| // Copyright 2016 The SwiftShader Authors. All Rights Reserved. | 
 | // | 
 | // Licensed under the Apache License, Version 2.0 (the "License"); | 
 | // you may not use this file except in compliance with the License. | 
 | // You may obtain a copy of the License at | 
 | // | 
 | //    http://www.apache.org/licenses/LICENSE-2.0 | 
 | // | 
 | // Unless required by applicable law or agreed to in writing, software | 
 | // distributed under the License is distributed on an "AS IS" BASIS, | 
 | // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
 | // See the License for the specific language governing permissions and | 
 | // limitations under the License. | 
 |  | 
 | #include "Direct3DStateBlock9.hpp" | 
 |  | 
 | #include "Direct3DDevice9.hpp" | 
 | #include "Direct3DVertexDeclaration9.hpp" | 
 | #include "Direct3DIndexBuffer9.hpp" | 
 | #include "Direct3DVertexBuffer9.hpp" | 
 | #include "Direct3DBaseTexture9.hpp" | 
 | #include "Direct3DPixelShader9.hpp" | 
 | #include "Direct3DVertexShader9.hpp" | 
 | #include "Debug.hpp" | 
 |  | 
 | #include <assert.h> | 
 |  | 
 | namespace D3D9 | 
 | { | 
 | 	Direct3DStateBlock9::Direct3DStateBlock9(Direct3DDevice9 *device, D3DSTATEBLOCKTYPE type) : device(device), type(type) | 
 | 	{ | 
 | 		vertexDeclaration = 0; | 
 |  | 
 | 		indexBuffer = 0; | 
 |  | 
 | 		for(int stream = 0; stream < MAX_VERTEX_INPUTS; stream++) | 
 | 		{ | 
 | 			streamSource[stream].vertexBuffer = 0; | 
 | 		} | 
 |  | 
 | 		for(int sampler = 0; sampler < 16 + 4; sampler++) | 
 | 		{ | 
 | 			texture[sampler] = 0; | 
 | 		} | 
 |  | 
 | 		pixelShader = 0; | 
 | 		vertexShader = 0; | 
 |  | 
 | 		clear(); | 
 |  | 
 | 		if(type == D3DSBT_PIXELSTATE || type == D3DSBT_ALL) | 
 | 		{ | 
 | 			capturePixelRenderStates(); | 
 | 			capturePixelTextureStates(); | 
 | 			capturePixelSamplerStates(); | 
 | 			capturePixelShaderStates(); | 
 | 		} | 
 |  | 
 | 		if(type == D3DSBT_VERTEXSTATE || type == D3DSBT_ALL) | 
 | 		{ | 
 | 			captureVertexRenderStates(); | 
 | 			captureVertexSamplerStates(); | 
 | 			captureVertexTextureStates(); | 
 | 			captureNPatchMode(); | 
 | 			captureLightStates(); | 
 | 			captureVertexShaderStates(); | 
 | 			captureStreamSourceFrequencies(); | 
 | 			captureFVF(); | 
 | 			captureVertexDeclaration(); | 
 | 		} | 
 |  | 
 | 		if(type == D3DSBT_ALL)   // Capture remaining states | 
 | 		{ | 
 | 			captureTextures(); | 
 | 			captureTexturePalette(); | 
 | 			captureVertexStreams(); | 
 | 			captureIndexBuffer(); | 
 | 			captureViewport(); | 
 | 			captureScissorRectangle(); | 
 | 			captureTransforms(); | 
 | 			captureTextureTransforms(); | 
 | 			captureClippingPlanes(); | 
 | 			captureMaterial(); | 
 | 		} | 
 | 	} | 
 |  | 
 | 	Direct3DStateBlock9::~Direct3DStateBlock9() | 
 | 	{ | 
 | 		clear(); | 
 | 	} | 
 |  | 
 | 	long Direct3DStateBlock9::QueryInterface(const IID &iid, void **object) | 
 | 	{ | 
 | 		CriticalSection cs(device); | 
 |  | 
 | 		TRACE(""); | 
 |  | 
 | 		if(iid == IID_IDirect3DStateBlock9 || | 
 | 		   iid == IID_IUnknown) | 
 | 		{ | 
 | 			AddRef(); | 
 | 			*object = this; | 
 |  | 
 | 			return S_OK; | 
 | 		} | 
 |  | 
 | 		*object = 0; | 
 |  | 
 | 		return NOINTERFACE(iid); | 
 | 	} | 
 |  | 
 | 	unsigned long Direct3DStateBlock9::AddRef() | 
 | 	{ | 
 | 		TRACE(""); | 
 |  | 
 | 		return Unknown::AddRef(); | 
 | 	} | 
 |  | 
 | 	unsigned long Direct3DStateBlock9::Release() | 
 | 	{ | 
 | 		TRACE(""); | 
 |  | 
 | 		return Unknown::Release(); | 
 | 	} | 
 |  | 
 | 	long Direct3DStateBlock9::Apply() | 
 | 	{ | 
 | 		CriticalSection cs(device); | 
 |  | 
 | 		TRACE(""); | 
 |  | 
 | 		if(device->isRecording()) | 
 | 		{ | 
 | 			return INVALIDCALL(); | 
 | 		} | 
 |  | 
 | 		if(fvfCaptured) | 
 | 		{ | 
 | 			device->SetFVF(FVF); | 
 | 		} | 
 |  | 
 | 		if(vertexDeclarationCaptured) | 
 | 		{ | 
 | 			device->SetVertexDeclaration(vertexDeclaration); | 
 | 		} | 
 |  | 
 | 		if(indexBufferCaptured) | 
 | 		{ | 
 | 			device->SetIndices(indexBuffer); | 
 | 		} | 
 |  | 
 | 		for(int state = D3DRS_ZENABLE; state <= D3DRS_BLENDOPALPHA; state++) | 
 | 		{ | 
 | 			if(renderStateCaptured[state]) | 
 | 			{ | 
 | 				device->SetRenderState((D3DRENDERSTATETYPE)state, renderState[state]); | 
 | 			} | 
 | 		} | 
 |  | 
 | 		if(nPatchModeCaptured) | 
 | 		{ | 
 | 			device->SetNPatchMode(nPatchMode); | 
 | 		} | 
 |  | 
 | 		for(int stage = 0; stage < 8; stage++) | 
 | 		{ | 
 | 			for(int state = D3DTSS_COLOROP; state <= D3DTSS_CONSTANT; state++) | 
 | 			{ | 
 | 				if(textureStageStateCaptured[stage][state]) | 
 | 				{ | 
 | 					device->SetTextureStageState(stage, (D3DTEXTURESTAGESTATETYPE)state, textureStageState[stage][state]); | 
 | 				} | 
 | 			} | 
 | 		} | 
 |  | 
 | 		for(int sampler = 0; sampler < 16 + 4; sampler++) | 
 | 		{ | 
 | 			for(int state = D3DSAMP_ADDRESSU; state <= D3DSAMP_DMAPOFFSET; state++) | 
 | 			{ | 
 | 				if(samplerStateCaptured[sampler][state]) | 
 | 				{ | 
 | 					int index = sampler < 16 ? sampler : D3DVERTEXTEXTURESAMPLER0 + (sampler - 16); | 
 | 					device->SetSamplerState(index, (D3DSAMPLERSTATETYPE)state, samplerState[sampler][state]); | 
 | 				} | 
 | 			} | 
 | 		} | 
 |  | 
 | 		for(int stream = 0; stream < MAX_VERTEX_INPUTS; stream++) | 
 | 		{ | 
 | 			if(streamSourceCaptured[stream]) | 
 | 			{ | 
 | 				device->SetStreamSource(stream, streamSource[stream].vertexBuffer, streamSource[stream].offset, streamSource[stream].stride); | 
 | 			} | 
 |  | 
 | 			if(streamSourceFrequencyCaptured[stream]) | 
 | 			{ | 
 | 				device->SetStreamSourceFreq(stream, streamSourceFrequency[stream]); | 
 | 			} | 
 | 		} | 
 |  | 
 | 		for(int sampler = 0; sampler < 16 + 4; sampler++) | 
 | 		{ | 
 | 			if(textureCaptured[sampler]) | 
 | 			{ | 
 | 				int index = sampler < 16 ? sampler : D3DVERTEXTEXTURESAMPLER0 + (sampler - 16); | 
 | 				device->SetTexture(index, texture[sampler]); | 
 | 			} | 
 | 		} | 
 |  | 
 | 		for(int state = 0; state < 512; state++) | 
 | 		{ | 
 | 			if(transformCaptured[state]) | 
 | 			{ | 
 | 				device->SetTransform((D3DTRANSFORMSTATETYPE)state, &transform[state]); | 
 | 			} | 
 | 		} | 
 |  | 
 | 		if(materialCaptured) | 
 | 		{ | 
 | 			device->SetMaterial(&material); | 
 | 		} | 
 |  | 
 | 		for(int index = 0; index < 8; index++)   // FIXME: Support unlimited index | 
 | 		{ | 
 | 			if(lightCaptured[index]) | 
 | 			{ | 
 | 				device->SetLight(index, &light[index]); | 
 | 			} | 
 | 		} | 
 |  | 
 | 		for(int index = 0; index < 8; index++)   // FIXME: Support unlimited index | 
 | 		{ | 
 | 			if(lightEnableCaptured[index]) | 
 | 			{ | 
 | 				device->LightEnable(index, lightEnableState[index]); | 
 | 			} | 
 | 		} | 
 |  | 
 | 		if(pixelShaderCaptured) | 
 | 		{ | 
 | 			device->SetPixelShader(pixelShader); | 
 | 		} | 
 |  | 
 | 		if(vertexShaderCaptured) | 
 | 		{ | 
 | 			device->SetVertexShader(vertexShader); | 
 | 		} | 
 |  | 
 | 		if(viewportCaptured) | 
 | 		{ | 
 | 			device->SetViewport(&viewport); | 
 | 		} | 
 |  | 
 | 		for(int i = 0; i < MAX_PIXEL_SHADER_CONST; i++) | 
 | 		{ | 
 | 			if(*(int*)pixelShaderConstantF[i] != 0x80000000) | 
 | 			{ | 
 | 				device->SetPixelShaderConstantF(i, pixelShaderConstantF[i], 1); | 
 | 			} | 
 | 		} | 
 |  | 
 | 		for(int i = 0; i < 16; i++) | 
 | 		{ | 
 | 			if(pixelShaderConstantI[i][0] != 0x80000000) | 
 | 			{ | 
 | 				device->SetPixelShaderConstantI(i, pixelShaderConstantI[i], 1); | 
 | 			} | 
 | 		} | 
 |  | 
 | 		for(int i = 0; i < 16; i++) | 
 | 		{ | 
 | 			if(pixelShaderConstantB[i] != 0x80000000) | 
 | 			{ | 
 | 				device->SetPixelShaderConstantB(i, &pixelShaderConstantB[i], 1); | 
 | 			} | 
 | 		} | 
 |  | 
 | 		for(int i = 0; i < MAX_VERTEX_SHADER_CONST; i++) | 
 | 		{ | 
 | 			if(*(int*)vertexShaderConstantF[i] != 0x80000000) | 
 | 			{ | 
 | 				device->SetVertexShaderConstantF(i, vertexShaderConstantF[i], 1); | 
 | 			} | 
 | 		} | 
 |  | 
 | 		for(int i = 0; i < 16; i++) | 
 | 		{ | 
 | 			if(vertexShaderConstantI[i][0] != 0x80000000) | 
 | 			{ | 
 | 				device->SetVertexShaderConstantI(i, vertexShaderConstantI[i], 1); | 
 | 			} | 
 | 		} | 
 |  | 
 | 		for(int i = 0; i < 16; i++) | 
 | 		{ | 
 | 			if(vertexShaderConstantB[i] != 0x80000000) | 
 | 			{ | 
 | 				device->SetVertexShaderConstantB(i, &vertexShaderConstantB[i], 1); | 
 | 			} | 
 | 		} | 
 |  | 
 | 		for(int index = 0; index < 6; index++) | 
 | 		{ | 
 | 			if(clipPlaneCaptured[index]) | 
 | 			{ | 
 | 				device->SetClipPlane(index, clipPlane[index]); | 
 | 			} | 
 | 		} | 
 |  | 
 | 		if(scissorRectCaptured) | 
 | 		{ | 
 | 			device->SetScissorRect(&scissorRect); | 
 | 		} | 
 |  | 
 | 		if(paletteNumberCaptured) | 
 | 		{ | 
 | 			device->SetCurrentTexturePalette(paletteNumber); | 
 | 		} | 
 |  | 
 | 		return D3D_OK; | 
 | 	} | 
 |  | 
 | 	long Direct3DStateBlock9::Capture() | 
 | 	{ | 
 | 		CriticalSection cs(device); | 
 |  | 
 | 		TRACE(""); | 
 |  | 
 | 		if(fvfCaptured) | 
 | 		{ | 
 | 			device->GetFVF(&FVF); | 
 | 		} | 
 |  | 
 | 		if(vertexDeclarationCaptured) | 
 | 		{ | 
 | 			Direct3DVertexDeclaration9 *vertexDeclaration; | 
 | 			device->GetVertexDeclaration(reinterpret_cast<IDirect3DVertexDeclaration9**>(&vertexDeclaration)); | 
 |  | 
 | 			if(vertexDeclaration) | 
 | 			{ | 
 | 				vertexDeclaration->bind(); | 
 | 				vertexDeclaration->Release(); | 
 | 			} | 
 |  | 
 | 			if(this->vertexDeclaration) | 
 | 			{ | 
 | 				this->vertexDeclaration->unbind(); | 
 | 			} | 
 |  | 
 | 			this->vertexDeclaration = vertexDeclaration; | 
 | 		} | 
 |  | 
 | 		if(indexBufferCaptured) | 
 | 		{ | 
 | 			Direct3DIndexBuffer9 *indexBuffer; | 
 | 			device->GetIndices(reinterpret_cast<IDirect3DIndexBuffer9**>(&indexBuffer)); | 
 |  | 
 | 			if(indexBuffer) | 
 | 			{ | 
 | 				indexBuffer->bind(); | 
 | 				indexBuffer->Release(); | 
 | 			} | 
 |  | 
 | 			if(this->indexBuffer) | 
 | 			{ | 
 | 				this->indexBuffer->unbind(); | 
 | 			} | 
 |  | 
 | 			this->indexBuffer = indexBuffer; | 
 | 		} | 
 |  | 
 | 		for(int state = 0; state < D3DRS_BLENDOPALPHA + 1; state++) | 
 | 		{ | 
 | 			if(renderStateCaptured[state]) | 
 | 			{ | 
 | 				device->GetRenderState((D3DRENDERSTATETYPE)state, &renderState[state]); | 
 | 			} | 
 | 		} | 
 |  | 
 | 		if(nPatchModeCaptured) | 
 | 		{ | 
 | 			nPatchMode = device->GetNPatchMode(); | 
 | 		} | 
 |  | 
 | 		for(int stage = 0; stage < 8; stage++) | 
 | 		{ | 
 | 			for(int state = 0; state < D3DTSS_CONSTANT + 1; state++) | 
 | 			{ | 
 | 				if(textureStageStateCaptured[stage][state]) | 
 | 				{ | 
 | 					device->GetTextureStageState(stage, (D3DTEXTURESTAGESTATETYPE)state, &textureStageState[stage][state]); | 
 | 				} | 
 | 			} | 
 | 		} | 
 |  | 
 | 		for(int sampler = 0; sampler < 16 + 4; sampler++) | 
 | 		{ | 
 | 			for(int state = 0; state < D3DSAMP_DMAPOFFSET + 1; state++) | 
 | 			{ | 
 | 				if(samplerStateCaptured[sampler][state]) | 
 | 				{ | 
 | 					int index = sampler < 16 ? sampler : D3DVERTEXTEXTURESAMPLER0 + (sampler - 16); | 
 | 					device->GetSamplerState(index, (D3DSAMPLERSTATETYPE)state, &samplerState[sampler][state]); | 
 | 				} | 
 | 			} | 
 | 		} | 
 |  | 
 | 		for(int stream = 0; stream < MAX_VERTEX_INPUTS; stream++) | 
 | 		{ | 
 | 			if(streamSourceCaptured[stream]) | 
 | 			{ | 
 | 				Direct3DVertexBuffer9 *vertexBuffer; | 
 | 				device->GetStreamSource(stream, reinterpret_cast<IDirect3DVertexBuffer9**>(&vertexBuffer), &streamSource[stream].offset, &streamSource[stream].stride); | 
 |  | 
 | 				if(vertexBuffer) | 
 | 				{ | 
 | 					vertexBuffer->bind(); | 
 | 					vertexBuffer->Release(); | 
 | 				} | 
 |  | 
 | 				if(streamSource[stream].vertexBuffer) | 
 | 				{ | 
 | 					streamSource[stream].vertexBuffer->unbind(); | 
 | 				} | 
 |  | 
 | 				streamSource[stream].vertexBuffer = vertexBuffer; | 
 | 			} | 
 |  | 
 | 			if(streamSourceFrequencyCaptured[stream]) | 
 | 			{ | 
 | 				device->GetStreamSourceFreq(stream, &streamSourceFrequency[stream]); | 
 | 			} | 
 | 		} | 
 |  | 
 | 		for(int sampler = 0; sampler < 16 + 4; sampler++) | 
 | 		{ | 
 | 			if(textureCaptured[sampler]) | 
 | 			{ | 
 | 				Direct3DBaseTexture9 *texture; | 
 | 				int index = sampler < 16 ? sampler : D3DVERTEXTEXTURESAMPLER0 + (sampler - 16); | 
 | 				device->GetTexture(index, reinterpret_cast<IDirect3DBaseTexture9**>(&texture)); | 
 |  | 
 | 				if(texture) | 
 | 				{ | 
 | 					texture->bind(); | 
 | 					texture->Release(); | 
 | 				} | 
 |  | 
 | 				if(this->texture[sampler]) | 
 | 				{ | 
 | 					this->texture[sampler]->unbind(); | 
 | 				} | 
 |  | 
 | 				this->texture[sampler] = texture; | 
 | 			} | 
 | 		} | 
 |  | 
 | 		for(int state = 0; state < 512; state++) | 
 | 		{ | 
 | 			if(transformCaptured[state]) | 
 | 			{ | 
 | 				device->GetTransform((D3DTRANSFORMSTATETYPE)state, &transform[state]); | 
 | 			} | 
 | 		} | 
 |  | 
 | 		if(materialCaptured) | 
 | 		{ | 
 | 			device->GetMaterial(&material); | 
 | 		} | 
 |  | 
 | 		for(int index = 0; index < 8; index++)   // FIXME: Support unlimited index | 
 | 		{ | 
 | 			if(lightCaptured[index]) | 
 | 			{ | 
 | 				device->GetLight(index, &light[index]); | 
 | 			} | 
 | 		} | 
 |  | 
 | 		for(int index = 0; index < 8; index++)   // FIXME: Support unlimited index | 
 | 		{ | 
 | 			if(lightEnableCaptured[index]) | 
 | 			{ | 
 | 				lightEnableState[index] = false; | 
 | 				device->GetLightEnable(index, &lightEnableState[index]); | 
 | 			} | 
 | 		} | 
 |  | 
 | 		if(pixelShaderCaptured) | 
 | 		{ | 
 | 			Direct3DPixelShader9 *pixelShader; | 
 | 			device->GetPixelShader(reinterpret_cast<IDirect3DPixelShader9**>(&pixelShader)); | 
 |  | 
 | 			if(pixelShader) | 
 | 			{ | 
 | 				pixelShader->bind(); | 
 | 				pixelShader->Release(); | 
 | 			} | 
 |  | 
 | 			if(this->pixelShader) | 
 | 			{ | 
 | 				this->pixelShader->unbind(); | 
 | 			} | 
 |  | 
 | 			this->pixelShader = pixelShader; | 
 | 		} | 
 |  | 
 | 		if(vertexShaderCaptured) | 
 | 		{ | 
 | 			Direct3DVertexShader9 *vertexShader; | 
 | 			device->GetVertexShader(reinterpret_cast<IDirect3DVertexShader9**>(&vertexShader)); | 
 |  | 
 | 			if(vertexShader) | 
 | 			{ | 
 | 				vertexShader->bind(); | 
 | 				vertexShader->Release(); | 
 | 			} | 
 |  | 
 | 			if(this->vertexShader) | 
 | 			{ | 
 | 				this->vertexShader->unbind(); | 
 | 			} | 
 |  | 
 | 			this->vertexShader = vertexShader; | 
 | 		} | 
 |  | 
 | 		if(viewportCaptured) | 
 | 		{ | 
 | 			device->GetViewport(&viewport); | 
 | 		} | 
 |  | 
 | 		for(int i = 0; i < MAX_PIXEL_SHADER_CONST; i++) | 
 | 		{ | 
 | 			if(*(int*)pixelShaderConstantF[i] != 0x80000000) | 
 | 			{ | 
 | 				device->GetPixelShaderConstantF(i, pixelShaderConstantF[i], 1); | 
 | 			} | 
 | 		} | 
 |  | 
 | 		for(int i = 0; i < 16; i++) | 
 | 		{ | 
 | 			if(pixelShaderConstantI[i][0] != 0x80000000) | 
 | 			{ | 
 | 				device->GetPixelShaderConstantI(i, pixelShaderConstantI[i], 1); | 
 | 			} | 
 | 		} | 
 |  | 
 | 		for(int i = 0; i < 16; i++) | 
 | 		{ | 
 | 			if(pixelShaderConstantB[i] != 0x80000000) | 
 | 			{ | 
 | 				device->GetPixelShaderConstantB(i, &pixelShaderConstantB[i], 1); | 
 | 			} | 
 | 		} | 
 |  | 
 | 		for(int i = 0; i < MAX_VERTEX_SHADER_CONST; i++) | 
 | 		{ | 
 | 			if(*(int*)vertexShaderConstantF[i] != 0x80000000) | 
 | 			{ | 
 | 				device->GetVertexShaderConstantF(i, vertexShaderConstantF[i], 1); | 
 | 			} | 
 | 		} | 
 |  | 
 | 		for(int i = 0; i < 16; i++) | 
 | 		{ | 
 | 			if(vertexShaderConstantI[i][0] != 0x80000000) | 
 | 			{ | 
 | 				device->GetVertexShaderConstantI(i, vertexShaderConstantI[i], 1); | 
 | 			} | 
 | 		} | 
 |  | 
 | 		for(int i = 0; i < 16; i++) | 
 | 		{ | 
 | 			if(vertexShaderConstantB[i] != 0x80000000) | 
 | 			{ | 
 | 				device->GetVertexShaderConstantB(i, &vertexShaderConstantB[i], 1); | 
 | 			} | 
 | 		} | 
 |  | 
 | 		for(int index = 0; index < 6; index++) | 
 | 		{ | 
 | 			if(clipPlaneCaptured[index]) | 
 | 			{ | 
 | 				device->GetClipPlane(index, clipPlane[index]); | 
 | 			} | 
 | 		} | 
 |  | 
 | 		if(scissorRectCaptured) | 
 | 		{ | 
 | 			device->GetScissorRect(&scissorRect); | 
 | 		} | 
 |  | 
 | 		if(paletteNumberCaptured) | 
 | 		{ | 
 | 			device->GetCurrentTexturePalette(&paletteNumber); | 
 | 		} | 
 |  | 
 | 		return D3D_OK; | 
 | 	} | 
 |  | 
 | 	long Direct3DStateBlock9::GetDevice(IDirect3DDevice9 **device) | 
 | 	{ | 
 | 		CriticalSection cs(this->device); | 
 |  | 
 | 		TRACE(""); | 
 |  | 
 | 		if(!device) | 
 | 		{ | 
 | 			return INVALIDCALL(); | 
 | 		} | 
 |  | 
 | 		this->device->AddRef(); | 
 | 		*device = this->device; | 
 |  | 
 | 		return D3D_OK; | 
 | 	} | 
 |  | 
 | 	void Direct3DStateBlock9::lightEnable(unsigned long index, int enable) | 
 | 	{ | 
 | 		if(index < 8) | 
 | 		{ | 
 | 			lightEnableCaptured[index] = true; | 
 | 			lightEnableState[index] = enable; | 
 | 		} | 
 | 		else ASSERT(false);   // FIXME: Support unlimited index | 
 | 	} | 
 |  | 
 | 	void Direct3DStateBlock9::setClipPlane(unsigned long index, const float *plane) | 
 | 	{ | 
 | 		clipPlaneCaptured[index] = true; | 
 | 		clipPlane[index][0] = plane[0]; | 
 | 		clipPlane[index][1] = plane[1]; | 
 | 		clipPlane[index][2] = plane[2]; | 
 | 		clipPlane[index][3] = plane[3]; | 
 | 	} | 
 |  | 
 | 	void Direct3DStateBlock9::setCurrentTexturePalette(unsigned int paletteNumber) | 
 | 	{ | 
 | 		paletteNumberCaptured = true; | 
 | 		this->paletteNumber = paletteNumber; | 
 | 	} | 
 |  | 
 | 	void Direct3DStateBlock9::setFVF(unsigned long FVF) | 
 | 	{ | 
 | 		fvfCaptured = true; | 
 | 		this->FVF = FVF; | 
 | 	} | 
 |  | 
 | 	void Direct3DStateBlock9::setIndices(Direct3DIndexBuffer9 *indexBuffer) | 
 | 	{ | 
 | 		if(indexBuffer) indexBuffer->bind(); | 
 | 		if(this->indexBuffer) this->indexBuffer->unbind(); | 
 |  | 
 | 		indexBufferCaptured = true; | 
 | 		this->indexBuffer = indexBuffer; | 
 | 	} | 
 |  | 
 | 	void Direct3DStateBlock9::setLight(unsigned long index, const D3DLIGHT9 *light) | 
 | 	{ | 
 | 		if(index < 8) | 
 | 		{ | 
 | 			lightCaptured[index] = true; | 
 | 			this->light[index] = *light; | 
 | 		} | 
 | 		else ASSERT(false);   // FIXME: Support unlimited index | 
 | 	} | 
 |  | 
 | 	void Direct3DStateBlock9::setMaterial(const D3DMATERIAL9 *material) | 
 | 	{ | 
 | 		materialCaptured = true; | 
 | 		this->material = *material; | 
 | 	} | 
 |  | 
 | 	void Direct3DStateBlock9::setNPatchMode(float segments) | 
 | 	{ | 
 | 		nPatchModeCaptured = true; | 
 | 		nPatchMode = segments; | 
 | 	} | 
 |  | 
 | 	void Direct3DStateBlock9::setPixelShader(Direct3DPixelShader9 *pixelShader) | 
 | 	{ | 
 | 		if(pixelShader) pixelShader->bind(); | 
 | 		if(this->pixelShader) this->pixelShader->unbind(); | 
 |  | 
 | 		pixelShaderCaptured = true; | 
 | 		this->pixelShader = pixelShader; | 
 | 	} | 
 |  | 
 | 	void Direct3DStateBlock9::setPixelShaderConstantB(unsigned int startRegister, const int *constantData, unsigned int count) | 
 | 	{ | 
 | 		memcpy(&pixelShaderConstantB[startRegister], constantData, count * sizeof(int)); | 
 | 	} | 
 |  | 
 | 	void Direct3DStateBlock9::setPixelShaderConstantF(unsigned int startRegister, const float *constantData, unsigned int count) | 
 | 	{ | 
 | 		memcpy(pixelShaderConstantF[startRegister], constantData, count * sizeof(float[4])); | 
 | 	} | 
 |  | 
 | 	void Direct3DStateBlock9::setPixelShaderConstantI(unsigned int startRegister, const int *constantData, unsigned int count) | 
 | 	{ | 
 | 		memcpy(pixelShaderConstantI[startRegister], constantData, count * sizeof(int[4])); | 
 | 	} | 
 |  | 
 | 	void Direct3DStateBlock9::setRenderState(D3DRENDERSTATETYPE state, unsigned long value) | 
 | 	{ | 
 | 		renderStateCaptured[state] = true; | 
 | 		renderState[state] = value; | 
 | 	} | 
 |  | 
 | 	void Direct3DStateBlock9::setSamplerState(unsigned long index, D3DSAMPLERSTATETYPE state, unsigned long value) | 
 | 	{ | 
 | 		unsigned int sampler = index < 16 ? index : (index - D3DVERTEXTEXTURESAMPLER0) + 16; | 
 |  | 
 | 		if(sampler >= 16 + 4) | 
 | 		{ | 
 | 			return; | 
 | 		} | 
 |  | 
 | 		samplerStateCaptured[sampler][state] = true; | 
 | 		samplerState[sampler][state] = value; | 
 | 	} | 
 |  | 
 | 	void Direct3DStateBlock9::setScissorRect(const RECT *rect) | 
 | 	{ | 
 | 		scissorRectCaptured = true; | 
 | 		scissorRect = *rect; | 
 | 	} | 
 |  | 
 | 	void Direct3DStateBlock9::setStreamSource(unsigned int stream, Direct3DVertexBuffer9 *vertexBuffer, unsigned int offset, unsigned int stride) | 
 | 	{ | 
 | 		if(vertexBuffer) vertexBuffer->bind(); | 
 | 		if(streamSource[stream].vertexBuffer) streamSource[stream].vertexBuffer->unbind(); | 
 |  | 
 | 		streamSourceCaptured[stream] = true; | 
 | 		streamSource[stream].vertexBuffer = vertexBuffer; | 
 | 		streamSource[stream].offset = offset; | 
 | 		streamSource[stream].stride = stride; | 
 | 	} | 
 |  | 
 | 	void Direct3DStateBlock9::setStreamSourceFreq(unsigned int streamNumber, unsigned int divider) | 
 | 	{ | 
 | 		streamSourceFrequencyCaptured[streamNumber] = true; | 
 | 		streamSourceFrequency[streamNumber] = divider; | 
 | 	} | 
 |  | 
 | 	void Direct3DStateBlock9::setTexture(unsigned long index, Direct3DBaseTexture9 *texture) | 
 | 	{ | 
 | 		unsigned int sampler = index < 16 ? index : (index - D3DVERTEXTEXTURESAMPLER0) + 16; | 
 |  | 
 | 		if(sampler >= 16 + 4) | 
 | 		{ | 
 | 			return; | 
 | 		} | 
 |  | 
 | 		if(texture) texture->bind(); | 
 | 		if(this->texture[sampler]) this->texture[sampler]->unbind(); | 
 |  | 
 | 		textureCaptured[sampler] = true; | 
 | 		this->texture[sampler] = texture; | 
 | 	} | 
 |  | 
 | 	void Direct3DStateBlock9::setTextureStageState(unsigned long stage, D3DTEXTURESTAGESTATETYPE type, unsigned long value) | 
 | 	{ | 
 | 		textureStageStateCaptured[stage][type] = true; | 
 | 		textureStageState[stage][type] = value; | 
 | 	} | 
 |  | 
 | 	void Direct3DStateBlock9::setTransform(D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix) | 
 | 	{ | 
 | 		transformCaptured[state] = true; | 
 | 		transform[state] = *matrix; | 
 | 	} | 
 |  | 
 | 	void Direct3DStateBlock9::setViewport(const D3DVIEWPORT9 *viewport) | 
 | 	{ | 
 | 		viewportCaptured = true; | 
 | 		this->viewport = *viewport; | 
 | 	} | 
 |  | 
 | 	void Direct3DStateBlock9::setVertexDeclaration(Direct3DVertexDeclaration9 *vertexDeclaration) | 
 | 	{ | 
 | 		if(vertexDeclaration) vertexDeclaration->bind(); | 
 | 		if(this->vertexDeclaration) this->vertexDeclaration->unbind(); | 
 |  | 
 | 		vertexDeclarationCaptured = true; | 
 | 		this->vertexDeclaration = vertexDeclaration; | 
 | 	} | 
 |  | 
 | 	void Direct3DStateBlock9::setVertexShader(Direct3DVertexShader9 *vertexShader) | 
 | 	{ | 
 | 		if(vertexShader) vertexShader->bind(); | 
 | 		if(this->vertexShader) this->vertexShader->unbind(); | 
 |  | 
 | 		vertexShaderCaptured = true; | 
 | 		this->vertexShader = vertexShader; | 
 | 	} | 
 |  | 
 | 	void Direct3DStateBlock9::setVertexShaderConstantB(unsigned int startRegister, const int *constantData, unsigned int count) | 
 | 	{ | 
 | 		memcpy(&vertexShaderConstantB[startRegister], constantData, count * sizeof(int)); | 
 | 	} | 
 |  | 
 | 	void Direct3DStateBlock9::setVertexShaderConstantF(unsigned int startRegister, const float *constantData, unsigned int count) | 
 | 	{ | 
 | 		memcpy(vertexShaderConstantF[startRegister], constantData, count * sizeof(float[4])); | 
 | 	} | 
 |  | 
 | 	void Direct3DStateBlock9::setVertexShaderConstantI(unsigned int startRegister, const int *constantData, unsigned int count) | 
 | 	{ | 
 | 		memcpy(vertexShaderConstantI[startRegister], constantData, count * sizeof(int[4])); | 
 | 	} | 
 |  | 
 | 	void Direct3DStateBlock9::clear() | 
 | 	{ | 
 | 		// Erase capture flags | 
 | 		fvfCaptured = false; | 
 | 		vertexDeclarationCaptured = false; | 
 |  | 
 | 		indexBufferCaptured = false; | 
 |  | 
 | 		for(int state = 0; state < D3DRS_BLENDOPALPHA + 1; state++) | 
 | 		{ | 
 | 			renderStateCaptured[state] = false; | 
 | 		} | 
 |  | 
 | 		nPatchModeCaptured = false; | 
 |  | 
 | 		for(int stage = 0; stage < 8; stage++) | 
 | 		{ | 
 | 			for(int state = 0; state < D3DTSS_CONSTANT + 1; state++) | 
 | 			{ | 
 | 				textureStageStateCaptured[stage][state] = false; | 
 | 			} | 
 | 		} | 
 |  | 
 | 		for(int sampler = 0; sampler < 16 + 4; sampler++) | 
 | 		{ | 
 | 			for(int state = 0; state < D3DSAMP_DMAPOFFSET + 1; state++) | 
 | 			{ | 
 | 				samplerStateCaptured[sampler][state] = false; | 
 | 			} | 
 | 		} | 
 |  | 
 | 		for(int stream = 0; stream < MAX_VERTEX_INPUTS; stream++) | 
 | 		{ | 
 | 			streamSourceCaptured[stream] = false; | 
 | 			streamSourceFrequencyCaptured[stream] = false; | 
 | 		} | 
 |  | 
 | 		for(int sampler = 0; sampler < 16 + 4; sampler++) | 
 | 		{ | 
 | 			textureCaptured[sampler] = false; | 
 | 		} | 
 |  | 
 | 		for(int state = 0; state < 512; state++) | 
 | 		{ | 
 | 			transformCaptured[state] = false; | 
 | 		} | 
 |  | 
 | 		materialCaptured = false; | 
 |  | 
 | 		for(int index = 0; index < 8; index++)   // FIXME: Support unlimited index | 
 | 		{ | 
 | 			lightCaptured[index] = false; | 
 | 		} | 
 |  | 
 | 		for(int index = 0; index < 8; index++)   // FIXME: Support unlimited index | 
 | 		{ | 
 | 			lightEnableCaptured[index] = false; | 
 | 		} | 
 |  | 
 | 		scissorRectCaptured = false; | 
 |  | 
 | 		pixelShaderCaptured = false; | 
 | 		vertexShaderCaptured = false; | 
 |  | 
 | 		viewportCaptured = false; | 
 |  | 
 | 		for(int i = 0; i < MAX_PIXEL_SHADER_CONST; i++) | 
 | 		{ | 
 | 			(int&)pixelShaderConstantF[i][0] = 0x80000000; | 
 | 			(int&)pixelShaderConstantF[i][1] = 0x80000000; | 
 | 			(int&)pixelShaderConstantF[i][2] = 0x80000000; | 
 | 			(int&)pixelShaderConstantF[i][3] = 0x80000000; | 
 | 		} | 
 |  | 
 | 		for(int i = 0; i < MAX_VERTEX_SHADER_CONST; i++) | 
 | 		{ | 
 | 			(int&)vertexShaderConstantF[i][0] = 0x80000000; | 
 | 			(int&)vertexShaderConstantF[i][1] = 0x80000000; | 
 | 			(int&)vertexShaderConstantF[i][2] = 0x80000000; | 
 | 			(int&)vertexShaderConstantF[i][3] = 0x80000000; | 
 | 		} | 
 |  | 
 | 		for(int i = 0; i < 16; i++) | 
 | 		{ | 
 | 			pixelShaderConstantI[i][0] = 0x80000000; | 
 | 			pixelShaderConstantI[i][1] = 0x80000000; | 
 | 			pixelShaderConstantI[i][2] = 0x80000000; | 
 | 			pixelShaderConstantI[i][3] = 0x80000000; | 
 |  | 
 | 			pixelShaderConstantB[i] = 0x80000000; | 
 |  | 
 | 			vertexShaderConstantI[i][0] = 0x80000000; | 
 | 			vertexShaderConstantI[i][1] = 0x80000000; | 
 | 			vertexShaderConstantI[i][2] = 0x80000000; | 
 | 			vertexShaderConstantI[i][3] = 0x80000000; | 
 |  | 
 | 			vertexShaderConstantB[i] = 0x80000000; | 
 | 		} | 
 |  | 
 | 		for(int index = 0; index < 6; index++) | 
 | 		{ | 
 | 			clipPlaneCaptured[index] = false; | 
 | 		} | 
 |  | 
 | 		paletteNumberCaptured = false; | 
 |  | 
 | 		// unbind resources | 
 | 		if(vertexDeclaration) | 
 | 		{ | 
 | 			vertexDeclaration->unbind(); | 
 | 			vertexDeclaration = 0; | 
 | 		} | 
 |  | 
 | 		if(indexBuffer) | 
 | 		{ | 
 | 			indexBuffer->unbind(); | 
 | 			indexBuffer = 0; | 
 | 		} | 
 |  | 
 | 		for(int stream = 0; stream < MAX_VERTEX_INPUTS; stream++) | 
 | 		{ | 
 | 			if(streamSource[stream].vertexBuffer) | 
 | 			{ | 
 | 				streamSource[stream].vertexBuffer->unbind(); | 
 | 				streamSource[stream].vertexBuffer = 0; | 
 | 			} | 
 | 		} | 
 |  | 
 | 		for(int sampler = 0; sampler < 16 + 4; sampler++) | 
 | 		{ | 
 | 			if(texture[sampler]) | 
 | 			{ | 
 | 				texture[sampler]->unbind(); | 
 | 				texture[sampler] = 0; | 
 | 			} | 
 | 		} | 
 |  | 
 | 		if(pixelShader) | 
 | 		{ | 
 | 			pixelShader->unbind(); | 
 | 			pixelShader = 0; | 
 | 		} | 
 |  | 
 | 		if(vertexShader) | 
 | 		{ | 
 | 			vertexShader->unbind(); | 
 | 			vertexShader = 0; | 
 | 		} | 
 | 	} | 
 |  | 
 | 	void Direct3DStateBlock9::captureRenderState(D3DRENDERSTATETYPE state) | 
 | 	{ | 
 | 		device->GetRenderState(state, &renderState[state]); | 
 | 		renderStateCaptured[state] = true; | 
 | 	} | 
 |  | 
 | 	void Direct3DStateBlock9::captureSamplerState(unsigned long index, D3DSAMPLERSTATETYPE state) | 
 | 	{ | 
 | 		if(index < 16) | 
 | 		{ | 
 | 			device->GetSamplerState(index, state, &samplerState[index][state]); | 
 | 			samplerStateCaptured[index][state] = true; | 
 | 		} | 
 | 		else if(index >= D3DVERTEXTEXTURESAMPLER0) | 
 | 		{ | 
 | 			unsigned int sampler = 16 + (index - D3DVERTEXTEXTURESAMPLER0); | 
 |  | 
 | 			device->GetSamplerState(index, state, &samplerState[sampler][state]); | 
 | 			samplerStateCaptured[sampler][state] = true; | 
 | 		} | 
 | 	} | 
 |  | 
 | 	void Direct3DStateBlock9::captureTextureStageState(unsigned long stage, D3DTEXTURESTAGESTATETYPE type) | 
 | 	{ | 
 | 		device->GetTextureStageState(stage, type, &textureStageState[stage][type]); | 
 | 		textureStageStateCaptured[stage][type] = true; | 
 | 	} | 
 |  | 
 | 	void Direct3DStateBlock9::captureTransform(D3DTRANSFORMSTATETYPE state) | 
 | 	{ | 
 | 		device->GetTransform(state, &transform[state]); | 
 | 		transformCaptured[state] = true; | 
 | 	} | 
 |  | 
 | 	void Direct3DStateBlock9::capturePixelRenderStates() | 
 | 	{ | 
 | 		captureRenderState(D3DRS_ZENABLE); | 
 | 		captureRenderState(D3DRS_FILLMODE); | 
 | 		captureRenderState(D3DRS_SHADEMODE); | 
 | 		captureRenderState(D3DRS_ZWRITEENABLE); | 
 | 		captureRenderState(D3DRS_ALPHATESTENABLE); | 
 | 		captureRenderState(D3DRS_LASTPIXEL); | 
 | 		captureRenderState(D3DRS_SRCBLEND); | 
 | 		captureRenderState(D3DRS_DESTBLEND); | 
 | 		captureRenderState(D3DRS_ZFUNC); | 
 | 		captureRenderState(D3DRS_ALPHAREF); | 
 | 		captureRenderState(D3DRS_ALPHAFUNC); | 
 | 		captureRenderState(D3DRS_DITHERENABLE); | 
 | 		captureRenderState(D3DRS_FOGSTART); | 
 | 		captureRenderState(D3DRS_FOGEND); | 
 | 		captureRenderState(D3DRS_FOGDENSITY); | 
 | 		captureRenderState(D3DRS_ALPHABLENDENABLE); | 
 | 		captureRenderState(D3DRS_DEPTHBIAS); | 
 | 		captureRenderState(D3DRS_STENCILENABLE); | 
 | 		captureRenderState(D3DRS_STENCILFAIL); | 
 | 		captureRenderState(D3DRS_STENCILZFAIL); | 
 | 		captureRenderState(D3DRS_STENCILPASS); | 
 | 		captureRenderState(D3DRS_STENCILFUNC); | 
 | 		captureRenderState(D3DRS_STENCILREF); | 
 | 		captureRenderState(D3DRS_STENCILMASK); | 
 | 		captureRenderState(D3DRS_STENCILWRITEMASK); | 
 | 		captureRenderState(D3DRS_TEXTUREFACTOR); | 
 | 		captureRenderState(D3DRS_WRAP0); | 
 | 		captureRenderState(D3DRS_WRAP1); | 
 | 		captureRenderState(D3DRS_WRAP2); | 
 | 		captureRenderState(D3DRS_WRAP3); | 
 | 		captureRenderState(D3DRS_WRAP4); | 
 | 		captureRenderState(D3DRS_WRAP5); | 
 | 		captureRenderState(D3DRS_WRAP6); | 
 | 		captureRenderState(D3DRS_WRAP7); | 
 | 		captureRenderState(D3DRS_WRAP8); | 
 | 		captureRenderState(D3DRS_WRAP9); | 
 | 		captureRenderState(D3DRS_WRAP10); | 
 | 		captureRenderState(D3DRS_WRAP11); | 
 | 		captureRenderState(D3DRS_WRAP12); | 
 | 		captureRenderState(D3DRS_WRAP13); | 
 | 		captureRenderState(D3DRS_WRAP14); | 
 | 		captureRenderState(D3DRS_WRAP15); | 
 | 		captureRenderState(D3DRS_COLORWRITEENABLE); | 
 | 		captureRenderState(D3DRS_BLENDOP); | 
 | 		captureRenderState(D3DRS_SCISSORTESTENABLE); | 
 | 		captureRenderState(D3DRS_SLOPESCALEDEPTHBIAS); | 
 | 		captureRenderState(D3DRS_ANTIALIASEDLINEENABLE); | 
 | 		captureRenderState(D3DRS_TWOSIDEDSTENCILMODE); | 
 | 		captureRenderState(D3DRS_CCW_STENCILFAIL); | 
 | 		captureRenderState(D3DRS_CCW_STENCILZFAIL); | 
 | 		captureRenderState(D3DRS_CCW_STENCILPASS); | 
 | 		captureRenderState(D3DRS_CCW_STENCILFUNC); | 
 | 		captureRenderState(D3DRS_COLORWRITEENABLE1); | 
 | 		captureRenderState(D3DRS_COLORWRITEENABLE2); | 
 | 		captureRenderState(D3DRS_COLORWRITEENABLE3); | 
 | 		captureRenderState(D3DRS_BLENDFACTOR); | 
 | 		captureRenderState(D3DRS_SRGBWRITEENABLE); | 
 | 		captureRenderState(D3DRS_SEPARATEALPHABLENDENABLE); | 
 | 		captureRenderState(D3DRS_SRCBLENDALPHA); | 
 | 		captureRenderState(D3DRS_DESTBLENDALPHA); | 
 | 		captureRenderState(D3DRS_BLENDOPALPHA); | 
 | 	} | 
 |  | 
 | 	void Direct3DStateBlock9::capturePixelTextureStates() | 
 | 	{ | 
 | 		for(int stage = 0; stage < 8; stage++) | 
 | 		{ | 
 | 			captureTextureStageState(stage, D3DTSS_COLOROP); | 
 | 			captureTextureStageState(stage, D3DTSS_COLORARG1); | 
 | 			captureTextureStageState(stage, D3DTSS_COLORARG2); | 
 | 			captureTextureStageState(stage, D3DTSS_ALPHAOP); | 
 | 			captureTextureStageState(stage, D3DTSS_ALPHAARG1); | 
 | 			captureTextureStageState(stage, D3DTSS_ALPHAARG2); | 
 | 			captureTextureStageState(stage, D3DTSS_BUMPENVMAT00); | 
 | 			captureTextureStageState(stage, D3DTSS_BUMPENVMAT01); | 
 | 			captureTextureStageState(stage, D3DTSS_BUMPENVMAT10); | 
 | 			captureTextureStageState(stage, D3DTSS_BUMPENVMAT11); | 
 | 			captureTextureStageState(stage, D3DTSS_TEXCOORDINDEX); | 
 | 			captureTextureStageState(stage, D3DTSS_BUMPENVLSCALE); | 
 | 			captureTextureStageState(stage, D3DTSS_BUMPENVLOFFSET); | 
 | 			captureTextureStageState(stage, D3DTSS_TEXTURETRANSFORMFLAGS); | 
 | 			captureTextureStageState(stage, D3DTSS_COLORARG0); | 
 | 			captureTextureStageState(stage, D3DTSS_ALPHAARG0); | 
 | 			captureTextureStageState(stage, D3DTSS_RESULTARG); | 
 | 		} | 
 | 	} | 
 |  | 
 | 	void Direct3DStateBlock9::capturePixelSamplerStates() | 
 | 	{ | 
 | 		for(int sampler = 0; sampler <= D3DVERTEXTEXTURESAMPLER3; sampler++) | 
 | 		{ | 
 | 			captureSamplerState(sampler, D3DSAMP_ADDRESSU); | 
 | 			captureSamplerState(sampler, D3DSAMP_ADDRESSV); | 
 | 			captureSamplerState(sampler, D3DSAMP_ADDRESSW); | 
 | 			captureSamplerState(sampler, D3DSAMP_BORDERCOLOR); | 
 | 			captureSamplerState(sampler, D3DSAMP_MAGFILTER); | 
 | 			captureSamplerState(sampler, D3DSAMP_MINFILTER); | 
 | 			captureSamplerState(sampler, D3DSAMP_MIPFILTER); | 
 | 			captureSamplerState(sampler, D3DSAMP_MIPMAPLODBIAS); | 
 | 			captureSamplerState(sampler, D3DSAMP_MAXMIPLEVEL); | 
 | 			captureSamplerState(sampler, D3DSAMP_MAXANISOTROPY); | 
 | 			captureSamplerState(sampler, D3DSAMP_SRGBTEXTURE); | 
 | 			captureSamplerState(sampler, D3DSAMP_ELEMENTINDEX); | 
 | 		} | 
 | 	} | 
 |  | 
 | 	void Direct3DStateBlock9::capturePixelShaderStates() | 
 | 	{ | 
 | 		pixelShaderCaptured = true; | 
 | 		device->GetPixelShader(reinterpret_cast<IDirect3DPixelShader9**>(&pixelShader)); | 
 |  | 
 | 		if(pixelShader) | 
 | 		{ | 
 | 			pixelShader->bind(); | 
 | 			pixelShader->Release(); | 
 | 		} | 
 |  | 
 | 		device->GetPixelShaderConstantF(0, pixelShaderConstantF[0], 32); | 
 | 		device->GetPixelShaderConstantI(0, pixelShaderConstantI[0], 16); | 
 | 		device->GetPixelShaderConstantB(0, pixelShaderConstantB, 16); | 
 | 	} | 
 |  | 
 | 	void Direct3DStateBlock9::captureVertexRenderStates() | 
 | 	{ | 
 | 		captureRenderState(D3DRS_CULLMODE); | 
 | 		captureRenderState(D3DRS_FOGENABLE); | 
 | 		captureRenderState(D3DRS_FOGCOLOR); | 
 | 		captureRenderState(D3DRS_FOGTABLEMODE); | 
 | 		captureRenderState(D3DRS_FOGSTART); | 
 | 		captureRenderState(D3DRS_FOGEND); | 
 | 		captureRenderState(D3DRS_FOGDENSITY); | 
 | 		captureRenderState(D3DRS_RANGEFOGENABLE); | 
 | 		captureRenderState(D3DRS_AMBIENT); | 
 | 		captureRenderState(D3DRS_COLORVERTEX); | 
 | 		captureRenderState(D3DRS_FOGVERTEXMODE); | 
 | 		captureRenderState(D3DRS_CLIPPING); | 
 | 		captureRenderState(D3DRS_LIGHTING); | 
 | 		captureRenderState(D3DRS_LOCALVIEWER); | 
 | 		captureRenderState(D3DRS_EMISSIVEMATERIALSOURCE); | 
 | 		captureRenderState(D3DRS_AMBIENTMATERIALSOURCE); | 
 | 		captureRenderState(D3DRS_DIFFUSEMATERIALSOURCE); | 
 | 		captureRenderState(D3DRS_SPECULARMATERIALSOURCE); | 
 | 		captureRenderState(D3DRS_VERTEXBLEND); | 
 | 		captureRenderState(D3DRS_CLIPPLANEENABLE); | 
 | 		captureRenderState(D3DRS_POINTSIZE); | 
 | 		captureRenderState(D3DRS_POINTSIZE_MIN); | 
 | 		captureRenderState(D3DRS_POINTSPRITEENABLE); | 
 | 		captureRenderState(D3DRS_POINTSCALEENABLE); | 
 | 		captureRenderState(D3DRS_POINTSCALE_A); | 
 | 		captureRenderState(D3DRS_POINTSCALE_B); | 
 | 		captureRenderState(D3DRS_POINTSCALE_C); | 
 | 		captureRenderState(D3DRS_MULTISAMPLEANTIALIAS); | 
 | 		captureRenderState(D3DRS_MULTISAMPLEMASK); | 
 | 		captureRenderState(D3DRS_PATCHEDGESTYLE); | 
 | 		captureRenderState(D3DRS_POINTSIZE_MAX); | 
 | 		captureRenderState(D3DRS_INDEXEDVERTEXBLENDENABLE); | 
 | 		captureRenderState(D3DRS_TWEENFACTOR); | 
 | 		captureRenderState(D3DRS_POSITIONDEGREE); | 
 | 		captureRenderState(D3DRS_NORMALDEGREE); | 
 | 		captureRenderState(D3DRS_MINTESSELLATIONLEVEL); | 
 | 		captureRenderState(D3DRS_MAXTESSELLATIONLEVEL); | 
 | 		captureRenderState(D3DRS_ADAPTIVETESS_X); | 
 | 		captureRenderState(D3DRS_ADAPTIVETESS_Y); | 
 | 		captureRenderState(D3DRS_ADAPTIVETESS_Z); | 
 | 		captureRenderState(D3DRS_ADAPTIVETESS_W); | 
 | 		captureRenderState(D3DRS_ENABLEADAPTIVETESSELLATION); | 
 | 		captureRenderState(D3DRS_NORMALIZENORMALS); | 
 | 		captureRenderState(D3DRS_SPECULARENABLE); | 
 | 		captureRenderState(D3DRS_SHADEMODE); | 
 | 	} | 
 |  | 
 | 	void Direct3DStateBlock9::captureVertexSamplerStates() | 
 | 	{ | 
 | 		for(int sampler = 0; sampler <= D3DVERTEXTEXTURESAMPLER3; sampler++) | 
 | 		{ | 
 | 			captureSamplerState(sampler, D3DSAMP_DMAPOFFSET); | 
 | 		} | 
 | 	} | 
 |  | 
 | 	void Direct3DStateBlock9::captureVertexTextureStates() | 
 | 	{ | 
 | 		for(int stage = 0; stage < 8; stage++) | 
 | 		{ | 
 | 			captureTextureStageState(stage, D3DTSS_TEXCOORDINDEX); | 
 | 			captureTextureStageState(stage, D3DTSS_TEXTURETRANSFORMFLAGS); | 
 | 		} | 
 | 	} | 
 |  | 
 | 	void Direct3DStateBlock9::captureNPatchMode() | 
 | 	{ | 
 | 		nPatchMode = device->GetNPatchMode(); | 
 | 		nPatchModeCaptured = true; | 
 | 	} | 
 |  | 
 | 	void Direct3DStateBlock9::captureLightStates() | 
 | 	{ | 
 | 		for(int index = 0; index < 8; index++)   // FIXME: Support unlimited index | 
 | 		{ | 
 | 			long result = device->GetLight(index, &light[index]); | 
 | 			lightCaptured[index] = SUCCEEDED(result); | 
 | 		} | 
 |  | 
 | 		for(int index = 0; index < 8; index++)   // FIXME: Support unlimited index | 
 | 		{ | 
 | 			lightEnableState[index] = false; | 
 | 			long result = device->GetLightEnable(index, &lightEnableState[index]); | 
 | 			lightEnableCaptured[index] = SUCCEEDED(result); | 
 | 		} | 
 | 	} | 
 |  | 
 | 	void Direct3DStateBlock9::captureVertexShaderStates() | 
 | 	{ | 
 | 		vertexShaderCaptured = true; | 
 | 		device->GetVertexShader(reinterpret_cast<IDirect3DVertexShader9**>(&vertexShader)); | 
 |  | 
 | 		if(vertexShader) | 
 | 		{ | 
 | 			vertexShader->bind(); | 
 | 			vertexShader->Release(); | 
 | 		} | 
 |  | 
 | 		device->GetVertexShaderConstantF(0, vertexShaderConstantF[0], MAX_VERTEX_SHADER_CONST); | 
 | 		device->GetVertexShaderConstantI(0, vertexShaderConstantI[0], 16); | 
 | 		device->GetVertexShaderConstantB(0, vertexShaderConstantB, 16); | 
 | 	} | 
 |  | 
 | 	void Direct3DStateBlock9::captureStreamSourceFrequencies() | 
 | 	{ | 
 | 		for(int stream = 0; stream < MAX_VERTEX_INPUTS; stream++) | 
 | 		{ | 
 | 			streamSourceFrequencyCaptured[stream] = true; | 
 | 			device->GetStreamSourceFreq(stream, &streamSourceFrequency[stream]); | 
 | 		} | 
 | 	} | 
 |  | 
 | 	void Direct3DStateBlock9::captureFVF() | 
 | 	{ | 
 | 		device->GetFVF(&FVF); | 
 | 		fvfCaptured = true; | 
 | 	} | 
 |  | 
 | 	void Direct3DStateBlock9::captureVertexDeclaration() | 
 | 	{ | 
 | 		vertexDeclarationCaptured = true; | 
 | 		device->GetVertexDeclaration(reinterpret_cast<IDirect3DVertexDeclaration9**>(&vertexDeclaration)); | 
 |  | 
 | 		if(vertexDeclaration) | 
 | 		{ | 
 | 			vertexDeclaration->bind(); | 
 | 			vertexDeclaration->Release(); | 
 | 		} | 
 | 	} | 
 |  | 
 | 	void Direct3DStateBlock9::captureTextures() | 
 | 	{ | 
 | 		for(int sampler = 0; sampler < 16 + 4; sampler++) | 
 | 		{ | 
 | 			textureCaptured[sampler] = true; | 
 | 			int index = sampler < 16 ? sampler : D3DVERTEXTEXTURESAMPLER0 + (sampler - 16); | 
 | 			device->GetTexture(index, reinterpret_cast<IDirect3DBaseTexture9**>(&texture[sampler])); | 
 |  | 
 | 			if(texture[sampler]) | 
 | 			{ | 
 | 				texture[sampler]->bind(); | 
 | 				texture[sampler]->Release(); | 
 | 			} | 
 | 		} | 
 | 	} | 
 |  | 
 | 	void Direct3DStateBlock9::captureTexturePalette() | 
 | 	{ | 
 | 		paletteNumberCaptured = true; | 
 | 		device->GetCurrentTexturePalette(&paletteNumber); | 
 | 	} | 
 |  | 
 | 	void Direct3DStateBlock9::captureVertexStreams() | 
 | 	{ | 
 | 		for(int stream = 0; stream < MAX_VERTEX_INPUTS; stream++) | 
 | 		{ | 
 | 			streamSourceCaptured[stream] = true; | 
 | 			device->GetStreamSource(stream, reinterpret_cast<IDirect3DVertexBuffer9**>(&streamSource[stream].vertexBuffer), &streamSource[stream].offset, &streamSource[stream].stride); | 
 |  | 
 | 			if(streamSource[stream].vertexBuffer) | 
 | 			{ | 
 | 				streamSource[stream].vertexBuffer->bind(); | 
 | 				streamSource[stream].vertexBuffer->Release(); | 
 | 			} | 
 | 		} | 
 | 	} | 
 |  | 
 | 	void Direct3DStateBlock9::captureIndexBuffer() | 
 | 	{ | 
 | 		indexBufferCaptured = true; | 
 | 		device->GetIndices(reinterpret_cast<IDirect3DIndexBuffer9**>(&indexBuffer)); | 
 |  | 
 | 		if(indexBuffer) | 
 | 		{ | 
 | 			indexBuffer->bind(); | 
 | 			indexBuffer->Release(); | 
 | 		} | 
 | 	} | 
 |  | 
 | 	void Direct3DStateBlock9::captureViewport() | 
 | 	{ | 
 | 		device->GetViewport(&viewport); | 
 | 		viewportCaptured = true; | 
 | 	} | 
 |  | 
 | 	void Direct3DStateBlock9::captureScissorRectangle() | 
 | 	{ | 
 | 		device->GetScissorRect(&scissorRect); | 
 | 		scissorRectCaptured = true; | 
 | 	} | 
 |  | 
 | 	void Direct3DStateBlock9::captureTransforms() | 
 | 	{ | 
 | 		captureTransform(D3DTS_VIEW); | 
 | 		captureTransform(D3DTS_PROJECTION); | 
 | 		captureTransform(D3DTS_WORLD); | 
 | 	} | 
 |  | 
 | 	void Direct3DStateBlock9::captureTextureTransforms() | 
 | 	{ | 
 | 		captureTransform(D3DTS_TEXTURE0); | 
 | 		captureTransform(D3DTS_TEXTURE1); | 
 | 		captureTransform(D3DTS_TEXTURE2); | 
 | 		captureTransform(D3DTS_TEXTURE3); | 
 | 		captureTransform(D3DTS_TEXTURE4); | 
 | 		captureTransform(D3DTS_TEXTURE5); | 
 | 		captureTransform(D3DTS_TEXTURE6); | 
 | 		captureTransform(D3DTS_TEXTURE7); | 
 | 	} | 
 |  | 
 | 	void Direct3DStateBlock9::captureClippingPlanes() | 
 | 	{ | 
 | 		for(int index = 0; index < 6; index++) | 
 | 		{ | 
 | 			device->GetClipPlane(index, (float*)&clipPlane[index]); | 
 | 			clipPlaneCaptured[index] = true; | 
 | 		} | 
 | 	} | 
 |  | 
 | 	void Direct3DStateBlock9::captureMaterial() | 
 | 	{ | 
 | 		device->GetMaterial(&material); | 
 | 		materialCaptured = true; | 
 | 	} | 
 | } |