blob: 1cdb672802265ee855ae75be219cbee5d4a9d197 [file] [log] [blame]
# Copyright 2016 The SwiftShader Authors. All Rights Reserved.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
import("//build/toolchain/toolchain.gni")
# Need a separate config to ensure the warnings are added to the end.
config("swiftshader_libGLESv2_private_config") {
defines = [
"GL_API=",
"GL_GLEXT_PROTOTYPES",
]
if (is_win) {
cflags = [
"/wd4201", # nameless struct/union
"/wd4324", # structure was padded due to alignment specifier
"/wd5030", # attribute is not recognized
]
defines += [
"GL_APICALL=",
"LIBGLESV2_EXPORTS",
]
if (is_clang) {
defines += [
"__STDC_CONSTANT_MACROS",
"__STDC_LIMIT_MACROS",
]
}
} else {
cflags = [ "-Wno-sign-compare" ]
if (!is_clang) {
cflags += [ "-Wno-unused-but-set-variable" ]
}
defines += [
"LOG_TAG=\"swiftshader_libGLESv2\"",
"__STDC_CONSTANT_MACROS",
"__STDC_LIMIT_MACROS",
"GL_APICALL=__attribute__((visibility(\"default\")))",
]
}
}
shared_library("swiftshader_libGLESv2") {
if (!is_mac) {
output_name = "libGLESv2"
output_dir = "$root_out_dir/swiftshader"
}
deps = [
"//build/config:exe_and_shlib_deps",
"../../OpenGL/compiler:swiftshader_opengl_compiler",
"../../Reactor:swiftshader_reactor",
"../../Renderer:swiftshader_renderer",
]
sources = [
"Buffer.cpp",
"Context.cpp",
"Device.cpp",
"Fence.cpp",
"Framebuffer.cpp",
"IndexDataManager.cpp",
"Program.cpp",
"Query.cpp",
"Renderbuffer.cpp",
"ResourceManager.cpp",
"Shader.cpp",
"Texture.cpp",
"TransformFeedback.cpp",
"VertexArray.cpp",
"VertexDataManager.cpp",
"libGLESv2.cpp",
"libGLESv2.def",
"libGLESv2.rc",
"libGLESv3.cpp",
"main.cpp",
"resource.h",
"utilities.cpp",
]
if (is_win) {
configs -= [ "//build/config/win:unicode" ]
ldflags = [ "/DEF:" + rebase_path("libGLESv2.def", root_build_dir) ]
} else if (is_linux) {
ldflags =
[ "-Wl,--version-script=" + rebase_path("exports.map", root_build_dir) ]
}
if (use_thin_lto) {
# https://crbug.com/686980
# This target relies on the linker to be smart and garbage collect unused symbols.
# It is not the case for LLD + ThinLTO, so we have to use this ugly workaround.
cflags = [
"-Xclang",
"-fno-lto-unit",
"-fno-whole-program-vtables",
"-fno-sanitize=cfi",
]
}
configs -= [ "//build/config/compiler:chromium_code" ]
configs += [
"//build/config/compiler:no_chromium_code",
"//third_party/swiftshader:swiftshader_config",
":swiftshader_libGLESv2_private_config",
]
include_dirs = [
"../../../include",
"../..",
"..",
]
}