| // Copyright 2016 The SwiftShader Authors. All Rights Reserved. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| // Query.h: Defines the es2::Query class |
| |
| #ifndef LIBGLESV2_QUERY_H_ |
| #define LIBGLESV2_QUERY_H_ |
| |
| #include "common/Object.hpp" |
| #include "Renderer/Renderer.hpp" |
| |
| #include <GLES2/gl2.h> |
| |
| namespace es2 |
| { |
| |
| class Query : public gl::NamedObject |
| { |
| public: |
| Query(GLuint name, GLenum type); |
| virtual ~Query(); |
| |
| void begin(); |
| void end(); |
| GLuint getResult(); |
| GLboolean isResultAvailable(); |
| |
| GLenum getType() const; |
| |
| private: |
| GLboolean testQuery(); |
| |
| sw::Query* mQuery; |
| GLenum mType; |
| GLboolean mStatus; |
| GLint mResult; |
| }; |
| |
| } |
| |
| #endif // LIBGLESV2_QUERY_H_ |