|  | // Copyright 2016 The SwiftShader Authors. All Rights Reserved. | 
|  | // | 
|  | // Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | // you may not use this file except in compliance with the License. | 
|  | // You may obtain a copy of the License at | 
|  | // | 
|  | //    http://www.apache.org/licenses/LICENSE-2.0 | 
|  | // | 
|  | // Unless required by applicable law or agreed to in writing, software | 
|  | // distributed under the License is distributed on an "AS IS" BASIS, | 
|  | // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | // See the License for the specific language governing permissions and | 
|  | // limitations under the License. | 
|  |  | 
|  | #include "Direct3DVolumeTexture9.hpp" | 
|  |  | 
|  | #include "Direct3DVolume9.hpp" | 
|  | #include "Direct3DDevice9.hpp" | 
|  | #include "Resource.hpp" | 
|  | #include "Debug.hpp" | 
|  |  | 
|  | #include <assert.h> | 
|  |  | 
|  | namespace D3D9 | 
|  | { | 
|  | Direct3DVolumeTexture9::Direct3DVolumeTexture9(Direct3DDevice9 *device, unsigned int width, unsigned int height, unsigned int depth, unsigned int levels, unsigned long usage, D3DFORMAT format, D3DPOOL pool) : Direct3DBaseTexture9(device, D3DRTYPE_VOLUMETEXTURE, format, pool, levels, usage), width(width), height(height), depth(depth) | 
|  | { | 
|  | if(levels == 0) | 
|  | { | 
|  | this->levels = sw::log2(sw::max((int)width, (int)height, (int)depth, 1)) + 1; | 
|  | } | 
|  |  | 
|  | for(unsigned int level = 0; level < sw::MIPMAP_LEVELS; level++) | 
|  | { | 
|  | if(level < this->levels) | 
|  | { | 
|  | volumeLevel[level] = new Direct3DVolume9(device, this, width, height, depth, format, pool, usage); | 
|  | volumeLevel[level]->bind(); | 
|  | } | 
|  | else | 
|  | { | 
|  | volumeLevel[level] = 0; | 
|  | } | 
|  |  | 
|  | width = sw::max(1, (int)width / 2); | 
|  | height = sw::max(1, (int)height / 2); | 
|  | depth = sw::max(1, (int)depth / 2); | 
|  | } | 
|  | } | 
|  |  | 
|  | Direct3DVolumeTexture9::~Direct3DVolumeTexture9() | 
|  | { | 
|  | for(int level = 0; level < sw::MIPMAP_LEVELS; level++) | 
|  | { | 
|  | if(volumeLevel[level]) | 
|  | { | 
|  | volumeLevel[level]->unbind(); | 
|  | volumeLevel[level] = 0; | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | long Direct3DVolumeTexture9::QueryInterface(const IID &iid, void **object) | 
|  | { | 
|  | CriticalSection cs(device); | 
|  |  | 
|  | TRACE(""); | 
|  |  | 
|  | if(iid == IID_IDirect3DVolumeTexture9 || | 
|  | iid == IID_IDirect3DBaseTexture9 || | 
|  | iid == IID_IDirect3DResource9 || | 
|  | iid == IID_IUnknown) | 
|  | { | 
|  | AddRef(); | 
|  | *object = this; | 
|  |  | 
|  | return S_OK; | 
|  | } | 
|  |  | 
|  | *object = 0; | 
|  |  | 
|  | return NOINTERFACE(iid); | 
|  | } | 
|  |  | 
|  | unsigned long Direct3DVolumeTexture9::AddRef() | 
|  | { | 
|  | TRACE(""); | 
|  |  | 
|  | return Direct3DBaseTexture9::AddRef(); | 
|  | } | 
|  |  | 
|  | unsigned long Direct3DVolumeTexture9::Release() | 
|  | { | 
|  | TRACE(""); | 
|  |  | 
|  | return Direct3DBaseTexture9::Release(); | 
|  | } | 
|  |  | 
|  | long Direct3DVolumeTexture9::FreePrivateData(const GUID &guid) | 
|  | { | 
|  | CriticalSection cs(device); | 
|  |  | 
|  | TRACE(""); | 
|  |  | 
|  | return Direct3DBaseTexture9::FreePrivateData(guid); | 
|  | } | 
|  |  | 
|  | long Direct3DVolumeTexture9::GetPrivateData(const GUID &guid, void *data, unsigned long *size) | 
|  | { | 
|  | CriticalSection cs(device); | 
|  |  | 
|  | TRACE(""); | 
|  |  | 
|  | return Direct3DBaseTexture9::GetPrivateData(guid, data, size); | 
|  | } | 
|  |  | 
|  | void Direct3DVolumeTexture9::PreLoad() | 
|  | { | 
|  | CriticalSection cs(device); | 
|  |  | 
|  | TRACE(""); | 
|  |  | 
|  | Direct3DBaseTexture9::PreLoad(); | 
|  | } | 
|  |  | 
|  | long Direct3DVolumeTexture9::SetPrivateData(const GUID &guid, const void *data, unsigned long size, unsigned long flags) | 
|  | { | 
|  | CriticalSection cs(device); | 
|  |  | 
|  | TRACE(""); | 
|  |  | 
|  | return Direct3DBaseTexture9::SetPrivateData(guid, data, size, flags); | 
|  | } | 
|  |  | 
|  | long Direct3DVolumeTexture9::GetDevice(IDirect3DDevice9 **device) | 
|  | { | 
|  | CriticalSection(this->device); | 
|  |  | 
|  | TRACE(""); | 
|  |  | 
|  | return Direct3DBaseTexture9::GetDevice(device); | 
|  | } | 
|  |  | 
|  | unsigned long Direct3DVolumeTexture9::SetPriority(unsigned long newPriority) | 
|  | { | 
|  | CriticalSection cs(device); | 
|  |  | 
|  | TRACE(""); | 
|  |  | 
|  | return Direct3DBaseTexture9::SetPriority(newPriority); | 
|  | } | 
|  |  | 
|  | unsigned long Direct3DVolumeTexture9::GetPriority() | 
|  | { | 
|  | CriticalSection cs(device); | 
|  |  | 
|  | TRACE(""); | 
|  |  | 
|  | return Direct3DBaseTexture9::GetPriority(); | 
|  | } | 
|  |  | 
|  | D3DRESOURCETYPE Direct3DVolumeTexture9::GetType() | 
|  | { | 
|  | CriticalSection cs(device); | 
|  |  | 
|  | TRACE(""); | 
|  |  | 
|  | return Direct3DBaseTexture9::GetType(); | 
|  | } | 
|  |  | 
|  | void Direct3DVolumeTexture9::GenerateMipSubLevels() | 
|  | { | 
|  | CriticalSection cs(device); | 
|  |  | 
|  | TRACE(""); | 
|  |  | 
|  | if(!(usage & D3DUSAGE_AUTOGENMIPMAP) || !volumeLevel[0]->hasDirtyContents()) | 
|  | { | 
|  | return; | 
|  | } | 
|  |  | 
|  | resource->lock(sw::PUBLIC); | 
|  |  | 
|  | for(unsigned int i = 0; i < levels - 1; i++) | 
|  | { | 
|  | Direct3DVolume9 *source = volumeLevel[i]; | 
|  | Direct3DVolume9 *dest = volumeLevel[i + 1]; | 
|  |  | 
|  | source->lockInternal(0, 0, 0, sw::LOCK_READONLY, sw::PUBLIC); | 
|  | dest->lockInternal(0, 0, 0, sw::LOCK_DISCARD, sw::PUBLIC); | 
|  |  | 
|  | int sWidth = source->getWidth(); | 
|  | int sHeight = source->getHeight(); | 
|  | int sDepth = source->getDepth(); | 
|  |  | 
|  | int dWidth = dest->getWidth(); | 
|  | int dHeight = dest->getHeight(); | 
|  | int dDepth = dest->getDepth(); | 
|  |  | 
|  | D3DTEXTUREFILTERTYPE filter = GetAutoGenFilterType(); | 
|  |  | 
|  | float w = (float)sWidth / (float)dWidth; | 
|  | float h = (float)sHeight / (float)dHeight; | 
|  | float d = (float)sDepth / (float)dDepth; | 
|  |  | 
|  | float z = 0.5f * d; | 
|  |  | 
|  | for(int k = 0; k < dDepth; k++) | 
|  | { | 
|  | float y = 0.5f * h; | 
|  |  | 
|  | for(int j = 0; j < dHeight; j++) | 
|  | { | 
|  | float x = 0.5f * w; | 
|  |  | 
|  | for(int i = 0; i < dWidth; i++) | 
|  | { | 
|  | dest->copyInternal(source, i, j, k, x, y, z, filter > D3DTEXF_POINT); | 
|  |  | 
|  | x += w; | 
|  | } | 
|  |  | 
|  | y += h; | 
|  | } | 
|  |  | 
|  | z += d; | 
|  | } | 
|  |  | 
|  | source->unlockInternal(); | 
|  | dest->unlockInternal(); | 
|  | } | 
|  |  | 
|  | volumeLevel[0]->markContentsClean(); | 
|  |  | 
|  | resource->unlock(); | 
|  | } | 
|  |  | 
|  | D3DTEXTUREFILTERTYPE Direct3DVolumeTexture9::GetAutoGenFilterType() | 
|  | { | 
|  | CriticalSection cs(device); | 
|  |  | 
|  | TRACE(""); | 
|  |  | 
|  | return Direct3DBaseTexture9::GetAutoGenFilterType(); | 
|  | } | 
|  |  | 
|  | unsigned long Direct3DVolumeTexture9::GetLevelCount() | 
|  | { | 
|  | CriticalSection cs(device); | 
|  |  | 
|  | TRACE(""); | 
|  |  | 
|  | return Direct3DBaseTexture9::GetLevelCount(); | 
|  | } | 
|  |  | 
|  | unsigned long Direct3DVolumeTexture9::GetLOD() | 
|  | { | 
|  | CriticalSection cs(device); | 
|  |  | 
|  | TRACE(""); | 
|  |  | 
|  | return Direct3DBaseTexture9::GetLOD(); | 
|  | } | 
|  |  | 
|  | long Direct3DVolumeTexture9::SetAutoGenFilterType(D3DTEXTUREFILTERTYPE filterType) | 
|  | { | 
|  | CriticalSection cs(device); | 
|  |  | 
|  | TRACE(""); | 
|  |  | 
|  | return Direct3DBaseTexture9::SetAutoGenFilterType(filterType); | 
|  | } | 
|  |  | 
|  | unsigned long Direct3DVolumeTexture9::SetLOD(unsigned long newLOD) | 
|  | { | 
|  | CriticalSection cs(device); | 
|  |  | 
|  | TRACE(""); | 
|  |  | 
|  | return Direct3DBaseTexture9::SetLOD(newLOD); | 
|  | } | 
|  |  | 
|  | long Direct3DVolumeTexture9::GetVolumeLevel(unsigned int level, IDirect3DVolume9 **volume) | 
|  | { | 
|  | CriticalSection cs(device); | 
|  |  | 
|  | TRACE(""); | 
|  |  | 
|  | *volume = 0; | 
|  |  | 
|  | if(level >= GetLevelCount() || !volumeLevel[level]) | 
|  | { | 
|  | return INVALIDCALL(); | 
|  | } | 
|  |  | 
|  | volumeLevel[level]->AddRef(); | 
|  | *volume = volumeLevel[level]; | 
|  |  | 
|  | return D3D_OK; | 
|  | } | 
|  |  | 
|  | long Direct3DVolumeTexture9::LockBox(unsigned int level, D3DLOCKED_BOX *lockedVolume, const D3DBOX *box, unsigned long flags) | 
|  | { | 
|  | CriticalSection cs(device); | 
|  |  | 
|  | TRACE(""); | 
|  |  | 
|  | if(!lockedVolume || level >= GetLevelCount() || !volumeLevel[level]) | 
|  | { | 
|  | return INVALIDCALL(); | 
|  | } | 
|  |  | 
|  | return volumeLevel[level]->LockBox(lockedVolume, box, flags); | 
|  | } | 
|  |  | 
|  | long Direct3DVolumeTexture9::UnlockBox(unsigned int level) | 
|  | { | 
|  | CriticalSection cs(device); | 
|  |  | 
|  | TRACE(""); | 
|  |  | 
|  | if(level >= GetLevelCount() || !volumeLevel[level]) | 
|  | { | 
|  | return INVALIDCALL(); | 
|  | } | 
|  |  | 
|  | return volumeLevel[level]->UnlockBox(); | 
|  | } | 
|  |  | 
|  | long Direct3DVolumeTexture9::AddDirtyBox(const D3DBOX *dirtyBox) | 
|  | { | 
|  | CriticalSection cs(device); | 
|  |  | 
|  | TRACE(""); | 
|  |  | 
|  | //	UNIMPLEMENTED(); | 
|  |  | 
|  | return D3D_OK; | 
|  | } | 
|  |  | 
|  | long Direct3DVolumeTexture9::GetLevelDesc(unsigned int level, D3DVOLUME_DESC *description) | 
|  | { | 
|  | CriticalSection cs(device); | 
|  |  | 
|  | TRACE(""); | 
|  |  | 
|  | if(!description || level >= GetLevelCount() || !volumeLevel[level]) | 
|  | { | 
|  | return INVALIDCALL(); | 
|  | } | 
|  |  | 
|  | return volumeLevel[level]->GetDesc(description); | 
|  | } | 
|  |  | 
|  | Direct3DVolume9 *Direct3DVolumeTexture9::getInternalVolumeLevel(unsigned int level) | 
|  | { | 
|  | return volumeLevel[level]; | 
|  | } | 
|  | } |