const { return mElementArrayBuffer; } |
| void setElementArrayBuffer(Buffer *buffer); |
| |
| private: |
| VertexAttributeArray mVertexAttributes; |
| gl::BindingPointer<Buffer> mElementArrayBuffer; |
| }; |
| |
| } |
| |
| #endif // LIBGLESV2_VERTEX_ARRAY_H_ |