| // SwiftShader Software Renderer | |
| // | |
| // Copyright(c) 2005-2012 TransGaming Inc. | |
| // | |
| // All rights reserved. No part of this software may be copied, distributed, transmitted, | |
| // transcribed, stored in a retrieval system, translated into any human or computer | |
| // language by any means, or disclosed to third parties without the explicit written | |
| // agreement of TransGaming Inc. Without such an agreement, no rights or licenses, express | |
| // or implied, including but not limited to any patent rights, are granted to you. | |
| // | |
| #ifndef Vertex_hpp | |
| #define Vertex_hpp | |
| #include "Color.hpp" | |
| #include "Common/MetaMacro.hpp" | |
| #include "Common/Types.hpp" | |
| namespace sw | |
| { | |
| enum Out // Default vertex output semantic | |
| { | |
| Pos = 0, | |
| D0 = 1, // Diffuse | |
| D1 = 2, // Specular | |
| T0 = 3, | |
| T1 = 4, | |
| T2 = 5, | |
| T3 = 6, | |
| T4 = 7, | |
| T5 = 8, | |
| T6 = 9, | |
| T7 = 10, | |
| Fog = 11, // x component | |
| Pts = Fog, // y component | |
| Unused | |
| }; | |
| struct UVWQ | |
| { | |
| float u; | |
| float v; | |
| float w; | |
| float q; | |
| float &operator[](int i) | |
| { | |
| return (&u)[i]; | |
| } | |
| }; | |
| ALIGN(16, struct Vertex | |
| { | |
| union | |
| { | |
| struct // Fixed semantics | |
| { | |
| union // Position | |
| { | |
| struct | |
| { | |
| float x; | |
| float y; | |
| float z; | |
| float w; | |
| }; | |
| struct | |
| { | |
| float4 P; | |
| }; | |
| }; | |
| float4 C[2]; // Diffuse and specular color | |
| UVWQ T[8]; // Texture coordinates | |
| float f; // Fog | |
| float pSize; // Point size | |
| unsigned char padding0[4]; | |
| unsigned char clipFlags; | |
| unsigned char padding1[3]; | |
| }; | |
| float4 v[12]; // Generic components using semantic declaration | |
| }; | |
| struct // Projected coordinates | |
| { | |
| int X; | |
| int Y; | |
| float Z; | |
| float W; | |
| }; | |
| }); | |
| META_ASSERT((sizeof(Vertex) & 0x0000000F) == 0); | |
| } | |
| #endif // Vertex_hpp |