SpirvShader: Implement GLSLstd450Asinh

Bug: b/126873455
Tests: dEQP-VK.glsl.builtin.precision.asinh.*
Change-Id: I83b425bea2d693c5bcab3b1685252be0ba9fb023
Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/28692
Tested-by: Ben Clayton <bclayton@google.com>
Kokoro-Presubmit: kokoro <noreply+kokoro@google.com>
Reviewed-by: Nicolas Capens <nicolascapens@google.com>
diff --git a/src/Pipeline/SpirvShader.cpp b/src/Pipeline/SpirvShader.cpp
index 7d9646e..d70e0ea 100644
--- a/src/Pipeline/SpirvShader.cpp
+++ b/src/Pipeline/SpirvShader.cpp
@@ -3367,7 +3367,11 @@
 		}
 		case GLSLstd450Asinh:
 		{
-			UNIMPLEMENTED("GLSLstd450Asinh");
+			auto val = GenericValue(this, routine, insn.word(5));
+			for (auto i = 0u; i < type.sizeInComponents; i++)
+			{
+				dst.move(i, Asinh(val.Float(i)));
+			}
 			break;
 		}
 		case GLSLstd450Acosh:
diff --git a/src/Reactor/LLVMReactor.cpp b/src/Reactor/LLVMReactor.cpp
index aebcfd6..d105d3e 100644
--- a/src/Reactor/LLVMReactor.cpp
+++ b/src/Reactor/LLVMReactor.cpp
@@ -562,6 +562,7 @@
 			func_.emplace("sinhf", reinterpret_cast<void*>(sinhf));
 			func_.emplace("coshf", reinterpret_cast<void*>(coshf));
 			func_.emplace("tanhf", reinterpret_cast<void*>(tanhf));
+			func_.emplace("asinhf", reinterpret_cast<void*>(asinhf));
 
 #ifdef __APPLE__
 			// LLVM uses this function on macOS for tan.
@@ -3138,6 +3139,11 @@
 		return TransformFloat4PerElement(v, "tanhf");
 	}
 
+	RValue<Float4> Asinh(RValue<Float4> v)
+	{
+		return TransformFloat4PerElement(v, "asinhf");
+	}
+
 	Type *Float4::getType()
 	{
 		return T(llvm::VectorType::get(T(Float::getType()), 4));
diff --git a/src/Reactor/Reactor.hpp b/src/Reactor/Reactor.hpp
index 1c92c9b..ffbd7c8 100644
--- a/src/Reactor/Reactor.hpp
+++ b/src/Reactor/Reactor.hpp
@@ -2217,6 +2217,7 @@
 	RValue<Float4> Sinh(RValue<Float4> x);
 	RValue<Float4> Cosh(RValue<Float4> x);
 	RValue<Float4> Tanh(RValue<Float4> x);
+	RValue<Float4> Asinh(RValue<Float4> x);
 
 	template<class T>
 	class Pointer : public LValue<Pointer<T>>