| // Copyright 2016 The SwiftShader Authors. All Rights Reserved. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #ifndef D3D8_Capabilities_hpp |
| #define D3D8_Capabilities_hpp |
| |
| #include <d3d8.h> |
| |
| namespace D3D8 |
| { |
| struct Capabilities |
| { |
| struct Surface |
| { |
| struct RenderTarget |
| { |
| static bool R8G8B8; |
| static bool R5G6B5; |
| static bool X1R5G5B5; |
| static bool A1R5G5B5; |
| static bool A4R4G4B4; |
| static bool R3G3B2; |
| static bool A8R3G3B2; |
| static bool X4R4G4B4; |
| static bool A8R8G8B8; |
| static bool X8R8G8B8; |
| static bool A8B8G8R8; |
| static bool X8B8G8R8; |
| // Integer HDR formats |
| static bool G16R16; |
| static bool A2B10G10R10; |
| }; |
| |
| struct DepthStencil |
| { |
| static bool D32; |
| static bool D24S8; |
| static bool D24X8; |
| static bool D16; |
| }; |
| |
| static bool A8; |
| static bool R5G6B5; |
| static bool X1R5G5B5; |
| static bool A1R5G5B5; |
| static bool A4R4G4B4; |
| static bool R3G3B2; |
| static bool A8R3G3B2; |
| static bool X4R4G4B4; |
| static bool R8G8B8; |
| static bool X8R8G8B8; |
| static bool A8R8G8B8; |
| static bool A8B8G8R8; |
| static bool X8B8G8R8; |
| // Paletted formats |
| static bool P8; |
| static bool A8P8; |
| // Integer HDR formats |
| static bool G16R16; |
| static bool A2B10G10R10; |
| // Compressed formats |
| static bool DXT1; |
| static bool DXT2; |
| static bool DXT3; |
| static bool DXT4; |
| static bool DXT5; |
| // Bump map formats |
| static bool V8U8; |
| static bool L6V5U5; |
| static bool X8L8V8U8; |
| static bool Q8W8V8U8; |
| static bool V16U16; |
| static bool A2W10V10U10; |
| // Luminance formats |
| static bool L8; |
| static bool A4L4; |
| static bool A8L8; |
| }; |
| |
| struct Volume |
| { |
| static bool A8; |
| static bool R5G6B5; |
| static bool X1R5G5B5; |
| static bool A1R5G5B5; |
| static bool A4R4G4B4; |
| static bool R3G3B2; |
| static bool A8R3G3B2; |
| static bool X4R4G4B4; |
| static bool R8G8B8; |
| static bool X8R8G8B8; |
| static bool A8R8G8B8; |
| static bool A8B8G8R8; |
| static bool X8B8G8R8; |
| // Paletted formats |
| static bool P8; |
| static bool A8P8; |
| // Integer HDR formats |
| static bool G16R16; |
| static bool A2B10G10R10; |
| // Compressed formats |
| static bool DXT1; |
| static bool DXT2; |
| static bool DXT3; |
| static bool DXT4; |
| static bool DXT5; |
| // Bump map formats |
| static bool V8U8; |
| static bool L6V5U5; |
| static bool X8L8V8U8; |
| static bool Q8W8V8U8; |
| static bool V16U16; |
| static bool A2W10V10U10; |
| // Luminance formats |
| static bool L8; |
| static bool A4L4; |
| static bool A8L8; |
| }; |
| |
| struct CubeMap |
| { |
| struct RenderTarget |
| { |
| static bool R8G8B8; |
| static bool R5G6B5; |
| static bool X1R5G5B5; |
| static bool A1R5G5B5; |
| static bool A4R4G4B4; |
| static bool R3G3B2; |
| static bool A8R3G3B2; |
| static bool X4R4G4B4; |
| static bool A8R8G8B8; |
| static bool X8R8G8B8; |
| static bool A8B8G8R8; |
| static bool X8B8G8R8; |
| // Integer HDR formats |
| static bool G16R16; |
| static bool A2B10G10R10; |
| }; |
| |
| struct DepthStencil |
| { |
| static bool D32; |
| static bool D24S8; |
| static bool D24X8; |
| static bool D16; |
| }; |
| |
| static bool A8; |
| static bool R5G6B5; |
| static bool X1R5G5B5; |
| static bool A1R5G5B5; |
| static bool A4R4G4B4; |
| static bool R3G3B2; |
| static bool A8R3G3B2; |
| static bool X4R4G4B4; |
| static bool R8G8B8; |
| static bool X8R8G8B8; |
| static bool A8R8G8B8; |
| static bool A8B8G8R8; |
| static bool X8B8G8R8; |
| // Paletted formats |
| static bool P8; |
| static bool A8P8; |
| // Integer HDR formats |
| static bool G16R16; |
| static bool A2B10G10R10; |
| // Compressed formats |
| static bool DXT1; |
| static bool DXT2; |
| static bool DXT3; |
| static bool DXT4; |
| static bool DXT5; |
| // Bump map formats |
| static bool V8U8; |
| static bool L6V5U5; |
| static bool X8L8V8U8; |
| static bool Q8W8V8U8; |
| static bool V16U16; |
| static bool A2W10V10U10; |
| // Luminance formats |
| static bool L8; |
| static bool A4L4; |
| static bool A8L8; |
| }; |
| |
| struct VolumeTexture |
| { |
| static bool A8; |
| static bool R5G6B5; |
| static bool X1R5G5B5; |
| static bool A1R5G5B5; |
| static bool A4R4G4B4; |
| static bool R3G3B2; |
| static bool A8R3G3B2; |
| static bool X4R4G4B4; |
| static bool R8G8B8; |
| static bool X8R8G8B8; |
| static bool A8R8G8B8; |
| static bool A8B8G8R8; |
| static bool X8B8G8R8; |
| // Paletted formats |
| static bool P8; |
| static bool A8P8; |
| // Integer HDR formats |
| static bool G16R16; |
| static bool A2B10G10R10; |
| // Compressed formats |
| static bool DXT1; |
| static bool DXT2; |
| static bool DXT3; |
| static bool DXT4; |
| static bool DXT5; |
| // Bump map formats |
| static bool V8U8; |
| static bool L6V5U5; |
| static bool X8L8V8U8; |
| static bool Q8W8V8U8; |
| static bool V16U16; |
| static bool A2W10V10U10; |
| // Luminance formats |
| static bool L8; |
| static bool A4L4; |
| static bool A8L8; |
| }; |
| |
| struct Texture |
| { |
| struct RenderTarget |
| { |
| static bool R8G8B8; |
| static bool R5G6B5; |
| static bool X1R5G5B5; |
| static bool A1R5G5B5; |
| static bool A4R4G4B4; |
| static bool R3G3B2; |
| static bool A8R3G3B2; |
| static bool X4R4G4B4; |
| static bool A8R8G8B8; |
| static bool X8R8G8B8; |
| static bool A8B8G8R8; |
| static bool X8B8G8R8; |
| // Integer HDR formats |
| static bool G16R16; |
| static bool A2B10G10R10; |
| }; |
| |
| struct DepthStencil |
| { |
| static bool D32; |
| static bool D24S8; |
| static bool D24X8; |
| static bool D16; |
| }; |
| |
| static bool A8; |
| static bool R5G6B5; |
| static bool X1R5G5B5; |
| static bool A1R5G5B5; |
| static bool A4R4G4B4; |
| static bool R3G3B2; |
| static bool A8R3G3B2; |
| static bool X4R4G4B4; |
| static bool R8G8B8; |
| static bool X8R8G8B8; |
| static bool A8R8G8B8; |
| static bool A8B8G8R8; |
| static bool X8B8G8R8; |
| // Paletted formats |
| static bool P8; |
| static bool A8P8; |
| // Integer HDR formats |
| static bool G16R16; |
| static bool A2B10G10R10; |
| // Compressed formats |
| static bool DXT1; |
| static bool DXT2; |
| static bool DXT3; |
| static bool DXT4; |
| static bool DXT5; |
| // Bump map formats |
| static bool V8U8; |
| static bool L6V5U5; |
| static bool X8L8V8U8; |
| static bool Q8W8V8U8; |
| static bool V16U16; |
| static bool A2W10V10U10; |
| // Luminance formats |
| static bool L8; |
| static bool A4L4; |
| static bool A8L8; |
| }; |
| }; |
| |
| extern unsigned int pixelShaderVersion; |
| extern unsigned int vertexShaderVersion; |
| |
| extern unsigned int textureMemory; |
| extern unsigned int maxAnisotropy; |
| } |
| |
| #endif // D3D8_Capabilities_hpp |