|  | // Copyright 2016 The SwiftShader Authors. All Rights Reserved. | 
|  | // | 
|  | // Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | // you may not use this file except in compliance with the License. | 
|  | // You may obtain a copy of the License at | 
|  | // | 
|  | //    http://www.apache.org/licenses/LICENSE-2.0 | 
|  | // | 
|  | // Unless required by applicable law or agreed to in writing, software | 
|  | // distributed under the License is distributed on an "AS IS" BASIS, | 
|  | // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | // See the License for the specific language governing permissions and | 
|  | // limitations under the License. | 
|  |  | 
|  | #ifndef sw_PixelShader_hpp | 
|  | #define sw_PixelShader_hpp | 
|  |  | 
|  | #include "Shader.hpp" | 
|  | #include "Main/Config.hpp" | 
|  |  | 
|  | namespace sw | 
|  | { | 
|  | class PixelShader : public Shader | 
|  | { | 
|  | public: | 
|  | explicit PixelShader(const PixelShader *ps = 0); | 
|  | explicit PixelShader(const unsigned long *token); | 
|  |  | 
|  | virtual ~PixelShader(); | 
|  |  | 
|  | static int validate(const unsigned long *const token);   // Returns number of instructions if valid | 
|  | bool depthOverride() const; | 
|  | bool containsKill() const; | 
|  | bool containsCentroid() const; | 
|  | bool usesDiffuse(int component) const; | 
|  | bool usesSpecular(int component) const; | 
|  | bool usesTexture(int coordinate, int component) const; | 
|  |  | 
|  | void setInput(int inputIdx, int nbComponents, const Semantic& semantic); | 
|  | const Semantic& getInput(int inputIdx, int component) const; | 
|  |  | 
|  | void declareVPos() { vPosDeclared = true; } | 
|  | void declareVFace() { vFaceDeclared = true; } | 
|  | bool isVPosDeclared() const { return vPosDeclared; } | 
|  | bool isVFaceDeclared() const { return vFaceDeclared; } | 
|  |  | 
|  | private: | 
|  | void analyze(); | 
|  | void analyzeZOverride(); | 
|  | void analyzeKill(); | 
|  | void analyzeInterpolants(); | 
|  |  | 
|  | Semantic input[MAX_FRAGMENT_INPUTS][4]; | 
|  |  | 
|  | bool vPosDeclared; | 
|  | bool vFaceDeclared; | 
|  | bool zOverride; | 
|  | bool kill; | 
|  | bool centroid; | 
|  | }; | 
|  | } | 
|  |  | 
|  | #endif   // sw_PixelShader_hpp |