| //===- MachineDominators.cpp - Machine Dominator Calculation --------------===// |
| // |
| // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. |
| // See https://llvm.org/LICENSE.txt for license information. |
| // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception |
| // |
| //===----------------------------------------------------------------------===// |
| // |
| // This file implements simple dominator construction algorithms for finding |
| // forward dominators on machine functions. |
| // |
| //===----------------------------------------------------------------------===// |
| |
| #include "llvm/CodeGen/MachineDominators.h" |
| #include "llvm/ADT/SmallBitVector.h" |
| #include "llvm/CodeGen/Passes.h" |
| #include "llvm/InitializePasses.h" |
| #include "llvm/Pass.h" |
| #include "llvm/PassRegistry.h" |
| #include "llvm/Support/CommandLine.h" |
| |
| using namespace llvm; |
| |
| namespace llvm { |
| // Always verify dominfo if expensive checking is enabled. |
| #ifdef EXPENSIVE_CHECKS |
| bool VerifyMachineDomInfo = true; |
| #else |
| bool VerifyMachineDomInfo = false; |
| #endif |
| } // namespace llvm |
| |
| static cl::opt<bool, true> VerifyMachineDomInfoX( |
| "verify-machine-dom-info", cl::location(VerifyMachineDomInfo), cl::Hidden, |
| cl::desc("Verify machine dominator info (time consuming)")); |
| |
| namespace llvm { |
| template class DomTreeNodeBase<MachineBasicBlock>; |
| template class DominatorTreeBase<MachineBasicBlock, false>; // DomTreeBase |
| } |
| |
| char MachineDominatorTree::ID = 0; |
| |
| INITIALIZE_PASS(MachineDominatorTree, "machinedomtree", |
| "MachineDominator Tree Construction", true, true) |
| |
| char &llvm::MachineDominatorsID = MachineDominatorTree::ID; |
| |
| void MachineDominatorTree::getAnalysisUsage(AnalysisUsage &AU) const { |
| AU.setPreservesAll(); |
| MachineFunctionPass::getAnalysisUsage(AU); |
| } |
| |
| bool MachineDominatorTree::runOnMachineFunction(MachineFunction &F) { |
| calculate(F); |
| return false; |
| } |
| |
| void MachineDominatorTree::calculate(MachineFunction &F) { |
| CriticalEdgesToSplit.clear(); |
| NewBBs.clear(); |
| DT.reset(new DomTreeBase<MachineBasicBlock>()); |
| DT->recalculate(F); |
| } |
| |
| MachineDominatorTree::MachineDominatorTree() |
| : MachineFunctionPass(ID) { |
| initializeMachineDominatorTreePass(*PassRegistry::getPassRegistry()); |
| } |
| |
| void MachineDominatorTree::releaseMemory() { |
| CriticalEdgesToSplit.clear(); |
| DT.reset(nullptr); |
| } |
| |
| void MachineDominatorTree::verifyAnalysis() const { |
| if (DT && VerifyMachineDomInfo) |
| if (!DT->verify(MachineDomTree::VerificationLevel::Basic)) { |
| errs() << "MachineDominatorTree verification failed\n"; |
| abort(); |
| } |
| } |
| |
| void MachineDominatorTree::print(raw_ostream &OS, const Module*) const { |
| if (DT) |
| DT->print(OS); |
| } |
| |
| void MachineDominatorTree::applySplitCriticalEdges() const { |
| // Bail out early if there is nothing to do. |
| if (CriticalEdgesToSplit.empty()) |
| return; |
| |
| // For each element in CriticalEdgesToSplit, remember whether or not element |
| // is the new immediate domminator of its successor. The mapping is done by |
| // index, i.e., the information for the ith element of CriticalEdgesToSplit is |
| // the ith element of IsNewIDom. |
| SmallBitVector IsNewIDom(CriticalEdgesToSplit.size(), true); |
| size_t Idx = 0; |
| |
| // Collect all the dominance properties info, before invalidating |
| // the underlying DT. |
| for (CriticalEdge &Edge : CriticalEdgesToSplit) { |
| // Update dominator information. |
| MachineBasicBlock *Succ = Edge.ToBB; |
| MachineDomTreeNode *SuccDTNode = DT->getNode(Succ); |
| |
| for (MachineBasicBlock *PredBB : Succ->predecessors()) { |
| if (PredBB == Edge.NewBB) |
| continue; |
| // If we are in this situation: |
| // FromBB1 FromBB2 |
| // + + |
| // + + + + |
| // + + + + |
| // ... Split1 Split2 ... |
| // + + |
| // + + |
| // + |
| // Succ |
| // Instead of checking the domiance property with Split2, we check it with |
| // FromBB2 since Split2 is still unknown of the underlying DT structure. |
| if (NewBBs.count(PredBB)) { |
| assert(PredBB->pred_size() == 1 && "A basic block resulting from a " |
| "critical edge split has more " |
| "than one predecessor!"); |
| PredBB = *PredBB->pred_begin(); |
| } |
| if (!DT->dominates(SuccDTNode, DT->getNode(PredBB))) { |
| IsNewIDom[Idx] = false; |
| break; |
| } |
| } |
| ++Idx; |
| } |
| |
| // Now, update DT with the collected dominance properties info. |
| Idx = 0; |
| for (CriticalEdge &Edge : CriticalEdgesToSplit) { |
| // We know FromBB dominates NewBB. |
| MachineDomTreeNode *NewDTNode = DT->addNewBlock(Edge.NewBB, Edge.FromBB); |
| |
| // If all the other predecessors of "Succ" are dominated by "Succ" itself |
| // then the new block is the new immediate dominator of "Succ". Otherwise, |
| // the new block doesn't dominate anything. |
| if (IsNewIDom[Idx]) |
| DT->changeImmediateDominator(DT->getNode(Edge.ToBB), NewDTNode); |
| ++Idx; |
| } |
| NewBBs.clear(); |
| CriticalEdgesToSplit.clear(); |
| } |