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// Copyright 2016 The SwiftShader Authors. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef Vertex_hpp
#define Vertex_hpp
#include "Color.hpp"
#include "System/Types.hpp"
#include "Device/Config.hpp"
namespace sw
{
ALIGN(16, struct Vertex
{
union
{
struct
{
float x;
float y;
float z;
float w;
};
float4 position;
};
float pointSize;
int clipFlags;
alignas(16) struct
{
int x;
int y;
float z;
float w;
} projected;
alignas(16) float v[MAX_INTERFACE_COMPONENTS];
});
static_assert((sizeof(Vertex) & 0x0000000F) == 0, "Vertex size not a multiple of 16 bytes (alignment requirement)");
}
#endif // Vertex_hpp