| // Copyright 2016 The SwiftShader Authors. All Rights Reserved. | 
 | // | 
 | // Licensed under the Apache License, Version 2.0 (the "License"); | 
 | // you may not use this file except in compliance with the License. | 
 | // You may obtain a copy of the License at | 
 | // | 
 | //    http://www.apache.org/licenses/LICENSE-2.0 | 
 | // | 
 | // Unless required by applicable law or agreed to in writing, software | 
 | // distributed under the License is distributed on an "AS IS" BASIS, | 
 | // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
 | // See the License for the specific language governing permissions and | 
 | // limitations under the License. | 
 |  | 
 | #include "VertexProcessor.hpp" | 
 |  | 
 | #include "Pipeline/Constants.hpp" | 
 | #include "Pipeline/VertexProgram.hpp" | 
 | #include "System/Debug.hpp" | 
 | #include "System/Math.hpp" | 
 | #include "Vulkan/VkPipelineLayout.hpp" | 
 |  | 
 | #include <cstring> | 
 |  | 
 | namespace sw { | 
 |  | 
 | void VertexCache::clear() | 
 | { | 
 | 	for(uint32_t i = 0; i < SIZE; i++) | 
 | 	{ | 
 | 		tag[i] = 0xFFFFFFFF; | 
 | 	} | 
 | } | 
 |  | 
 | uint32_t VertexProcessor::States::computeHash() | 
 | { | 
 | 	uint32_t *state = reinterpret_cast<uint32_t *>(this); | 
 | 	uint32_t hash = 0; | 
 |  | 
 | 	for(unsigned int i = 0; i < sizeof(States) / sizeof(uint32_t); i++) | 
 | 	{ | 
 | 		hash ^= state[i]; | 
 | 	} | 
 |  | 
 | 	return hash; | 
 | } | 
 |  | 
 | bool VertexProcessor::State::operator==(const State &state) const | 
 | { | 
 | 	if(hash != state.hash) | 
 | 	{ | 
 | 		return false; | 
 | 	} | 
 |  | 
 | 	return *static_cast<const States *>(this) == static_cast<const States &>(state); | 
 | } | 
 |  | 
 | VertexProcessor::VertexProcessor() | 
 | { | 
 | 	setRoutineCacheSize(1024); | 
 | } | 
 |  | 
 | void VertexProcessor::setRoutineCacheSize(int cacheSize) | 
 | { | 
 | 	routineCache = std::make_unique<RoutineCacheType>(clamp(cacheSize, 1, 65536)); | 
 | } | 
 |  | 
 | const VertexProcessor::State VertexProcessor::update(const vk::GraphicsState &pipelineState, const sw::SpirvShader *vertexShader, const vk::Inputs &inputs) | 
 | { | 
 | 	State state; | 
 |  | 
 | 	state.shaderID = vertexShader->getIdentifier(); | 
 | 	state.pipelineLayoutIdentifier = pipelineState.getPipelineLayout()->identifier; | 
 | 	state.robustBufferAccess = pipelineState.getRobustBufferAccess(); | 
 | 	state.isPoint = pipelineState.getTopology() == VK_PRIMITIVE_TOPOLOGY_POINT_LIST; | 
 | 	state.depthClipEnable = pipelineState.getDepthClipEnable(); | 
 |  | 
 | 	for(size_t i = 0; i < MAX_INTERFACE_COMPONENTS / 4; i++) | 
 | 	{ | 
 | 		state.input[i].format = inputs.getStream(i).format; | 
 | 		// TODO: get rid of attribType -- just keep the VK format all the way through, this fully determines | 
 | 		// how to handle the attribute. | 
 | 		state.input[i].attribType = vertexShader->inputs[i * 4].Type; | 
 | 	} | 
 |  | 
 | 	state.hash = state.computeHash(); | 
 |  | 
 | 	return state; | 
 | } | 
 |  | 
 | VertexProcessor::RoutineType VertexProcessor::routine(const State &state, | 
 |                                                       vk::PipelineLayout const *pipelineLayout, | 
 |                                                       SpirvShader const *vertexShader, | 
 |                                                       const vk::DescriptorSet::Bindings &descriptorSets) | 
 | { | 
 | 	auto routine = routineCache->lookup(state); | 
 |  | 
 | 	if(!routine)  // Create one | 
 | 	{ | 
 | 		VertexRoutine *generator = new VertexProgram(state, pipelineLayout, vertexShader, descriptorSets); | 
 | 		generator->generate(); | 
 | 		routine = (*generator)("VertexRoutine_%0.8X", state.shaderID); | 
 | 		delete generator; | 
 |  | 
 | 		routineCache->add(state, routine); | 
 | 	} | 
 |  | 
 | 	return routine; | 
 | } | 
 |  | 
 | }  // namespace sw |