|  | // Copyright 2016 The SwiftShader Authors. All Rights Reserved. | 
|  | // | 
|  | // Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | // you may not use this file except in compliance with the License. | 
|  | // You may obtain a copy of the License at | 
|  | // | 
|  | //    http://www.apache.org/licenses/LICENSE-2.0 | 
|  | // | 
|  | // Unless required by applicable law or agreed to in writing, software | 
|  | // distributed under the License is distributed on an "AS IS" BASIS, | 
|  | // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | // See the License for the specific language governing permissions and | 
|  | // limitations under the License. | 
|  |  | 
|  | // Object.cpp: Defines the Object base class that provides | 
|  | // lifecycle support for GL objects using the traditional BindObject scheme, but | 
|  | // that need to be reference counted for correct cross-context deletion. | 
|  |  | 
|  | #include "Object.hpp" | 
|  |  | 
|  | #include "Common/Thread.hpp" | 
|  |  | 
|  | namespace gl | 
|  | { | 
|  | #ifndef NDEBUG | 
|  | std::set<Object*> Object::instances; | 
|  | #endif | 
|  |  | 
|  | Object::Object() | 
|  | { | 
|  | referenceCount = 0; | 
|  |  | 
|  | #ifndef NDEBUG | 
|  | instances.insert(this); | 
|  | #endif | 
|  | } | 
|  |  | 
|  | Object::~Object() | 
|  | { | 
|  | ASSERT(referenceCount == 0); | 
|  |  | 
|  | #ifndef NDEBUG | 
|  | ASSERT(instances.find(this) != instances.end());   // Check for double deletion | 
|  | instances.erase(this); | 
|  | #endif | 
|  | } | 
|  |  | 
|  | void Object::addRef() | 
|  | { | 
|  | sw::atomicIncrement(&referenceCount); | 
|  | } | 
|  |  | 
|  | void Object::release() | 
|  | { | 
|  | if(dereference() == 0) | 
|  | { | 
|  | delete this; | 
|  | } | 
|  | } | 
|  |  | 
|  | int Object::dereference() | 
|  | { | 
|  | ASSERT(referenceCount > 0); | 
|  |  | 
|  | if(referenceCount > 0) | 
|  | { | 
|  | return sw::atomicDecrement(&referenceCount); | 
|  | } | 
|  |  | 
|  | return 0; | 
|  | } | 
|  |  | 
|  | void Object::destroy() | 
|  | { | 
|  | referenceCount = 0; | 
|  | delete this; | 
|  | } | 
|  |  | 
|  | NamedObject::NamedObject(GLuint name) : name(name) | 
|  | { | 
|  | } | 
|  |  | 
|  | NamedObject::~NamedObject() | 
|  | { | 
|  | } | 
|  |  | 
|  | #ifndef NDEBUG | 
|  | struct ObjectLeakCheck | 
|  | { | 
|  | ~ObjectLeakCheck() | 
|  | { | 
|  | ASSERT(Object::instances.empty());   // Check for GL object leak at termination | 
|  | } | 
|  | }; | 
|  |  | 
|  | static ObjectLeakCheck objectLeakCheck; | 
|  | #endif | 
|  |  | 
|  | } |