| //===-- Sink.cpp - Code Sinking -------------------------------------------===// | |
| // | |
| // The LLVM Compiler Infrastructure | |
| // | |
| // This file is distributed under the University of Illinois Open Source | |
| // License. See LICENSE.TXT for details. | |
| // | |
| //===----------------------------------------------------------------------===// | |
| // | |
| // This pass moves instructions into successor blocks, when possible, so that | |
| // they aren't executed on paths where their results aren't needed. | |
| // | |
| //===----------------------------------------------------------------------===// | |
| #define DEBUG_TYPE "sink" | |
| #include "llvm/Transforms/Scalar.h" | |
| #include "llvm/IntrinsicInst.h" | |
| #include "llvm/Analysis/Dominators.h" | |
| #include "llvm/Analysis/LoopInfo.h" | |
| #include "llvm/Analysis/AliasAnalysis.h" | |
| #include "llvm/Assembly/Writer.h" | |
| #include "llvm/ADT/Statistic.h" | |
| #include "llvm/Support/CFG.h" | |
| #include "llvm/Support/Debug.h" | |
| #include "llvm/Support/raw_ostream.h" | |
| using namespace llvm; | |
| STATISTIC(NumSunk, "Number of instructions sunk"); | |
| namespace { | |
| class Sinking : public FunctionPass { | |
| DominatorTree *DT; | |
| LoopInfo *LI; | |
| AliasAnalysis *AA; | |
| public: | |
| static char ID; // Pass identification | |
| Sinking() : FunctionPass(ID) { | |
| initializeSinkingPass(*PassRegistry::getPassRegistry()); | |
| } | |
| virtual bool runOnFunction(Function &F); | |
| virtual void getAnalysisUsage(AnalysisUsage &AU) const { | |
| AU.setPreservesCFG(); | |
| FunctionPass::getAnalysisUsage(AU); | |
| AU.addRequired<AliasAnalysis>(); | |
| AU.addRequired<DominatorTree>(); | |
| AU.addRequired<LoopInfo>(); | |
| AU.addPreserved<DominatorTree>(); | |
| AU.addPreserved<LoopInfo>(); | |
| } | |
| private: | |
| bool ProcessBlock(BasicBlock &BB); | |
| bool SinkInstruction(Instruction *I, SmallPtrSet<Instruction *, 8> &Stores); | |
| bool AllUsesDominatedByBlock(Instruction *Inst, BasicBlock *BB) const; | |
| }; | |
| } // end anonymous namespace | |
| char Sinking::ID = 0; | |
| INITIALIZE_PASS_BEGIN(Sinking, "sink", "Code sinking", false, false) | |
| INITIALIZE_PASS_DEPENDENCY(LoopInfo) | |
| INITIALIZE_PASS_DEPENDENCY(DominatorTree) | |
| INITIALIZE_AG_DEPENDENCY(AliasAnalysis) | |
| INITIALIZE_PASS_END(Sinking, "sink", "Code sinking", false, false) | |
| FunctionPass *llvm::createSinkingPass() { return new Sinking(); } | |
| /// AllUsesDominatedByBlock - Return true if all uses of the specified value | |
| /// occur in blocks dominated by the specified block. | |
| bool Sinking::AllUsesDominatedByBlock(Instruction *Inst, | |
| BasicBlock *BB) const { | |
| // Ignoring debug uses is necessary so debug info doesn't affect the code. | |
| // This may leave a referencing dbg_value in the original block, before | |
| // the definition of the vreg. Dwarf generator handles this although the | |
| // user might not get the right info at runtime. | |
| for (Value::use_iterator I = Inst->use_begin(), | |
| E = Inst->use_end(); I != E; ++I) { | |
| // Determine the block of the use. | |
| Instruction *UseInst = cast<Instruction>(*I); | |
| BasicBlock *UseBlock = UseInst->getParent(); | |
| if (PHINode *PN = dyn_cast<PHINode>(UseInst)) { | |
| // PHI nodes use the operand in the predecessor block, not the block with | |
| // the PHI. | |
| unsigned Num = PHINode::getIncomingValueNumForOperand(I.getOperandNo()); | |
| UseBlock = PN->getIncomingBlock(Num); | |
| } | |
| // Check that it dominates. | |
| if (!DT->dominates(BB, UseBlock)) | |
| return false; | |
| } | |
| return true; | |
| } | |
| bool Sinking::runOnFunction(Function &F) { | |
| DT = &getAnalysis<DominatorTree>(); | |
| LI = &getAnalysis<LoopInfo>(); | |
| AA = &getAnalysis<AliasAnalysis>(); | |
| bool EverMadeChange = false; | |
| while (1) { | |
| bool MadeChange = false; | |
| // Process all basic blocks. | |
| for (Function::iterator I = F.begin(), E = F.end(); | |
| I != E; ++I) | |
| MadeChange |= ProcessBlock(*I); | |
| // If this iteration over the code changed anything, keep iterating. | |
| if (!MadeChange) break; | |
| EverMadeChange = true; | |
| } | |
| return EverMadeChange; | |
| } | |
| bool Sinking::ProcessBlock(BasicBlock &BB) { | |
| // Can't sink anything out of a block that has less than two successors. | |
| if (BB.getTerminator()->getNumSuccessors() <= 1 || BB.empty()) return false; | |
| // Don't bother sinking code out of unreachable blocks. In addition to being | |
| // unprofitable, it can also lead to infinite looping, because in an unreachable | |
| // loop there may be nowhere to stop. | |
| if (!DT->isReachableFromEntry(&BB)) return false; | |
| bool MadeChange = false; | |
| // Walk the basic block bottom-up. Remember if we saw a store. | |
| BasicBlock::iterator I = BB.end(); | |
| --I; | |
| bool ProcessedBegin = false; | |
| SmallPtrSet<Instruction *, 8> Stores; | |
| do { | |
| Instruction *Inst = I; // The instruction to sink. | |
| // Predecrement I (if it's not begin) so that it isn't invalidated by | |
| // sinking. | |
| ProcessedBegin = I == BB.begin(); | |
| if (!ProcessedBegin) | |
| --I; | |
| if (isa<DbgInfoIntrinsic>(Inst)) | |
| continue; | |
| if (SinkInstruction(Inst, Stores)) | |
| ++NumSunk, MadeChange = true; | |
| // If we just processed the first instruction in the block, we're done. | |
| } while (!ProcessedBegin); | |
| return MadeChange; | |
| } | |
| static bool isSafeToMove(Instruction *Inst, AliasAnalysis *AA, | |
| SmallPtrSet<Instruction *, 8> &Stores) { | |
| if (Inst->mayWriteToMemory()) { | |
| Stores.insert(Inst); | |
| return false; | |
| } | |
| if (LoadInst *L = dyn_cast<LoadInst>(Inst)) { | |
| AliasAnalysis::Location Loc = AA->getLocation(L); | |
| for (SmallPtrSet<Instruction *, 8>::iterator I = Stores.begin(), | |
| E = Stores.end(); I != E; ++I) | |
| if (AA->getModRefInfo(*I, Loc) & AliasAnalysis::Mod) | |
| return false; | |
| } | |
| if (isa<TerminatorInst>(Inst) || isa<PHINode>(Inst)) | |
| return false; | |
| return true; | |
| } | |
| /// SinkInstruction - Determine whether it is safe to sink the specified machine | |
| /// instruction out of its current block into a successor. | |
| bool Sinking::SinkInstruction(Instruction *Inst, | |
| SmallPtrSet<Instruction *, 8> &Stores) { | |
| // Check if it's safe to move the instruction. | |
| if (!isSafeToMove(Inst, AA, Stores)) | |
| return false; | |
| // FIXME: This should include support for sinking instructions within the | |
| // block they are currently in to shorten the live ranges. We often get | |
| // instructions sunk into the top of a large block, but it would be better to | |
| // also sink them down before their first use in the block. This xform has to | |
| // be careful not to *increase* register pressure though, e.g. sinking | |
| // "x = y + z" down if it kills y and z would increase the live ranges of y | |
| // and z and only shrink the live range of x. | |
| // Loop over all the operands of the specified instruction. If there is | |
| // anything we can't handle, bail out. | |
| BasicBlock *ParentBlock = Inst->getParent(); | |
| // SuccToSinkTo - This is the successor to sink this instruction to, once we | |
| // decide. | |
| BasicBlock *SuccToSinkTo = 0; | |
| // FIXME: This picks a successor to sink into based on having one | |
| // successor that dominates all the uses. However, there are cases where | |
| // sinking can happen but where the sink point isn't a successor. For | |
| // example: | |
| // x = computation | |
| // if () {} else {} | |
| // use x | |
| // the instruction could be sunk over the whole diamond for the | |
| // if/then/else (or loop, etc), allowing it to be sunk into other blocks | |
| // after that. | |
| // Instructions can only be sunk if all their uses are in blocks | |
| // dominated by one of the successors. | |
| // Look at all the successors and decide which one | |
| // we should sink to. | |
| for (succ_iterator SI = succ_begin(ParentBlock), | |
| E = succ_end(ParentBlock); SI != E; ++SI) { | |
| if (AllUsesDominatedByBlock(Inst, *SI)) { | |
| SuccToSinkTo = *SI; | |
| break; | |
| } | |
| } | |
| // If we couldn't find a block to sink to, ignore this instruction. | |
| if (SuccToSinkTo == 0) | |
| return false; | |
| // It is not possible to sink an instruction into its own block. This can | |
| // happen with loops. | |
| if (Inst->getParent() == SuccToSinkTo) | |
| return false; | |
| DEBUG(dbgs() << "Sink instr " << *Inst); | |
| DEBUG(dbgs() << "to block "; | |
| WriteAsOperand(dbgs(), SuccToSinkTo, false)); | |
| // If the block has multiple predecessors, this would introduce computation on | |
| // a path that it doesn't already exist. We could split the critical edge, | |
| // but for now we just punt. | |
| // FIXME: Split critical edges if not backedges. | |
| if (SuccToSinkTo->getUniquePredecessor() != ParentBlock) { | |
| // We cannot sink a load across a critical edge - there may be stores in | |
| // other code paths. | |
| if (!Inst->isSafeToSpeculativelyExecute()) { | |
| DEBUG(dbgs() << " *** PUNTING: Wont sink load along critical edge.\n"); | |
| return false; | |
| } | |
| // We don't want to sink across a critical edge if we don't dominate the | |
| // successor. We could be introducing calculations to new code paths. | |
| if (!DT->dominates(ParentBlock, SuccToSinkTo)) { | |
| DEBUG(dbgs() << " *** PUNTING: Critical edge found\n"); | |
| return false; | |
| } | |
| // Don't sink instructions into a loop. | |
| if (LI->isLoopHeader(SuccToSinkTo)) { | |
| DEBUG(dbgs() << " *** PUNTING: Loop header found\n"); | |
| return false; | |
| } | |
| // Otherwise we are OK with sinking along a critical edge. | |
| DEBUG(dbgs() << "Sinking along critical edge.\n"); | |
| } | |
| // Determine where to insert into. Skip phi nodes. | |
| BasicBlock::iterator InsertPos = SuccToSinkTo->begin(); | |
| while (InsertPos != SuccToSinkTo->end() && isa<PHINode>(InsertPos)) | |
| ++InsertPos; | |
| // Move the instruction. | |
| Inst->moveBefore(InsertPos); | |
| return true; | |
| } |