|  | // Copyright 2016 The SwiftShader Authors. All Rights Reserved. | 
|  | // | 
|  | // Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | // you may not use this file except in compliance with the License. | 
|  | // You may obtain a copy of the License at | 
|  | // | 
|  | //    http://www.apache.org/licenses/LICENSE-2.0 | 
|  | // | 
|  | // Unless required by applicable law or agreed to in writing, software | 
|  | // distributed under the License is distributed on an "AS IS" BASIS, | 
|  | // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | // See the License for the specific language governing permissions and | 
|  | // limitations under the License. | 
|  |  | 
|  | #include "Blitter.hpp" | 
|  |  | 
|  | #include "Shader/ShaderCore.hpp" | 
|  | #include "Reactor/Reactor.hpp" | 
|  | #include "Common/Memory.hpp" | 
|  | #include "Common/Debug.hpp" | 
|  |  | 
|  | namespace sw | 
|  | { | 
|  | using namespace rr; | 
|  |  | 
|  | Blitter::Blitter() | 
|  | { | 
|  | blitCache = new RoutineCache<State>(1024); | 
|  | } | 
|  |  | 
|  | Blitter::~Blitter() | 
|  | { | 
|  | delete blitCache; | 
|  | } | 
|  |  | 
|  | void Blitter::clear(void *pixel, sw::Format format, Surface *dest, const SliceRect &dRect, unsigned int rgbaMask) | 
|  | { | 
|  | if(fastClear(pixel, format, dest, dRect, rgbaMask)) | 
|  | { | 
|  | return; | 
|  | } | 
|  |  | 
|  | sw::Surface *color = sw::Surface::create(1, 1, 1, format, pixel, sw::Surface::bytes(format), sw::Surface::bytes(format)); | 
|  | SliceRectF sRect(0.5f, 0.5f, 0.5f, 0.5f, 0);   // Sample from the middle. | 
|  | blit(color, sRect, dest, dRect, {rgbaMask}); | 
|  | delete color; | 
|  | } | 
|  |  | 
|  | bool Blitter::fastClear(void *pixel, sw::Format format, Surface *dest, const SliceRect &dRect, unsigned int rgbaMask) | 
|  | { | 
|  | if(format != FORMAT_A32B32G32R32F) | 
|  | { | 
|  | return false; | 
|  | } | 
|  |  | 
|  | float *color = (float*)pixel; | 
|  | float r = color[0]; | 
|  | float g = color[1]; | 
|  | float b = color[2]; | 
|  | float a = color[3]; | 
|  |  | 
|  | uint32_t packed; | 
|  |  | 
|  | switch(dest->getFormat()) | 
|  | { | 
|  | case FORMAT_R5G6B5: | 
|  | if((rgbaMask & 0x7) != 0x7) return false; | 
|  | packed = ((uint16_t)(31 * b + 0.5f) << 0) | | 
|  | ((uint16_t)(63 * g + 0.5f) << 5) | | 
|  | ((uint16_t)(31 * r + 0.5f) << 11); | 
|  | break; | 
|  | case FORMAT_X8B8G8R8: | 
|  | if((rgbaMask & 0x7) != 0x7) return false; | 
|  | packed = ((uint32_t)(255) << 24) | | 
|  | ((uint32_t)(255 * b + 0.5f) << 16) | | 
|  | ((uint32_t)(255 * g + 0.5f) << 8) | | 
|  | ((uint32_t)(255 * r + 0.5f) << 0); | 
|  | break; | 
|  | case FORMAT_A8B8G8R8: | 
|  | if((rgbaMask & 0xF) != 0xF) return false; | 
|  | packed = ((uint32_t)(255 * a + 0.5f) << 24) | | 
|  | ((uint32_t)(255 * b + 0.5f) << 16) | | 
|  | ((uint32_t)(255 * g + 0.5f) << 8) | | 
|  | ((uint32_t)(255 * r + 0.5f) << 0); | 
|  | break; | 
|  | case FORMAT_X8R8G8B8: | 
|  | if((rgbaMask & 0x7) != 0x7) return false; | 
|  | packed = ((uint32_t)(255) << 24) | | 
|  | ((uint32_t)(255 * r + 0.5f) << 16) | | 
|  | ((uint32_t)(255 * g + 0.5f) << 8) | | 
|  | ((uint32_t)(255 * b + 0.5f) << 0); | 
|  | break; | 
|  | case FORMAT_A8R8G8B8: | 
|  | if((rgbaMask & 0xF) != 0xF) return false; | 
|  | packed = ((uint32_t)(255 * a + 0.5f) << 24) | | 
|  | ((uint32_t)(255 * r + 0.5f) << 16) | | 
|  | ((uint32_t)(255 * g + 0.5f) << 8) | | 
|  | ((uint32_t)(255 * b + 0.5f) << 0); | 
|  | break; | 
|  | default: | 
|  | return false; | 
|  | } | 
|  |  | 
|  | bool useDestInternal = !dest->isExternalDirty(); | 
|  | uint8_t *slice = (uint8_t*)dest->lock(dRect.x0, dRect.y0, dRect.slice, sw::LOCK_WRITEONLY, sw::PUBLIC, useDestInternal); | 
|  |  | 
|  | for(int j = 0; j < dest->getSamples(); j++) | 
|  | { | 
|  | uint8_t *d = slice; | 
|  |  | 
|  | switch(Surface::bytes(dest->getFormat())) | 
|  | { | 
|  | case 2: | 
|  | for(int i = dRect.y0; i < dRect.y1; i++) | 
|  | { | 
|  | sw::clear((uint16_t*)d, packed, dRect.x1 - dRect.x0); | 
|  | d += dest->getPitchB(useDestInternal); | 
|  | } | 
|  | break; | 
|  | case 4: | 
|  | for(int i = dRect.y0; i < dRect.y1; i++) | 
|  | { | 
|  | sw::clear((uint32_t*)d, packed, dRect.x1 - dRect.x0); | 
|  | d += dest->getPitchB(useDestInternal); | 
|  | } | 
|  | break; | 
|  | default: | 
|  | assert(false); | 
|  | } | 
|  |  | 
|  | slice += dest->getSliceB(useDestInternal); | 
|  | } | 
|  |  | 
|  | dest->unlock(useDestInternal); | 
|  |  | 
|  | return true; | 
|  | } | 
|  |  | 
|  | void Blitter::blit(Surface *source, const SliceRectF &sourceRect, Surface *dest, const SliceRect &destRect, const Blitter::Options& options) | 
|  | { | 
|  | if(dest->getInternalFormat() == FORMAT_NULL) | 
|  | { | 
|  | return; | 
|  | } | 
|  |  | 
|  | if(blitReactor(source, sourceRect, dest, destRect, options)) | 
|  | { | 
|  | return; | 
|  | } | 
|  |  | 
|  | SliceRectF sRect = sourceRect; | 
|  | SliceRect dRect = destRect; | 
|  |  | 
|  | bool flipX = destRect.x0 > destRect.x1; | 
|  | bool flipY = destRect.y0 > destRect.y1; | 
|  |  | 
|  | if(flipX) | 
|  | { | 
|  | swap(dRect.x0, dRect.x1); | 
|  | swap(sRect.x0, sRect.x1); | 
|  | } | 
|  | if(flipY) | 
|  | { | 
|  | swap(dRect.y0, dRect.y1); | 
|  | swap(sRect.y0, sRect.y1); | 
|  | } | 
|  |  | 
|  | source->lockInternal(0, 0, sRect.slice, sw::LOCK_READONLY, sw::PUBLIC); | 
|  | dest->lockInternal(0, 0, dRect.slice, sw::LOCK_WRITEONLY, sw::PUBLIC); | 
|  |  | 
|  | float w = sRect.width() / dRect.width(); | 
|  | float h = sRect.height() / dRect.height(); | 
|  |  | 
|  | float xStart = sRect.x0 + (0.5f - dRect.x0) * w; | 
|  | float yStart = sRect.y0 + (0.5f - dRect.y0) * h; | 
|  |  | 
|  | for(int j = dRect.y0; j < dRect.y1; j++) | 
|  | { | 
|  | float y = yStart + j * h; | 
|  |  | 
|  | for(int i = dRect.x0; i < dRect.x1; i++) | 
|  | { | 
|  | float x = xStart + i * w; | 
|  |  | 
|  | // FIXME: Support RGBA mask | 
|  | dest->copyInternal(source, i, j, x, y, options.filter); | 
|  | } | 
|  | } | 
|  |  | 
|  | source->unlockInternal(); | 
|  | dest->unlockInternal(); | 
|  | } | 
|  |  | 
|  | void Blitter::blit3D(Surface *source, Surface *dest) | 
|  | { | 
|  | source->lockInternal(0, 0, 0, sw::LOCK_READONLY, sw::PUBLIC); | 
|  | dest->lockInternal(0, 0, 0, sw::LOCK_WRITEONLY, sw::PUBLIC); | 
|  |  | 
|  | float w = static_cast<float>(source->getWidth())  / static_cast<float>(dest->getWidth()); | 
|  | float h = static_cast<float>(source->getHeight()) / static_cast<float>(dest->getHeight()); | 
|  | float d = static_cast<float>(source->getDepth())  / static_cast<float>(dest->getDepth()); | 
|  |  | 
|  | for(int k = 0; k < dest->getDepth(); k++) | 
|  | { | 
|  | float z = (k + 0.5f) * d; | 
|  |  | 
|  | for(int j = 0; j < dest->getHeight(); j++) | 
|  | { | 
|  | float y = (j + 0.5f) * h; | 
|  |  | 
|  | for(int i = 0; i < dest->getWidth(); i++) | 
|  | { | 
|  | float x = (i + 0.5f) * w; | 
|  |  | 
|  | dest->copyInternal(source, i, j, k, x, y, z, true); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | source->unlockInternal(); | 
|  | dest->unlockInternal(); | 
|  | } | 
|  |  | 
|  | bool Blitter::read(Float4 &c, Pointer<Byte> element, const State &state) | 
|  | { | 
|  | c = Float4(0.0f, 0.0f, 0.0f, 1.0f); | 
|  |  | 
|  | switch(state.sourceFormat) | 
|  | { | 
|  | case FORMAT_L8: | 
|  | c.xyz = Float(Int(*Pointer<Byte>(element))); | 
|  | c.w = float(0xFF); | 
|  | break; | 
|  | case FORMAT_A8: | 
|  | c.w = Float(Int(*Pointer<Byte>(element))); | 
|  | break; | 
|  | case FORMAT_R8I: | 
|  | case FORMAT_R8_SNORM: | 
|  | c.x = Float(Int(*Pointer<SByte>(element))); | 
|  | c.w = float(0x7F); | 
|  | break; | 
|  | case FORMAT_R8: | 
|  | case FORMAT_R8UI: | 
|  | c.x = Float(Int(*Pointer<Byte>(element))); | 
|  | c.w = float(0xFF); | 
|  | break; | 
|  | case FORMAT_R16I: | 
|  | c.x = Float(Int(*Pointer<Short>(element))); | 
|  | c.w = float(0x7FFF); | 
|  | break; | 
|  | case FORMAT_R16UI: | 
|  | c.x = Float(Int(*Pointer<UShort>(element))); | 
|  | c.w = float(0xFFFF); | 
|  | break; | 
|  | case FORMAT_R32I: | 
|  | c.x = Float(*Pointer<Int>(element)); | 
|  | c.w = float(0x7FFFFFFF); | 
|  | break; | 
|  | case FORMAT_R32UI: | 
|  | c.x = Float(*Pointer<UInt>(element)); | 
|  | c.w = float(0xFFFFFFFF); | 
|  | break; | 
|  | case FORMAT_A8R8G8B8: | 
|  | c = Float4(*Pointer<Byte4>(element)).zyxw; | 
|  | break; | 
|  | case FORMAT_A8B8G8R8I: | 
|  | case FORMAT_A8B8G8R8_SNORM: | 
|  | c = Float4(*Pointer<SByte4>(element)); | 
|  | break; | 
|  | case FORMAT_A8B8G8R8: | 
|  | case FORMAT_A8B8G8R8UI: | 
|  | case FORMAT_SRGB8_A8: | 
|  | c = Float4(*Pointer<Byte4>(element)); | 
|  | break; | 
|  | case FORMAT_X8R8G8B8: | 
|  | c = Float4(*Pointer<Byte4>(element)).zyxw; | 
|  | c.w = float(0xFF); | 
|  | break; | 
|  | case FORMAT_R8G8B8: | 
|  | c.z = Float(Int(*Pointer<Byte>(element + 0))); | 
|  | c.y = Float(Int(*Pointer<Byte>(element + 1))); | 
|  | c.x = Float(Int(*Pointer<Byte>(element + 2))); | 
|  | c.w = float(0xFF); | 
|  | break; | 
|  | case FORMAT_B8G8R8: | 
|  | c.x = Float(Int(*Pointer<Byte>(element + 0))); | 
|  | c.y = Float(Int(*Pointer<Byte>(element + 1))); | 
|  | c.z = Float(Int(*Pointer<Byte>(element + 2))); | 
|  | c.w = float(0xFF); | 
|  | break; | 
|  | case FORMAT_X8B8G8R8I: | 
|  | case FORMAT_X8B8G8R8_SNORM: | 
|  | c = Float4(*Pointer<SByte4>(element)); | 
|  | c.w = float(0x7F); | 
|  | break; | 
|  | case FORMAT_X8B8G8R8: | 
|  | case FORMAT_X8B8G8R8UI: | 
|  | case FORMAT_SRGB8_X8: | 
|  | c = Float4(*Pointer<Byte4>(element)); | 
|  | c.w = float(0xFF); | 
|  | break; | 
|  | case FORMAT_A16B16G16R16I: | 
|  | c = Float4(*Pointer<Short4>(element)); | 
|  | break; | 
|  | case FORMAT_A16B16G16R16: | 
|  | case FORMAT_A16B16G16R16UI: | 
|  | c = Float4(*Pointer<UShort4>(element)); | 
|  | break; | 
|  | case FORMAT_X16B16G16R16I: | 
|  | c = Float4(*Pointer<Short4>(element)); | 
|  | c.w = float(0x7FFF); | 
|  | break; | 
|  | case FORMAT_X16B16G16R16UI: | 
|  | c = Float4(*Pointer<UShort4>(element)); | 
|  | c.w = float(0xFFFF); | 
|  | break; | 
|  | case FORMAT_A32B32G32R32I: | 
|  | c = Float4(*Pointer<Int4>(element)); | 
|  | break; | 
|  | case FORMAT_A32B32G32R32UI: | 
|  | c = Float4(*Pointer<UInt4>(element)); | 
|  | break; | 
|  | case FORMAT_X32B32G32R32I: | 
|  | c = Float4(*Pointer<Int4>(element)); | 
|  | c.w = float(0x7FFFFFFF); | 
|  | break; | 
|  | case FORMAT_X32B32G32R32UI: | 
|  | c = Float4(*Pointer<UInt4>(element)); | 
|  | c.w = float(0xFFFFFFFF); | 
|  | break; | 
|  | case FORMAT_G8R8I: | 
|  | case FORMAT_G8R8_SNORM: | 
|  | c.x = Float(Int(*Pointer<SByte>(element + 0))); | 
|  | c.y = Float(Int(*Pointer<SByte>(element + 1))); | 
|  | c.w = float(0x7F); | 
|  | break; | 
|  | case FORMAT_G8R8: | 
|  | case FORMAT_G8R8UI: | 
|  | c.x = Float(Int(*Pointer<Byte>(element + 0))); | 
|  | c.y = Float(Int(*Pointer<Byte>(element + 1))); | 
|  | c.w = float(0xFF); | 
|  | break; | 
|  | case FORMAT_G16R16I: | 
|  | c.x = Float(Int(*Pointer<Short>(element + 0))); | 
|  | c.y = Float(Int(*Pointer<Short>(element + 2))); | 
|  | c.w = float(0x7FFF); | 
|  | break; | 
|  | case FORMAT_G16R16: | 
|  | case FORMAT_G16R16UI: | 
|  | c.x = Float(Int(*Pointer<UShort>(element + 0))); | 
|  | c.y = Float(Int(*Pointer<UShort>(element + 2))); | 
|  | c.w = float(0xFFFF); | 
|  | break; | 
|  | case FORMAT_G32R32I: | 
|  | c.x = Float(*Pointer<Int>(element + 0)); | 
|  | c.y = Float(*Pointer<Int>(element + 4)); | 
|  | c.w = float(0x7FFFFFFF); | 
|  | break; | 
|  | case FORMAT_G32R32UI: | 
|  | c.x = Float(*Pointer<UInt>(element + 0)); | 
|  | c.y = Float(*Pointer<UInt>(element + 4)); | 
|  | c.w = float(0xFFFFFFFF); | 
|  | break; | 
|  | case FORMAT_A32B32G32R32F: | 
|  | c = *Pointer<Float4>(element); | 
|  | break; | 
|  | case FORMAT_X32B32G32R32F: | 
|  | case FORMAT_X32B32G32R32F_UNSIGNED: | 
|  | case FORMAT_B32G32R32F: | 
|  | c.z = *Pointer<Float>(element + 8); | 
|  | case FORMAT_G32R32F: | 
|  | c.x = *Pointer<Float>(element + 0); | 
|  | c.y = *Pointer<Float>(element + 4); | 
|  | break; | 
|  | case FORMAT_R32F: | 
|  | c.x = *Pointer<Float>(element); | 
|  | break; | 
|  | case FORMAT_R5G6B5: | 
|  | c.x = Float(Int((*Pointer<UShort>(element) & UShort(0xF800)) >> UShort(11))); | 
|  | c.y = Float(Int((*Pointer<UShort>(element) & UShort(0x07E0)) >> UShort(5))); | 
|  | c.z = Float(Int(*Pointer<UShort>(element) & UShort(0x001F))); | 
|  | break; | 
|  | case FORMAT_A2B10G10R10: | 
|  | case FORMAT_A2B10G10R10UI: | 
|  | c.x = Float(Int((*Pointer<UInt>(element) & UInt(0x000003FF)))); | 
|  | c.y = Float(Int((*Pointer<UInt>(element) & UInt(0x000FFC00)) >> 10)); | 
|  | c.z = Float(Int((*Pointer<UInt>(element) & UInt(0x3FF00000)) >> 20)); | 
|  | c.w = Float(Int((*Pointer<UInt>(element) & UInt(0xC0000000)) >> 30)); | 
|  | break; | 
|  | case FORMAT_D16: | 
|  | c.x = Float(Int((*Pointer<UShort>(element)))); | 
|  | break; | 
|  | case FORMAT_D24S8: | 
|  | case FORMAT_D24X8: | 
|  | c.x = Float(Int((*Pointer<UInt>(element) & UInt(0xFFFFFF00)) >> 8)); | 
|  | break; | 
|  | case FORMAT_D32: | 
|  | c.x = Float(Int((*Pointer<UInt>(element)))); | 
|  | break; | 
|  | case FORMAT_D32F_COMPLEMENTARY: | 
|  | case FORMAT_D32FS8_COMPLEMENTARY: | 
|  | c.x = 1.0f - *Pointer<Float>(element); | 
|  | break; | 
|  | case FORMAT_D32F: | 
|  | case FORMAT_D32FS8: | 
|  | case FORMAT_D32F_LOCKABLE: | 
|  | case FORMAT_D32FS8_TEXTURE: | 
|  | case FORMAT_D32F_SHADOW: | 
|  | case FORMAT_D32FS8_SHADOW: | 
|  | c.x = *Pointer<Float>(element); | 
|  | break; | 
|  | case FORMAT_S8: | 
|  | c.x = Float(Int(*Pointer<Byte>(element))); | 
|  | break; | 
|  | default: | 
|  | return false; | 
|  | } | 
|  |  | 
|  | return true; | 
|  | } | 
|  |  | 
|  | bool Blitter::write(Float4 &c, Pointer<Byte> element, const State &state) | 
|  | { | 
|  | bool writeR = state.writeRed; | 
|  | bool writeG = state.writeGreen; | 
|  | bool writeB = state.writeBlue; | 
|  | bool writeA = state.writeAlpha; | 
|  | bool writeRGBA = writeR && writeG && writeB && writeA; | 
|  |  | 
|  | switch(state.destFormat) | 
|  | { | 
|  | case FORMAT_L8: | 
|  | *Pointer<Byte>(element) = Byte(RoundInt(Float(c.x))); | 
|  | break; | 
|  | case FORMAT_A8: | 
|  | if(writeA) { *Pointer<Byte>(element) = Byte(RoundInt(Float(c.w))); } | 
|  | break; | 
|  | case FORMAT_A8R8G8B8: | 
|  | if(writeRGBA) | 
|  | { | 
|  | Short4 c0 = RoundShort4(c.zyxw); | 
|  | *Pointer<Byte4>(element) = Byte4(PackUnsigned(c0, c0)); | 
|  | } | 
|  | else | 
|  | { | 
|  | if(writeB) { *Pointer<Byte>(element + 0) = Byte(RoundInt(Float(c.z))); } | 
|  | if(writeG) { *Pointer<Byte>(element + 1) = Byte(RoundInt(Float(c.y))); } | 
|  | if(writeR) { *Pointer<Byte>(element + 2) = Byte(RoundInt(Float(c.x))); } | 
|  | if(writeA) { *Pointer<Byte>(element + 3) = Byte(RoundInt(Float(c.w))); } | 
|  | } | 
|  | break; | 
|  | case FORMAT_A8B8G8R8: | 
|  | case FORMAT_SRGB8_A8: | 
|  | if(writeRGBA) | 
|  | { | 
|  | Short4 c0 = RoundShort4(c); | 
|  | *Pointer<Byte4>(element) = Byte4(PackUnsigned(c0, c0)); | 
|  | } | 
|  | else | 
|  | { | 
|  | if(writeR) { *Pointer<Byte>(element + 0) = Byte(RoundInt(Float(c.x))); } | 
|  | if(writeG) { *Pointer<Byte>(element + 1) = Byte(RoundInt(Float(c.y))); } | 
|  | if(writeB) { *Pointer<Byte>(element + 2) = Byte(RoundInt(Float(c.z))); } | 
|  | if(writeA) { *Pointer<Byte>(element + 3) = Byte(RoundInt(Float(c.w))); } | 
|  | } | 
|  | break; | 
|  | case FORMAT_X8R8G8B8: | 
|  | if(writeRGBA) | 
|  | { | 
|  | Short4 c0 = RoundShort4(c.zyxw) | Short4(0x0000, 0x0000, 0x0000, 0x00FF); | 
|  | *Pointer<Byte4>(element) = Byte4(PackUnsigned(c0, c0)); | 
|  | } | 
|  | else | 
|  | { | 
|  | if(writeB) { *Pointer<Byte>(element + 0) = Byte(RoundInt(Float(c.z))); } | 
|  | if(writeG) { *Pointer<Byte>(element + 1) = Byte(RoundInt(Float(c.y))); } | 
|  | if(writeR) { *Pointer<Byte>(element + 2) = Byte(RoundInt(Float(c.x))); } | 
|  | if(writeA) { *Pointer<Byte>(element + 3) = Byte(0xFF); } | 
|  | } | 
|  | break; | 
|  | case FORMAT_X8B8G8R8: | 
|  | case FORMAT_SRGB8_X8: | 
|  | if(writeRGBA) | 
|  | { | 
|  | Short4 c0 = RoundShort4(c) | Short4(0x0000, 0x0000, 0x0000, 0x00FF); | 
|  | *Pointer<Byte4>(element) = Byte4(PackUnsigned(c0, c0)); | 
|  | } | 
|  | else | 
|  | { | 
|  | if(writeR) { *Pointer<Byte>(element + 0) = Byte(RoundInt(Float(c.x))); } | 
|  | if(writeG) { *Pointer<Byte>(element + 1) = Byte(RoundInt(Float(c.y))); } | 
|  | if(writeB) { *Pointer<Byte>(element + 2) = Byte(RoundInt(Float(c.z))); } | 
|  | if(writeA) { *Pointer<Byte>(element + 3) = Byte(0xFF); } | 
|  | } | 
|  | break; | 
|  | case FORMAT_R8G8B8: | 
|  | if(writeR) { *Pointer<Byte>(element + 2) = Byte(RoundInt(Float(c.x))); } | 
|  | if(writeG) { *Pointer<Byte>(element + 1) = Byte(RoundInt(Float(c.y))); } | 
|  | if(writeB) { *Pointer<Byte>(element + 0) = Byte(RoundInt(Float(c.z))); } | 
|  | break; | 
|  | case FORMAT_B8G8R8: | 
|  | if(writeR) { *Pointer<Byte>(element + 0) = Byte(RoundInt(Float(c.x))); } | 
|  | if(writeG) { *Pointer<Byte>(element + 1) = Byte(RoundInt(Float(c.y))); } | 
|  | if(writeB) { *Pointer<Byte>(element + 2) = Byte(RoundInt(Float(c.z))); } | 
|  | break; | 
|  | case FORMAT_A32B32G32R32F: | 
|  | if(writeRGBA) | 
|  | { | 
|  | *Pointer<Float4>(element) = c; | 
|  | } | 
|  | else | 
|  | { | 
|  | if(writeR) { *Pointer<Float>(element) = c.x; } | 
|  | if(writeG) { *Pointer<Float>(element + 4) = c.y; } | 
|  | if(writeB) { *Pointer<Float>(element + 8) = c.z; } | 
|  | if(writeA) { *Pointer<Float>(element + 12) = c.w; } | 
|  | } | 
|  | break; | 
|  | case FORMAT_X32B32G32R32F: | 
|  | case FORMAT_X32B32G32R32F_UNSIGNED: | 
|  | if(writeA) { *Pointer<Float>(element + 12) = 1.0f; } | 
|  | case FORMAT_B32G32R32F: | 
|  | if(writeR) { *Pointer<Float>(element) = c.x; } | 
|  | if(writeG) { *Pointer<Float>(element + 4) = c.y; } | 
|  | if(writeB) { *Pointer<Float>(element + 8) = c.z; } | 
|  | break; | 
|  | case FORMAT_G32R32F: | 
|  | if(writeR && writeG) | 
|  | { | 
|  | *Pointer<Float2>(element) = Float2(c); | 
|  | } | 
|  | else | 
|  | { | 
|  | if(writeR) { *Pointer<Float>(element) = c.x; } | 
|  | if(writeG) { *Pointer<Float>(element + 4) = c.y; } | 
|  | } | 
|  | break; | 
|  | case FORMAT_R32F: | 
|  | if(writeR) { *Pointer<Float>(element) = c.x; } | 
|  | break; | 
|  | case FORMAT_A8B8G8R8I: | 
|  | case FORMAT_A8B8G8R8_SNORM: | 
|  | if(writeA) { *Pointer<SByte>(element + 3) = SByte(RoundInt(Float(c.w))); } | 
|  | case FORMAT_X8B8G8R8I: | 
|  | case FORMAT_X8B8G8R8_SNORM: | 
|  | if(writeA && (state.destFormat == FORMAT_X8B8G8R8I || state.destFormat == FORMAT_X8B8G8R8_SNORM)) | 
|  | { | 
|  | *Pointer<SByte>(element + 3) = SByte(0x7F); | 
|  | } | 
|  | if(writeB) { *Pointer<SByte>(element + 2) = SByte(RoundInt(Float(c.z))); } | 
|  | case FORMAT_G8R8I: | 
|  | case FORMAT_G8R8_SNORM: | 
|  | if(writeG) { *Pointer<SByte>(element + 1) = SByte(RoundInt(Float(c.y))); } | 
|  | case FORMAT_R8I: | 
|  | case FORMAT_R8_SNORM: | 
|  | if(writeR) { *Pointer<SByte>(element) = SByte(RoundInt(Float(c.x))); } | 
|  | break; | 
|  | case FORMAT_A8B8G8R8UI: | 
|  | if(writeA) { *Pointer<Byte>(element + 3) = Byte(RoundInt(Float(c.w))); } | 
|  | case FORMAT_X8B8G8R8UI: | 
|  | if(writeA && (state.destFormat == FORMAT_X8B8G8R8UI)) | 
|  | { | 
|  | *Pointer<Byte>(element + 3) = Byte(0xFF); | 
|  | } | 
|  | if(writeB) { *Pointer<Byte>(element + 2) = Byte(RoundInt(Float(c.z))); } | 
|  | case FORMAT_G8R8UI: | 
|  | case FORMAT_G8R8: | 
|  | if(writeG) { *Pointer<Byte>(element + 1) = Byte(RoundInt(Float(c.y))); } | 
|  | case FORMAT_R8UI: | 
|  | case FORMAT_R8: | 
|  | if(writeR) { *Pointer<Byte>(element) = Byte(RoundInt(Float(c.x))); } | 
|  | break; | 
|  | case FORMAT_A16B16G16R16I: | 
|  | if(writeRGBA) | 
|  | { | 
|  | *Pointer<Short4>(element) = Short4(RoundInt(c)); | 
|  | } | 
|  | else | 
|  | { | 
|  | if(writeR) { *Pointer<Short>(element) = Short(RoundInt(Float(c.x))); } | 
|  | if(writeG) { *Pointer<Short>(element + 2) = Short(RoundInt(Float(c.y))); } | 
|  | if(writeB) { *Pointer<Short>(element + 4) = Short(RoundInt(Float(c.z))); } | 
|  | if(writeA) { *Pointer<Short>(element + 6) = Short(RoundInt(Float(c.w))); } | 
|  | } | 
|  | break; | 
|  | case FORMAT_X16B16G16R16I: | 
|  | if(writeRGBA) | 
|  | { | 
|  | *Pointer<Short4>(element) = Short4(RoundInt(c)); | 
|  | } | 
|  | else | 
|  | { | 
|  | if(writeR) { *Pointer<Short>(element) = Short(RoundInt(Float(c.x))); } | 
|  | if(writeG) { *Pointer<Short>(element + 2) = Short(RoundInt(Float(c.y))); } | 
|  | if(writeB) { *Pointer<Short>(element + 4) = Short(RoundInt(Float(c.z))); } | 
|  | } | 
|  | if(writeA) { *Pointer<Short>(element + 6) = Short(0x7F); } | 
|  | break; | 
|  | case FORMAT_G16R16I: | 
|  | if(writeR && writeG) | 
|  | { | 
|  | *Pointer<Short2>(element) = Short2(Short4(RoundInt(c))); | 
|  | } | 
|  | else | 
|  | { | 
|  | if(writeR) { *Pointer<Short>(element) = Short(RoundInt(Float(c.x))); } | 
|  | if(writeG) { *Pointer<Short>(element + 2) = Short(RoundInt(Float(c.y))); } | 
|  | } | 
|  | break; | 
|  | case FORMAT_R16I: | 
|  | if(writeR) { *Pointer<Short>(element) = Short(RoundInt(Float(c.x))); } | 
|  | break; | 
|  | case FORMAT_A16B16G16R16UI: | 
|  | case FORMAT_A16B16G16R16: | 
|  | if(writeRGBA) | 
|  | { | 
|  | *Pointer<UShort4>(element) = UShort4(RoundInt(c)); | 
|  | } | 
|  | else | 
|  | { | 
|  | if(writeR) { *Pointer<UShort>(element) = UShort(RoundInt(Float(c.x))); } | 
|  | if(writeG) { *Pointer<UShort>(element + 2) = UShort(RoundInt(Float(c.y))); } | 
|  | if(writeB) { *Pointer<UShort>(element + 4) = UShort(RoundInt(Float(c.z))); } | 
|  | if(writeA) { *Pointer<UShort>(element + 6) = UShort(RoundInt(Float(c.w))); } | 
|  | } | 
|  | break; | 
|  | case FORMAT_X16B16G16R16UI: | 
|  | if(writeRGBA) | 
|  | { | 
|  | *Pointer<UShort4>(element) = UShort4(RoundInt(c)); | 
|  | } | 
|  | else | 
|  | { | 
|  | if(writeR) { *Pointer<UShort>(element) = UShort(RoundInt(Float(c.x))); } | 
|  | if(writeG) { *Pointer<UShort>(element + 2) = UShort(RoundInt(Float(c.y))); } | 
|  | if(writeB) { *Pointer<UShort>(element + 4) = UShort(RoundInt(Float(c.z))); } | 
|  | } | 
|  | if(writeA) { *Pointer<UShort>(element + 6) = UShort(0xFF); } | 
|  | break; | 
|  | case FORMAT_G16R16UI: | 
|  | case FORMAT_G16R16: | 
|  | if(writeR && writeG) | 
|  | { | 
|  | *Pointer<UShort2>(element) = UShort2(UShort4(RoundInt(c))); | 
|  | } | 
|  | else | 
|  | { | 
|  | if(writeR) { *Pointer<UShort>(element) = UShort(RoundInt(Float(c.x))); } | 
|  | if(writeG) { *Pointer<UShort>(element + 2) = UShort(RoundInt(Float(c.y))); } | 
|  | } | 
|  | break; | 
|  | case FORMAT_R16UI: | 
|  | if(writeR) { *Pointer<UShort>(element) = UShort(RoundInt(Float(c.x))); } | 
|  | break; | 
|  | case FORMAT_A32B32G32R32I: | 
|  | if(writeRGBA) | 
|  | { | 
|  | *Pointer<Int4>(element) = RoundInt(c); | 
|  | } | 
|  | else | 
|  | { | 
|  | if(writeR) { *Pointer<Int>(element) = RoundInt(Float(c.x)); } | 
|  | if(writeG) { *Pointer<Int>(element + 4) = RoundInt(Float(c.y)); } | 
|  | if(writeB) { *Pointer<Int>(element + 8) = RoundInt(Float(c.z)); } | 
|  | if(writeA) { *Pointer<Int>(element + 12) = RoundInt(Float(c.w)); } | 
|  | } | 
|  | break; | 
|  | case FORMAT_X32B32G32R32I: | 
|  | if(writeRGBA) | 
|  | { | 
|  | *Pointer<Int4>(element) = RoundInt(c); | 
|  | } | 
|  | else | 
|  | { | 
|  | if(writeR) { *Pointer<Int>(element) = RoundInt(Float(c.x)); } | 
|  | if(writeG) { *Pointer<Int>(element + 4) = RoundInt(Float(c.y)); } | 
|  | if(writeB) { *Pointer<Int>(element + 8) = RoundInt(Float(c.z)); } | 
|  | } | 
|  | if(writeA) { *Pointer<Int>(element + 12) = Int(0x7FFFFFFF); } | 
|  | break; | 
|  | case FORMAT_G32R32I: | 
|  | if(writeG) { *Pointer<Int>(element + 4) = RoundInt(Float(c.y)); } | 
|  | case FORMAT_R32I: | 
|  | if(writeR) { *Pointer<Int>(element) = RoundInt(Float(c.x)); } | 
|  | break; | 
|  | case FORMAT_A32B32G32R32UI: | 
|  | if(writeRGBA) | 
|  | { | 
|  | *Pointer<UInt4>(element) = UInt4(RoundInt(c)); | 
|  | } | 
|  | else | 
|  | { | 
|  | if(writeR) { *Pointer<UInt>(element) = As<UInt>(RoundInt(Float(c.x))); } | 
|  | if(writeG) { *Pointer<UInt>(element + 4) = As<UInt>(RoundInt(Float(c.y))); } | 
|  | if(writeB) { *Pointer<UInt>(element + 8) = As<UInt>(RoundInt(Float(c.z))); } | 
|  | if(writeA) { *Pointer<UInt>(element + 12) = As<UInt>(RoundInt(Float(c.w))); } | 
|  | } | 
|  | break; | 
|  | case FORMAT_X32B32G32R32UI: | 
|  | if(writeRGBA) | 
|  | { | 
|  | *Pointer<UInt4>(element) = UInt4(RoundInt(c)); | 
|  | } | 
|  | else | 
|  | { | 
|  | if(writeR) { *Pointer<UInt>(element) = As<UInt>(RoundInt(Float(c.x))); } | 
|  | if(writeG) { *Pointer<UInt>(element + 4) = As<UInt>(RoundInt(Float(c.y))); } | 
|  | if(writeB) { *Pointer<UInt>(element + 8) = As<UInt>(RoundInt(Float(c.z))); } | 
|  | } | 
|  | if(writeA) { *Pointer<UInt4>(element + 12) = UInt4(0xFFFFFFFF); } | 
|  | break; | 
|  | case FORMAT_G32R32UI: | 
|  | if(writeG) { *Pointer<UInt>(element + 4) = As<UInt>(RoundInt(Float(c.y))); } | 
|  | case FORMAT_R32UI: | 
|  | if(writeR) { *Pointer<UInt>(element) = As<UInt>(RoundInt(Float(c.x))); } | 
|  | break; | 
|  | case FORMAT_R5G6B5: | 
|  | if(writeR && writeG && writeB) | 
|  | { | 
|  | *Pointer<UShort>(element) = UShort(RoundInt(Float(c.z)) | | 
|  | (RoundInt(Float(c.y)) << Int(5)) | | 
|  | (RoundInt(Float(c.x)) << Int(11))); | 
|  | } | 
|  | else | 
|  | { | 
|  | unsigned short mask = (writeB ? 0x001F : 0x0000) | (writeG ? 0x07E0 : 0x0000) | (writeR ? 0xF800 : 0x0000); | 
|  | unsigned short unmask = ~mask; | 
|  | *Pointer<UShort>(element) = (*Pointer<UShort>(element) & UShort(unmask)) | | 
|  | (UShort(RoundInt(Float(c.z)) | | 
|  | (RoundInt(Float(c.y)) << Int(5)) | | 
|  | (RoundInt(Float(c.x)) << Int(11))) & UShort(mask)); | 
|  | } | 
|  | break; | 
|  | case FORMAT_A2B10G10R10: | 
|  | case FORMAT_A2B10G10R10UI: | 
|  | if(writeRGBA) | 
|  | { | 
|  | *Pointer<UInt>(element) = UInt(RoundInt(Float(c.x)) | | 
|  | (RoundInt(Float(c.y)) << 10) | | 
|  | (RoundInt(Float(c.z)) << 20) | | 
|  | (RoundInt(Float(c.w)) << 30)); | 
|  | } | 
|  | else | 
|  | { | 
|  | unsigned int mask = (writeA ? 0xC0000000 : 0x0000) | | 
|  | (writeB ? 0x3FF00000 : 0x0000) | | 
|  | (writeG ? 0x000FFC00 : 0x0000) | | 
|  | (writeR ? 0x000003FF : 0x0000); | 
|  | unsigned int unmask = ~mask; | 
|  | *Pointer<UInt>(element) = (*Pointer<UInt>(element) & UInt(unmask)) | | 
|  | (UInt(RoundInt(Float(c.x)) | | 
|  | (RoundInt(Float(c.y)) << 10) | | 
|  | (RoundInt(Float(c.z)) << 20) | | 
|  | (RoundInt(Float(c.w)) << 30)) & UInt(mask)); | 
|  | } | 
|  | break; | 
|  | case FORMAT_D16: | 
|  | *Pointer<UShort>(element) = UShort(RoundInt(Float(c.x))); | 
|  | break; | 
|  | case FORMAT_D24S8: | 
|  | case FORMAT_D24X8: | 
|  | *Pointer<UInt>(element) = UInt(RoundInt(Float(c.x)) << 8); | 
|  | break; | 
|  | case FORMAT_D32: | 
|  | *Pointer<UInt>(element) = UInt(RoundInt(Float(c.x))); | 
|  | break; | 
|  | case FORMAT_D32F_COMPLEMENTARY: | 
|  | case FORMAT_D32FS8_COMPLEMENTARY: | 
|  | *Pointer<Float>(element) = 1.0f - c.x; | 
|  | break; | 
|  | case FORMAT_D32F: | 
|  | case FORMAT_D32FS8: | 
|  | case FORMAT_D32F_LOCKABLE: | 
|  | case FORMAT_D32FS8_TEXTURE: | 
|  | case FORMAT_D32F_SHADOW: | 
|  | case FORMAT_D32FS8_SHADOW: | 
|  | *Pointer<Float>(element) = c.x; | 
|  | break; | 
|  | case FORMAT_S8: | 
|  | *Pointer<Byte>(element) = Byte(RoundInt(Float(c.x))); | 
|  | break; | 
|  | default: | 
|  | return false; | 
|  | } | 
|  | return true; | 
|  | } | 
|  |  | 
|  | bool Blitter::read(Int4 &c, Pointer<Byte> element, const State &state) | 
|  | { | 
|  | c = Int4(0, 0, 0, 1); | 
|  |  | 
|  | switch(state.sourceFormat) | 
|  | { | 
|  | case FORMAT_A8B8G8R8I: | 
|  | c = Insert(c, Int(*Pointer<SByte>(element + 3)), 3); | 
|  | case FORMAT_X8B8G8R8I: | 
|  | c = Insert(c, Int(*Pointer<SByte>(element + 2)), 2); | 
|  | case FORMAT_G8R8I: | 
|  | c = Insert(c, Int(*Pointer<SByte>(element + 1)), 1); | 
|  | case FORMAT_R8I: | 
|  | c = Insert(c, Int(*Pointer<SByte>(element)), 0); | 
|  | break; | 
|  | case FORMAT_A8B8G8R8UI: | 
|  | c = Insert(c, Int(*Pointer<Byte>(element + 3)), 3); | 
|  | case FORMAT_X8B8G8R8UI: | 
|  | c = Insert(c, Int(*Pointer<Byte>(element + 2)), 2); | 
|  | case FORMAT_G8R8UI: | 
|  | c = Insert(c, Int(*Pointer<Byte>(element + 1)), 1); | 
|  | case FORMAT_R8UI: | 
|  | c = Insert(c, Int(*Pointer<Byte>(element)), 0); | 
|  | break; | 
|  | case FORMAT_A16B16G16R16I: | 
|  | c = Insert(c, Int(*Pointer<Short>(element + 6)), 3); | 
|  | case FORMAT_X16B16G16R16I: | 
|  | c = Insert(c, Int(*Pointer<Short>(element + 4)), 2); | 
|  | case FORMAT_G16R16I: | 
|  | c = Insert(c, Int(*Pointer<Short>(element + 2)), 1); | 
|  | case FORMAT_R16I: | 
|  | c = Insert(c, Int(*Pointer<Short>(element)), 0); | 
|  | break; | 
|  | case FORMAT_A16B16G16R16UI: | 
|  | c = Insert(c, Int(*Pointer<UShort>(element + 6)), 3); | 
|  | case FORMAT_X16B16G16R16UI: | 
|  | c = Insert(c, Int(*Pointer<UShort>(element + 4)), 2); | 
|  | case FORMAT_G16R16UI: | 
|  | c = Insert(c, Int(*Pointer<UShort>(element + 2)), 1); | 
|  | case FORMAT_R16UI: | 
|  | c = Insert(c, Int(*Pointer<UShort>(element)), 0); | 
|  | break; | 
|  | case FORMAT_A32B32G32R32I: | 
|  | case FORMAT_A32B32G32R32UI: | 
|  | c = *Pointer<Int4>(element); | 
|  | break; | 
|  | case FORMAT_X32B32G32R32I: | 
|  | case FORMAT_X32B32G32R32UI: | 
|  | c = Insert(c, *Pointer<Int>(element + 8), 2); | 
|  | case FORMAT_G32R32I: | 
|  | case FORMAT_G32R32UI: | 
|  | c = Insert(c, *Pointer<Int>(element + 4), 1); | 
|  | case FORMAT_R32I: | 
|  | case FORMAT_R32UI: | 
|  | c = Insert(c, *Pointer<Int>(element), 0); | 
|  | break; | 
|  | default: | 
|  | return false; | 
|  | } | 
|  |  | 
|  | return true; | 
|  | } | 
|  |  | 
|  | bool Blitter::write(Int4 &c, Pointer<Byte> element, const State &state) | 
|  | { | 
|  | bool writeR = state.writeRed; | 
|  | bool writeG = state.writeGreen; | 
|  | bool writeB = state.writeBlue; | 
|  | bool writeA = state.writeAlpha; | 
|  | bool writeRGBA = writeR && writeG && writeB && writeA; | 
|  |  | 
|  | switch(state.destFormat) | 
|  | { | 
|  | case FORMAT_A8B8G8R8I: | 
|  | if(writeA) { *Pointer<SByte>(element + 3) = SByte(Extract(c, 3)); } | 
|  | case FORMAT_X8B8G8R8I: | 
|  | if(writeA && (state.destFormat != FORMAT_A8B8G8R8I)) | 
|  | { | 
|  | *Pointer<SByte>(element + 3) = SByte(0x7F); | 
|  | } | 
|  | if(writeB) { *Pointer<SByte>(element + 2) = SByte(Extract(c, 2)); } | 
|  | case FORMAT_G8R8I: | 
|  | if(writeG) { *Pointer<SByte>(element + 1) = SByte(Extract(c, 1)); } | 
|  | case FORMAT_R8I: | 
|  | if(writeR) { *Pointer<SByte>(element) = SByte(Extract(c, 0)); } | 
|  | break; | 
|  | case FORMAT_A8B8G8R8UI: | 
|  | if(writeA) { *Pointer<Byte>(element + 3) = Byte(Extract(c, 3)); } | 
|  | case FORMAT_X8B8G8R8UI: | 
|  | if(writeA && (state.destFormat != FORMAT_A8B8G8R8UI)) | 
|  | { | 
|  | *Pointer<Byte>(element + 3) = Byte(0xFF); | 
|  | } | 
|  | if(writeB) { *Pointer<Byte>(element + 2) = Byte(Extract(c, 2)); } | 
|  | case FORMAT_G8R8UI: | 
|  | if(writeG) { *Pointer<Byte>(element + 1) = Byte(Extract(c, 1)); } | 
|  | case FORMAT_R8UI: | 
|  | if(writeR) { *Pointer<Byte>(element) = Byte(Extract(c, 0)); } | 
|  | break; | 
|  | case FORMAT_A16B16G16R16I: | 
|  | if(writeA) { *Pointer<Short>(element + 6) = Short(Extract(c, 3)); } | 
|  | case FORMAT_X16B16G16R16I: | 
|  | if(writeA && (state.destFormat != FORMAT_A16B16G16R16I)) | 
|  | { | 
|  | *Pointer<Short>(element + 6) = Short(0x7FFF); | 
|  | } | 
|  | if(writeB) { *Pointer<Short>(element + 4) = Short(Extract(c, 2)); } | 
|  | case FORMAT_G16R16I: | 
|  | if(writeG) { *Pointer<Short>(element + 2) = Short(Extract(c, 1)); } | 
|  | case FORMAT_R16I: | 
|  | if(writeR) { *Pointer<Short>(element) = Short(Extract(c, 0)); } | 
|  | break; | 
|  | case FORMAT_A16B16G16R16UI: | 
|  | if(writeA) { *Pointer<UShort>(element + 6) = UShort(Extract(c, 3)); } | 
|  | case FORMAT_X16B16G16R16UI: | 
|  | if(writeA && (state.destFormat != FORMAT_A16B16G16R16UI)) | 
|  | { | 
|  | *Pointer<UShort>(element + 6) = UShort(0xFFFF); | 
|  | } | 
|  | if(writeB) { *Pointer<UShort>(element + 4) = UShort(Extract(c, 2)); } | 
|  | case FORMAT_G16R16UI: | 
|  | if(writeG) { *Pointer<UShort>(element + 2) = UShort(Extract(c, 1)); } | 
|  | case FORMAT_R16UI: | 
|  | if(writeR) { *Pointer<UShort>(element) = UShort(Extract(c, 0)); } | 
|  | break; | 
|  | case FORMAT_A32B32G32R32I: | 
|  | if(writeRGBA) | 
|  | { | 
|  | *Pointer<Int4>(element) = c; | 
|  | } | 
|  | else | 
|  | { | 
|  | if(writeR) { *Pointer<Int>(element) = Extract(c, 0); } | 
|  | if(writeG) { *Pointer<Int>(element + 4) = Extract(c, 1); } | 
|  | if(writeB) { *Pointer<Int>(element + 8) = Extract(c, 2); } | 
|  | if(writeA) { *Pointer<Int>(element + 12) = Extract(c, 3); } | 
|  | } | 
|  | break; | 
|  | case FORMAT_X32B32G32R32I: | 
|  | if(writeRGBA) | 
|  | { | 
|  | *Pointer<Int4>(element) = c; | 
|  | } | 
|  | else | 
|  | { | 
|  | if(writeR) { *Pointer<Int>(element) = Extract(c, 0); } | 
|  | if(writeG) { *Pointer<Int>(element + 4) = Extract(c, 1); } | 
|  | if(writeB) { *Pointer<Int>(element + 8) = Extract(c, 2); } | 
|  | } | 
|  | if(writeA) { *Pointer<Int>(element + 12) = Int(0x7FFFFFFF); } | 
|  | break; | 
|  | case FORMAT_G32R32I: | 
|  | if(writeR) { *Pointer<Int>(element) = Extract(c, 0); } | 
|  | if(writeG) { *Pointer<Int>(element + 4) = Extract(c, 1); } | 
|  | break; | 
|  | case FORMAT_R32I: | 
|  | if(writeR) { *Pointer<Int>(element) = Extract(c, 0); } | 
|  | break; | 
|  | case FORMAT_A32B32G32R32UI: | 
|  | if(writeRGBA) | 
|  | { | 
|  | *Pointer<UInt4>(element) = As<UInt4>(c); | 
|  | } | 
|  | else | 
|  | { | 
|  | if(writeR) { *Pointer<UInt>(element) = As<UInt>(Extract(c, 0)); } | 
|  | if(writeG) { *Pointer<UInt>(element + 4) = As<UInt>(Extract(c, 1)); } | 
|  | if(writeB) { *Pointer<UInt>(element + 8) = As<UInt>(Extract(c, 2)); } | 
|  | if(writeA) { *Pointer<UInt>(element + 12) = As<UInt>(Extract(c, 3)); } | 
|  | } | 
|  | break; | 
|  | case FORMAT_X32B32G32R32UI: | 
|  | if(writeRGBA) | 
|  | { | 
|  | *Pointer<UInt4>(element) = As<UInt4>(c); | 
|  | } | 
|  | else | 
|  | { | 
|  | if(writeR) { *Pointer<UInt>(element) = As<UInt>(Extract(c, 0)); } | 
|  | if(writeG) { *Pointer<UInt>(element + 4) = As<UInt>(Extract(c, 1)); } | 
|  | if(writeB) { *Pointer<UInt>(element + 8) = As<UInt>(Extract(c, 2)); } | 
|  | } | 
|  | if(writeA) { *Pointer<UInt>(element + 3) = UInt(0xFFFFFFFF); } | 
|  | break; | 
|  | case FORMAT_G32R32UI: | 
|  | if(writeR) { *Pointer<UInt>(element) = As<UInt>(Extract(c, 0)); } | 
|  | if(writeG) { *Pointer<UInt>(element + 4) = As<UInt>(Extract(c, 1)); } | 
|  | break; | 
|  | case FORMAT_R32UI: | 
|  | if(writeR) { *Pointer<UInt>(element) = As<UInt>(Extract(c, 0)); } | 
|  | break; | 
|  | default: | 
|  | return false; | 
|  | } | 
|  |  | 
|  | return true; | 
|  | } | 
|  |  | 
|  | bool Blitter::GetScale(float4 &scale, Format format) | 
|  | { | 
|  | switch(format) | 
|  | { | 
|  | case FORMAT_L8: | 
|  | case FORMAT_A8: | 
|  | case FORMAT_A8R8G8B8: | 
|  | case FORMAT_X8R8G8B8: | 
|  | case FORMAT_R8: | 
|  | case FORMAT_G8R8: | 
|  | case FORMAT_R8G8B8: | 
|  | case FORMAT_B8G8R8: | 
|  | case FORMAT_X8B8G8R8: | 
|  | case FORMAT_A8B8G8R8: | 
|  | case FORMAT_SRGB8_X8: | 
|  | case FORMAT_SRGB8_A8: | 
|  | scale = vector(0xFF, 0xFF, 0xFF, 0xFF); | 
|  | break; | 
|  | case FORMAT_R8_SNORM: | 
|  | case FORMAT_G8R8_SNORM: | 
|  | case FORMAT_X8B8G8R8_SNORM: | 
|  | case FORMAT_A8B8G8R8_SNORM: | 
|  | scale = vector(0x7F, 0x7F, 0x7F, 0x7F); | 
|  | break; | 
|  | case FORMAT_A16B16G16R16: | 
|  | scale = vector(0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF); | 
|  | break; | 
|  | case FORMAT_R8I: | 
|  | case FORMAT_R8UI: | 
|  | case FORMAT_G8R8I: | 
|  | case FORMAT_G8R8UI: | 
|  | case FORMAT_X8B8G8R8I: | 
|  | case FORMAT_X8B8G8R8UI: | 
|  | case FORMAT_A8B8G8R8I: | 
|  | case FORMAT_A8B8G8R8UI: | 
|  | case FORMAT_R16I: | 
|  | case FORMAT_R16UI: | 
|  | case FORMAT_G16R16: | 
|  | case FORMAT_G16R16I: | 
|  | case FORMAT_G16R16UI: | 
|  | case FORMAT_X16B16G16R16I: | 
|  | case FORMAT_X16B16G16R16UI: | 
|  | case FORMAT_A16B16G16R16I: | 
|  | case FORMAT_A16B16G16R16UI: | 
|  | case FORMAT_R32I: | 
|  | case FORMAT_R32UI: | 
|  | case FORMAT_G32R32I: | 
|  | case FORMAT_G32R32UI: | 
|  | case FORMAT_X32B32G32R32I: | 
|  | case FORMAT_X32B32G32R32UI: | 
|  | case FORMAT_A32B32G32R32I: | 
|  | case FORMAT_A32B32G32R32UI: | 
|  | case FORMAT_A32B32G32R32F: | 
|  | case FORMAT_X32B32G32R32F: | 
|  | case FORMAT_X32B32G32R32F_UNSIGNED: | 
|  | case FORMAT_B32G32R32F: | 
|  | case FORMAT_G32R32F: | 
|  | case FORMAT_R32F: | 
|  | case FORMAT_A2B10G10R10UI: | 
|  | scale = vector(1.0f, 1.0f, 1.0f, 1.0f); | 
|  | break; | 
|  | case FORMAT_R5G6B5: | 
|  | scale = vector(0x1F, 0x3F, 0x1F, 1.0f); | 
|  | break; | 
|  | case FORMAT_A2B10G10R10: | 
|  | scale = vector(0x3FF, 0x3FF, 0x3FF, 0x03); | 
|  | break; | 
|  | case FORMAT_D16: | 
|  | scale = vector(0xFFFF, 0.0f, 0.0f, 0.0f); | 
|  | break; | 
|  | case FORMAT_D24S8: | 
|  | case FORMAT_D24X8: | 
|  | scale = vector(0xFFFFFF, 0.0f, 0.0f, 0.0f); | 
|  | break; | 
|  | case FORMAT_D32: | 
|  | scale = vector(static_cast<float>(0xFFFFFFFF), 0.0f, 0.0f, 0.0f); | 
|  | break; | 
|  | case FORMAT_D32F: | 
|  | case FORMAT_D32FS8: | 
|  | case FORMAT_D32F_COMPLEMENTARY: | 
|  | case FORMAT_D32FS8_COMPLEMENTARY: | 
|  | case FORMAT_D32F_LOCKABLE: | 
|  | case FORMAT_D32FS8_TEXTURE: | 
|  | case FORMAT_D32F_SHADOW: | 
|  | case FORMAT_D32FS8_SHADOW: | 
|  | case FORMAT_S8: | 
|  | scale = vector(1.0f, 1.0f, 1.0f, 1.0f); | 
|  | break; | 
|  | default: | 
|  | return false; | 
|  | } | 
|  |  | 
|  | return true; | 
|  | } | 
|  |  | 
|  | bool Blitter::ApplyScaleAndClamp(Float4 &value, const State &state, bool preScaled) | 
|  | { | 
|  | float4 scale, unscale; | 
|  | if(state.clearOperation && | 
|  | Surface::isNonNormalizedInteger(state.sourceFormat) && | 
|  | !Surface::isNonNormalizedInteger(state.destFormat)) | 
|  | { | 
|  | // If we're clearing a buffer from an int or uint color into a normalized color, | 
|  | // then the whole range of the int or uint color must be scaled between 0 and 1. | 
|  | switch(state.sourceFormat) | 
|  | { | 
|  | case FORMAT_A32B32G32R32I: | 
|  | unscale = replicate(static_cast<float>(0x7FFFFFFF)); | 
|  | break; | 
|  | case FORMAT_A32B32G32R32UI: | 
|  | unscale = replicate(static_cast<float>(0xFFFFFFFF)); | 
|  | break; | 
|  | default: | 
|  | return false; | 
|  | } | 
|  | } | 
|  | else if(!GetScale(unscale, state.sourceFormat)) | 
|  | { | 
|  | return false; | 
|  | } | 
|  |  | 
|  | if(!GetScale(scale, state.destFormat)) | 
|  | { | 
|  | return false; | 
|  | } | 
|  |  | 
|  | bool srcSRGB = Surface::isSRGBformat(state.sourceFormat); | 
|  | bool dstSRGB = Surface::isSRGBformat(state.destFormat); | 
|  |  | 
|  | if(state.convertSRGB && ((srcSRGB && !preScaled) || dstSRGB))   // One of the formats is sRGB encoded. | 
|  | { | 
|  | value *= preScaled ? Float4(1.0f / scale.x, 1.0f / scale.y, 1.0f / scale.z, 1.0f / scale.w) : // Unapply scale | 
|  | Float4(1.0f / unscale.x, 1.0f / unscale.y, 1.0f / unscale.z, 1.0f / unscale.w); // Apply unscale | 
|  | value = (srcSRGB && !preScaled) ? sRGBtoLinear(value) : LinearToSRGB(value); | 
|  | value *= Float4(scale.x, scale.y, scale.z, scale.w); // Apply scale | 
|  | } | 
|  | else if(unscale != scale) | 
|  | { | 
|  | value *= Float4(scale.x / unscale.x, scale.y / unscale.y, scale.z / unscale.z, scale.w / unscale.w); | 
|  | } | 
|  |  | 
|  | if(state.destFormat == FORMAT_X32B32G32R32F_UNSIGNED) | 
|  | { | 
|  | value = Max(value, Float4(0.0f));  // TODO: Only necessary if source is signed. | 
|  | } | 
|  | else if(Surface::isFloatFormat(state.sourceFormat) && !Surface::isFloatFormat(state.destFormat)) | 
|  | { | 
|  | value = Min(value, Float4(scale.x, scale.y, scale.z, scale.w)); | 
|  |  | 
|  | value = Max(value, Float4(Surface::isUnsignedComponent(state.destFormat, 0) ? 0.0f : -scale.x, | 
|  | Surface::isUnsignedComponent(state.destFormat, 1) ? 0.0f : -scale.y, | 
|  | Surface::isUnsignedComponent(state.destFormat, 2) ? 0.0f : -scale.z, | 
|  | Surface::isUnsignedComponent(state.destFormat, 3) ? 0.0f : -scale.w)); | 
|  | } | 
|  |  | 
|  | return true; | 
|  | } | 
|  |  | 
|  | Int Blitter::ComputeOffset(Int &x, Int &y, Int &pitchB, int bytes, bool quadLayout) | 
|  | { | 
|  | if(!quadLayout) | 
|  | { | 
|  | return y * pitchB + x * bytes; | 
|  | } | 
|  | else | 
|  | { | 
|  | // (x & ~1) * 2 + (x & 1) == (x - (x & 1)) * 2 + (x & 1) == x * 2 - (x & 1) * 2 + (x & 1) == x * 2 - (x & 1) | 
|  | return (y & Int(~1)) * pitchB + | 
|  | ((y & Int(1)) * 2 + x * 2 - (x & Int(1))) * bytes; | 
|  | } | 
|  | } | 
|  |  | 
|  | Float4 Blitter::LinearToSRGB(Float4 &c) | 
|  | { | 
|  | Float4 lc = Min(c, Float4(0.0031308f)) * Float4(12.92f); | 
|  | Float4 ec = Float4(1.055f) * power(c, Float4(1.0f / 2.4f)) - Float4(0.055f); | 
|  |  | 
|  | Float4 s = c; | 
|  | s.xyz = Max(lc, ec); | 
|  |  | 
|  | return s; | 
|  | } | 
|  |  | 
|  | Float4 Blitter::sRGBtoLinear(Float4 &c) | 
|  | { | 
|  | Float4 lc = c * Float4(1.0f / 12.92f); | 
|  | Float4 ec = power((c + Float4(0.055f)) * Float4(1.0f / 1.055f), Float4(2.4f)); | 
|  |  | 
|  | Int4 linear = CmpLT(c, Float4(0.04045f)); | 
|  |  | 
|  | Float4 s = c; | 
|  | s.xyz = As<Float4>((linear & As<Int4>(lc)) | (~linear & As<Int4>(ec)));   // TODO: IfThenElse() | 
|  |  | 
|  | return s; | 
|  | } | 
|  |  | 
|  | std::shared_ptr<Routine> Blitter::generate(const State &state) | 
|  | { | 
|  | Function<Void(Pointer<Byte>)> function; | 
|  | { | 
|  | Pointer<Byte> blit(function.Arg<0>()); | 
|  |  | 
|  | Pointer<Byte> source = *Pointer<Pointer<Byte>>(blit + OFFSET(BlitData,source)); | 
|  | Pointer<Byte> dest = *Pointer<Pointer<Byte>>(blit + OFFSET(BlitData,dest)); | 
|  | Int sPitchB = *Pointer<Int>(blit + OFFSET(BlitData,sPitchB)); | 
|  | Int dPitchB = *Pointer<Int>(blit + OFFSET(BlitData,dPitchB)); | 
|  |  | 
|  | Float x0 = *Pointer<Float>(blit + OFFSET(BlitData,x0)); | 
|  | Float y0 = *Pointer<Float>(blit + OFFSET(BlitData,y0)); | 
|  | Float w = *Pointer<Float>(blit + OFFSET(BlitData,w)); | 
|  | Float h = *Pointer<Float>(blit + OFFSET(BlitData,h)); | 
|  |  | 
|  | Int x0d = *Pointer<Int>(blit + OFFSET(BlitData,x0d)); | 
|  | Int x1d = *Pointer<Int>(blit + OFFSET(BlitData,x1d)); | 
|  | Int y0d = *Pointer<Int>(blit + OFFSET(BlitData,y0d)); | 
|  | Int y1d = *Pointer<Int>(blit + OFFSET(BlitData,y1d)); | 
|  |  | 
|  | Int sWidth = *Pointer<Int>(blit + OFFSET(BlitData,sWidth)); | 
|  | Int sHeight = *Pointer<Int>(blit + OFFSET(BlitData,sHeight)); | 
|  |  | 
|  | bool intSrc = Surface::isNonNormalizedInteger(state.sourceFormat); | 
|  | bool intDst = Surface::isNonNormalizedInteger(state.destFormat); | 
|  | bool intBoth = intSrc && intDst; | 
|  | bool srcQuadLayout = Surface::hasQuadLayout(state.sourceFormat); | 
|  | bool dstQuadLayout = Surface::hasQuadLayout(state.destFormat); | 
|  | int srcBytes = Surface::bytes(state.sourceFormat); | 
|  | int dstBytes = Surface::bytes(state.destFormat); | 
|  |  | 
|  | bool hasConstantColorI = false; | 
|  | Int4 constantColorI; | 
|  | bool hasConstantColorF = false; | 
|  | Float4 constantColorF; | 
|  | if(state.clearOperation) | 
|  | { | 
|  | if(intBoth) // Integer types | 
|  | { | 
|  | if(!read(constantColorI, source, state)) | 
|  | { | 
|  | return nullptr; | 
|  | } | 
|  | hasConstantColorI = true; | 
|  | } | 
|  | else | 
|  | { | 
|  | if(!read(constantColorF, source, state)) | 
|  | { | 
|  | return nullptr; | 
|  | } | 
|  | hasConstantColorF = true; | 
|  |  | 
|  | if(!ApplyScaleAndClamp(constantColorF, state)) | 
|  | { | 
|  | return nullptr; | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | For(Int j = y0d, j < y1d, j++) | 
|  | { | 
|  | Float y = state.clearOperation ? RValue<Float>(y0) : y0 + Float(j) * h; | 
|  | Pointer<Byte> destLine = dest + (dstQuadLayout ? j & Int(~1) : RValue<Int>(j)) * dPitchB; | 
|  |  | 
|  | For(Int i = x0d, i < x1d, i++) | 
|  | { | 
|  | Float x = state.clearOperation ? RValue<Float>(x0) : x0 + Float(i) * w; | 
|  | Pointer<Byte> d = destLine + (dstQuadLayout ? (((j & Int(1)) << 1) + (i * 2) - (i & Int(1))) : RValue<Int>(i)) * dstBytes; | 
|  |  | 
|  | if(hasConstantColorI) | 
|  | { | 
|  | if(!write(constantColorI, d, state)) | 
|  | { | 
|  | return nullptr; | 
|  | } | 
|  | } | 
|  | else if(hasConstantColorF) | 
|  | { | 
|  | for(int s = 0; s < state.destSamples; s++) | 
|  | { | 
|  | if(!write(constantColorF, d, state)) | 
|  | { | 
|  | return nullptr; | 
|  | } | 
|  |  | 
|  | d += *Pointer<Int>(blit + OFFSET(BlitData, dSliceB)); | 
|  | } | 
|  | } | 
|  | else if(intBoth) // Integer types do not support filtering | 
|  | { | 
|  | Int4 color; // When both formats are true integer types, we don't go to float to avoid losing precision | 
|  | Int X = Int(x); | 
|  | Int Y = Int(y); | 
|  |  | 
|  | if(state.clampToEdge) | 
|  | { | 
|  | X = Clamp(X, 0, sWidth - 1); | 
|  | Y = Clamp(Y, 0, sHeight - 1); | 
|  | } | 
|  |  | 
|  | Pointer<Byte> s = source + ComputeOffset(X, Y, sPitchB, srcBytes, srcQuadLayout); | 
|  |  | 
|  | if(!read(color, s, state)) | 
|  | { | 
|  | return nullptr; | 
|  | } | 
|  |  | 
|  | if(!write(color, d, state)) | 
|  | { | 
|  | return nullptr; | 
|  | } | 
|  | } | 
|  | else | 
|  | { | 
|  | Float4 color; | 
|  |  | 
|  | bool preScaled = false; | 
|  | if(!state.filter || intSrc) | 
|  | { | 
|  | Int X = Int(x); | 
|  | Int Y = Int(y); | 
|  |  | 
|  | if(state.clampToEdge) | 
|  | { | 
|  | X = Clamp(X, 0, sWidth - 1); | 
|  | Y = Clamp(Y, 0, sHeight - 1); | 
|  | } | 
|  |  | 
|  | Pointer<Byte> s = source + ComputeOffset(X, Y, sPitchB, srcBytes, srcQuadLayout); | 
|  |  | 
|  | if(!read(color, s, state)) | 
|  | { | 
|  | return nullptr; | 
|  | } | 
|  | } | 
|  | else   // Bilinear filtering | 
|  | { | 
|  | Float X = x; | 
|  | Float Y = y; | 
|  |  | 
|  | if(state.clampToEdge) | 
|  | { | 
|  | X = Min(Max(x, 0.5f), Float(sWidth) - 0.5f); | 
|  | Y = Min(Max(y, 0.5f), Float(sHeight) - 0.5f); | 
|  | } | 
|  |  | 
|  | Float x0 = X - 0.5f; | 
|  | Float y0 = Y - 0.5f; | 
|  |  | 
|  | Int X0 = Max(Int(x0), 0); | 
|  | Int Y0 = Max(Int(y0), 0); | 
|  |  | 
|  | Int X1 = X0 + 1; | 
|  | Int Y1 = Y0 + 1; | 
|  | X1 = IfThenElse(X1 >= sWidth, X0, X1); | 
|  | Y1 = IfThenElse(Y1 >= sHeight, Y0, Y1); | 
|  |  | 
|  | Pointer<Byte> s00 = source + ComputeOffset(X0, Y0, sPitchB, srcBytes, srcQuadLayout); | 
|  | Pointer<Byte> s01 = source + ComputeOffset(X1, Y0, sPitchB, srcBytes, srcQuadLayout); | 
|  | Pointer<Byte> s10 = source + ComputeOffset(X0, Y1, sPitchB, srcBytes, srcQuadLayout); | 
|  | Pointer<Byte> s11 = source + ComputeOffset(X1, Y1, sPitchB, srcBytes, srcQuadLayout); | 
|  |  | 
|  | Float4 c00; if(!read(c00, s00, state)) return nullptr; | 
|  | Float4 c01; if(!read(c01, s01, state)) return nullptr; | 
|  | Float4 c10; if(!read(c10, s10, state)) return nullptr; | 
|  | Float4 c11; if(!read(c11, s11, state)) return nullptr; | 
|  |  | 
|  | if(state.convertSRGB && Surface::isSRGBformat(state.sourceFormat)) // sRGB -> RGB | 
|  | { | 
|  | if(!ApplyScaleAndClamp(c00, state)) return nullptr; | 
|  | if(!ApplyScaleAndClamp(c01, state)) return nullptr; | 
|  | if(!ApplyScaleAndClamp(c10, state)) return nullptr; | 
|  | if(!ApplyScaleAndClamp(c11, state)) return nullptr; | 
|  | preScaled = true; | 
|  | } | 
|  |  | 
|  | Float4 fx = Float4(x0 - Float(X0)); | 
|  | Float4 fy = Float4(y0 - Float(Y0)); | 
|  | Float4 ix = Float4(1.0f) - fx; | 
|  | Float4 iy = Float4(1.0f) - fy; | 
|  |  | 
|  | color = (c00 * ix + c01 * fx) * iy + | 
|  | (c10 * ix + c11 * fx) * fy; | 
|  | } | 
|  |  | 
|  | if(!ApplyScaleAndClamp(color, state, preScaled)) | 
|  | { | 
|  | return nullptr; | 
|  | } | 
|  |  | 
|  | for(int s = 0; s < state.destSamples; s++) | 
|  | { | 
|  | if(!write(color, d, state)) | 
|  | { | 
|  | return nullptr; | 
|  | } | 
|  |  | 
|  | d += *Pointer<Int>(blit + OFFSET(BlitData,dSliceB)); | 
|  | } | 
|  | } | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | return function("BlitRoutine"); | 
|  | } | 
|  |  | 
|  | bool Blitter::blitReactor(Surface *source, const SliceRectF &sourceRect, Surface *dest, const SliceRect &destRect, const Blitter::Options &options) | 
|  | { | 
|  | ASSERT(!options.clearOperation || ((source->getWidth() == 1) && (source->getHeight() == 1) && (source->getDepth() == 1))); | 
|  |  | 
|  | Rect dRect = destRect; | 
|  | RectF sRect = sourceRect; | 
|  | if(destRect.x0 > destRect.x1) | 
|  | { | 
|  | swap(dRect.x0, dRect.x1); | 
|  | swap(sRect.x0, sRect.x1); | 
|  | } | 
|  | if(destRect.y0 > destRect.y1) | 
|  | { | 
|  | swap(dRect.y0, dRect.y1); | 
|  | swap(sRect.y0, sRect.y1); | 
|  | } | 
|  |  | 
|  | State state(options); | 
|  | state.clampToEdge = (sourceRect.x0 < 0.0f) || | 
|  | (sourceRect.y0 < 0.0f) || | 
|  | (sourceRect.x1 > (float)source->getWidth()) || | 
|  | (sourceRect.y1 > (float)source->getHeight()); | 
|  |  | 
|  | bool useSourceInternal = !source->isExternalDirty(); | 
|  | bool useDestInternal = !dest->isExternalDirty(); | 
|  | bool isStencil = options.useStencil; | 
|  |  | 
|  | state.sourceFormat = isStencil ? source->getStencilFormat() : source->getFormat(useSourceInternal); | 
|  | state.destFormat = isStencil ? dest->getStencilFormat() : dest->getFormat(useDestInternal); | 
|  | state.destSamples = dest->getSamples(); | 
|  |  | 
|  | criticalSection.lock(); | 
|  | auto blitRoutine = blitCache->query(state); | 
|  |  | 
|  | if(!blitRoutine) | 
|  | { | 
|  | blitRoutine = generate(state); | 
|  |  | 
|  | if(!blitRoutine) | 
|  | { | 
|  | criticalSection.unlock(); | 
|  | return false; | 
|  | } | 
|  |  | 
|  | blitCache->add(state, blitRoutine); | 
|  | } | 
|  |  | 
|  | criticalSection.unlock(); | 
|  |  | 
|  | void (*blitFunction)(const BlitData *data) = (void(*)(const BlitData*))blitRoutine->getEntry(); | 
|  |  | 
|  | BlitData data; | 
|  |  | 
|  | bool isRGBA = options.writeMask == 0xF; | 
|  | bool isEntireDest = dest->isEntire(destRect); | 
|  |  | 
|  | data.source = isStencil ? source->lockStencil(0, 0, 0, sw::PUBLIC) : | 
|  | source->lock(0, 0, sourceRect.slice, sw::LOCK_READONLY, sw::PUBLIC, useSourceInternal); | 
|  | data.dest = isStencil ? dest->lockStencil(0, 0, 0, sw::PUBLIC) : | 
|  | dest->lock(0, 0, destRect.slice, isRGBA ? (isEntireDest ? sw::LOCK_DISCARD : sw::LOCK_WRITEONLY) : sw::LOCK_READWRITE, sw::PUBLIC, useDestInternal); | 
|  | data.sPitchB = isStencil ? source->getStencilPitchB() : source->getPitchB(useSourceInternal); | 
|  | data.dPitchB = isStencil ? dest->getStencilPitchB() : dest->getPitchB(useDestInternal); | 
|  | data.dSliceB = isStencil ? dest->getStencilSliceB() : dest->getSliceB(useDestInternal); | 
|  |  | 
|  | data.w = sRect.width() / dRect.width(); | 
|  | data.h = sRect.height() / dRect.height(); | 
|  | data.x0 = sRect.x0 + (0.5f - dRect.x0) * data.w; | 
|  | data.y0 = sRect.y0 + (0.5f - dRect.y0) * data.h; | 
|  |  | 
|  | data.x0d = dRect.x0; | 
|  | data.x1d = dRect.x1; | 
|  | data.y0d = dRect.y0; | 
|  | data.y1d = dRect.y1; | 
|  |  | 
|  | data.sWidth = source->getWidth(); | 
|  | data.sHeight = source->getHeight(); | 
|  |  | 
|  | blitFunction(&data); | 
|  |  | 
|  | if(isStencil) | 
|  | { | 
|  | source->unlockStencil(); | 
|  | dest->unlockStencil(); | 
|  | } | 
|  | else | 
|  | { | 
|  | source->unlock(useSourceInternal); | 
|  | dest->unlock(useDestInternal); | 
|  | } | 
|  |  | 
|  | return true; | 
|  | } | 
|  | } |