| // This file was created by Filewrap 1.1 | |
| // Little endian mode | |
| // DO NOT EDIT | |
| #include "../PVRTMemoryFileSystem.h" | |
| // using 32 bit to guarantee alignment. | |
| #ifndef A32BIT | |
| #define A32BIT static const unsigned int | |
| #endif | |
| // ******** Start: VertShader.vsh ******** | |
| // File data | |
| static const char _VertShader_vsh[] = | |
| "#version 300 es\n" | |
| "\n" | |
| "#define VERTEX_ARRAY 0\n" | |
| "#define TEXCOORD_ARRAY 1\n" | |
| "\n" | |
| "layout (location = VERTEX_ARRAY) in highp vec4 inVertex;\n" | |
| "layout (location = TEXCOORD_ARRAY) in mediump vec2 inTexCoord;\n" | |
| "\n" | |
| "out mediump vec2 texCoords;\n" | |
| "\t\t\n" | |
| "void main() \n" | |
| "{ \n" | |
| "\tgl_Position = inVertex;\n" | |
| "\ttexCoords = inTexCoord;\n" | |
| "} \n"; | |
| // Register VertShader.vsh in memory file system at application startup time | |
| static CPVRTMemoryFileSystem RegisterFile_VertShader_vsh("VertShader.vsh", _VertShader_vsh, 301); | |
| // ******** End: VertShader.vsh ******** | |