| // SwiftShader Software Renderer | |
| // | |
| // Copyright(c) 2005-2013 TransGaming Inc. | |
| // | |
| // All rights reserved. No part of this software may be copied, distributed, transmitted, | |
| // transcribed, stored in a retrieval system, translated into any human or computer | |
| // language by any means, or disclosed to third parties without the explicit written | |
| // agreement of TransGaming Inc. Without such an agreement, no rights or licenses, express | |
| // or implied, including but not limited to any patent rights, are granted to you. | |
| // | |
| // Shader.h: Defines the abstract Shader class and its concrete derived | |
| // classes VertexShader and FragmentShader. Implements GL shader objects and | |
| // related functionality. [OpenGL ES 2.0.24] section 2.10 page 24 and section | |
| // 3.8 page 84. | |
| #ifndef LIBGLESV2_SHADER_H_ | |
| #define LIBGLESV2_SHADER_H_ | |
| #include "ResourceManager.h" | |
| #include "compiler/TranslatorASM.h" | |
| #define GL_APICALL | |
| #include <GLES2/gl2.h> | |
| #include <string> | |
| #include <list> | |
| #include <vector> | |
| namespace glsl | |
| { | |
| class OutputASM; | |
| } | |
| namespace es2 | |
| { | |
| class Shader : public glsl::Shader | |
| { | |
| friend class Program; | |
| public: | |
| Shader(ResourceManager *manager, GLuint handle); | |
| virtual ~Shader(); | |
| virtual GLenum getType() = 0; | |
| GLuint getName() const; | |
| void deleteSource(); | |
| void setSource(GLsizei count, const char *const *string, const GLint *length); | |
| int getInfoLogLength() const; | |
| void getInfoLog(GLsizei bufSize, GLsizei *length, char *infoLog); | |
| int getSourceLength() const; | |
| void getSource(GLsizei bufSize, GLsizei *length, char *source); | |
| void compile(); | |
| bool isCompiled(); | |
| void addRef(); | |
| void release(); | |
| unsigned int getRefCount() const; | |
| bool isFlaggedForDeletion() const; | |
| void flagForDeletion(); | |
| static void releaseCompiler(); | |
| protected: | |
| static bool compilerInitialized; | |
| TranslatorASM *createCompiler(GLenum shaderType); | |
| void clear(); | |
| static GLenum parseType(const std::string &type); | |
| static bool compareVarying(const glsl::Varying &x, const glsl::Varying &y); | |
| char *mSource; | |
| std::string infoLog; | |
| private: | |
| virtual void createShader() = 0; | |
| virtual void deleteShader() = 0; | |
| const GLuint mHandle; | |
| unsigned int mRefCount; // Number of program objects this shader is attached to | |
| bool mDeleteStatus; // Flag to indicate that the shader can be deleted when no longer in use | |
| ResourceManager *mResourceManager; | |
| }; | |
| class VertexShader : public Shader | |
| { | |
| friend class Program; | |
| public: | |
| VertexShader(ResourceManager *manager, GLuint handle); | |
| ~VertexShader(); | |
| virtual GLenum getType(); | |
| int getSemanticIndex(const std::string &attributeName); | |
| virtual sw::Shader *getShader() const; | |
| virtual sw::VertexShader *getVertexShader() const; | |
| private: | |
| virtual void createShader(); | |
| virtual void deleteShader(); | |
| sw::VertexShader *vertexShader; | |
| }; | |
| class FragmentShader : public Shader | |
| { | |
| public: | |
| FragmentShader(ResourceManager *manager, GLuint handle); | |
| ~FragmentShader(); | |
| virtual GLenum getType(); | |
| virtual sw::Shader *getShader() const; | |
| virtual sw::PixelShader *getPixelShader() const; | |
| private: | |
| virtual void createShader(); | |
| virtual void deleteShader(); | |
| sw::PixelShader *pixelShader; | |
| }; | |
| } | |
| #endif // LIBGLESV2_SHADER_H_ |