| // Copyright 2016 The SwiftShader Authors. All Rights Reserved. | 
 | // | 
 | // Licensed under the Apache License, Version 2.0 (the "License"); | 
 | // you may not use this file except in compliance with the License. | 
 | // You may obtain a copy of the License at | 
 | // | 
 | //    http://www.apache.org/licenses/LICENSE-2.0 | 
 | // | 
 | // Unless required by applicable law or agreed to in writing, software | 
 | // distributed under the License is distributed on an "AS IS" BASIS, | 
 | // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
 | // See the License for the specific language governing permissions and | 
 | // limitations under the License. | 
 |  | 
 | #ifndef sw_VertexShader_hpp | 
 | #define sw_VertexShader_hpp | 
 |  | 
 | #include "Shader.hpp" | 
 | #include "Main/Config.hpp" | 
 |  | 
 | namespace sw | 
 | { | 
 | 	class VertexShader : public Shader | 
 | 	{ | 
 | 	public: | 
 | 		enum AttribType : unsigned char | 
 | 		{ | 
 | 			ATTRIBTYPE_FLOAT, | 
 | 			ATTRIBTYPE_INT, | 
 | 			ATTRIBTYPE_UINT, | 
 |  | 
 | 			ATTRIBTYPE_LAST = ATTRIBTYPE_UINT | 
 | 		}; | 
 |  | 
 | 		explicit VertexShader(const VertexShader *vs = 0); | 
 | 		explicit VertexShader(const unsigned long *token); | 
 |  | 
 | 		virtual ~VertexShader(); | 
 |  | 
 | 		static int validate(const unsigned long *const token);   // Returns number of instructions if valid | 
 | 		bool containsTextureSampling() const; | 
 |  | 
 | 		void setInput(int inputIdx, const Semantic& semantic, AttribType attribType = ATTRIBTYPE_FLOAT); | 
 | 		void setOutput(int outputIdx, int nbComponents, const Semantic& semantic); | 
 | 		void setPositionRegister(int posReg); | 
 | 		void setPointSizeRegister(int ptSizeReg); | 
 | 		void declareInstanceId() { instanceIdDeclared = true; } | 
 | 		void declareVertexId() { vertexIdDeclared = true; } | 
 |  | 
 | 		const Semantic& getInput(int inputIdx) const; | 
 | 		const Semantic& getOutput(int outputIdx, int component) const; | 
 | 		AttribType getAttribType(int inputIndex) const; | 
 | 		int getPositionRegister() const { return positionRegister; } | 
 | 		int getPointSizeRegister() const { return pointSizeRegister; } | 
 | 		bool isInstanceIdDeclared() const { return instanceIdDeclared; } | 
 | 		bool isVertexIdDeclared() const { return vertexIdDeclared; } | 
 |  | 
 | 	private: | 
 | 		void analyze(); | 
 | 		void analyzeInput(); | 
 | 		void analyzeOutput(); | 
 | 		void analyzeTextureSampling(); | 
 |  | 
 | 		Semantic input[MAX_VERTEX_INPUTS]; | 
 | 		Semantic output[MAX_VERTEX_OUTPUTS][4]; | 
 |  | 
 | 		AttribType attribType[MAX_VERTEX_INPUTS]; | 
 |  | 
 | 		int positionRegister; | 
 | 		int pointSizeRegister; | 
 |  | 
 | 		bool instanceIdDeclared; | 
 | 		bool vertexIdDeclared; | 
 | 		bool textureSampling; | 
 | 	}; | 
 | } | 
 |  | 
 | #endif   // sw_VertexShader_hpp |