| // Copyright 2016 The SwiftShader Authors. All Rights Reserved. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include "Direct3DPixelShader8.hpp" |
| |
| #include "Debug.hpp" |
| |
| namespace D3D8 |
| { |
| Direct3DPixelShader8::Direct3DPixelShader8(Direct3DDevice8 *device, const unsigned long *shaderToken) : device(device), pixelShader(shaderToken) |
| { |
| const unsigned long *token = shaderToken; |
| |
| size = 0; |
| |
| while(shaderToken[size] != 0x0000FFFF) |
| { |
| size++; |
| } |
| |
| size++; |
| |
| this->shaderToken = new unsigned long[size]; |
| memcpy(this->shaderToken, shaderToken, size * sizeof(unsigned long)); |
| } |
| |
| Direct3DPixelShader8::~Direct3DPixelShader8() |
| { |
| delete[] shaderToken; |
| shaderToken = 0; |
| } |
| |
| long Direct3DPixelShader8::QueryInterface(const IID &iid, void **object) |
| { |
| TRACE(""); |
| |
| ASSERT(false); // Internal object |
| |
| return NOINTERFACE(iid); |
| } |
| |
| unsigned long Direct3DPixelShader8::AddRef() |
| { |
| TRACE(""); |
| |
| return Unknown::AddRef(); |
| } |
| |
| unsigned long Direct3DPixelShader8::Release() |
| { |
| TRACE(""); |
| |
| return Unknown::Release(); |
| } |
| |
| void Direct3DPixelShader8::GetFunction(void *data, unsigned int *size) |
| { |
| TRACE(""); |
| |
| if(data) |
| { |
| memcpy(data, shaderToken, this->size * 4); |
| } |
| |
| *size = this->size * 4; |
| } |
| |
| const sw::PixelShader *Direct3DPixelShader8::getPixelShader() const |
| { |
| return &pixelShader; |
| } |
| } |