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// Copyright 2016 The SwiftShader Authors. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef sw_SetupProcessor_hpp
#define sw_SetupProcessor_hpp
#include <Pipeline/SpirvShader.hpp>
#include "Context.hpp"
#include "Memset.hpp"
#include "RoutineCache.hpp"
#include "System/Types.hpp"
namespace sw
{
struct Primitive;
struct Triangle;
struct Polygon;
struct Vertex;
struct DrawCall;
struct DrawData;
class SetupProcessor
{
public:
struct States : Memset<States>
{
States() : Memset(this, 0) {}
uint32_t computeHash();
bool isDrawPoint : 1;
bool isDrawLine : 1;
bool isDrawTriangle : 1;
bool applySlopeDepthBias : 1;
bool interpolateZ : 1;
bool interpolateW : 1;
VkFrontFace frontFace : BITS(VK_FRONT_FACE_MAX_ENUM);
VkCullModeFlags cullMode : BITS(VK_CULL_MODE_FLAG_BITS_MAX_ENUM);
unsigned int multiSample : 3; // 1, 2 or 4
bool rasterizerDiscard : 1;
SpirvShader::InterfaceComponent gradient[MAX_INTERFACE_COMPONENTS];
};
struct State : States
{
bool operator==(const State &states) const;
uint32_t hash;
};
typedef bool (*RoutinePointer)(Primitive *primitive, const Triangle *triangle, const Polygon *polygon, const DrawData *draw);
SetupProcessor();
~SetupProcessor();
protected:
State update(const sw::Context* context) const;
std::shared_ptr<Routine> routine(const State &state);
void setRoutineCacheSize(int cacheSize);
private:
RoutineCache<State> *routineCache;
};
}
#endif // sw_SetupProcessor_hpp