| // Copyright 2016 The SwiftShader Authors. All Rights Reserved. | 
 | // | 
 | // Licensed under the Apache License, Version 2.0 (the "License"); | 
 | // you may not use this file except in compliance with the License. | 
 | // You may obtain a copy of the License at | 
 | // | 
 | //    http://www.apache.org/licenses/LICENSE-2.0 | 
 | // | 
 | // Unless required by applicable law or agreed to in writing, software | 
 | // distributed under the License is distributed on an "AS IS" BASIS, | 
 | // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
 | // See the License for the specific language governing permissions and | 
 | // limitations under the License. | 
 |  | 
 | #include "Direct3DBaseTexture8.hpp" | 
 |  | 
 | #include "Resource.hpp" | 
 | #include "Debug.hpp" | 
 |  | 
 | namespace D3D8 | 
 | { | 
 | 	Direct3DBaseTexture8::Direct3DBaseTexture8(Direct3DDevice8 *device, D3DRESOURCETYPE type, unsigned long levels, unsigned long usage) : Direct3DResource8(device, type, 0), levels(levels), usage(usage) | 
 | 	{ | 
 | 		filterType = D3DTEXF_LINEAR; | 
 | 		LOD = 0; | 
 |  | 
 | 		resource = new sw::Resource(0); | 
 | 	} | 
 |  | 
 | 	Direct3DBaseTexture8::~Direct3DBaseTexture8() | 
 | 	{ | 
 | 		resource->destruct(); | 
 | 	} | 
 | 	 | 
 | 	long Direct3DBaseTexture8::QueryInterface(const IID &iid, void **object) | 
 | 	{ | 
 | 		TRACE(""); | 
 |  | 
 | 		if(iid == IID_IDirect3DBaseTexture8 || | 
 | 		   iid == IID_IDirect3DResource8 || | 
 | 		   iid == IID_IUnknown) | 
 | 		{ | 
 | 			AddRef(); | 
 | 			*object = this; | 
 |  | 
 | 			return S_OK; | 
 | 		} | 
 |  | 
 | 		*object = 0; | 
 |  | 
 | 		return NOINTERFACE(iid); | 
 | 	} | 
 |  | 
 | 	unsigned long Direct3DBaseTexture8::AddRef() | 
 | 	{ | 
 | 		TRACE(""); | 
 |  | 
 | 		return Direct3DResource8::AddRef(); | 
 | 	} | 
 |  | 
 | 	unsigned long Direct3DBaseTexture8::Release() | 
 | 	{ | 
 | 		TRACE(""); | 
 |  | 
 | 		return Direct3DResource8::Release(); | 
 | 	} | 
 |  | 
 | 	long Direct3DBaseTexture8::FreePrivateData(const GUID &guid) | 
 | 	{ | 
 | 		TRACE(""); | 
 |  | 
 | 		return Direct3DResource8::FreePrivateData(guid); | 
 | 	} | 
 |  | 
 | 	long Direct3DBaseTexture8::GetPrivateData(const GUID &guid, void *data, unsigned long *size) | 
 | 	{ | 
 | 		TRACE(""); | 
 |  | 
 | 		return Direct3DResource8::GetPrivateData(guid, data, size); | 
 | 	} | 
 |  | 
 | 	void Direct3DBaseTexture8::PreLoad() | 
 | 	{ | 
 | 		TRACE(""); | 
 |  | 
 | 		Direct3DResource8::PreLoad(); | 
 | 	} | 
 |  | 
 | 	long Direct3DBaseTexture8::SetPrivateData(const GUID &guid, const void *data, unsigned long size, unsigned long flags) | 
 | 	{ | 
 | 		TRACE(""); | 
 |  | 
 | 		return Direct3DResource8::SetPrivateData(guid, data, size, flags); | 
 | 	} | 
 |  | 
 | 	long Direct3DBaseTexture8::GetDevice(IDirect3DDevice8 **device) | 
 | 	{ | 
 | 		TRACE(""); | 
 |  | 
 | 		return Direct3DResource8::GetDevice(device); | 
 | 	} | 
 |  | 
 | 	unsigned long Direct3DBaseTexture8::SetPriority(unsigned long newPriority) | 
 | 	{ | 
 | 		TRACE(""); | 
 |  | 
 | 		return Direct3DResource8::SetPriority(newPriority); | 
 | 	} | 
 |  | 
 | 	unsigned long Direct3DBaseTexture8::GetPriority() | 
 | 	{ | 
 | 		TRACE(""); | 
 |  | 
 | 		return Direct3DResource8::GetPriority(); | 
 | 	} | 
 |  | 
 | 	D3DRESOURCETYPE Direct3DBaseTexture8::GetType() | 
 | 	{ | 
 | 		TRACE(""); | 
 |  | 
 | 		return Direct3DResource8::GetType(); | 
 | 	} | 
 |  | 
 | 	unsigned long Direct3DBaseTexture8::GetLevelCount() | 
 | 	{ | 
 | 		TRACE(""); | 
 |  | 
 | 		return levels; | 
 | 	} | 
 |  | 
 | 	unsigned long Direct3DBaseTexture8::GetLOD() | 
 | 	{ | 
 | 		TRACE(""); | 
 |  | 
 | 		return LOD; | 
 | 	} | 
 |  | 
 | 	unsigned long Direct3DBaseTexture8::SetLOD(unsigned long newLOD) | 
 | 	{ | 
 | 		TRACE(""); | 
 |  | 
 | 		LOD = newLOD; | 
 |  | 
 | 		return 0;   // TODO | 
 | 	} | 
 |  | 
 | 	sw::Resource *Direct3DBaseTexture8::getResource() const | 
 | 	{ | 
 | 		return resource; | 
 | 	} | 
 |  | 
 | 	unsigned long Direct3DBaseTexture8::getInternalLevelCount() | 
 | 	{ | 
 | 		return levels; | 
 | 	} | 
 | } |