| // Copyright 2016 The SwiftShader Authors. All Rights Reserved. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| // Surface.hpp: Defines the gl::Surface class, which is the abstract interface |
| // for an EGL surface as viewed by the GL implementation. |
| |
| #ifndef INCLUDE_SURFACE_H_ |
| #define INCLUDE_SURFACE_H_ |
| |
| #include "Renderer/Surface.hpp" |
| |
| #include <EGL/egl.h> |
| |
| namespace egl |
| { |
| class Texture; |
| class Image; |
| } |
| |
| namespace gl |
| { |
| class [[clang::lto_visibility_public]] Surface |
| { |
| protected: |
| Surface(); |
| virtual ~Surface() = 0; |
| |
| public: |
| virtual egl::Image *getRenderTarget() = 0; |
| virtual egl::Image *getDepthStencil() = 0; |
| |
| virtual sw::Format getInternalFormat() const = 0; |
| |
| virtual EGLint getWidth() const = 0; |
| virtual EGLint getHeight() const = 0; |
| |
| virtual void setBoundTexture(egl::Texture *texture) = 0; |
| }; |
| } |
| |
| #endif // INCLUDE_SURFACE_H_ |